Difference between revisions of "Endless Battle: Edge of Recollection"
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!Mission Order | !Mission Order | ||
! colspan="2" | Time Extend | ! colspan="2" | Time Extend | ||
− | !Enemies | + | !Featured Enemies |
|- | |- | ||
| SP Breakthrough Training: EP1<br>Area 1 (Forest) || Yes || Yes || Yes || Defeat enemies in 60s! || +5.45s/Enemy || +120s MAX || | | SP Breakthrough Training: EP1<br>Area 1 (Forest) || Yes || Yes || Yes || Defeat enemies in 60s! || +5.45s/Enemy || +120s MAX || |
Revision as of 04:15, 29 October 2020
Endless Battle: Edge of Recollection is an Endless Quest.
Quest Objective
Quest Description
Overview
In this Quest, the goal is to get the highest score possible within the allotted time limit by clearing stages. The more stages cleared, the higher your point total rises.
Mission Order
At the start of every stage, a Mission Order will appear at the top of the screen. The Mission Order's objective will persist on the HUD as long as the Order is active and any necessary counters will appear at the right side of the screen. Clearing a Mission Order is optional and the Quest will continue if it is failed or ignored, but clearing a Mission Order extends the time limit and grants a substantial score bonus. As such, clearing Mission Orders as quickly and as efficiently as possible will produce higher scores.
Starting from the second lap onwards, Mission Orders will increase in difficulty.
Boss Room/Interval Area
Every fourth Mission features a boss room; boss rooms are fixed a specific selection of rooms and cannot feature standard rooms. Boss rooms task the player with avoiding incapacitation and will grant substantial time bonuses when cleared. After every boss room, an Interval Area will appear. The Interval Area features a shop that can be used to buy basic items as well as provide a breather between rounds.
Starting from the second lap onwards, boss room order is randomized.
Stage List
Area | VH | SH | XH | Mission Order | Time Extend | Featured Enemies | |
---|---|---|---|---|---|---|---|
SP Breakthrough Training: EP1 Area 1 (Forest) |
Yes | Yes | Yes | Defeat enemies in 60s! | +5.45s/Enemy | +120s MAX | |
SP Breakthrough Training: EP1 Area 2 (Urban) |
Yes | Yes | Yes | Break enemy parts! | +7.5s/Part | +30s MAX | |
Defeat enemies via weak point! | +7.5s/Enemy | ||||||
SP Breakthrough Training: EP1 Area 3 (Dragon Altar) |
Yes | Yes | Yes | Defeat enemies from the front! | +3s/Enemy | +60s MAX | |
Defeat enemies from behind! | +3s/Enemy | ||||||
Break enemy parts! | +10s/Part | ||||||
Defeat enemies via weak point! | +12s/Enemy | ||||||
SP Breakthrough Training: EP1 Area 4 (Ruins) Boss Room |
Yes | Yes | Yes | Don't become incapacitated! | -15s/Incapacitation | +120s MAX | |
SP Breakthrough Training: EP2 Area 1 (Coast) |
Yes | Yes | Yes | Defeat enemies from the front! | +1.9s/Enemy | +60s MAX | |
Defeat enemies from behind! | +2.8s/Enemy | ||||||
Break enemy parts! | +2.5s/Part | ||||||
SP Breakthrough Training: EP2 Area 2 (Coast) |
Yes | Yes | Yes | Break enemy parts! | +1.25s/Part | +30s MAX | Bar Lodos |
Defeat enemies via weak point! | +30s/Enemy | ||||||
SP Breakthrough Training: EP2 Area 3 (Mining Base) |
Yes | Yes | Yes | Defeat enemies in 90s! | +1.4s/Enemy | +60s MAX | |
SP Breakthrough Training: EP2 Area 4 (Mothership) Boss Room |
Yes | Yes | Yes | Don't become incapacitated! | -24s/Incapacitation | +120s MAX | |