Nemesis Bullet

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Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Nemesis Bullet
UIItemNemesisBullet.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 770 RNG
Type: Twin Machineguns
Classes: Gunner Hero
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
0
0
Grind
RNG Pwr
1233
1664
Element
TEC Pwr
0
0
Affix
Augment Factor
Augment Factor Sovereign Ward III
Potential
Purifying Shield
Lv. 1
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 2
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 3
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.

Drop Info

Additional Info

* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.

  • This weapon's Potential has the following effects:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.


13 Nemesis Series
Sword Nemesis Calibur

Wired Lance Nemesis Chain
Partisan Nemesis Lance
Daggers Nemesis Daggers
Double Saber Nemesis Saber
Knuckles Nemesis Fists
Katana Nemesis Cougar
Soaring Blades Nemesis Dual
Gunblade Nemesis Gunblade
Rifle Nemesis Shooter
Launcher Nemesis Cannon
Twin Machineguns Nemesis Bullet
Bow Nemesis Feather
Rod Nemesis Sage
Talis Nemesis Symbol
Wand Nemesis Cross
Jet Boots Nemesis Shoes
Harmonizers Nemesis Barl

Related Camos
Weapon Camo * Nemesis Selica