Difference between revisions of "Lightweave Klauz Anchor"

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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=950 |StatsType=MEL Pwr |WeaponType=Wired Lances |Classes=Hunter |Potential=Lightring Guardian |AugmentFactors=S5: Flashguard Peerless |SG...")
 
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** The count will not increase unless the weapon is equipped.
 
** The count will not increase unless the weapon is equipped.
 
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{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 +
| {{rarity|15}} Klauz Series
 +
|-
 +
| {{icons|Sword}} [[Lightweave Klauz Edge]]<br>
 +
{{icons|Wired Lances}} [[Lightweave Klauz Anchor]]<br>
 +
{{icons|Partisan}} [[Lightweave Klauz Pike]]<br>
 +
{{icons|Daggers}} [[Lightweave Klauz Steel]]<br>
 +
{{icons|Double Saber}} [[Lightweave Klauz Doubliss]]<br>
 +
{{icons|Knuckles}} [[Lightweave Klauz Knuckles]]<br>
 +
{{icons|Katana}} [[Lightweave Klauz Sabre]]<br>
 +
{{icons|Soaring Blades}} [[Lightweave Klauz Glide]]<br>
 +
{{icons|Gunblade}} [[Lightweave Klauz Tear]]<br>
 +
{{icons|Rifle}} [[Lightweave Klauz AR]]<br>
 +
{{icons|Launcher}} [[Lightweave Klauz Cannon]]<br>
 +
{{icons|Twin Machineguns}} [[Lightweave Klauz Barrel]]<br>
 +
{{icons|Bow}} [[Lightweave Klauz Arche]]<br>
 +
{{icons|Rod}} [[Lightweave Klauz Rod]]<br>
 +
{{icons|Talis}} [[Lightweave Klauz Talis]]<br>
 +
{{icons|Wand}} [[Lightweave Klauz Verge]]<br>
 +
{{icons|Jet Boots}} [[Lightweave Klauz Walker]]<br>
 +
{{icons|Harmonizer}} [[Lightweave Klauz Reed]]
 +
|}

Revision as of 13:58, 15 April 2021


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Lightweave Klauz Anchor
UIItemLightweaveKlauzAnchor.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 950 MEL
Type: Wired Lance
Classes: Hunter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1986
2681
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
UIItemSGradeAugment.png S5: Flashguard Peerless
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4S Grade Augment 5
Potential
Lightring Guardian
Lv. 1
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 2
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 3
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).

Drop Info

Additional Info

Under normal conditions, this weapon's Potential will perform the same as UIItemPotentialAbility.png Fated Reincarnation.

  • When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.
  • After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
    • Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
      • Hero's TMG Normal Attacks will count only at the beginning of the shooting.
      • Dodge Attacks and Derivative Attacks do not count for activating this effect.
    • The count will not increase unless the weapon is equipped.


15 Klauz Series
Sword Lightweave Klauz Edge

Wired Lance Lightweave Klauz Anchor
Partisan Lightweave Klauz Pike
Daggers Lightweave Klauz Steel
Double Saber Lightweave Klauz Doubliss
Knuckles Lightweave Klauz Knuckles
Katana Lightweave Klauz Sabre
Soaring Blades Lightweave Klauz Glide
Gunblade Lightweave Klauz Tear
Rifle Lightweave Klauz AR
Launcher Lightweave Klauz Cannon
Twin Machineguns Lightweave Klauz Barrel
Bow Lightweave Klauz Arche
Rod Lightweave Klauz Rod
Talis Lightweave Klauz Talis
Wand Lightweave Klauz Verge
Jet Boots Lightweave Klauz Walker
Harmonizer Lightweave Klauz Reed