Difference between revisions of "Portal:New Genesis/Add-on Skills"
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===Class=== | ===Class=== | ||
{| class="wikitable table-bordered table-responsive-md" style="width:80%;" | {| class="wikitable table-bordered table-responsive-md" style="width:80%;" | ||
− | ! | + | ! Main Effects |
− | ! | + | ! colspan="10" | Potency |
+ | |- | ||
+ | ! rowspan="5" | Melee Weapon Potency Up | ||
|- | |- | ||
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
|- | |- | ||
− | + | | +0.25% || +0.50% || +0.75% || +1.00% || +1.25% || +1.50% || +1.75% || +2.00% || +2.25% || +2.50% | |
− | | +0.25% || +0.50% || +0.75% || +1.00% || +1.25% || +1.50% || +1.75% || +2.00% || +2.25% || +2.50% || | + | |- |
+ | ! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
|- | |- | ||
− | |||
| +2.75% || +3.00% || +3.25% || +3.50% || +3.75% || +4.00% || +4.25% || +4.50% || +4.75% || +5.00% | | +2.75% || +3.00% || +3.25% || +3.50% || +3.75% || +4.00% || +4.25% || +4.50% || +4.75% || +5.00% | ||
|- | |- | ||
|} | |} | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width:80%;" | ||
+ | ! rowspan="2" | Main Effects | ||
+ | ! colspan="12" | Potency | ||
+ | |- | ||
! Critical Hit Rate Up | ! Critical Hit Rate Up | ||
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% | | +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% || +% |
Revision as of 01:08, 3 August 2022
Upcoming Content (August 3rd, 2022)
This page contains information that has been revealed or announced, but has not been officially released in-game yet.Overview
Add-on Skills are unique modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging N-Class EX-Cubes and N-Meseta.
Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.
Repeatedly generating Add-on Skills will cost more N-Meseta, but it will increase the minimum Effect Level. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.
Class Add-on Skills
Class
Main Effects | Potency | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Melee Weapon Potency Up | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+0.25% | +0.50% | +0.75% | +1.00% | +1.25% | +1.50% | +1.75% | +2.00% | +2.25% | +2.50% | |
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+2.75% | +3.00% | +3.25% | +3.50% | +3.75% | +4.00% | +4.25% | +4.50% | +4.75% | +5.00% |
Main Effects | Potency | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Critical Hit Rate Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Sub Effects | Potency | |||||||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
HP Up | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
Burn Resistance Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | ||||||||
PA Charge Movement Speed Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | ||||||||
Dash and Glide PP Recovery | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | ||||||||
PP Recovery upon Joining Trial | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | ||||||||
Encore Jump | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
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