Difference between revisions of "Nemesis Fists"
Jump to navigation
Jump to search
(Created page with "{{Weapon |Rarity=13 |StatsRequirement=770 |StatsType=MEL Pwr |WeaponType=Knuckles |Classes=Fighter |Potential=Purifying Shield |AugmentFactors=Sovereign Ward III |MEL=1276 |ME...") |
m (Jared Dejicai moved page Nemesis Fist to Nemesis Fists without leaving a redirect: corrected the .ame to Fists so the weapon page has to move too) |
(No difference)
|
Revision as of 04:55, 27 October 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nemesis Fists
| |||||||
Rarity:
| |||||||
Req: 770
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1276 |
1722 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
0 |
0 |
Affix |
||||
Augment Factor |
Sovereign Ward III | ||||||
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
Drop Info
- Corruption Investigation: Naverius
Additional Info
* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.
- This weapon's Potential has the following effects:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.