User:Time
Reason: Moved to Template:Class Listing
Ranger
The Ranger ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +20, +15, +40.
Class Weapon Overview
Rangers use two unique weapons: Rifles and Launchers
Assault Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of Round Skills, which allow the user to load in special magazines that give their attacks special properties.
Launcher
A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies.
Skill Tree Overview
Skills
Stat Skills
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dexterity Up 1 | - | Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Dexterity Up 2 | Dexterity Up 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | ||
Dexterity Up 3 | Dexterity Up 2 Lv3 | +5 | +11 | +18 | +28 | +39 | +41 | +54 | +68 | +82 | +100 |
Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).
Ranged PWR Up
Increases your base RNG stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Ranged PWR Up 1 | - | Base RNG Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Ranged PWR Up 2 | Ranged PWR Up 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).
Ranged DEF Up
Increases your base RNG Def stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Melee Defense Up | - | Base MEL Def Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Blight Rounds
Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that lower enemy Defense.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Blight Rounds | Advanced Precision Hit 1 Lv5 | Cooldown | 100s | 98s | 96s | 94s | 90s | ||||||
Rounds Loaded | 1 Shot | 2 Shots | 3 Shots | 4 Shots | 5 Shots | 6 Shots |
Bind Bullet
Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that provide a binding effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Bind Bullet | Advanced Precision Hit 1 Lv3 | Cooldown | 120s | 113s | 106s | 99s | 90s | |
Rounds Loaded | 1 Shot | 2 Shots | 3 Shots | 4 Shots |
Blinding Shot
Launcher Skill. Active Skill. Loads your weapon with blinding rounds that provide a blinding effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Blinding Shot | Advanced Precision Hit 1 Lv3 | Cooldown | 120s | 113s | 106s | 99s | 90s | |
Rounds Loaded | 1 Shot | 2 Shots | 3 Shots | 4 Shots |
Panic Shot
Launcher Skill. Active Skill. Loads your weapon with panic rounds that provide a panic effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Panic Shot | Advanced Precision Hit 1 Lv3 | Cooldown | 120s | 113s | 106s | 99s | 90s | |
Rounds Loaded | 1 Shot | 2 Shots | 3 Shots | 4 Shots |
Jellen Shot
Launcher Skill. Active Skill. Loads your weapon with Jellen rounds that lower enemy Attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Jellen Shot | Advanced Precision Hit 1 Lv3 | Cooldown | 120s | 114s | 108s | 102s | 100s | 98s | 96s | 94s | 92s | 90s | |
Rounds Loaded | 1 Shot | 2 Shots | 3 Shots | 4 Shots | |||||||||
Enemy Attack Potency | 99% | 98% | 97% | 96% | 95% | 93% | 91% | 89% | 87% | 85% | |||
Effect Duration | 10s | 12s | 14s | 16s | 18s | 20s | 22s | 24s | 26s | 30s |
Class Skills
Arms Enthusiast: Ranger
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Arms Enthusiast: Ranger | - | Damage Multiplier | 110% |
Sharp Shooter
Main Class Only. Boosts damage dealt when you hit an enemy with an attack at long range.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Sharpshooter | - | Potency | 102% | 104% | 106% | 108% | 110% |
- Has no effect if the class is set as a subclass.
Ammo Maintenance
Main Class Only. Rounds will no longer disappear when switching to other weapons while special rounds are loaded.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Ammo Maintenance | Advanced Precision Hit 1 Lv3 | - |
- Has no effect if the class is set as a subclass.
Massive Bullet
Main Class Only. Prevents you from being launched into the air or blown back while special rounds are loaded.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Massive Bullet | Advanced Precision Hit 1 Lv3 | - |
- Has no effect if the class is set as a subclass.
Other Skills
Stun Grenade
Active Skill Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Stun Grenade | Dexterity Up 1 Lv 1 | Cooldown | 15s |
Gravity Bomb
Active Skill Lobs a specialized bomb that attracts surrounding enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Gravity Bomb | Dexterity Up 1 Lv 1 | Cooldown | 15s |
Spring Trap
Active Skill Sets up a trap that launches enemies into the air
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spring Trap | Dexterity Up 1 Lv 1 | Cooldown | 20s |
Custom Spring Trap
Boosts the potency of Spring Traps.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Custom Spring Trap | Spring Trap Lv 1 | Potency | 135% |
Poison Trap
Active Skill Sets a Poison Trap.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Poison Trap | Dexterity Up 1 Lv 1 | Cooldown | 20s |
Custom Poison Trap
Increases the poisoning rate of Poison Traps.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Custom Poison Trap | Poison Trap Lv 1 | Activation Rate | 135% |
Tool Mastery
Increases the potency of tool skills.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Tool Mastery | Dexterity Up 1 Lv 1 | Potency | 120% | 123% | 126% | 129% | 132% | 135% | 140% | 145% | 150% | 160% |
Tactical Trap
Restores PP when you inflict damage using a trap.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Tactical Trap | Tool Mastery Lv1 | PP Recovery | 10% | 12% | 14% | 16% | 20% |
First Hit
Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
First Hit | Dexterity Up 1 Lv3 | Potency | 104% | 108% | 112% | 116% | 120% |
Eradication Bonus
Restores PP when an enemy dies within a fixed range.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Eradication Bonus | Dexterity Up 1 Lv3 | PP Recovery | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
Advanced Precision Hit
Boosts damage dealt when attacking the enemy's weak point using a ranged attack.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Precision Hit 1 | Dexterity Up 1 Lv3 | Potency | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |
Advanced Precision Hit 2 | Advanced Precision Hit 1 Lv3 |
Precision Hit Blast Bonus
Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Precision Hit Blast Bonus | Advanced Precision Hit 2 Lv2 | PB Gauge Increase | 130% | 140% | 150% | 160% | 170% |
Stationary Fire
Boosts the damage you deal when performing a ranged attack when stationary.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Stationary Fire 1 | Advanced Precision Hit 1 Lv3 | Potency | 105% | 108% | 111% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | |
Stationary Fire 2 | Stationary Fire 1 Lv5 | - | - | - | - | - |
Mobile Fire
Boosts the damage you deal when performing a ranged attack while in motion.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Mobile Fire | Advanced Precision Hit 1 Lv3 | Potency | 105% | 108% | 111% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Power Bullet
Boosts your Ranged Power for a set time when your weapon is loaded with special rounds.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Power Bullet | Advanced Precision Hit 1 Lv3 | RNG Power | +50 | +60 | +70 | +80 | +100 | |
Effect Duration | 120s |
PP Preservation Bullet
Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Preservation Bullet | Power Bullet Lv3 | PP Consumption Rate | 98% | 96% | 94% | 92% | 90% | 88% | 86% | 84% | 82% | 80% |
Trap Search
Default Skill. Allows you to hidden traps.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Trap Search | - | - | - |
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Sidestep & Perf. ATK Combo | - | - | - |
Dive Roll
Default Skill. Press the Dodge key to do a fast dodge roll that has invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Dive Roll | - | - | - |
- Can be used for normal attacks and cancelling some PAs.
- Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Advanced Dive Roll
Increases the invincibility time on Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Advanced Dive Roll | Dive Roll Lv1 | Invincibility Duration Increase | +0.05s | +0.09s | +0.11s | +0.13s | +0.14s | +0.15s | +0.16s | +0.17s | +0.18s | +0.20s |
- For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
- Gunner also share the same skill, but only the higher level will be applied.
Dive Roll Shot
Allows you to attack immediately after Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Dive Roll Shot | - | - | - |
- Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
- Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
- The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.
Keep Roll Shot
Allows you to attack normally when loaded with special rounds after Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Keep Roll Shot | - | - | - |
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Perfect Recovery | - | - | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Dive Roll in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Sidestep Jump | Level 10 | - | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Air Reversal | Level 30 | - | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Perf. Recovery & ATK Combo | Level 30 | - | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Double Jump | Level 40 | - | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.