Nemesis Barl

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Revision as of 00:54, 2 June 2020 by Altiea (talk | contribs) (Created page with "{{Weapon |Rarity=13 |StatsRequirement=1 |StatsType=TEC Pwr |WeaponType=Harmonizers |Classes=Summoner |Potential=Purifying Melody |MEL=150 |MEL35=202 |RNG=150 |RNG35=202 |TEC=1...")
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Nemesis Barl
UIItemNemesisBarl.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 1 TEC
Type: Harmonizers
Classes: Summoner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
150
202
Grind
RNG Pwr
150
202
Element
TEC Pwr
150
202
Affix
Potential
Purifying Melody
Lv. 1
Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
Lv. 2
Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
Lv. 3
Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.

Drop Info

  • Corruption Investigation: Naverius

Additional Info

* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT.

  • This weapon's Potential has the following effects:
    • If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).
      • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.