Difference between revisions of "Template:Potential level"
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Line 1,886: | Line 1,886: | ||
|3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. | |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Lightning & Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
Line 1,892: | Line 1,892: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Ice & Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
Line 1,898: | Line 1,898: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Light & Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
Line 1,904: | Line 1,904: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Fire & Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
Line 1,910: | Line 1,910: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Fire & Wind= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
Line 1,916: | Line 1,916: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Wind & Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
Line 1,922: | Line 1,922: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Fire & Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
Line 1,928: | Line 1,928: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Ice & Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
Line 1,934: | Line 1,934: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Wind & Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
Line 1,940: | Line 1,940: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Ice & Wind= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
Line 1,946: | Line 1,946: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Lightning & Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
Line 1,952: | Line 1,952: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Fire & Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
Line 1,958: | Line 1,958: | ||
|3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
}} | }} | ||
− | |Elem. | + | |Elem. Sync: Fire & Ice= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
Revision as of 21:14, 28 May 2020