Property:Weapon Additional Info

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This is a property of type Text.

Showing 20 pages using this property.
G
* This weapon's JP counterpart is Slash Revolucio / スラッシュレボルシオ.   +
R
* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Lance-NT / スレイヴランス-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Bullet-NT / スレイヴバレット-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Saber-NT / スレイヴセイバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Kuuga-NT / スレイヴクーガ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Chain-NT / スレイヴチェイン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Dagger-NT / スレイヴダガー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Cross-NT / スレイヴクロス-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Shooter-NT / スレイヴシューター-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Bar-NT / スレイヴバール-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Feather-NT / スレイヴフェザー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Slash-NT / スレイヴスラッシュ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-66--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-67--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-68--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-69--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-70--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-71--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Cannon-NT / スレイヴキャノン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Calibur-NT / スレイヴキャリバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Dual-NT / スレイヴデュアル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Sage-NT / スレイヴセイジ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
* This weapon's JP counterpart is Slave Symbol-NT / スレイヴシンボル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.   +
S
* This weapon's JP counterpart is Solid Recurve-NT / ソリッドリカーブ-NT.   +