Difference between revisions of "Sylvants"
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
! | Breakpoints | ! | Breakpoints | ||
! | Weakpoints | ! | Weakpoints | ||
− | ! style="width: 170px;" | Notes | + | ! style="min-width: 170px;" | Notes |
|- | |- | ||
Revision as of 04:14, 16 April 2020
Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Special Enemies |
Forest
Image | Name | Area | Drop List | Weakness | Breakpoints | Weakpoints | Notes |
---|---|---|---|---|---|---|---|
Nav Rappy | Forest | Face | When defeated, will pass out for a few seconds. After that, will look around and then start running away. Hitting it while it runs yields more drops. | ||||
128px | Udan | Forest Ruins |
Head | This creatures attacks by swinging itself at the player or punching the player. | |||
128px | Za'udan | Forest Ruins |
Rock | Head | It pulls a rock from the ground and will use for both range and melee. | ||
128px | Grulf | Forest Ruins |
Head | It attacks by running up to the player and melee attacking or run and jump right through the player. | |||
128px | Phongrulf | Forest Ruins |
Head | It attacks by running up to the player and melee attacking or run and jump right through the player. | |||
128px | Agnis | Forest Ruins |
Head | Flies around and attacks at short range or fires long distance water bullets. | |||
128px | Garongo | Forest Ruins |
Belly | It spins when it attacks, but if it hits a wall it falls to its side showing its weakpoint. If the roll goes to a stop or is blocked, it goes back to normal. | |||
128px | Rockbear | Forest Ruins |
Head | It attacks by punching and performing a body slam. When it does its multiple punch attack at the end, it will fall to the ground exposing its weak point. It also has a grab that throws the player. If the player tries to fight it from a distance it will start to do front flips to the player ending with a body slam. | |||
128px | Rahgbelt | Forest Ruins |
Head | Same as Rockbear, but does more damage and has more health. | |||
128px | Fang Banshee | Forest | All Legs Horns Rear Blades |
Head | This boss fights by using hit and run tactics and pouncing. When its health goes down to a certain point it will start howling. When it howls it enters enraged mode where it moves faster and does slashing combos. If all the blades are broken when it tries to pounch slash, it will fall over and pick itself up. If a fire element burns the boss, it freaks out doing a drop and roll for a few seconds and will reset its behavior afterwards. | ||
128px | Banser Donna | Forest | All Legs Horns Rear Blades |
Head | Same as Fang Banshee, but does more damage and has more health. | ||
128px | Fang Banser | Forest | All Legs Horns Rear Blades |
Head | This boss fights by using hit and run tactics and pouncing. When its health goes down to a certain point it will start howling. When it howls it enters enraged mode where it moves faster and does slashing combos. If all the blades are broken when it tries to pounch slash, it will fall over and pick itself up. If a fire element burns the boss, it freaks out doing a drop and roll for a few seconds and will reset its behavior afterwards. | ||
128px | Banser Ong | Forest | All Legs Horns Rear Blades |
Head | Same as Fang Banser, but does more damage and has more health. |
Tundra
Image | Name | Area | Drop List | Weakness | Breakpoints | Weakpoints | Notes |
---|---|---|---|---|---|---|---|
Yedi | Tundra | Rear Head |
It attacks by rolling itself into the player, throwing a snowball at the player, and can enrage/buff itself. | ||||
King Yedi | Tundra | Rear Head |
Has the same attacks like the Yedi. It also can punch and throws three snowballs in a spread instead of one. | ||||
Grulfer | Tundra | Head | It attacks by running up to the player and melee attacking or run and jump right through the player. | ||||
Phangrulfer | Tundra | Head | It attacks by running up to the player and melee attacking or run and jump right through the player. | ||||
Marmoth | Tundra | Hump | It attacks by slapping the player with its nose, trample towards the player, or throwing a snowball at the player. | ||||
De Marmoth | Tundra Ruins |
Left Horn Right Horn Forehead |
Hump Forehead |
It attacks the player the same say as a Marmoth but it can try to sit on the player, slam the ground, and it can enrage where it does attacks quicker. Also should the player get on its back it will try to throw the player off. | |||
Dal Malri | Tundra Ruins |
Left Horn Right Horn Forehead |
Hump Forehead |
Same as a De Marmoth, but does more damage and has more health. | |||
Snow Banshee | Tundra | All Legs Horns Rear Blades |
Head | This boss fights by using hit and run tactics and pouncing. When its health goes down to a certain point it will start howling. When it howls it enters enraged mode where it moves faster and does slashing combos. If all the blades are broken when it tries to pounch slash, it will fall over and pick itself up. It also has an ice breath that can freeze the player. If a fire element burns the boss, it freaks out doing a drop and roll for a few seconds and will reset its behavior afterwards. | |||
Banser Elna | Tundra | All Legs Horns Rear Blades |
Head | Same as Snow Banshee, but does more damage and has more health. | |||
Snow Banser | Tundra | All Legs Horns Rear Blades |
Head | This boss fights by using hit and run tactics and pouncing. When its health goes down to a certain point it will start howling. When it howls it enters enraged mode where it moves faster and does slashing combos. If all the blades are broken when it tries to pounch slash, it will fall over and pick itself up. It also has an ice breath that can freeze the player. If a fire element burns the boss, it freaks out doing a drop and roll for a few seconds and will reset its behavior afterwards. | |||
Banser Oran | Tundra | All Legs Horns Rear Blades |
Head | Same as Snow Banser, but does more damage and has more health. |