Difference between revisions of "Nemesis Bullet"
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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=770 |StatsType=RNG Pwr |WeaponType=Twin Machine Guns |Classes=Gunner |Potential=Purifying Shield |AugmentFactors=Sovereign Ward III |MEL=...") |
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|StatsType=RNG Pwr | |StatsType=RNG Pwr | ||
|WeaponType=Twin Machine Guns | |WeaponType=Twin Machine Guns | ||
− | |Classes=Gunner | + | |Classes=Gunner; Hero |
|Potential=Purifying Shield | |Potential=Purifying Shield | ||
|AugmentFactors=Sovereign Ward III | |AugmentFactors=Sovereign Ward III |
Revision as of 03:24, 16 October 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nemesis Bullet
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Rarity:
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Req: 770
|
Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
0 |
0 |
Grind |
||||
RNG Pwr |
1233 |
1664 |
Element |
||||
TEC Pwr |
0 |
0 |
Affix |
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Augment Factor |
Sovereign Ward III | ||||||
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
Drop Info
- Corruption Investigation: Naverius
Additional Info
* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.
- This weapon's Potential has the following effects:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.