Difference between revisions of "Skill Rings"
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===Fighter Rings=== | ===Fighter Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Twin Daggers Air Pursuit (L) | + | | name = '''Twin Daggers Air Pursuit''' (L) |
| description = Twin Dagger Normal Attacks and Photon Arts executed in the air will chase a Locked-On Target. | | description = Twin Dagger Normal Attacks and Photon Arts executed in the air will chase a Locked-On Target. | ||
| UIItemTwinDaggersAirPursuit.png | | UIItemTwinDaggersAirPursuit.png | ||
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{{Rings | {{Rings | ||
− | | name = Knuckles Pursuit (L) | + | | name = '''Knuckles Pursuit''' (L) |
| description = Knuckle Normal Attacks and Photon Arts executed on the ground will chase a Locked-On Target. | | description = Knuckle Normal Attacks and Photon Arts executed on the ground will chase a Locked-On Target. | ||
| UIItemKnucklesPursuit.png | | UIItemKnucklesPursuit.png | ||
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{{Rings | {{Rings | ||
− | | name = Slow Fighter Actions (L) | + | | name = '''Slow Fighter Actions''' (L) |
| description = Decrease the Speed of Weapon Actions executed with Fighter Weapons. | | description = Decrease the Speed of Weapon Actions executed with Fighter Weapons. | ||
| UIItemSlowFighterActions.png | | UIItemSlowFighterActions.png | ||
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===Ranger Rings=== | ===Ranger Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Launcher Non-Weak Bonus (L) | + | | name = '''Launcher Non-Weak Bonus''' (L) |
| description = The effects of the Skills "Advanced Precision Hit 1" and "Advanced Precision Hit 2" are applied to all Launcher damage. | | description = The effects of the Skills "Advanced Precision Hit 1" and "Advanced Precision Hit 2" are applied to all Launcher damage. | ||
| UIItemLauncherNonWeakBonus.png | | UIItemLauncherNonWeakBonus.png | ||
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{{Rings | {{Rings | ||
− | | name = Stationary Mark (L) | + | | name = '''Stationary Mark''' (L) |
| description = A symbol appears when Stationary Fire is active. | | description = A symbol appears when Stationary Fire is active. | ||
| UIItemStationaryMark.png | | UIItemStationaryMark.png | ||
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{{Rings | {{Rings | ||
− | | name = Precision Blight Rounds (L) | + | | name = '''Precision Blight Rounds''' (L) |
| description = Blight Rounds hit through walls. | | description = Blight Rounds hit through walls. | ||
| UIItemPrecisionBlightRounds.png | | UIItemPrecisionBlightRounds.png | ||
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===Gunner Rings=== | ===Gunner Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Forward Stylish Roll (L) | + | | name = '''Forward Stylish Roll''' (L) |
| description = Enables performing a Stylish Roll in a forwards direction. | | description = Enables performing a Stylish Roll in a forwards direction. | ||
| UIItemForwardStylishRoll.png | | UIItemForwardStylishRoll.png | ||
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{{Rings | {{Rings | ||
− | | name = Time After Time Preserve (L) | + | | name = '''Time After Time Preserve''' (L) |
| description = Increases the damage you can take during Showtime before High Time resets. | | description = Increases the damage you can take during Showtime before High Time resets. | ||
| UIItemTimeAfterTimePreserve.png | | UIItemTimeAfterTimePreserve.png | ||
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{{Rings | {{Rings | ||
− | | name = TMG Stance Up (L) | + | | name = '''TMG Stance Up''' (L) |
| description = Increases Striking and Ranged damage if a Stance is active while Twin Machine Guns are equipped. | | description = Increases Striking and Ranged damage if a Stance is active while Twin Machine Guns are equipped. | ||
| UIItemTMGStanceUp.png | | UIItemTMGStanceUp.png | ||
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===Force Rings=== | ===Force Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Alt. Photon Bullet Mode (L) | + | | name = '''Alt. Photon Bullet Mode''' (L) |
| description = Rod Shot projectiles explode on contact. | | description = Rod Shot projectiles explode on contact. | ||
| UIItemAltPhotonBulletMode.png | | UIItemAltPhotonBulletMode.png | ||
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===Techter Rings=== | ===Techter Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Wand Element Change (L) | + | | name = '''Wand Element Change''' (L) |
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. | | description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. | ||
| UIItemWandElementChange.png | | UIItemWandElementChange.png | ||
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{{Rings | {{Rings | ||
− | | name = Alternate Wand E. Change (L) | + | | name = '''Alternate Wand E. Change''' (L) |
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. Excludes Zanverse, Megiverse, and Zondeel. | | description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. Excludes Zanverse, Megiverse, and Zondeel. | ||
| UIItemAlternateWandEChange.png| | | UIItemAlternateWandEChange.png| | ||
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===Braver Rings=== | ===Braver Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Katana Focus Guard Release (L) | + | | name = '''Katana Focus Guard Release''' (L) |
| description = If the Focus Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Focus. | | description = If the Focus Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Focus. | ||
| UIItemKatanaFocusGuardRelease.png | | UIItemKatanaFocusGuardRelease.png | ||
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{{Rings | {{Rings | ||
− | | name = Grounded Combat (L) | + | | name = '''Grounded Combat''' (L) |
| description = Normal attacks in Katana Combat will not chase targets. | | description = Normal attacks in Katana Combat will not chase targets. | ||
| UIItemGroundedCombat.png | | UIItemGroundedCombat.png | ||
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{{Rings | {{Rings | ||
− | | name = Katana Combat Hitcount Up (L) | + | | name = '''Katana Combat Hitcount Up''' (L) |
| description = Increases the number of hits each hit inflicted counts for in Katana Combat. | | description = Increases the number of hits each hit inflicted counts for in Katana Combat. | ||
| UIItemKatanaCombatHitcountUp.png | | UIItemKatanaCombatHitcountUp.png | ||
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{{Rings | {{Rings | ||
− | | name = Bow Homing (L) | + | | name = '''Bow Homing''' (L) |
| description = Adds a homing property to Bow's Charged Normal Attack. | | description = Adds a homing property to Bow's Charged Normal Attack. | ||
| UIItemBowHoming.png | | UIItemBowHoming.png | ||
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===Bouncer Rings=== | ===Bouncer Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Soaring Blades Tackle (L) | + | | name = '''Soaring Blades Tackle''' (L) |
| description = Inflicts striking damage to enemies when moving using Soaring Blade Weapon Action. | | description = Inflicts striking damage to enemies when moving using Soaring Blade Weapon Action. | ||
| UIItemSoaringBladesTackle.png | | UIItemSoaringBladesTackle.png | ||
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{{Rings | {{Rings | ||
− | | name = Photon Blades Homing | + | | name = '''Photon Blades Homing''' |
| description = Adds a homing property to Photon Blades summoned by Soaring Blades Weapon Action. | | description = Adds a homing property to Photon Blades summoned by Soaring Blades Weapon Action. | ||
| UIItemPhotonBladesHoming.png | | UIItemPhotonBladesHoming.png | ||
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{{Rings | {{Rings | ||
− | | name = Jet Boots Combo Variant SC (L) | + | | name = '''Jet Boots Combo Variant SC''' (L) |
| description = Technique charge time is shortened when following a Jet Boots PA. | | description = Technique charge time is shortened when following a Jet Boots PA. | ||
| UIItemJetBootsComboVariantSC.png | | UIItemJetBootsComboVariantSC.png | ||
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=== Summoner Rings=== | === Summoner Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Nearby Auto Target (L) | + | | name = '''Nearby Auto Target''' (L) |
| description = Pets will automatically attack nearby enemies. | | description = Pets will automatically attack nearby enemies. | ||
| UIItermNearbyAutoTarget.png | | UIItermNearbyAutoTarget.png | ||
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===Movement Rings=== | ===Movement Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Slow Dive Roll (L) | + | | name = '''Slow Dive Roll''' (L) |
| description = Slows down the animation of Dive Roll and increases its invulnerability. | | description = Slows down the animation of Dive Roll and increases its invulnerability. | ||
| UIItemSlowDiveRoll.png | | UIItemSlowDiveRoll.png | ||
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{{Rings | {{Rings | ||
− | | name = Leaping Dodge (L) | + | | name = '''Leaping Dodge''' (L) |
| description = Enables use of the Active Skill "Leaping Dodge". Instantaneously gain altitude while evading attacks. | | description = Enables use of the Active Skill "Leaping Dodge". Instantaneously gain altitude while evading attacks. | ||
| UIItemLeapingDodge.png | | UIItemLeapingDodge.png | ||
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{{Rings | {{Rings | ||
− | | name = Perfect Recovery Blast (L) | + | | name = '''Perfect Recovery Blast''' (L) |
| description = Performing a Perfect Reversal creates a blast that damages and inflicts the Stun status on nearby enemies. | | description = Performing a Perfect Reversal creates a blast that damages and inflicts the Stun status on nearby enemies. | ||
| UIItemPerfectRecoveryBlast.png | | UIItemPerfectRecoveryBlast.png | ||
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===Technique Rings=== | ===Technique Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Technique Charge Parry (L) | + | | name = '''Technique Charge Parry''' (L) |
| description = Charging a Technique creates Perfect Guard frames on startup. | | description = Charging a Technique creates Perfect Guard frames on startup. | ||
| UIItemTechniqueChargeParry.png | | UIItemTechniqueChargeParry.png | ||
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{{Rings | {{Rings | ||
− | | name = Quick Illusion (L) | + | | name = '''Quick Illusion''' (L) |
| description = Reduces the travel distance and animation of Blind Escape. | | description = Reduces the travel distance and animation of Blind Escape. | ||
| UIItemQuickIllusion.png | | UIItemQuickIllusion.png | ||
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{{Rings | {{Rings | ||
− | | name = Pacifist Zondeel (L) | + | | name = '''Pacifist Zondeel''' (L) |
| description = Your Zondeel will not detonate when struck by a Lightning Technique. | | description = Your Zondeel will not detonate when struck by a Lightning Technique. | ||
| UIItemPacifistZondeel.png | | UIItemPacifistZondeel.png | ||
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{{Rings | {{Rings | ||
− | | name = Talis Prolong (L) | + | | name = '''Talis Prolong''' (L) |
| description = Extends the duration of a thrown Talis before it disappears. | | description = Extends the duration of a thrown Talis before it disappears. | ||
| UIItemTalisProlong.png | | UIItemTalisProlong.png | ||
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===Item Rings=== | ===Item Rings=== | ||
{{Rings | {{Rings | ||
− | | name = Mate Maniac (L) | + | | name = '''Mate Maniac''' (L) |
| description = Speeds up the consumption animation of Mates and increases their recovery rate. | | description = Speeds up the consumption animation of Mates and increases their recovery rate. | ||
| UIItemMateManiac.png | | UIItemMateManiac.png | ||
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{{Rings | {{Rings | ||
− | | name = Mag Excitement (L) | + | | name = '''Mag Excitement''' (L) |
| description = Increases the power of your Mag's Auto Action and reduces its cooldown. | | description = Increases the power of your Mag's Auto Action and reduces its cooldown. | ||
| UIItemMagExcitement.png | | UIItemMagExcitement.png | ||
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{{Rings | {{Rings | ||
− | | name = Atomizer Fanatic (L) | + | | name = '''Atomizer Fanatic''' (L) |
| description = Speeds up the consumption animation of Atomizers and increases their recovery rate. | | description = Speeds up the consumption animation of Atomizers and increases their recovery rate. | ||
| UIItemAtomizerFanatic.png | | UIItemAtomizerFanatic.png | ||
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=== Other Rings === | === Other Rings === | ||
{{Rings | {{Rings | ||
− | | name = Party Toughness (L) | + | | name = '''Party Toughness''' (L) |
| description = Reduces damage taken based on the number of players in your Party. | | description = Reduces damage taken based on the number of players in your Party. | ||
| UIItemPartyToughness.png | | UIItemPartyToughness.png | ||
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=== AIS Specific=== | === AIS Specific=== | ||
{{Rings | {{Rings | ||
− | | name = Quick Blaster (L) | + | | name = '''Quick Blaster''' (L) |
| description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing. | | description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing. | ||
| UIItemQuickBlaster.png | | UIItemQuickBlaster.png | ||
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{{Rings | {{Rings | ||
− | | name = Light Armor (L) | + | | name = '''Light Armor''' (L) |
| description = Reduces the PP cost of Dash, but increases damage taken. | | description = Reduces the PP cost of Dash, but increases damage taken. | ||
| UIItemLightArmor.png | | UIItemLightArmor.png | ||
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==Combo Rings== | ==Combo Rings== | ||
{{Rings | {{Rings | ||
− | | name = Time and Roll (L) | + | | name = '''Time and Roll''' (L) |
| description = Bestows the effects of "Time After Time Preserve" and "Forward Stylish Roll" at Lv. 20. | | description = Bestows the effects of "Time After Time Preserve" and "Forward Stylish Roll" at Lv. 20. | ||
| UIItemTimeAndRoll.png | | UIItemTimeAndRoll.png | ||
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{{Rings | {{Rings | ||
− | | name = Defensive Techniques (L) | + | | name = '''Defensive Techniques''' (L) |
| description = Bestows the effects of "Technique Charge Parrying" and "Quick Illusion" at Lv. 20. | | description = Bestows the effects of "Technique Charge Parrying" and "Quick Illusion" at Lv. 20. | ||
| UIItemDefensiveTechniques.png | | UIItemDefensiveTechniques.png | ||
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{{Rings | {{Rings | ||
− | | name = Brave Power (L) | + | | name = '''Brave Power''' (L) |
| description = Bestows the effects of "Katana Combat Hitcount Up" and "Bow Homing" at Lv. 20. | | description = Bestows the effects of "Katana Combat Hitcount Up" and "Bow Homing" at Lv. 20. | ||
| UIItemBravePower.png | | UIItemBravePower.png | ||
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{{Rings | {{Rings | ||
− | | name = Kick and Tackle (L) | + | | name = '''Kick and Tackle''' (L) |
| description = Bestows the effects of "Soaring Blades Tackle" and "Jet Boots Combo Variant SC" at Lv. 20. | | description = Bestows the effects of "Soaring Blades Tackle" and "Jet Boots Combo Variant SC" at Lv. 20. | ||
| UIItemKickAndTackle.png | | UIItemKickAndTackle.png | ||
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{{Rings | {{Rings | ||
− | | name = Boosted Enemy Slayer (R) | + | | name = '''Boosted Enemy Slayer''' (R) |
| description = Increase damage dealt to Boosted enemies and reduce damage taken from them. | | description = Increase damage dealt to Boosted enemies and reduce damage taken from them. | ||
| UIItemBoostedEnemySlayer.png | | UIItemBoostedEnemySlayer.png | ||
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{{Rings | {{Rings | ||
− | | name = Hunter Physique (R) | + | | name = '''Hunter Physique''' (R) |
| description = Enables use of the Active Skill "Hunter Physique". For a period of time, nullify knockback and reduce damage taken. | | description = Enables use of the Active Skill "Hunter Physique". For a period of time, nullify knockback and reduce damage taken. | ||
| UIItemHunterPhysique.png | | UIItemHunterPhysique.png | ||
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{{Rings | {{Rings | ||
− | | name = Healing Guard (R) | + | | name = '''Healing Guard''' (R) |
| description = Blocking an attack restores HP. | | description = Blocking an attack restores HP. | ||
| UIItemHealingGuard.png | | UIItemHealingGuard.png | ||
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{{Rings | {{Rings | ||
− | | name = Combo Var. PATK PP Save (R) | + | | name = '''Combo Var. PATK PP Save''' (R) |
| description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique. | | description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique. | ||
| UIItemComboVarPATKPPSave.png | | UIItemComboVarPATKPPSave.png | ||
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{{Rings | {{Rings | ||
− | | name = Adrenaline (R) | + | | name = '''Adrenaline''' (R) |
| description = Increase the duration granted by each tick of Shifta and Deband. | | description = Increase the duration granted by each tick of Shifta and Deband. | ||
| UIItemAdrenaline.png | | UIItemAdrenaline.png | ||
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{{Rings | {{Rings | ||
− | | name = Photon Flare (R) | + | | name = '''Photon Flare''' (R) |
| description = Enables use of the Active Skill "Photon Flare". For a period of time, increase your base TEC Pwr. | | description = Enables use of the Active Skill "Photon Flare". For a period of time, increase your base TEC Pwr. | ||
| UIItemPhotonFlare.png | | UIItemPhotonFlare.png | ||
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{{Rings | {{Rings | ||
− | | name = Flame Tech Short Charge (R) | + | | name = '''Flame Tech Short Charge''' (R) |
| description = Reduces the charge duration of Fire-type Techniques. | | description = Reduces the charge duration of Fire-type Techniques. | ||
| UIItemFlameTechShortCharge.png | | UIItemFlameTechShortCharge.png | ||
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{{Rings | {{Rings | ||
− | | name = PP Conversion (R) | + | | name = '''PP Conversion''' (R) |
| description = Enables use of the Active Skill "PP Convert". For a period of time, reduce your maximum HP to increase natural PP regeneration rate. | | description = Enables use of the Active Skill "PP Convert". For a period of time, reduce your maximum HP to increase natural PP regeneration rate. | ||
| UIItemPPConversion.png | | UIItemPPConversion.png | ||
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{{Rings | {{Rings | ||
− | | name = Support Range Extender (R) | + | | name = '''Support Range Extender''' (R) |
| description = Increases the range of Support Techniques. | | description = Increases the range of Support Techniques. | ||
| UIItemSupportRangeExtender.png | | UIItemSupportRangeExtender.png | ||
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{{Rings | {{Rings | ||
− | | name = Enhanced Attack (R) | + | | name = '''Enhanced Attack''' (R) |
| description = Increases the damage of normal attacks. No effect on Scion Classes. | | description = Increases the damage of normal attacks. No effect on Scion Classes. | ||
| UIItemEnhancedAttack.png | | UIItemEnhancedAttack.png | ||
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{{Rings | {{Rings | ||
− | | name = Quick Mate (R) | + | | name = '''Quick Mate''' (R) |
| description = Increases the consumption speed of Mates. | | description = Increases the consumption speed of Mates. | ||
| UIItemQuickMate.png | | UIItemQuickMate.png | ||
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{{Rings | {{Rings | ||
− | | name = Critical Field (R) | + | | name = '''Critical Field''' (R) |
| description = Enables use of the Active Skill "Critical Field". For a period of time, generate a field that increases the Critical Hit Rate of all nearby players. | | description = Enables use of the Active Skill "Critical Field". For a period of time, generate a field that increases the Critical Hit Rate of all nearby players. | ||
| UIItemCriticalField.png | | UIItemCriticalField.png | ||
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{{Rings | {{Rings | ||
− | | name = Perfect Recovery PP Surge (R) | + | | name = '''Perfect Recovery PP Surge''' (R) |
| description = Perfect Recovery restores a percentage of your maximum PP. | | description = Perfect Recovery restores a percentage of your maximum PP. | ||
| UIItemPerfectRecoveryPPSurge.png | | UIItemPerfectRecoveryPPSurge.png | ||
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{{Rings | {{Rings | ||
− | | name = HP Restorate (R) | + | | name = '''HP Restorate''' (R) |
| description = Restores HP over time when your HP falls below a certain percentage. | | description = Restores HP over time when your HP falls below a certain percentage. | ||
| UIItemHPRestorate.png | | UIItemHPRestorate.png | ||
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{{Rings | {{Rings | ||
− | | name = Precision Hit PP Gain (R) | + | | name = '''Precision Hit PP Gain''' (R) |
| description = Increase active PP restoration when attacking a weak point. | | description = Increase active PP restoration when attacking a weak point. | ||
| UIItemPrecisionHitPPGain.png | | UIItemPrecisionHitPPGain.png |
Revision as of 18:58, 1 May 2020
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Expeditions via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Gateship or the Ring Shop in Franca's Café to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
Left Rings
Hunter Rings
Perfect Guard Sonic Arrow (L)
- Description
- Sonic Arrow activates after a Perfect Guard when using Sword-type weapons.
- Ring Stats:
- Materials
- Naverius Rock x3
Ruins Amethyst x1
Perf. Guard Heavenly Drop (L)
- Description
- Heavenly Drop activates after a Perfect Guard when using Wired Lance-type weapons.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Alternate Wired Mode (L)
- Description
- Wired Lance Grapple PAs will not grab the enemy.
- Ring Stats:
- Materials
- Amduscia Rock x3
Volcanic Caves Garnet x6
Hunter Focus Preservation (L)
- Description
- While Hunter Focus Boost is active, decrease the Rate of Focus Drain and Consumption.
- Ring Stats:
- Materials
- Naverius Rock x3
Forest Emerald x1
Fighter Rings
Twin Daggers Air Pursuit (L)
- Description
- Twin Dagger Normal Attacks and Photon Arts executed in the air will chase a Locked-On Target.
- Ring Stats:
- Materials
- Naverius Rock x3
Forest Emerald x6
Knuckles Pursuit (L)
- Description
- Knuckle Normal Attacks and Photon Arts executed on the ground will chase a Locked-On Target.
- Ring Stats:
- Materials
- Naverius Rock x3
Ruins Amethyst x6
Slow Fighter Actions (L)
- Description
- Decrease the Speed of Weapon Actions executed with Fighter Weapons.
- Ring Stats:
- Materials
- Harukotan Rock x3
Daybreak Province Moon Stone x6
Ranger Rings
Launcher Non-Weak Bonus (L)
- Description
- The effects of the Skills "Advanced Precision Hit 1" and "Advanced Precision Hit 2" are applied to all Launcher damage.
- Ring Stats:
- Materials
- Naverius Rock x3
Tundra Amber x1
Stationary Mark (L)
- Description
- A symbol appears when Stationary Fire is active.
- Ring Stats:
- Materials
- Wopal Rock x3
Floating Facility Tourmaline x6
Precision Blight Rounds (L)
- Description
- Blight Rounds hit through walls.
- Ring Stats:
- Materials
- Harukotan Rock x3
Nightfall Province Hematite x6
Gunner Rings
Forward Stylish Roll (L)
- Description
- Enables performing a Stylish Roll in a forwards direction.
- Ring Stats:
- Materials
- Naverius Rock x3
Forest Emerald x1
Time After Time Preserve (L)
- Description
- Increases the damage you can take during Showtime before High Time resets.
- Ring Stats:
- Materials
- Naverius Rock x3
Ruins Amethyst x1
TMG Stance Up (L)
- Description
- Increases Striking and Ranged damage if a Stance is active while Twin Machine Guns are equipped.
- Ring Stats:
- Materials
- Amduskian Rock x3
Dragon Altar Zircon x1
Force Rings
Alt. Photon Bullet Mode (L)
- Description
- Rod Shot projectiles explode on contact.
- Ring Stats:
- Materials
- Amduskian Rock x3
Floating Continent Flourite x1
Techter Rings
Wand Element Change (L)
- Description
- While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
- Ring Stats:
- Materials
- Lillipan Rock x3
Abandoned Mine Lapis Lazuli x1
Alternate Wand E. Change (L)
- Description
- While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. Excludes Zanverse, Megiverse, and Zondeel.
- Ring Stats:
- Materials
- Wopal Rock x3
Seabed Tanzanite x6
Braver Rings
Katana Focus Guard Release (L)
- Description
- If the Focus Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Focus.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Grounded Combat (L)
- Description
- Normal attacks in Katana Combat will not chase targets.
- Ring Stats:
- Materials
- Naverius Rock x3
Ruins Amethyst x6
Katana Combat Hitcount Up (L)
- Description
- Increases the number of hits each hit inflicted counts for in Katana Combat.
- Ring Stats:
- Materials
- Amduskian Rock x3
Dragon Altar Zircon x1
Bow Homing (L)
- Description
- Adds a homing property to Bow's Charged Normal Attack.
- Ring Stats:
- Materials
- Wopal Rock x3
Floating Facility Tourmaline x1
Bouncer Rings
Soaring Blades Tackle (L)
- Description
- Inflicts striking damage to enemies when moving using Soaring Blade Weapon Action.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Photon Blades Homing
- Description
- Adds a homing property to Photon Blades summoned by Soaring Blades Weapon Action.
- Ring Stats:
- Materials
- Lillipan Rock x3
Underground Shafts Peridot x1
Jet Boots Combo Variant SC (L)
- Description
- Technique charge time is shortened when following a Jet Boots PA.
- Ring Stats:
- Materials
- Naverius Rock x3
Tundra Amber x1
Summoner Rings
Nearby Auto Target (L)
- Description
- Pets will automatically attack nearby enemies.
- Ring Stats:
- Materials
- Lillipan Rock x3
Underground Shafts Peridot x6
Utility Rings
Movement Rings
Slow Dive Roll (L)
- Description
- Slows down the animation of Dive Roll and increases its invulnerability.
- Ring Stats:
- Materials
- Amduskian Rock x3
Volcanic Caves Garnet x1
Leaping Dodge (L)
- Description
- Enables use of the Active Skill "Leaping Dodge". Instantaneously gain altitude while evading attacks.
- Ring Stats:
- Materials
- Harukotan Rock x3
Daybreak Province Moon Stone x1
Perfect Recovery Blast (L)
- Description
- Performing a Perfect Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
- Ring Stats:
- Materials
- Amduskian Rock x3
Floating Continent Flourite x1
Technique Rings
Technique Charge Parry (L)
- Description
- Charging a Technique creates Perfect Guard frames on startup.
- Ring Stats:
- Materials
- Naverius Rock x3
Forest Emerald x1
Quick Illusion (L)
- Description
- Reduces the travel distance and animation of Blind Escape.
- Ring Stats:
- Materials
- Wopal Rock x3
Floating Facility Tourmaline x6
Pacifist Zondeel (L)
- Description
- Your Zondeel will not detonate when struck by a Lightning Technique.
- Ring Stats:
- Materials
- Harukotan Rock x3
Daybreak Province Moon Stone x6
Talis Prolong (L)
- Description
- Extends the duration of a thrown Talis before it disappears.
- Ring Stats:
- Materials
- Lillipan Rock x3
Abandoned Mine Lapis Lazuli x1
Item Rings
Mate Maniac (L)
- Description
- Speeds up the consumption animation of Mates and increases their recovery rate.
- Ring Stats:
- Materials
- Lillipan Rock x3
Desert Topaz x1
Mag Excitement (L)
- Description
- Increases the power of your Mag's Auto Action and reduces its cooldown.
- Ring Stats:
- Materials
- Wopal Rock x3
Seabed Tanzanite x1
Atomizer Fanatic (L)
- Description
- Speeds up the consumption animation of Atomizers and increases their recovery rate.
- Ring Stats:
- Materials
- Harukotan Rock x3
Nightfall Province Hematite x1
Other Rings
Party Toughness (L)
- Description
- Reduces damage taken based on the number of players in your Party.
- Ring Stats:
- Materials
- Lillipan Rock x3
Desert Topaz x1
AIS Specific
Quick Blaster (L)
- Description
- Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
- Ring Stats:
- Materials
- Lillipan Rock x3
Abandoned Mine Lapis Lazuli x1
Light Armor (L)
- Description
- Reduces the PP cost of Dash, but increases damage taken.
- Ring Stats:
- Materials
- Lillipan Rock x3
Abandoned Mine Lapis Lazuli x1
Combo Rings
Time and Roll (L)
- Description
- Bestows the effects of "Time After Time Preserve" and "Forward Stylish Roll" at Lv. 20.
- Ring Stats:
- Materials
- Time After Time Preserve (L)+20
Forward Stylish Roll (L)+20
Defensive Techniques (L)
- Description
- Bestows the effects of "Technique Charge Parrying" and "Quick Illusion" at Lv. 20.
- Ring Stats:
- Materials
- Technique Charge Parrying (L)+20
Quick Illusion (L)+20
Brave Power (L)
- Description
- Bestows the effects of "Katana Combat Hitcount Up" and "Bow Homing" at Lv. 20.
- Ring Stats:
- Materials
- Bow Homing (L)+20
Katana Combat Hitcount Up (L)+20
Kick and Tackle (L)
- Description
- Bestows the effects of "Soaring Blades Tackle" and "Jet Boots Combo Variant SC" at Lv. 20.
- Ring Stats:
- Materials
- Soaring Blades Tackle (L)+20
Jet Boots Combo Variant SC (L)+20
Right Rings
Boosted Enemy Slayer (R)
- Description
- Increase damage dealt to Boosted enemies and reduce damage taken from them.
- Ring Stats:
- Materials
- Naverius Rock x3
Hunter Physique (R)
- Description
- Enables use of the Active Skill "Hunter Physique". For a period of time, nullify knockback and reduce damage taken.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Healing Guard (R)
- Description
- Blocking an attack restores HP.
- Ring Stats:
- Materials
- Naverius Rock x3
Tundra Amber x1
Combo Var. PATK PP Save (R)
- Description
- When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
- Ring Stats:
- Materials
- Lillipan Rock x3
Underground Shafts Peridot x1
Adrenaline (R)
- Description
- Increase the duration granted by each tick of Shifta and Deband.
- Ring Stats:
- Materials
- Wopal Rock x3
Floating Facility Tourmaline x1
Photon Flare (R)
- Description
- Enables use of the Active Skill "Photon Flare". For a period of time, increase your base TEC Pwr.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Flame Tech Short Charge (R)
- Description
- Reduces the charge duration of Fire-type Techniques.
- Ring Stats:
- Materials
- Amduskian Rock x3
Dragon Altar Zircon x1
PP Conversion (R)
- Description
- Enables use of the Active Skill "PP Convert". For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
- Ring Stats:
- Materials
- Wopal Rock x3
Coast Sapphire x1
Support Range Extender (R)
- Description
- Increases the range of Support Techniques.
- Ring Stats:
- Materials
- Naverius Rock x3
Tundra Amber x1
Enhanced Attack (R)
- Description
- Increases the damage of normal attacks. No effect on Scion Classes.
- Ring Stats:
- Materials
- Naverius Rock x3
Forest Emerald x1
Quick Mate (R)
- Description
- Increases the consumption speed of Mates.
- Ring Stats:
- Materials
- Amduskian Rock x3
Floating Continent Flourite x1
Critical Field (R)
- Description
- Enables use of the Active Skill "Critical Field". For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
- Ring Stats:
- Materials
- Wopal Rock x3
Seabed Tanzanite x1
Perfect Recovery PP Surge (R)
- Description
- Perfect Recovery restores a percentage of your maximum PP.
- Ring Stats:
- Materials
- Amduskian Rock x3
Volcanic Caves Garnet x1
HP Restorate (R)
- Description
- Restores HP over time when your HP falls below a certain percentage.
- Ring Stats:
- Materials
- Harukotan Rock x3
Nightfall Province Hematite x1
Precision Hit PP Gain (R)
- Description
- Increase active PP restoration when attacking a weak point.
- Ring Stats:
- Materials
- Lillipan Rock x3
Abandoned Mine Lapis Lazuli x1