Difference between revisions of "Lightweave Klauz Reed"
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{{icons|Harmonizer}} [[Lightweave Klauz Reed]] | {{icons|Harmonizer}} [[Lightweave Klauz Reed]] | ||
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+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|Weapon Camo}}[[* Lightweave Klauz Tail]] |
Latest revision as of 20:33, 7 September 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Lightweave Klauz Reed
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Rarity:
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Req: 565
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |
MEL Pwr |
223 |
301 |
Grind |
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RNG Pwr |
223 |
301 |
Element |
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TEC Pwr |
223 |
301 |
Affix |
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Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Darkweave Agile Reed+35
- Darkstone Deimos x 150
- Powerstone Graeae x 1
- Lumincrystal Grania x 4
- Diard x 50
- Su EX-Cube x 300
Additional Info
Under normal conditions, this weapon's Potential will perform the same as Fated Cycle.
- When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
- After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
- Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
- The count will not increase unless the weapon is equipped.
Related Camos |
* Lightweave Klauz Tail |