Knuckles Photon Arts
Photon Arts | |||
---|---|---|---|
Hunter | Swords | Wired Lances | Partisans |
Fighter | Daggers | Double Sabers | Knuckles |
Ranger | Rifles | Launchers | |
Gunner | Twin Machine Guns | ||
Techter | Wands | ||
Braver | Katanas | Bows | |
Bouncer | Soaring Blades | Jet Boots | |
Hero | Swords | Twin Machine Guns | Talis |
Phantom | Katanas | Rifles | Rods |
Etoile | Double Sabers | Soaring Blades | Wands |
Luster | Gunblades | ||
All Class | Gunblades | ||
Buildup Photon Arts |
Overview
Being one of the Fighter's choice of weapons, its PAs can be canceled by using its Weapon Action, "Sway" (Except for Heartless Impact).
There are also PAs that allows the user to be invulnerable when activated, leaving little room for error.
The damage per PA is relatively high among all weapon types, along with fast attack speed from its Focus, allowing for high speed and powerful gameplay.
In compensation, all of its attacks are very short in range, making it difficult to gain the opportunity of attack.
For Knuckles Focus, Focus Gauge does not decrease by evasive actions such as swaying or sidestepping. Focus Gauge will reset from taking damage that causes flinching or knockdown or if the user stops attacking. Focus Gauge is not lost if the user takes damage while performing PAs.
Synergizes well with Tech Art skills due to the ease of weaving in attacks.
Some PAs can launch the enemy from the ground.
Knuckles
Overhand Straight
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Overhand Straight | Potency | 775 | 1224 | Deftly evade an attack, close the range between you and your opponent, and then strike at them with you full force. | |
DEX Correction | 100 | ||||
PP | 8 |
- Has long invulnerability frames when activated.
- While having Focus, the animation becomes faster and the invulnerability frames becomes shorter.
- Very short reach PA that deals strong damage on the hit.
- Power notation is 100% x 1 of the stated power.
Flicker Jab
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Flicker Jab | Potency | - | 967 | A quick jab attack at your target with long reach. | |
DEX Correction | 100 | ||||
PP | 10 |
- Deals 3 consecutive hits with longer reach.
- Attack range is larger, making it useful against small groups of enemies.
- Power notation of the hits are 34% x 3, for a total of 102% of the stated power.
Pendulum Combo
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Pendulum Combo | Potency | - | 2963 | Throw your weight into a combo of punches that traces a figure-eight pattern. | |
DEX Correction | 100 | ||||
PP | 30 |
- When activated on the ground, 5 consecutive hits are made while moving forward slightly.
- When activated in the air, the user is stationary.
- Long animation, but has invulnerability frames from the start of the PA to before and after the first hit.
Sliding Uppercut
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Sliding Uppercut | Potency | - | 1130 | Rotate your body in screwlike fashion, using the force to deliver a devestating uppercut. | |
DEX Correction | 100 | ||||
PP | 20 |
- Has a launching effect.
- Uppercut that has a high vertical range, suitable for airborne enemies and high location weak points.
- Power notation is 100% x 1 of the stated power.
Sliding Uppercut Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Sliding Uppercut Zero | Potency | - | 2627 | Rotate your body in screw-like fashion, using the force to deliver a devasting uppercut. Charging will unleash an intensly powerful blow. | |
DEX Correction | 100 | ||||
Charge Time | 0.5s | ||||
PP | 30 |
Custom Type 1: Power +0 ~ +187
Custom Type 2: PP Consumption -0 ~ -10
- Has a launching effect.
- Changes to an uppercut with 1 non-charged hit and 6 charged hits.
- Power notation for uncharged hit is 44% of the stated power while the charged hits having 17% x 6, for a total of 102%.
- Can move around slowly while charging. Focus is maintained inbetween.
- Can also activate the PA after jumping, making it useful for high target enemies.
- Hit intervals are long with Perfect Attack window appearing around the 4th hit.
Advancing Charge
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Advancing Charge | Potency | - | 1802 | Charge forward, closing the distance with your target. Then channel power into your fist to deliver a punch. | |
DEX Correction | 100 | ||||
Charge Time | 0.5s | ||||
PP | 15 |
- A chargeable rushing attack. Directional input is limited to turning during the PA.
- Damage, distance traveled, and attack range increases by charging.
- The number of hits is 3 times regardless of charge, with the 3rd hit accounting for most of the damage.
- Power notation for uncharged is 11% x 2 and 15% while the charged version has 29% x 2 and 42%.
Advancing Charge Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Advancing Charge Zero | Potency | - | 543 | Charge at the target with a fist full of power. Holding down the button will extend attack time, increasing potency as you repeatedly pummel the enemy. | |
DEX Correction | 100 | ||||
PP | 20 |
Custom Type 1: Power +0 ~ +45
Custom Type 2: PP Consumption +0 ~ +10
- Changes to a held down PA that makes the user continuously rush.
- PP Consumption is as shown when activated. Afterwards, holding down the PA will continuously consume 1PP for about 15PP per second.
- Combo Var. P.Attack PP Save is only applied on the initial activation. It does not affect the continous PP consumption.
- No matter how long the PA held down for, it is a single PA, making Tech Arts Perfect Attack Bonus valid until the PA stops.
- The attacks occurs very quickly.
The first attack after activation occurs at the 10th frame, and every 10 frames thereafter. Equivalent to 6 hits per second.- Damage increases for prolonged usage of the PA, but is divided into before the 5th hit and after the 6th hit.
- Power notation from the first 5 hits is 33%, with the 6th hit afterwards having 50%.
- Damage increases for prolonged usage of the PA, but is divided into before the 5th hit and after the 6th hit.
- Like Heartless Impact, directional input can be made to slightly turn during the PA.
- Cannot be canceled by sidestepping or jumping, but can be canceled by swaying.
- Does not give Super Armor during the PA.
Quake Stomp
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Quake Stomp | Potency | - | 868 | Punch the ground to generate a shockwave. Executing while in mid-air will increase the range of the blast. | |
DEX Correction | 100 | ||||
PP | 15 |
- 360-degree attack that hits and stuns the enemy.
- The attack range changes dependign on whether the PA is activated on the ground or in the air (increased range when activated in the air).
- Power notation for the hit is 100% as stated.
Nonplussing Knuckle
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Nonplussing Knuckle | Potency | - | 1858 | Twist your body as you unleash a combo of three backhands at your target. | |
DEX Correction | 100 | ||||
PP | 15 |
- Has a launching effect.
- When activated on the ground, the user attacks with their back fist 3 times in a row with a small launching effect while moving forward. When activated in the air, the attack becomes stationary.
- Can be easily canceled by sidestepping.
- Power notation per hit is 34% x 3 of the stated power, with all hits connecting resulting in 102% of the stated power.
Burst Infinity
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Burst Infinity | Potency | - | 3655 | Launch your target, and then unleash an unforgiving barrage of blows while they're in mid-air. | |
DEX Correction | 100 | ||||
PP | 30 |
- Has a launching effect.
- Launches the enemy into the air with a quick uppercut and deals 8 high-speed hits.
- There are guard frames between the activation and the start of the consecutive hits.
- Power notation for the uppercut is 20% of the stated power with the consecutive hits having 10% x 8.
- The consecutive attacks can be canceled by swaying.
- Also has Super Armor during the consecutive attacks.
Decimator
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Decimator | Potency | - | 1568 | Summon up all your strength for a mighty backhand blow. | |
DEX Correction | 100 | ||||
PP | 40 |
- Has a huge knockback effect.
- As described, the user deals a heavy backhanded attack on a single target.
- Very short animation with a fast attack.
- Damage increases in conjunction with Knuckles Focus. No Focus: 100%, Focus 1: 113%, Focus 2/3: 125%.
- While it deals heavy damage in an instant, the PA has many drawbacks:
- Extremely short range.
- No Super Armor.
- 40PP Consumption.
Meteor Fist
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Meteor Fist | Potency | - | 951 | Rain down mighty fists on your target. When charged, will sometimes drop a more-powerful fist. | |
DEX Correction | 100 | ||||
Charge Time | 1s | ||||
PP | 30 |
- After the user lowers their hand and raises it up into the air, fists from the air are dropped onto the target.
- The only long-range PA for Knuckles.
- Can be charged.
- There are 3 different possible attacks when activating the PA, and occurs at random.
For convenience, the pattern of one oversized fist is large, the pattern of consecutive small fists is medium, and the pattern of one medium-sized fist is small.- The likely probability for the fists is about 10% for large, 70% for medium, and 20% for charged, and about 50% medium and 50% small when uncharged.
- Based on the power notation, the power stated for large is 416%, 17% for medium x 102% for 6 hits, and 25% for small.
- Takes about 1.3 seconds from the time the PA is activated until the fist falls. Slightly faster if Focus is accumulated.
Heartless Impact
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Heartless Impact | Potency | 533 | 730 | After storing up strength for a moment, charge rapidly at your foe and unleash a massive fist attack. | |
DEX Correction | 100 | ||||
PP | 15 |
- A 2-hit attack that travels a long distance and tackles the target followed by a right fist.
- Power notation for the tackle is 10% while the fist is 90%, for a total of 100%.
- Can be canceled by sidestepping.
- While the travel distance is long, actual movement speed is slower compared to other movement type PAs.
- Obstructions that are in the way will stop the PA.
- Altitude is not lost while using the PA in the air.
- Directional input can be made to turn during the PA.
- There are guard frames between the activation of the PA and making contact with the enemy.
- Movement speed increases in proportion to Focus Gauge. About 10% increase per stage.