Primm Wand
Jump to navigation
Jump to search
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
---|---|
Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Primm Wand
| ||||||
Rarity:
| ||||||
Level Req: 1
|
Type:
| |||||
Variance: 70% - 100%
|
Classes:
| |||||
Statistics
| ||||||
Stats |
+0 |
Natural Limit |
Max
| |||
ATK |
177 |
199 (+10) |
524 (+60)
| |||
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. |
The standard-issue Wand used by ARKS on Halpha
Drop Info
- Common Drop
Additional Info
Part of the Primm Series.
Weapon Screenshots |
---|
|