Difference between revisions of "Form Greaves"
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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=445 |StatsType=DEX |WeaponType=Jet Boots |Classes=Bouncer |Potential=Switchblade Surprise |AugmentFactors=Magi Di Soul |MEL=1084 |MEL35=1...") |
m (Standardised format of weapon template, added link to Chrome Dragon.) |
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{{Weapon | {{Weapon | ||
− | |Rarity=13 | + | |Rarity=13 |
− | |StatsRequirement=445 | + | |Element= |
− | |StatsType=DEX | + | |StatsRequirement=445 |
− | |WeaponType=Jet Boots | + | |StatsType=DEX |
− | |Classes=Bouncer | + | |ElementPercentage= |
− | + | |WeaponType=Jet Boots | |
− | + | |Classes=Bouncer | |
− | |MEL=1084 | + | |MEL=1084 |
− | |MEL35=1463 | + | |MEL35=1463 |
− | |RNG=0 | + | |GrindCost= |
− | |RNG35=0 | + | |RNG=0 |
− | |TEC=1096 | + | |RNG35=0 |
− | |TEC35=1479 | + | |ElementCost= |
− | |WeaponDropInfo= *Amduskia (Boss Lv. 61+) | + | |TEC=1096 |
− | *Chrome Dragon (Lv. 71+) | + | |TEC35=1479 |
− | |WeaponAdditionalInfo=* This weapon's JP counterpart is Form Greaves / フォームグリーブ. | + | |AffixCost= |
+ | |Properties= | ||
+ | |AugmentFactors=Magi Di Soul | ||
+ | |PhotonArts= | ||
+ | |Potential=Switchblade Surprise | ||
+ | |Potential2= | ||
+ | |Potential3= | ||
+ | |WeaponDescription=An item equippable as Jet Boots. | ||
+ | |WeaponDropInfo=* Amduskia (Boss Lv. 61+) | ||
+ | * [[Chrome Dragon]] (Lv. 71+) | ||
+ | |WeaponAdditionalInfo=* This weapon's JP counterpart is Form Greaves / フォームグリーブ. | ||
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. | * This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. | ||
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. | * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. |
Revision as of 16:05, 9 August 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Form Greaves
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Rarity:
| |||||||
Req: 445
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1084 |
1463 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
1096 |
1479 |
Affix |
||||
Augment Factor |
Magi Di Soul | ||||||
Fires an energy wave on Normal Attacks. | |||||||
Fires an energy wave on Normal Attacks. | |||||||
Fires an energy wave on Normal Attacks. |
An item equippable as Jet Boots.
Drop Info
- Amduskia (Boss Lv. 61+)
- Chrome Dragon (Lv. 71+)
Additional Info
* This weapon's JP counterpart is Form Greaves / フォームグリーブ.
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
- Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
- Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
- This is counted as a Ranged attack that uses MEL Pwr as the determinant stat.
- During damage calculation the game uses the MEL Def Stat of the enemy.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Stationary Fire bonus.
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Perfect Fury Bonus.
- Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- However it will change elevation up to 45°.