Oceanids
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Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Phantasms | Supernaturals | Luminmechs | Special Enemies |
Coast
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Turbon |
Coast | Element: • Weakspots: • Core |
Basic Oceanid. Spins towards enemies. Throws themselves at enemies. | ||
Segrezun |
Coast | Element: • |
Basic Oceanid. It is almost invisible until it decides to attack. It can charge itself with electricity, which causes Shock upon getting hit. | ||
Degrezun |
Coast | Lv. 1+
|
Element: • |
Rare variant of Segrezun. | |
Aqualupus |
Coast | • Head | Element: • |
Basic Oceanid. Can dive underground and pop up to attack enemies. It can be seen with the shark fin that sticks up through the ground. | |
Bloometta |
Coast | Lv. 41+ | • Head | Element: • |
Basic Oceanid. Attacks enemies with a melee attack and can shoot bubbles that poisons the player. |
Bloomegara |
Coast | • Tail Flower | Element: • |
Basic Oceanid. Attacks the player by shooting beams from its tail flower and a melee attack that causes Poison if it hits the player. Hides in the ground but can be seen with the tail flower sticking out of the ground. | |
Fiorgara |
Coast | Lv. 1+
Lv. 66+ |
• Tail Flower | Element: • |
Rare variant of Bloomegara. |
Orgbran |
Coast | Lv. 1+
Lv. 51+ |
• Belly | Element: • Weakspots: • Head • Back Fins • Tail |
Boss-type Oceanid. It attacks the player with punches and a slam. Can also pick up boulders to throw and can shoot a water beam. Susceptible to Freeze and Burn. |
Orgceratos |
Coast | Lv. 1+
Lv. 66+ |
• Belly | Element: • Weakspots: • Head • Back Fins • Tail |
Rare variant of Orgbran. |
Bar Lodos |
Coast Floating Facility |
Lv. 1+
Lv. 51+ |
• Nose Horn • Broken Face • Mouth |
Element: • Weakspots: • Nose Horn • Face • Scales • Body Spikes • Neck Spikes • Fins |
Boss-type Oceanid. Can only be attacked with melee while it is close to the arena. Otherwise, only ranged attacks will be able to hit it. Use the harpoon turret to restraint Bar Lodos by shooting in the mouth. When he rises up in front of the arena and starts charging, get into one of the turrets and start shooting the giant water ball he shoots from his mouth. |
Bar Dominus |
Coast Floating Facility |
Lv. 1+
|
• Nose Horn • Broken Face • Mouth |
Nose Horn Face Scales Body Spikes Neck Spikes Fins |
Rare variant of Bar Lodos. |
Seabed
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Tarobekko |
Seabed | • Head | Element: • |
Basic Oceanid. Attacks by pecking at the player within melee range and shoots water at the player. | |
Jigrubekko |
Seabed | Lv. 1+
|
• Head | Element: • |
Rare variant of Tarobekko. |
Bluturbon |
Seabed | Element: • |
Basic Oceanid. Attacks by throwing itself at the player, spinning in a circle while firing bubbles that damage the player. | ||
Tag Aqualupus |
Seabed | Lv. 21+ | • Head | Element: • |
Basic Oceanid. Goes underground to attack the player by jumping up from the ground and going back down, then jumping up and doing a spin. |
Sevanian |
Seabed | • Head | Element: • |
Basic Oceanid. Goes up to the player and attacks them by flinging themselves at the player. | |
Tag Sevanian |
Seabed | • Head | Element: • |
Basic Oceanid. Has a melee attack and shoots ink at the player from a distance. | |
Falcabone |
Seabed | • Head | Element: • |
Basic Oceanid. Attacks players within melee range with its claws. | |
Vid Giros |
Seabed | Lv. 21+ | • Heads | Element: • Weakspots: • Heads |
Strong Oceanid. Has three attacks that each correspond to a different element(Ice, Fire and Wind). If it takes too much damage, it will retreat back into its shell. If the player is too close, it will attempt to attack the player within melee range. |
Biol Meduna |
Seabed | Lv. 1+
Lv. 26+ |
• Head • Tentacle Tips |
Element: • Weakspots: • Claws • Tentacle Tips • Tail Base |
Boss-type Oceanid. Has two phases. Phase one, it can attack by readying a charge and then goes up in the air and slams into the ground at the player's current location that can cause Shock if struck. When one of the tentacles are broken, it moves on to phase two, which it then slams into the ground, creating bubbles and poison around itself. It will attempt to attack and grab the player if they're too close. Attacking from behind can cause Biol Meduna to unleash an attack that causes Shock. After enough time passes, it will go back to phase one. Susceptible to Freeze, remains immobilized for a brief moment when inflicted. |
Magisa Meduna |
Seabed | Lv. 1+
Lv. 66+ |
• Head • Tentacle Tips |
Element: • Weakspots: • Claws • Tentacle Tips • Tail Base |
Rare variant of Biol Meduna. |
Floating Facility
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Falgurbon |
Floating Facility | Lv. 41+ | Element: • Weakspots • Head |
Basic Oceanid. Attacks with melee and has a jump that can stun the player. | |
Gabonarog |
Floating Facility | Lv. 1+
|
Element: • Weakspots • Head |
Rare variant of Falgurbon. | |
Dalbolupus |
Floating Facility | Lv. 31+ | Element: • Weakspots: • Head |
Basic Oceanid. Attacks by sliding towards the player. | |
Valadinan |
Floating Facility | Lv. 1+
Lv. 41+ |
• Body | Element: • Weakspots: • Head • Legs when the body is broken |
Basic Oceanid. Attacks with melee and drinks to buff itself. |
O Valadinan |
Floating Facility | Lv. 1+
Lv. 31+ |
• Body | Element: • Weakspots: • Head • Legs when the body is broken |
Basic Oceanid. This creature attacks by shooting at the player, drinking to buff itself and tossing its drink. |
Su Valadinan |
Floating Facility | Lv. 1+
Lv. 31+ |
• Body | Element: • Weakspots: • Head • Legs when the body is broken |
Basic Oceanid. This creature attacks by pulling out spiked balls and juggling them for a few seconds, then tossing them. It then tries to attack the player using melee. |
Branadian |
Floating Facility | Lv. 1+
Lv. 31+ |
• Body | Element: • Weakspots: • Legs when the body is broken |
Basic Oceanid. Attacks the player with a small AOE or a melee attack if the player is within melee range. |
Silt Grimian |
Floating Facility | • Shield | Element: • Weakspots: • Head |
Strong Oceanid. Uses its shield to attack the player by slamming down into the player or by doing a twist and launching itself towards the player. | |
Banoridian |
Floating Facility | Lv. 31+ | • Arm Cannons • Body Armor |
Element: • |
Strong Oceanid. This creature attacks the player by shooting bubbles at a distance. Can also melee with its hands, as well as clap its hands together that causes a stun effect if the player is too close. If you break all armor and the arm cannons, it becomes scared. |
Nept Casadohra |
Floating Facility | Lv. 1+
Lv. 41+ |
• Weapon • Legs |
Element: • Weakspots: • Head without Helmet |
Boss-type Oceanid. This boss attacks the player by swinging into them, slamming his spear into the ground and doing a spin attack or attacking with its spear. Its weakpoint is exposed after it does its air-swinging attack. |
Casado Badoohl |
Floating Facility | Lv. 1+
|
• Weapon • Legs |
Element: • Weakspots: • Head without Helmet |
Rare variant of Nept Casadohra. |
Leomaduraad |
Floating Facility | Lv. 1+
|
• Claws | Element: • Weakspots: • Belly |
Boss-type Oceanid. This creature attacks with melee and slime, which can inflict Panic to the player. When enraged, its attack speed and power increases. Inflicting Burn to it will cause it to freak out and lose its buffs. |
Malduzareed |
Floating Facility | Lv. 1+
|
• Claws • Helmet |
Element: • Weakspots: • Belly |
Rare variant of Leomaduraad. |