Difference between revisions of "Raven Fists"
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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=770 |StatsType=MEL Pwr |WeaponType=Knuckles |Classes=Fighter |Potential=Shield of Temptation |AugmentFactors=Spirit VI |MEL=1282 |MEL35=1...") |
m (SirDoodlesAlot moved page Slave Fist to Raven Fist) |
(No difference)
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Revision as of 00:28, 4 September 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Raven Fists
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Rarity:
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Req: 770
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1282 |
1730 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
0 |
0 |
Affix |
||||
Augment Factor |
Spirit VI | ||||||
Increase damage by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
Drop Info
- Corruption Investigation: Lillipa
Additional Info
* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.
- This weapon's Potential has the following effects:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.