Property:Weapon Additional Info

From Arks-Visiphone
Jump to navigation Jump to search

This is a property of type Text.

Showing 20 pages using this property.
M
* This weapon's JP counterpart is Mars Estour / マルスエストゥール.   +
* This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT. * Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''.   +
* This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT. * Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT.   +
* This weapon's JP counterpart is Monarchadis / モナクハディス.   +
N
* This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order.   +
* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT. * This weapon's Potential has the following effects: ** If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.   +
* This weapon's JP counterpart is Nemesis Symbol-NT / ネメシスシンボル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Lance-NT / ネメシスランス-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Sage-NT / ネメシスセイジ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Shooter-NT / ネメシスシューター-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +