Property:Weapon Additional Info
Jump to navigation
Jump to search
This is a property of type Text.
M
* This weapon's JP counterpart is Mars Estour / マルスエストゥール.
+
* This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT.
* Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''.
* Originally appeared in ''Phantasy Star Online''.
+
* This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT.
* Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT.
+
* This weapon's JP counterpart is Monarchadis / モナクハディス.
+
N
* This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order.
+
* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT.
* This weapon's Potential has the following effects:
** If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.
+
* This weapon's JP counterpart is Nemesis Symbol-NT / ネメシスシンボル-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Lance-NT / ネメシスランス-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Sage-NT / ネメシスセイジ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Shooter-NT / ネメシスシューター-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+