Difference between revisions of "Regional Survey: Remnants of a Parallel World"

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Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers<br>
 
Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers<br>
 
''Applies only to these Depths'': subsequent Depths do not have this change
 
''Applies only to these Depths'': subsequent Depths do not have this change
 +
|-
 +
! 991
 +
| Omega Masquerader stats increase significantly every additional Depth
 
|-
 
|-
 
! 999
 
! 999
 
|
 
|
Omega Masquerader gains a palette swap<br>Masquerader stats drastically increase:
+
Omega Masquerader gains a palette swap<br>Omega Masquerader's stats drastically increase:
 
* MEL Pwr increased to {{icons|MEL}} 40,341,452
 
* MEL Pwr increased to {{icons|MEL}} 40,341,452
 
* RNG Pwr increased to {{icons|RNG}} 40,341,452
 
* RNG Pwr increased to {{icons|RNG}} 40,341,452

Revision as of 22:10, 11 November 2020

Regional Survey: Remnants of a Parallel World
UIMapUnknownOmega.png
Quest Type Ultimate Quests
-Difficulty-
Ultimate Level 1 and up
-Quest Details-
Location ??? (Omega)
Single/Multi-Party UISoloParty.png Solo Quests
Party Invitation Not Allowed
Ally Assistance Not Allowed
-Conditions For Acceptance-
Ultimate Level 80 and up
Possess a Super Hard Difficulty Permit
Restrictions
Time Limit 00:15:00
Damage Limit 999,999
Ability Adjust None

Regional Survey: Remnants of a Parallel World is an Ultimate Quest.

Notes

  • Scape Dolls and Half Dolls are prohibited in this Quest.
  • This Quest can only be cleared 10 times per day per account. This limit resets every day at 12PM PST.

Enemies

Strategy

Phase change with background/bgm change occurs at 60% HP. At 45% HP, will use his ultimate attack.

Generally shares moveset with Elga Masquerader in Story Quest 5-6, but lack voice cues for attacks, with the addition of the following:

  • His projectile attacks are far stronger
  • Anti-air combo - used if you are higher above him than the height of two jumps. Omega Masquerader will teleport up to your height and execute a 3 hit combo in mid-air teleporting between each hit.
  • Anti-air barrier - if you are above the height of the broken pillars and you do not move, your damage will be gradually reduced culminating in a 99% damage output reduction. Moving below the height will restore your damage.

Attack Nullification Barrier

Omega Masquerader eventually gains immunity to attacks that are used against him repeatedly. Initially, any attack that causes 20% of his overall HP in damage will be nullified, appearing to hit a barrier and doing no damage. The first time an attack is nullified, an animation will play showing Omega Masquerader putting up the barrier, this animation will interrupt any attack he is currently doing. As depth increases, the threshold for Omega Masquerader gaining immunity to attacks lowers, meaning you must use a greater variety of attacks against him (see below). Any source of damage can be blocked, and if it is blocked, it has no effect. For example, if Omega Masquerader gains immunity to Blight Rounds, the Blight Round effect will no longer be applied. Each PA, Tech, Normal Attack (first, second, third), Sidestep Attack, damaging Weapon Action, activated Skill, Weapon Potential effect (ie. Gear Experience's counter) all count as different attacks. Additionally, certain PA and Techs utilized at different levels of charge and at different levels of Focus for certain weapons (Knuckles, Daggers, etc.) each count as different attacks.

High Rarity Weapon Bonus

Certain high-rarity weapons do additional damage to Omega Masquerader.

  • 15 Atlas Ex series and 15 Ophistia series weapons have a bonus of an additional (140 - current depth)% damage. 15 Trailblazer Xion series weapons have a bonus of an additional (200 - current depth)% damage.
    • For example, on Depth 1, using an Atlas Ex weapon, you will gain an additional +139% damage - in other words, your damage will be multiplied by x2.39; whereas on depth 80, you will only gain an additional +60% damage (or x1.6 multiplier).
    • This effect only applies to depths 110 and below. At Depth 111 and beyond, the damage bonus is 0.
  • Some 14 series have been reported to have a damage bonus as well - these include the 14 Ares series, 14 Zara series, and 14 Phobos series. However, the damage bonus is far lower than that of the 15 weapons, and quickly becomes 0 as depth increases.

Depth

Depth is a special mechanic unique to this Quest that gauges how much progress you have made in defeating Omega Masquerader. When playing the Quest for the first time, the Quest starts at Depth 1, which indicates the enemy Level and difficulty. Every time the Quest is cleared at the highest reached Depth, the maximum Depth increases by 1.

As Depth increases, Omega Masquerader's Level increases and his AI and attacks change, but in return rewards become greater.

Depth Changes
2 Slow projectiles now cause Poison
3 Some sword attacks now cause Injury
5 Can now summon 1 clone
10

All healing is reduced by 10%
Stage changes: The fog surrounding the area clears, revealing a dark ruin lit under the full moon
A cutscene will play when entering and when clearing the quest

20 All healing is reduced by 30%
25 Can now summon 2 clones
30

All sword attacks now cause Injury
All healing is reduced by 40%
Megiverse healing is reduced by 95%
Stage changes: The full moon is now red, BGM changes to the story version
A cutscene will play when entering and when clearing the quest

50 Can now summon 3 clones

A cutscene will play when clearing the quest

70 Attack nullification barrier activates at 15% of total HP instead of 20%
100

Attack nullification barrier activates at 10% of total HP
The final hit of his 3-hit (1st phase) and 5-hit (2nd phase) sword combos are randomly delayed
A cutscene will play when clearing the quest

111 High Rarity Weapon Bonus is zero.
150 Omega Masquerader gains a title "Malice: Omega Masquerader"

Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

200 Sword stab (forward thrust) attack speed is increased, always preceded by a sidestep
300 Omega Masquerader gains a title "Malice: Omega Masquerader"

Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

400 Teleport attacks (post time stop slash and grab) are done twice in a row
450 Omega Masquerader gains a title "Malice: Omega Masquerader"

Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

500 Grab attack speed greatly increased
600
650
700
750
800
850
900
Omega Masquerader gains a title "Malice: Omega Masquerader"

Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers
Applies only to these Depths: subsequent Depths do not have this change

991 Omega Masquerader stats increase significantly every additional Depth
999

Omega Masquerader gains a palette swap
Omega Masquerader's stats drastically increase:

  • MEL Pwr increased to MEL 40,341,452
  • RNG Pwr increased to RNG 40,341,452
  • TEC Pwr increased to TEC 66,666,666
  • Note: The Megiverse healing nerf stacks multiplicatively with the regular healing nerf. This means that, in Depth 30 (where this starts), Megiverse will heal only 0.6% of damage dealt.
    • This number is found through the formula: 0.2 x 0.05 x [(100 - RegularHealNerf) / 100].
  • The change at Depth 100 results in three different timings for the final hit of the sword combos: normal, slightly delayed, and very delayed.
    • Applies to the downward overhead smash in phase 1, and the big uppercut in phase 2
  • For the change at Depth 400, Omega Masquerader will vanish shortly after executing the first post-time stop slash or grab, and immediately follow up with a second one which has increased speed if the first one is blocked or avoided.
    • If the first grab attack hits, the second will not be used.
    • The tracking for the second grab attack is improved compared to the first
    • The second grab can be skipped by gaining sufficient height after the first grab.
  • The change at Depth 500 results in the teleporting around animation being skipped. The first grab attack will be executed immediately after Omega Masquerader does the hand-on-face pose. The second grab attack immediately after is unchanged.
  • Malice: Omega Masquerader at Depths which are multiples of 150 (150, 300, 450, etc) does massively increased damage if your S/R/T-DEF is low, while if it is high, you will only take 1 damage from all attacks (poison ticks and injury HP reduction apply as normal).
    • 12Back Unit Rappy Shine is not recommended. Instead consider Deband drink, team tree DEF up buff, Deband buff, and units affixed with DEF.
    • The amount of DEF needed to reduce damage to 1 is as follows:
Depth S-DEF R-DEF T-DEF
150 1900
300 2000
450 2000 2100 2200
600
650
700
2100 2200 2300
750 2200 2300 2400
800 2300 2400 2500
850 2400 2500 2600
900 2500 2600 2700

Drops

Drops are the same in all Depths. Higher Depths add additional items to the drop table.

Type Item Name Notes
Units 12Back Unit Back/Mask Of Vain
Special Abilies

Affix Persona Reverie
Affix Persona Soul
Affix Fabula Soul
Affix Historia Soul
Affix Stigma

Add Augment

Pass S1 Add:Lucent Domain 2
Pass S1 Add:Photon Descent 2
Pass S2 Add:Precise Resolve 2
Pass S2 Add:Superior Prowess 2
Pass S2 Add:Descent of the Petalsea 2
Pass S2 Add:Lucentboon of the Moonleaf 2
Pass S3 Add:Lifeflow 2
Pass S3 Add:Lucent Grace 2
Pass S3 Add:Lucentrush of the Petalsea 2
Pass S4 Add:Rainbow Lucentbalance

S-Grade Augment addition support items
Pass S2 Add:Runner's High S-Grade Augment addition support item

Depth 151+ only

Pass S1 Add:Dance with Death S-Grade Augment addition support item

Depth 301+ only

Others Tool Weapon Form Ticket
Tool EX-Cube
Tool [Class] EX-Cube Drops for the main class currently being used

First Break Bonuses

These rewards are given for clearing each Depth for the first time.

Depth Reward Depth Reward Depth Reward
All Depths Tool Weapon Form Ticket
1 Pass S4 Add:Rainbow Lucentbalance
10 Ticket Malice Mantle A 110 Ticket 20 Star Gems
20 Ticket 10 Star Gems 120 Pass Custom Type 1 +70% XY0† Ticket 30 Star Gems (40 for X=9)
30 Pass S4 Add:Rainbow Lucentbalance 130 Pass Custom Type 2 +70% 300 Pass S1 Add:Reckless Strike
40 Ticket 10 Star Gems 140 Ticket 20 Star Gems 400 Pass S1 Add:Dance with Death
50 Pass Ability Success Rate +45% 150 Pass S2 Add:Runner's High 500 Pass S1 Add:Dance with Death
60 Boost Tri Boost +100% (x2) 160 Ticket 20 Star Gems 600 Ticket 30 Star Gems
70 Pass Merit Value +70% 170 Pass S2 Add:Runner's High 700 Pass Ability Success Rate +45%
80 Pass Demerit Value -70% 180 Ticket Malice Mantle A 800
90 Ticket 10 Star Gems 190 Ticket Persona's Malice 900 Pass Ability Success Rate +45%
100 Ticket Persona's Malice 200 Pass S2 Add:Runner's High 999 Ticket Malice Mantle B x2
  • † where X ≥ 2; Y ≠ 0 (Every 10 floors after 200, except for floors ending in 00)