Nemesis Cross
Revision as of 23:05, 10 January 2021 by Harvestcraft (talk | contribs)
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Nemesis Cross
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Rarity:
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Req: 470
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Type:
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Classes: This icon hasn't been defined. It can be defined here: [[1]]
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1212 |
1636 |
Grind |
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RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
1181 |
1594 |
Affix |
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Augment Factor |
Sovereign Ward III | ||||||
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
Drop Info
- Corruption Investigation: Naverius
Additional Info
* This weapon's JP counterpart is Nemesis Cross-NT / ネメシスクロス-NT.
- This weapon's Potential has the following effects:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
"Techter,Etoile" is not in the list (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, ...) of allowed values for the "Classes" property.