Difference between revisions of "User:Time"
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|-style="text-align:center" | |-style="text-align:center" | ||
| width="136px"|[[#hpup|HP Up 1]] | | width="136px"|[[#hpup|HP Up 1]] | ||
− | | width="136px"|[[#sidestepjump| | + | | width="136px"|[[#sidestepjump|Sidestep Jump]] |
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]] | | width="136px"|[[#firstarts|First Arts Perfect Attack Addition]] | ||
| width="136px"|[[#airreversal|Air Reversal]] | | width="136px"|[[#airreversal|Air Reversal]] | ||
Line 893: | Line 893: | ||
| - | | - | ||
| PP Recovered | | PP Recovered | ||
− | | | + | | +20 |
|} | |} | ||
<div id="allguard"> | <div id="allguard"> | ||
Line 1,002: | Line 1,002: | ||
|} | |} | ||
</div> | </div> | ||
+ | |||
+ | === Other Skills === | ||
+ | |||
+ | <div id="physique"> | ||
+ | '''Hunter Physique''' | ||
+ | </div> | ||
+ | '''Active Skill.''' Reduces damage taken and prevents knockback and stagger for a limited amount of time. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]] | ||
+ | | rowspan="3" | Hunter Physique | ||
+ | | rowspan="3" | [[#flashguard|Flash Guard Up 1]] Lv3 | ||
+ | | Received Damage | ||
+ | | 90% | ||
+ | | 88% | ||
+ | | 85% | ||
+ | | 81% | ||
+ | | 75% | ||
+ | |-style="text-align:center" | ||
+ | | Effect Duration | ||
+ | | 30s | ||
+ | | 32s | ||
+ | | 35s | ||
+ | | 39s | ||
+ | | 45s | ||
+ | |-style="text-align:center" | ||
+ | | Cooldown | ||
+ | | 100s | ||
+ | | 99s | ||
+ | | 97s | ||
+ | | 94s | ||
+ | | 90s | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="warcry"> | ||
+ | '''War Cry''' | ||
+ | </div> | ||
+ | '''Active Skill.''' Draws the enemy's attention to you. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]] | ||
+ | | rowspan="3" | Hunter Physique | ||
+ | | rowspan="3" | [[#hpup|HP Up 1]] Lv3 | ||
+ | | Threat Level | ||
+ | | 200% | ||
+ | | 220% | ||
+ | | 240% | ||
+ | | 260% | ||
+ | | 280% | ||
+ | | 300% | ||
+ | | 320% | ||
+ | | 340% | ||
+ | | 360% | ||
+ | | 400% | ||
+ | |-style="text-align:center" | ||
+ | | Duration | ||
+ | | 10s | ||
+ | | 12s | ||
+ | | 14s | ||
+ | | 16s | ||
+ | | 18s | ||
+ | | 20s | ||
+ | | 22s | ||
+ | | 24s | ||
+ | | 26s | ||
+ | | 30s | ||
+ | |-style="text-align:center" | ||
+ | | Cooldown | ||
+ | | colspan="10" | 30s | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="perfbonus"> | ||
+ | '''Perfect Attack Bonus''' | ||
+ | </div> | ||
+ | Grants a damage bonus to non-Technique Perfect Attacks. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" |Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | ! rowspan="4"| [[File:JABonusIcon.png|link=|38px]] | ||
+ | | rowspan="2"| Perfect Attack Bonus 1 | ||
+ | | rowspan="2"| [[#hpup| HP Up 1]] Lv 5 | ||
+ | ! Melee Potency | ||
+ | | rowspan="2" | 101% | ||
+ | | rowspan="2" | 102% | ||
+ | | rowspan="2" | 103% | ||
+ | | rowspan="2" | 104% | ||
+ | | rowspan="2" | 105% | ||
+ | | rowspan="2" | 106% | ||
+ | | rowspan="2" | 107% | ||
+ | | rowspan="2" | 108% | ||
+ | | rowspan="2" | 109% | ||
+ | | rowspan="2" | 110% | ||
+ | |-style="text-align:center" | ||
+ | ! Ranged Potency | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2"|Perfect Attack Bonus 2 | ||
+ | | rowspan="2"|[[#perfbonus| Perfect Attack Bonus 1]] Lv 3 | ||
+ | ! Melee Potency | ||
+ | | rowspan="2" | 101% | ||
+ | | rowspan="2" | 102% | ||
+ | | rowspan="2" | 103% | ||
+ | | rowspan="2" | 104% | ||
+ | | rowspan="2" | 105% | ||
+ | | rowspan="2" | 106% | ||
+ | | rowspan="2" | 107% | ||
+ | | rowspan="2" | 108% | ||
+ | | rowspan="2" | 109% | ||
+ | | rowspan="2" | 110% | ||
+ | |-style="text-align:center" | ||
+ | ! Ranged Potency | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="flashguard"> | ||
+ | '''Flash Guard''' | ||
+ | </div> | ||
+ | Decreases Melee and Ranged Damage. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]] | ||
+ | | Flash Guard 1 | ||
+ | | [[#guardstance|Guard Stance]] Lv3 | ||
+ | | rowspan="2" | Damage Reduction | ||
+ | | rowspan="2" | 2% | ||
+ | | rowspan="2" | 4% | ||
+ | | rowspan="2" | 6% | ||
+ | | rowspan="2" | 8% | ||
+ | | rowspan="2" | 10% | ||
+ | | rowspan="2" | 12% | ||
+ | | rowspan="2" | 14% | ||
+ | | rowspan="2" | 16% | ||
+ | | rowspan="2" | 18% | ||
+ | | rowspan="2" | 20% | ||
+ | |-style="text-align:center" | ||
+ | | Flash Guard 2 | ||
+ | | [[#flashguard|Flash Guard 1]] Lv5 | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="flashtguard"> | ||
+ | '''Flash Tech Guard''' | ||
+ | </div> | ||
+ | Decreases Technique Damage. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]] | ||
+ | | Flash Tech Guard | ||
+ | | [[#flashguard|Flash Guard 1]] Lv5 | ||
+ | | Damage Reduction | ||
+ | | 2% | ||
+ | | 4% | ||
+ | | 6% | ||
+ | | 8% | ||
+ | | 10% | ||
+ | | 12% | ||
+ | | 14% | ||
+ | | 16% | ||
+ | | 18% | ||
+ | | 20% | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="iw"> | ||
+ | '''Iron Will''' | ||
+ | </div> | ||
+ | |||
+ | Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2"|[[File:JustGuardIcon.png|link=|38px]] | ||
+ | | rowspan="2"|Iron Will | ||
+ | | rowspan="2"|[[#hpup|HP Up 1]] Lv 3 | ||
+ | ! Activation Rate | ||
+ | | 30% | ||
+ | | 34% | ||
+ | | 38% | ||
+ | | 42% | ||
+ | | 47% | ||
+ | | 52% | ||
+ | | 57% | ||
+ | | 63% | ||
+ | | 69% | ||
+ | | 75% | ||
+ | |-style="text-align:center" | ||
+ | !Invincibility Duration | ||
+ | | colspan="2"|1s | ||
+ | | colspan="2"|2s | ||
+ | | colspan="2"|3s | ||
+ | | colspan="2"|4s | ||
+ | | colspan="2"|5s | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="ss"> | ||
+ | '''Stalwart Spirit''' | ||
+ | </div> | ||
+ | |||
+ | Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|MEL}} MEL by 200 for 60 seconds. | ||
+ | Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]] | ||
+ | | rowspan="2"|Stalwart Spirit | ||
+ | | rowspan="2"|[[#iw|Iron Will]] Lv 2 | ||
+ | ! MEL Power | ||
+ | | +200 | ||
+ | | +220 | ||
+ | | +240 | ||
+ | | +260 | ||
+ | | +300 | ||
+ | |-style="text-align:center" | ||
+ | ! Invincibility Duration | ||
+ | | 5s | ||
+ | | 7s | ||
+ | | 9s | ||
+ | | 12s | ||
+ | | 15s | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="automate"> | ||
+ | '''Auto-Mate Half''' | ||
+ | </div> | ||
+ | |||
+ | Automatically use a mate item when damaged to below 50% HP. Has no animation. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:AutomateIcon.png|link=|38px]] | ||
+ | | Auto-Mate Half | ||
+ | | [[#guardstance|Guard Stance]] Lv 3 | ||
+ | | Chance of Activation | ||
+ | | 20% | ||
+ | | 24% | ||
+ | | 28% | ||
+ | | 32% | ||
+ | | 36% | ||
+ | | 42% | ||
+ | | 47% | ||
+ | | 62% | ||
+ | | 80% | ||
+ | | 100% | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="notbad"> | ||
+ | '''Not Bad''' | ||
+ | </div> | ||
+ | |||
+ | Reduces the duration of status effects on you. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:PrettyGoodIcon.png|file=|38px]] | ||
+ | | Not Bad | ||
+ | | [[#guardburn|Guard Stance Burn]] Lv 1 | ||
+ | | Status Duration | ||
+ | | 70% | ||
+ | | 60% | ||
+ | | 50% | ||
+ | | 40% | ||
+ | | 30% | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="guard"> | ||
+ | '''Guard''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Allows a guard to be performed. Guarding an enemy attack reduces the damage taken. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! colspan="1"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:GuardIcon.png|link=|38px]] | ||
+ | | Guard | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | <div id="perfectguard"> | ||
+ | '''Perfect Guard''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! colspan="1"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:JustGuardIcon.png|link=|38px]] | ||
+ | | Perfect Guard | ||
+ | | [[#guard|Guard]] Lv1 | ||
+ | | - | ||
+ | |} | ||
+ | <div id="perfectcounter"> | ||
+ | '''Perfect Counter''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Turns attacks after a [[#perfectguard|Perfect Guard]] into a Perfect Attack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! colspan="1"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:JustGuardIcon.png|link=|38px]] | ||
+ | | Perfect Counter | ||
+ | | [[#perfectguard|Perfect Guard]] Lv 1 | ||
+ | | - | ||
+ | |} | ||
+ | <div id="healingguard> | ||
+ | '''Healing Guard''' | ||
+ | </div> | ||
+ | |||
+ | When performing a [[#justguard|Just Guard]] heal you and all players around you. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="1" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:HealingGuardIcon.png|link=|38px]] | ||
+ | | Healing Guard | ||
+ | | [[#justcounter|Just Counter]] Lv 1 | ||
+ | | Healing | ||
+ | | 5% | ||
+ | |} | ||
+ | |||
+ | *Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard* | ||
+ | |||
+ | <div id="chargedparry"> | ||
+ | '''Charge Parry''' | ||
+ | </div> | ||
+ | |||
+ | Adds in a Perfect Guard timing to the start of all charged Hunter PAs. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="1" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:ChargeParryIcon.png|link=|38px]] | ||
+ | | Charged Parry | ||
+ | | - | ||
+ | | Guard Timing Length | ||
+ | | 1.50s | ||
+ | |} | ||
+ | |||
+ | <div id="sidesteppacombo"> | ||
+ | '''Sidestep & Perf. ATK Combo''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Creates a Perfect Attack window when Sidestepping. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Sidestep & Perf. ATK Combo | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="sidestep"> | ||
+ | '''Sidestep''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Sidestep | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | <div id="sidestep plus"> | ||
+ | '''Sidestep Plus''' | ||
+ | </div> | ||
+ | |||
+ | Increases the invincibility time on [[#sidestep|Sidestep]]. | ||
+ | |||
+ | <div class="table-responsive"> | ||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepAdvanceIcon.png|link=|38px]] | ||
+ | | Sidestep Plus | ||
+ | | [[#sidestep|Sidestep]] Lv1 | ||
+ | | Invincibility Duration Increase | ||
+ | | +0.05s | ||
+ | | +0.09s | ||
+ | | +0.11s | ||
+ | | +0.13s | ||
+ | | +0.14s | ||
+ | | +0.15s | ||
+ | | +0.16s | ||
+ | | +0.17s | ||
+ | | +0.18s | ||
+ | | +0.20s | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <div id="sidestepstrike"> | ||
+ | '''Sidestep Strike''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]]. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepAdvanceIcon.png|link=|38px]] | ||
+ | | Sidestep Strike | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="perfectrecovery"> | ||
+ | '''Perfect Recovery''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly. | ||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepAdvanceIcon.png|link=|38px]] | ||
+ | | Perfect Recovery | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | === Level Limit Skills === | ||
+ | |||
+ | <div id="sidestepjump"> | ||
+ | '''Sidestep Jump''' | ||
+ | </div> | ||
+ | |||
+ | Jumping right after doing a Sidestep in forward motion will transition you in dashing speed. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Sidestep Jump | ||
+ | | Level 10 | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="firstarts"> | ||
+ | '''First Arts Perfect Attack Addition''' | ||
+ | </div> | ||
+ | |||
+ | Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | First Arts Perfect Attacks Addition | ||
+ | | Level 20 | ||
+ | | Cooldown | ||
+ | | 0.25s | ||
+ | |} | ||
+ | |||
+ | <div id="airreversal"> | ||
+ | '''Air Reversal''' | ||
+ | </div> | ||
+ | |||
+ | Allows you to perform a break-fall while in the air. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Air Reversal | ||
+ | | Level 30 | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="perfrecovery"> | ||
+ | '''Perf. Recovery & ATK Combo''' | ||
+ | </div> | ||
+ | |||
+ | Makes Perfect-Attack timing apply after a Perfect Recovery. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Perf. Recovery & ATK Combo | ||
+ | | Level 30 | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="doublejump"> | ||
+ | '''Double Jump''' | ||
+ | </div> | ||
+ | |||
+ | Enables two-stage jumping | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:StepIcon.png|link=|38px]] | ||
+ | | Double Jump | ||
+ | | Level 40 | ||
+ | | - | ||
+ | | - | ||
+ | |} |
Revision as of 03:29, 27 July 2020
Reason: Moved to Template:Class Listing
The Hunter ("Hu") class is a standard melee class. Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40
Class Weapon Overview
Hunters use three unique weapons: Swords, Wired Lances, and Partisans
Swords
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill Sword Focus, which grants them faster charge speeds and a variety of bonuses for staying on the offensive.
Sword's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Wired Lances
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill Wired Lance Focus, which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.
Wired Lance's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Partizans
A long, bladed spear. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partisan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partisans can be powered up by the Skill Partisan Focus, which allows them to expend Gear built up by twirling their Partisan to boost the strength of their Photon Arts.
Partisan's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Skill Tree Overview
Skills
Stat Skills
HP Up
Increases your max HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | HP Up 1 | - | Max HP Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
HP Up 2 | HP Up 1 Lv 3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | ||
HP Up 3 | HP Up 2 Lv 3 | +5 | +11 | +18 | +26 | +35 | +45 | +56 | +68 | +81 | +100 |
HP Up 1, 2, and 3 are cumulative (Total Max HP +225).
Melee Power Up
Increases your base MEL stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Melee Power Up 1 | - | Base MEL Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Melee Power Up 2 | Melee Power Up 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | ||
Melee Power Up 3 | Melee Power Up 2 Lv3 | +5 | +11 | +18 | +26 | +35 | +45 | +56 | +68 | +81 | +100 |
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225).
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | DEX Up | - | Base Dex Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Melee Defense Up
Increases your base MEL Def stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Melee Defense Up | - | Base MEL Def Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Sword Focus
Increases the speed in which charged PAs charge depending on the Focus level. Cross Cut also gains extra damage depending on the gear level as well.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Sword Focus | - | - |
Wired Lance Focus
Consumes a Focus bar to increase the power of grappling PAs. Power increase is 130%. Gain Focus by attacking enemies with basic attacks or non grapple PAs. Using Perfect Attacks builds Focus quicker.
List of PAs boosted: Wire Driver, Grapple Kick, Heavenly Drop, Cyclone Driver, Twist Driver, Shocktether
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Wired Lance Focus | - | - |
Partisan Focus
Consumes a Focus bar to increase the power and range of PAs. The power increase is 110%. Gain Focus by maintaining Guard or by letting the animation you do after every attack play out. Note: Volkraptor and Sacred Skewer are exempt from this damage bonus.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Partizan Focus | - | - |
Stance Skills
Fury Stance
Increases the Melee and Ranged damage you deal, at the cost of taking more Melee damage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Fury Stance | JA Bonus 1 Lv 3 | Melee Multiplier | 110% | 111% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 120% |
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |||
Melee Damaged Received Multiplier | 115% | 110% | 105% | 105% | 104% | 104% | 103% | 102% | 101% | 100% |
Fury Stance Up
Further increases the effectiveness of Fury Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Fury Stance Up 1 | Fury Stance Lv 5 | Melee Multiplier | 101% | 102% | 103% | 104% | 105% |
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% | |||
Fury Stance Up 2 | Melee Multiplier | 101% | 102% | 103% | 104% | 105% | ||
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% |
Fury Critical
Increases your critical hit chance while under the effects of Fury Stance.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||||||
38px | Fury Critical | Fury Stance Lv 5 | Critical Strike Increase | +10% | +16% | +20% | +23% | +25% |
Perfect Fury Bonus
While under the effects of Fury Stance, every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%. Note: The percentages given essentially means how much damage bonus you gain per Perfect Attack. Meaning, 5% means you hit the max in two Perfect Attacks and 10% will get you to the cap in a single Perfect Attack.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Perfect Fury Bonus | Fury Stance Lv 5 | Damage Bonus Per PA | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Guard Stance
Active Skill. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. Also provides you with MEL Def. Overwrites the effects of Fury Stance while active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Guard Stance | HP Up 1 Lv 3 | Melee Damage Received | 85% | 84% | 83% | 82% | 81% | 80% | 79% | 78% | 77% | 75% |
Melee Damage Done | 85% | 86% | 87% | 88% | 89% | 90% | 92% | 94% | 96% | 100% | |||
Ranged Damage Done | 85% | 86% | 87% | 88% | 89% | 90% | 92% | 94% | 96% | 100% | |||
MEL Def Bonus | +50 | +60 | +70 | +80 | +90 | +100 | +120 | +140 | +160 | +200 |
Guard Stance Up
Further increases the Melee damage reduction and MEL Def bonus from Guard Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Guard Stance Up | Guard Stance Lv 3 | Melee Damage Received | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% |
MEL Def Bonus | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
Guard Stance Poison
When activating Guard Stance cure Poison on yourself.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Guard Stance Poison | Guard Stance Lv 1 | - |
Guard Stance Burn
When activating Guard Stance cure Burn on yourself.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Guard Stance Burn | Guard Stance Poison Lv 1 | - |
Absorption
While Guard Stance is active, when an enemy around you dies, recover your HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Absorption | Guard Stance Lv 3 | % HP Recovered | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Class Skills
Arms Enthusiast: Hunter
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Arms Enthusiast: Hunter | - | Damage Multiplier | 110% |
Hunter Focus Boost
Main Class Only. While under the effects of either Fury Stance or Guard Stance, increase the rate of Focus gain for hunter weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Hunter Focus Boost | - | Focus Gain Boost | 200% | 220% | 240% | 260% | 300% |
Perfect Guard PP Gain
Main Class Only. After performing a Perfect Guard, recover PP.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Perfect Guard PP Gain | - | PP Recovered | +20 |
All Guard
Main Class Only. Allows for hunter weapons to guard in all directions at once.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
38px | All Guard | - | - |
War Brave
Main Class Only. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | War Brave | War Cry Lv 3 | Damage Multiplier | 101% | 102% | 103% | ||
Maximum Damage Multiplier | 105% | 108% | 110% | 112% | 115% | |||
PP Recovery Amount | +3 | +4 | +5 | +6 | +7 | |||
Maximum PP Recovered | +15 | +20 | +25 | +30 | +35 |
Advanced Guard Stance
Main Class Only. While under the effects of Guard Stance performing a Perfect Guard grants a temporary damage bonus.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Advanced Guard Stance | Guard Stance Lv 3 | Damage Multiplier | 150% | 150% | 150% | 150% | 150% |
Duration | 20s | 25s | 30s | 35s | 40s |
Other Skills
Hunter Physique
Active Skill. Reduces damage taken and prevents knockback and stagger for a limited amount of time.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Hunter Physique | Flash Guard Up 1 Lv3 | Received Damage | 90% | 88% | 85% | 81% | 75% |
Effect Duration | 30s | 32s | 35s | 39s | 45s | |||
Cooldown | 100s | 99s | 97s | 94s | 90s |
War Cry
Active Skill. Draws the enemy's attention to you.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Hunter Physique | HP Up 1 Lv3 | Threat Level | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% |
Duration | 10s | 12s | 14s | 16s | 18s | 20s | 22s | 24s | 26s | 30s | |||
Cooldown | 30s |
Perfect Attack Bonus
Grants a damage bonus to non-Technique Perfect Attacks.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Perfect Attack Bonus 1 | HP Up 1 Lv 5 | Melee Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Ranged Potency | |||||||||||||
Perfect Attack Bonus 2 | Perfect Attack Bonus 1 Lv 3 | Melee Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |
Ranged Potency |
Flash Guard
Decreases Melee and Ranged Damage.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Flash Guard 1 | Guard Stance Lv3 | Damage Reduction | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Flash Guard 2 | Flash Guard 1 Lv5 |
Flash Tech Guard
Decreases Technique Damage.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Flash Tech Guard | Flash Guard 1 Lv5 | Damage Reduction | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Iron Will
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Iron Will | HP Up 1 Lv 3 | Activation Rate | 30% | 34% | 38% | 42% | 47% | 52% | 57% | 63% | 69% | 75% |
Invincibility Duration | 1s | 2s | 3s | 4s | 5s |
Stalwart Spirit
Enhance Iron Will by extending the invincibility duration and increasing your MEL by 200 for 60 seconds. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Stalwart Spirit | Iron Will Lv 2 | MEL Power | +200 | +220 | +240 | +260 | +300 |
Invincibility Duration | 5s | 7s | 9s | 12s | 15s |
Auto-Mate Half
Automatically use a mate item when damaged to below 50% HP. Has no animation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Auto-Mate Half | Guard Stance Lv 3 | Chance of Activation | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Not Bad
Reduces the duration of status effects on you.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
38px | Not Bad | Guard Stance Burn Lv 1 | Status Duration | 70% | 60% | 50% | 40% | 30% |
Guard
Default Skill. Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Guard | - | - |
Perfect Guard
Default Skill. Allows for a Guard to completely negate any damage if used right before an enemy's attack.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Perfect Guard | Guard Lv1 | - |
Perfect Counter
Default Skill. Turns attacks after a Perfect Guard into a Perfect Attack.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
38px | Perfect Counter | Perfect Guard Lv 1 | - |
Healing Guard
When performing a Just Guard heal you and all players around you.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Healing Guard | Just Counter Lv 1 | Healing | 5% |
- Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*
Charge Parry
Adds in a Perfect Guard timing to the start of all charged Hunter PAs.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Charged Parry | - | Guard Timing Length | 1.50s |
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Sidestep & Perf. ATK Combo | - | - | - |
Sidestep
Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Sidestep | - | - | - |
Sidestep Plus
Increases the invincibility time on Sidestep.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Sidestep Plus | Sidestep Lv1 | Invincibility Duration Increase | +0.05s | +0.09s | +0.11s | +0.13s | +0.14s | +0.15s | +0.16s | +0.17s | +0.18s | +0.20s |
Sidestep Strike
Default Skill. Allows you to attack immediately after Sidestep.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Sidestep Strike | - | - | - |
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Perfect Recovery | - | - | - |
Level Limit Skills
Sidestep Jump
Jumping right after doing a Sidestep in forward motion will transition you in dashing speed.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Sidestep Jump | Level 10 | - | - |
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Air Reversal | Level 30 | - | - |
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Perf. Recovery & ATK Combo | Level 30 | - | - |
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
38px | Double Jump | Level 40 | - | - |