Property:Weapon Additional Info

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This is a property of type Text.

Showing 20 pages using this property.
R
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
F
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
R
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
F
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +
The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation.  +