Difference between revisions of "Primm Wire"
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{{icons|NGS Knuckles}} [[Primm Knuckles]]<br> | {{icons|NGS Knuckles}} [[Primm Knuckles]]<br> | ||
{{icons|NGS Katana}} [[Primm Katana]]<br> | {{icons|NGS Katana}} [[Primm Katana]]<br> | ||
− | {{icons|NGS Soaring Blades}} [[Primm | + | {{icons|NGS Soaring Blades}} [[Primm Blade]]<br> |
{{icons|NGS Rifle}} [[Primm Rifle]]<br> | {{icons|NGS Rifle}} [[Primm Rifle]]<br> | ||
{{icons|NGS Launcher}} [[Primm Launcher]]<br> | {{icons|NGS Launcher}} [[Primm Launcher]]<br> |
Revision as of 01:04, 11 January 2022
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
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Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Primm Wire
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Rarity:
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Level Req: 1
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Type:
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Variance: 70% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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ATK |
177 |
(+) |
(+)
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Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. |
Drop Info
- Central City Item Shop
- Common Drop
Additional Info
Part of the Primm Series.