Difference between revisions of "Form Scythe"
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Line 14: | Line 14: | ||
|TEC35=1422 | |TEC35=1422 | ||
|WeaponDropInfo=Haze Drahl Lv.61+ | |WeaponDropInfo=Haze Drahl Lv.61+ | ||
− | |WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. | + | |WeaponAdditionalInfo=* This weapon's JP counterpart is Form Scythe / フォームサイス. |
+ | * This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. | ||
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. | * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. | ||
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3). | ** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3). |
Revision as of 11:26, 3 May 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Form Scythe
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Rarity:
| |||||||
Req: 445
|
Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1081 |
1459 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
1054 |
1422 |
Affix |
||||
Augment Factor |
Magi Di Soul | ||||||
Fires an energy wave on Normal Attacks. | |||||||
Fires an energy wave on Normal Attacks. | |||||||
Fires an energy wave on Normal Attacks. |
Drop Info
Haze Drahl Lv.61+
Additional Info
* This weapon's JP counterpart is Form Scythe / フォームサイス.
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
- Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
- Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
- This is counted as a Ranged attack that uses MEL Pwr as the determinant stat.
- During damage calculation the game uses the MEL Def Stat of the enemy.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Stationary Fire bonus.
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Perfect Fury Bonus.
- Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- However it will change elevation up to 45°.
- Does not trigger Tech Explosions on hit.
- Unaffected by Wand Lovers, but affected by Wand Reactor.