Difference between revisions of "Endless Battle: Edge of Recollection"

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!Mission Order
 
!Mission Order
 
! colspan="2" | Time Extend
 
! colspan="2" | Time Extend
!Enemies
+
!Featured Enemies
 
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|-
 
| SP Breakthrough Training: EP1<br>Area 1 (Forest) || Yes || Yes || Yes || Defeat enemies in 60s! || +5.45s/Enemy || +120s MAX ||  
 
| SP Breakthrough Training: EP1<br>Area 1 (Forest) || Yes || Yes || Yes || Defeat enemies in 60s! || +5.45s/Enemy || +120s MAX ||  

Revision as of 04:15, 29 October 2020

Endless Battle: Edge of Recollection
UIMapUnknown.png
Quest Type Endless Quests
Difficulty
Very Hard Level 65 and up
Super Hard Level 75 and up
Extremely Hard Level 80 and up
Quest Details
Location VR Space
Single/Multi-Party UISingleParty.png Single Party Quests
Party Invitation Allowed
Ally Assistance Not Allowed
Conditions For Acceptance
Very Hard Level 55 and up
Complete a Certain Client Order
Super Hard Level 70 and up
Obtain a Super Hard Difficulty Permit
Extremely Hard Level 80 and up
Obtain a Super Hard Difficulty Permit
Restrictions
Time Limit 00:09:00
Damage Limit 999,999
Ability Adjust None

Endless Battle: Edge of Recollection is an Endless Quest.

Quest Objective

Quest Description

Overview

In this Quest, the goal is to get the highest score possible within the allotted time limit by clearing stages. The more stages cleared, the higher your point total rises.

Mission Order

At the start of every stage, a Mission Order will appear at the top of the screen. The Mission Order's objective will persist on the HUD as long as the Order is active and any necessary counters will appear at the right side of the screen. Clearing a Mission Order is optional and the Quest will continue if it is failed or ignored, but clearing a Mission Order extends the time limit and grants a substantial score bonus. As such, clearing Mission Orders as quickly and as efficiently as possible will produce higher scores.

Starting from the second lap onwards, Mission Orders will increase in difficulty.

Boss Room/Interval Area

Every fourth Mission features a boss room; boss rooms are fixed a specific selection of rooms and cannot feature standard rooms. Boss rooms task the player with avoiding incapacitation and will grant substantial time bonuses when cleared. After every boss room, an Interval Area will appear. The Interval Area features a shop that can be used to buy basic items as well as provide a breather between rounds.

Starting from the second lap onwards, boss room order is randomized.

Stage List

Area VH SH XH Mission Order Time Extend Featured Enemies
SP Breakthrough Training: EP1
Area 1 (Forest)
Yes Yes Yes Defeat enemies in 60s! +5.45s/Enemy +120s MAX
SP Breakthrough Training: EP1
Area 2 (Urban)
Yes Yes Yes Break enemy parts! +7.5s/Part +30s MAX
Defeat enemies via weak point! +7.5s/Enemy
SP Breakthrough Training: EP1
Area 3 (Dragon Altar)
Yes Yes Yes Defeat enemies from the front! +3s/Enemy +60s MAX
Defeat enemies from behind! +3s/Enemy
Break enemy parts! +10s/Part
Defeat enemies via weak point! +12s/Enemy
SP Breakthrough Training: EP1
Area 4 (Ruins)
Boss Room
Yes Yes Yes Don't become incapacitated! -15s/Incapacitation +120s MAX
SP Breakthrough Training: EP2
Area 1 (Coast)
Yes Yes Yes Defeat enemies from the front! +1.9s/Enemy +60s MAX
Defeat enemies from behind! +2.8s/Enemy
Break enemy parts! +2.5s/Part
SP Breakthrough Training: EP2
Area 2 (Coast)
Yes Yes Yes Break enemy parts! +1.25s/Part +30s MAX Bar Lodos
Defeat enemies via weak point! +30s/Enemy
SP Breakthrough Training: EP2
Area 3 (Mining Base)
Yes Yes Yes Defeat enemies in 90s! +1.4s/Enemy +60s MAX
SP Breakthrough Training: EP2
Area 4 (Mothership)
Boss Room
Yes Yes Yes Don't become incapacitated! -24s/Incapacitation +120s MAX

Stage Details