Difference between revisions of "Gale Febris"

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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=475 |StatsType=DEX |WeaponType=Double Sabers |Classes=Fighter |Potential=Eye of the Storm |Potential2=Approaching Storm |Potential3=Storm...")
 
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|TEC=0
 
|TEC=0
 
|TEC35=0
 
|TEC35=0
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|WeaponDropInfo=*[[Gal Gryphon]] (Lv. 71+)
 
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}}

Revision as of 13:08, 25 May 2020


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Gale Febris
UIItemGaleFebris.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 475 Dex
Type: Double Saber
Classes: Fighter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
830
1120
Grind
RNG Pwr
0
0
Element
TEC Pwr
0
0
Affix
Augment Factor
Augment Factor Stigma
Potential
Eye of the Storm
Lv. 1
Increase damage by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
Lv. 2
Increase damage by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
Lv. 3
Increase damage by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
Potential
Approaching Storm
Lv. 1
Increase damage by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 2
Increase damage by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 3
Increase damage by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
Potential
Storm on the Horizon
Lv. 1
Increase damage by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
Lv. 2
Increase damage by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
Lv. 3
Increase damage by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.

Drop Info

Additional Info