Property:Weapon Additional Info
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This is a property of type Text.
C
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Agrator / セレアグラトル.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Raeir / セレラウィール.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT.
* Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス.
+
* This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア.
+
* This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ.
+
* This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ.
+
* This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン.
+
* This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス.
+
* This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー.
+