Property:Weapon Additional Info

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This is a property of type Text.

Showing 20 pages using this property.
C
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Agrator / セレアグラトル. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Necrus / セレネクオルス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Raeir / セレラウィール. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Genonics / セレジノニクス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Chronis / セレクルオニス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス.   +
* This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア.   +
* This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ.   +
* This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ.   +
* This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン.   +
* This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス.   +
* This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー.   +