Difference between revisions of "Template:Potential level"

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<includeonly>{{#switch: {{{1}}}
 +
|Practiced Guard=
 +
{{#switch: {{{2}}}
 +
  |1 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 10%.
 +
  |2 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 12%.
 +
  |3 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 15%.
 +
}}
 +
|Physical Block=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces damage taken from Striking and Ranged attacks by 10%.
 +
  |2 = Reduces damage taken from Striking and Ranged attacks by 14%.
 +
  |3 = Reduces damage taken from Striking and Ranged attacks by 20%.
 +
}}
 +
|Technique Block=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces damage taken by Technique attacks by 15%.
 +
  |2 = Reduces damage taken by Technique attacks by 21%.
 +
  |3 = Reduces damage taken by Technique attacks by 30%.
 +
}}
 +
|Resolute Heart=
 +
{{#switch: {{{2}}}
 +
  |1 = 13% chance of surviving a lethal attack with 1 HP.
 +
  |2 = 16% chance of surviving a lethal attack with 1 HP.
 +
  |3 = 19% chance of surviving a lethal attack with 1 HP.
 +
}}
 +
|Enraged Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Fury Stance by 4%.
 +
  |2 = Boosts the effect of Fury Stance by 5%.
 +
  |3 = Boosts the effect of Fury Stance by 6%.
 +
}}
 +
|Hot-Blooded Heart=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Fury Stance by 5%.
 +
  |2 = Boosts the effect of Fury Stance by 6%.
 +
  |3 = Boosts the effect of Fury Stance by 7%.
 +
}}
 +
|Sacrificial Emblem=
 +
{{#switch: {{{2}}}
 +
  |1 = During Fury Stance, boost Critical Hit Rate by 18%.
 +
  |2 = During Fury Stance, boost Critical Hit Rate by 19%.
 +
  |3 = During Fury Stance, boost Critical Hit Rate by 20%.
 +
}}
 +
|Precision Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Perfect Attack by 3%.
 +
  |2 = Boosts the effect of Perfect Attack by 4%.
 +
  |3 = Boosts the effect of Perfect Attack by 5%.
 +
}}
 +
|Hellfire=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal attack power during Valiant Stance increased by 10%.
 +
  |2 = Frontal attack power during Valiant Stance increased by 12%.
 +
  |3 = Frontal attack power during Valiant Stance increased by 14%.
 +
}}
 +
|Head-On Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal attack power during Valiant Stance increased by 4%.
 +
  |2 = Frontal attack power during Valiant Stance increased by 5%.
 +
  |3 = Frontal attack power during Valiant Stance increased by 6%.
 +
}}
 +
|Direct Hit=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal Critical Hit Rate during Valiant Stance increased by 18%.
 +
  |2 = Frontal Critical Hit Rate during Valiant Stance increased by 19%.
 +
  |3 = Frontal Critical Hit Rate during Valiant Stance increased by 20%.
 +
}}
 +
|Flash Cutter=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal critical hit rate during Valiant Stance increased by 10%.
 +
  |2 = Frontal critical hit rate during Valiant Stance increased by 12%.
 +
  |3 = Frontal critical hit rate during Valiant Stance increased by 14%.
 +
}}
 +
|Backstabbing Emblem=
 +
{{#switch: {{{2}}}
 +
  |1 = Rear attack power during Wise Stance increased by 8%.
 +
  |2 = Rear attack power during Wise Stance increased by 10%.
 +
  |3 = Rear attack power during Wise Stance increased by 12%.
 +
}}
 +
|Steadfast Reaper=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage while standing still by 7%.
 +
  |2 = Boosts damage while standing still by 9%.
 +
  |3 = Boosts damage while standing still by 11%.
 +
}}
 +
|Eternal Trap=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of tools by 20%.
 +
  |2 = Boosts the effects of tools by 23%.
 +
  |3 = Boosts the effects of tools by 26%.
 +
}}
 +
|Trap Release=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Poison Traps by 20%.
 +
  |2 = Boosts the effect of Poison Traps by 23%.
 +
  |3 = Boosts the effect of Poison Traps by 26%.
 +
}}
 +
|Trap Activate=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Spring Traps by 20%.
 +
  |2 = Boosts the effect of Spring Traps by 23%.
 +
  |3 = Boosts the effect of Spring Traps by 26%.
 +
}}
 +
|Trap Expert=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the cool-down of setting traps. (10%)
 +
  |2 = Reduce the cool-down of setting traps. (20%)
 +
  |3 = Reduce the cool-down of setting traps. (30%)
 +
}}
 +
|Phantom Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP consumption by 10% while special bullets are loaded.
 +
  |2 = Reduce PP consumption by 15% while special bullets are loaded.
 +
  |3 = Reduce PP consumption by 20% while special bullets are loaded.
 +
}}
 +
|Chain Finale=
 +
{{#switch: {{{2}}}
 +
  |1 = Effect of Chain Finish boosted by 12%
 +
  |2 = Effect of Chain Finish boosted by 16%
 +
  |3 = Effect of Chain Finish boosted by 20%
 +
}}
 +
|Perfect Catastrophe=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Perfectionist by 5%.
 +
  |2 = Boosts the effect of Perfectionist by 7%.
 +
  |3 = Boosts the effect of Perfectionist by 9%.
 +
}}
 +
|Immediate Dismissal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Stylish Roll JA by 3%.
 +
  |2 = Boosts the effect of Stylish Roll JA by 4%.
 +
  |3 = Boosts the effect of Stylish Roll JA by 5%.
 +
}}
 +
|Powerful Prophecy=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Photon Flare by 280.
 +
  |2 = Boosts the effect of Photon Flare by 300.
 +
  |3 = Boosts the effect of Photon Flare by 350.
 +
}}
 +
|Circuit Release=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Photon Flare by 200.
 +
  |2 = Boosts the effect of Photon Flare by 220.
 +
  |3 = Boosts the effect of Photon Flare by 250.
 +
}}
 +
|Strength Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Wand Reactor by 8%.
 +
  |2 = Boosts the effect of Wand Reactor by 9%.
 +
  |3 = Boosts the effect of Wand Reactor by 10%.
 +
}}
 +
|Divine Judgement=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage by 10% during Katana Combat.
 +
  |2 = Boosts Perfect Attack damage by 12% during Katana Combat.
 +
  |3 = Boosts Perfect Attack damage by 15% during Katana Combat.
 +
}}
 +
|Hour of Judgment=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Basic Stance by 5%.
 +
  |2 = Boosts the effects of Basic Stance by 6%.
 +
  |3 = Boosts the effects of Basic Stance by 7%.
 +
}}
 +
|Inevitable Judgment=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical hit rate during Basic Stance by 18%
 +
  |2 = Boosts critical hit rate during Basic Stance by 19%
 +
  |3 = Boosts critical hit rate during Basic Stance by 20%
 +
}}
 +
|Pinpoint Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Precision Stance by 6%.
 +
  |2 = Boosts the effect of Precision Stance by 9%.
 +
  |3 = Boosts the effect of Precision Stance by 11%.
 +
}}
 +
|Gunfire Gust=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage during Rapid Fire by 10%.
 +
  |2 = Boosts attack damage during Rapid Fire by 12%.
 +
  |3 = Boosts attack damage during Rapid Fire by 15%.
 +
}}
 +
|Four-armed Gale=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Rapid Fire by ?%.
 +
  |2 = Increase the Power of Rapid Fire by ?%.
 +
  |3 = Increase the Power of Rapid Fire by ?%.
 +
}}
 +
|Hurricane Kick=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sidestep Tackle by 100% and Snatch JA Combo by 5%.
 +
  |2 = Boosts the damage of Sidestep Tackle by 200% and Snatch JA Combo by 9%.
 +
  |3 = Boosts the damage of Sidestep Tackle by 300% and Snatch JA Combo by 14%.
 +
}}
 +
|Strategic Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Elemental Stance by 7%.
 +
  |2 = Boosts the effect of Elemental Stance by 8%.
 +
  |3 = Boosts the effect of Elemental Stance by 9%.
 +
}}
 +
|Clever Strategic Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Elemental Stance by 9%.
 +
  |2 = Boosts the effect of Elemental Stance by 12%.
 +
  |3 = Boosts the effect of Elemental Stance by 15%.
 +
}}
 +
|Devastation Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Break Stance by 10%.
 +
  |2 = Boosts the effect of Break Stance by 12%.
 +
  |3 = Boosts the effect of Break Stance by 14%.
 +
}}
 +
|Warring Devastation Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Break Stance by 30%.
 +
  |2 = Boosts the effect of Break Stance by 45%.
 +
  |3 = Boosts the effect of Break Stance by 60%.
 +
}}
 +
|Immediate Breathing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage during Rapid Boost by 10%
 +
  |2 = Boosts Perfect Attack damage during Rapid Boost by 13%
 +
  |3 = Boosts Perfect Attack damage during Rapid Boost by 16%
 +
}}
 +
|Immediate Destruction=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Perfect Attack by 6%.
 +
  |2 = Boosts the effect of Perfect Attack by 7%.
 +
  |3 = Boosts the effect of Perfect Attack by 8%.
 +
}}
 +
|Flawless Technique=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Techniques' Perfect Attack by 3%.
 +
  |2 = Boosts the effect of Techniques' Perfect Attack by 4%.
 +
  |3 = Boosts the effect of Techniques' Perfect Attack by 5%.
 +
}}
 +
|Immediate Decree=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Techniques' Perfect Attack by 6%.
 +
  |2 = Boosts the effect of Techniques' Perfect Attack by 7%.
 +
  |3 = Boosts the effect of Techniques' Perfect Attack by 8%.
 +
}}
 +
|Stalking Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage against enemies suffering from a status effect by 17%.
 +
  |2 = Boosts damage against enemies suffering from a status effect by 19%.
 +
  |3 = Boosts damage against enemies suffering from a status effect by 21%.
 +
}}
 +
|Pursuing Bonds=
 +
{{#switch: {{{2}}}
 +
  |1 = 22% chance of Binding an enemy suffering from a status effect.
 +
  |2 = 24% chance of Binding an enemy suffering from a status effect.
 +
  |3 = 26% chance of Binding an enemy suffering from a status effect.
 +
}}
 +
|Crest of Carnage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 5% when HP is 50% or lower.
 +
  |2 = Boost damage by 7% when HP is 50% or lower.
 +
  |3 = Boost damage by 9% when HP is 50% or lower.
 +
}}
 +
|Last Stand=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 8% when HP is 25% or lower.
 +
  |2 = Boost damage by 11% when HP is 25% or lower.
 +
  |3 = Boost damage by 14% when HP is 25% or lower.
 +
}}
 +
|Crushing Blow=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts ranged damage when attacking precision points by 6%.
 +
  |2 = Boosts ranged damage when attacking precision points by 7%.
 +
  |3 = Boosts ranged damage when attacking precision points by 9%.
 +
}}
 +
|Deadeye Shooter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts ranged damage when attacking precision points by 7%
 +
  |2 = Boosts ranged damage when attacking precision points by 9%.
 +
  |3 = Boosts ranged damage when attacking precision points by 11%.
 +
}}
 +
|Close-Up Hands=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts ranged damage at point-blank by 12%.
 +
  |2 = Boosts ranged damage at point-blank by 14%.
 +
  |3 = Boosts ranged damage at point-blank by 16%.
 +
}}
 +
|Photon Harvest=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Attack PP Recovery by 10%.
 +
  |2 = Boosts Attack PP Recovery by 20%.
 +
  |3 = Boosts Attack PP Recovery by 30%.
 +
}}
 +
|Photon Shimmer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Attack PP Recovery by 40%.
 +
  |2 = Boosts Attack PP Recovery by 60%.
 +
  |3 = Boosts Attack PP Recovery by 80%.
 +
}}
 +
|Absolute Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Attack power against aerial enemies boosted by 16%.
 +
  |2 = Attack power against aerial enemies boosted by 18%.
 +
  |3 = Attack power against aerial enemies boosted by 20%.
 +
}}
 +
|Aerial Ace=
 +
{{#switch: {{{2}}}
 +
  |1 = Attack power against aerial enemies boosted by 6%.
 +
  |2 = Attack power against aerial enemies boosted by 8%.
 +
  |3 = Attack power against aerial enemies boosted by 10%.
 +
}}
 +
|Prayer's Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts charged technique damage by 5%.
 +
  |2 = Boosts charged technique damage by 7%.
 +
  |3 = Boosts charged technique damage by 10%.
 +
}}
 +
|Oath's Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts charged technique damage by 6%.
 +
  |2 = Boosts charged technique damage by 7%.
 +
  |3 = Boosts charged technique damage by 8%.
 +
}}
 +
|Innocent Appearance=
 +
{{#switch: {{{2}}}
 +
  |1 = Power of uncharged techniques boosted by 50%.
 +
  |2 = Power of uncharged techniques boosted by 60%.
 +
  |3 = Power of uncharged techniques boosted by 70%.
 +
}}
 +
|Burning Seal=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for fire techniques by 10%.
 +
  |2 = Reduces the charge time for fire techniques by 16%.
 +
  |3 = Reduces the charge time for fire techniques by 19%.
 +
}}
 +
|Frozen Seal=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for ice techniques by 10%.
 +
  |2 = Reduces the charge time for ice techniques by 15%.
 +
  |3 = Reduces the charge time for ice techniques by 20%.
 +
}}
 +
|Thunder Seal=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for lightning techniques by 10%.
 +
  |2 = Reduces the charge time for lightning techniques by 15%.
 +
  |3 = Reduces the charge time for lightning techniques by 20%.
 +
}}
 +
|Whispering Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for wind techniques by 10%.
 +
  |2 = Reduces the charge time for wind techniques by 15%.
 +
  |3 = Reduces the charge time for wind techniques by 20%.
 +
}}
 +
|Moonlit Ritual=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for light techniques by 10%.
 +
  |2 = Reduces the charge time for light techniques by 15%.
 +
  |3 = Reduces the charge time for light techniques by 20%.
 +
}}
 +
|Devil's Game=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for dark techniques by 10%.
 +
  |2 = Reduces the charge time for dark techniques by 15%.
 +
  |3 = Reduces the charge time for dark techniques by 20%.
 +
  |X = *Doesn't work on Namegid.
 +
}}
 +
|Crimson Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts fire technique damage by 12%.
 +
  |2 = Boosts fire technique damage by 14%.
 +
  |3 = Boosts fire technique damage by 16%.
 +
}}
 +
|Frozen Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts ice technique damage by 12%.
 +
  |2 = Boosts ice technique damage by 14%.
 +
  |3 = Boosts ice technique damage by 16%.
 +
}}
 +
|Freezing Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts technique freeze rate by 6%.
 +
  |2 = Boosts technique freeze rate by 7%.
 +
  |3 = Boosts technique freeze rate by 8%.
 +
}}
 +
|Thunder Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts lightning technique damage by 12%.
 +
  |2 = Boosts lightning technique damage by 14%.
 +
  |3 = Boosts lightning technique damage by 16%.
 +
}}
 +
|Paralyzing Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts technique shock rate by 6%.
 +
  |2 = Boosts technique shock rate by 7%.
 +
  |3 = Boosts technique shock rate by 8%.
 +
}}
 +
|Ancient Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts elemental weakness damage by 10%.
 +
  |2 = Boosts elemental weakness damage by 12%.
 +
  |3 = Boosts elemental weakness damage by 14%.
 +
}}
 +
|All-Seeing Eye=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts elemental weakness damage by 6%.
 +
  |2 = Boosts elemental weakness damage by 7%.
 +
  |3 = Boosts elemental weakness damage by 8%.
 +
}}
 +
|Photon Mending=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts PP recovery speed by 10%.
 +
  |2 = Boosts PP recovery speed by 13%.
 +
  |3 = Boosts PP recovery speed by 16%.
 +
}}
 +
|Precious Moonlight=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts light technique damage by 12%.
 +
  |2 = Boosts light technique damage by 14%.
 +
  |3 = Boosts light technique damage by 16%.
 +
}}
 +
|Healing Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Resta by 22%.
 +
  |2 = Boosts the effect of Resta by 24%.
 +
  |3 = Boosts the effect of Resta by 26%.
 +
}}
 +
|Demon's Smirk=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts dark technique damage by 12%.
 +
  |2 = Boosts dark technique damage by 14%.
 +
  |3 = Boosts dark technique damage by 16%.
 +
}}
 +
|Wind Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts wind technique damage by 12%.
 +
  |2 = Boosts wind technique damage by 14%.
 +
  |3 = Boosts wind technique damage by 16%.
 +
}}
 +
|Northern Gale=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts wind technique damage by 12%.
 +
  |2 = Boosts wind technique damage by 16%.
 +
  |3 = Boosts wind technique damage by 20%.
 +
}}
 +
|Ultimate Perfection=
 +
{{#switch: {{{2}}}
 +
  |1 = May cause stun when using Perfect Attacks.
 +
  |2 = May cause stun when using Perfect Attacks.
 +
  |3 = May cause stun when using Perfect Attacks.
 +
}}
 +
|Exhausted Ambition=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts MEL and RNG Pwr by 150 when PP is at 50% or less.
 +
  |2 = Boosts MEL and RNG Pwr by 200 when PP is at 50% or less.
 +
  |3 = Boosts MEL and RNG Pwr by 250 when PP is at 50% or less.
 +
}}
 +
|Danse Macabre=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts MEL Pwr and RNG Pwr by 300 when PP is at 50% or less.
 +
  |2 = Boosts MEL Pwr and RNG Pwr by 340 when PP is at 50% or less.
 +
  |3 = Boosts MEL Pwr and RNG Pwr by 400 when PP is at 50% or less.
 +
}}
 +
|Absorbing Eclipse=
 +
{{#switch: {{{2}}}
 +
  |1 = Fixed probability of absorbing HP by 10% of damage given.
 +
  |2 = Fixed probability of absorbing HP by 12% of damage given.
 +
  |3 = Fixed probability of absorbing HP by 15% of damage given.
 +
}}
 +
|Adverse Vanity=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost PP recovery rate by 10% when afflicted with a status effect.
 +
  |2 = Boost PP recovery rate by 15% when afflicted with a status effect.
 +
  |3 = Boost PP recovery rate by 20% when afflicted with a status effect.
 +
}}
 +
|Adverse Field=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts MEL by 80 when afflicted with a status effect.
 +
  |2 = Boosts MEL by 90 when afflicted with a status effect.
 +
  |3 = Boosts MEL by 100 when afflicted with a status effect.
 +
}}
 +
|Breath of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = HP regenerates by 5% every 5 seconds.
 +
  |2 = HP regenerates by 7% every 5 seconds.
 +
  |3 = HP regenerates by 10% every 5 seconds.
 +
}}
 +
|Tuning Conversion=
 +
{{#switch: {{{2}}}
 +
  |1 = Converts 40% of your weapon's MEL Pwr into TEC Pwr.
 +
  |2 = Converts 45% of your weapon's MEL Pwr into TEC Pwr.
 +
  |3 = Converts 50% of your weapon's MEL Pwr into TEC Pwr.
 +
}}
 +
|Harmonic Conversion=
 +
{{#switch: {{{2}}}
 +
  |1 = Converts 40% of your weapon's RNG Pwr into TEC Pwr.
 +
  |2 = Converts 45% of your weapon's RNG Pwr into TEC Pwr.
 +
  |3 = Converts 50% of your weapon's RNG Pwr into TEC Pwr.
 +
}}
 +
|Revival Reversal=
 +
{{#switch: {{{2}}}
 +
  |1 = Recovers HP by 10% during a successful Just Reversal.
 +
  |2 = Recovers HP by 12% during a successful Just Reversal.
 +
  |3 = Recovers HP by 14% during a successful Just Reversal.
 +
}}
 +
|Critical Impact=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost Critical Power by 9%.
 +
  |2 = Boost Critical Power by 11%.
 +
  |3 = Boost Critical Power by 13%.
 +
}}
 +
|Precision Sniping=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage at long range by 6%.
 +
  |2 = Boosts damage at long range by 7%.
 +
  |3 = Boosts damage at long range by 8%.
 +
}}
 +
|Battle Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Gear Gauge accumulation rate by 60%.
 +
  |2 = Boosts Gear Gauge accumulation rate by 80%.
 +
  |3 = Boosts Gear Gauge accumulation rate by 100%.
 +
}}
 +
|Decree of Intent=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical hit rate by 6%.
 +
  |2 = Boosts critical hit rate by 7%.
 +
  |3 = Boosts critical hit rate by 8%.
 +
}}
 +
|Sure-Strike Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical hit rate by 15%.
 +
  |2 = Boosts critical hit rate by 20%.
 +
  |3 = Boosts critical hit rate by 25%.
 +
}}
 +
|Sure-Strike Flash=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical hit rate by 20%.
 +
  |2 = Boosts critical hit rate by 30%.
 +
  |3 = Boosts critical hit rate by 40%.
 +
}}
 +
|Splendid Chase=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of photon arts by 2%.
 +
  |2 = Boosts the power of photon arts by 3%.
 +
  |3 = Boosts the power of photon arts by 4%.
 +
}}
 +
|Heavenly Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Absorb 0.3% of damage inflicted as HP (50 MAX).
 +
  |2 = Absorb 0.4% of damage inflicted as HP (50 MAX).
 +
  |3 = Absorb 0.5% of damage inflicted as HP (50 MAX).
 +
}}
 +
|Soulstealing Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Absorb 4% of damage inflicted as HP.
 +
  |2 = Absorb 5% of damage inflicted as HP.
 +
  |3 = Absorb 6% of damage inflicted as HP.
 +
}}
 +
|Ultimate Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces PP consumption by 17%.
 +
  |2 = Reduces PP consumption by 19%.
 +
  |3 = Reduces PP consumption by 21%.
 +
}}
 +
|Light Warrior=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces PP consumption by 8%.
 +
  |2 = Reduces PP consumption by 11%.
 +
  |3 = Reduces PP consumption by 14%.
 +
}}
 +
|Mind Alignment=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost PB gauge accumulation by 20%.
 +
  |2 = Boost PB gauge accumulation by 30%.
 +
  |3 = Boost PB gauge accumulation by 50%.
 +
}}
 +
|Skilled Trainer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the drop rate of equipments with affixes.
 +
  |2 = Boosts the drop rate of equipments with affixes.
 +
  |3 = Boosts the drop rate of equipments with affixes.
 +
}}
 +
|Fortunate Omen=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the chances of rare weapons to be unidentified.
 +
  |2 = Boosts the chances of rare weapons to be unidentified.
 +
  |3 = Boosts the chances of rare weapons to be unidentified.
 +
}}
 +
|Determination=
 +
{{#switch: {{{2}}}
 +
  |1 = 40% chance of nullifying knockback and recovering 8% HP.
 +
  |2 = 45% chance of nullifying knockback and recovering 10% HP.
 +
  |3 = 50% chance of nullifying knockback and recovering 13% HP.
 +
}}
 +
|Lucky Feather=
 +
{{#switch: {{{2}}}
 +
  |1 = Fixed probability of nullifying damage.
 +
  |2 = Fixed probability of nullifying damage.
 +
  |3 = Fixed probability of nullifying damage.
 +
}}
 +
|Medical Know-How=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of recovery items by 12%.
 +
  |2 = Boosts the effect of recovery items by 16%.
 +
  |3 = Boosts the effect of recovery items by 20%.
 +
}}
 +
|Conduit=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts hate accumulation and increases defense by 5%.
 +
  |2 = Boosts hate accumulation and increases defense by 7%.
 +
  |3 = Boosts hate accumulation and increases defense by 10%.
 +
}}
 +
|Concealed Presence=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce Hate Accumulation by 12%.
 +
  |2 = Reduce Hate Accumulation by 16%.
 +
  |3 = Reduce Hate Accumulation by 20%.
 +
}}
 +
|Stalking Blaze=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
 +
  |2 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
 +
  |3 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
 +
}}
 +
|Shackles of Ice=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost freeze rate of melee and ranged attacks.
 +
  |2 = Boost freeze rate of melee and ranged attacks.
 +
  |3 = Boost freeze rate of melee and ranged attacks.
 +
}}
 +
|Punishing Shock=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
 +
  |2 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
 +
  |3 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
 +
}}
 +
|Guiding Mirage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost mirage rate of melee and ranged attacks.
 +
  |2 = Boost mirage rate of melee and ranged attacks.
 +
  |3 = Boost mirage rate of melee and ranged attacks.
 +
}}
 +
|Inciting Panic=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost panic rate of melee and ranged attacks.
 +
  |2 = Boost panic rate of melee and ranged attacks.
 +
  |3 = Boost panic rate of melee and ranged attacks.
 +
}}
 +
|Festering Poison=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost poison rate of melee and ranged attacks.
 +
  |2 = Boost poison rate of melee and ranged attacks.
 +
  |3 = Boost poison rate of melee and ranged attacks.
 +
}}
 +
|Spirit Reversal=
 +
{{#switch: {{{2}}}
 +
  |1 = Recover 10% PP when taking damage.
 +
  |2 = Recover 12% PP when taking damage.
 +
  |3 = Recover 15% PP when taking damage.
 +
}}
 +
|Golden Rule=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase meseta gained by 5%.
 +
  |2 = Increase meseta gained by 10%.
 +
  |3 = Increase meseta gained by 15%.
 +
}}
 +
|Pure Hardwork=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase experience gained by 4%.
 +
  |2 = Increase experience gained by 7%.
 +
  |3 = Increase experience gained by 10%.
 +
}}
 +
|Benevolent Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Heal nearby players by 9% upon being healed.
 +
  |2 = Heal nearby players by 12% upon being healed.
 +
  |3 = Heal nearby players by 15% upon being healed.
 +
}}
 +
|Phantasmal Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
 +
  |2 = Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
 +
  |3 = Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
 +
}}
 +
|Craft Mastery=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by 5%.
 +
  |2 = Boosts damage when using extended weapons by 6%.
 +
  |3 = Boosts damage when using extended weapons by 7%.
 +
}}
 +
|Aerial Burst=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts aerial attack damage by 6%.
 +
  |2 = Boosts aerial attack damage by 8%.
 +
  |3 = Boosts aerial attack damage by 10%.
 +
}}
 +
|Wings of Twilight=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage by 7% when using different PAs or Techniques.
 +
  |2 = Boosts Perfect Attack damage by 10% when using different PAs or Techniques.
 +
  |3 = Boosts Perfect Attack damage by 14% when using different PAs or Techniques.
 +
}}
 +
|Standard Meditation=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost normal attack damage by 10%.
 +
  |2 = Boost normal attack damage by 15%.
 +
  |3 = Boost normal attack damage by 20%.
 +
}}
 +
|The Swift Huntsman=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost ranged damage while moving by 9%.
 +
  |2 = Boost ranged damage while moving by 12%.
 +
  |3 = Boost ranged damage while moving by 15%.
 +
}}
 +
|Fatal Activity=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage by 3% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
 +
  |2 = Boosts attack damage by 7% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
 +
  |3 = Boosts attack damage by 15% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
 +
}}
 +
|Divine Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost melee, ranged, and tech damage when HP is below 50%.
 +
  |2 = Boost melee, ranged, and tech damage when HP is below 50%.
 +
  |3 = Boost melee, ranged, and tech damage when HP is below 50%.
 +
}}
 +
|Barbed Restraints=
 +
{{#switch: {{{2}}}
 +
  |1 = Fixed probability of inflicting Injury upon yourself.
 +
  |2 = Fixed probability of inflicting Injury upon yourself.
 +
  |3 = Fixed probability of inflicting Injury upon yourself.
 +
}}
 +
|Immediate Wounds=
 +
{{#switch: {{{2}}}
 +
  |1 = Fixed probability of inflicting Injury during a Perfect Attack.
 +
  |2 = Fixed probability of inflicting Injury during a Perfect Attack.
 +
  |3 = Fixed probability of inflicting Injury during a Perfect Attack.
 +
}}
 +
|Immediate Weakness=
 +
{{#switch: {{{2}}}
 +
  |1 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 2%)
 +
  |2 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 6%)
 +
  |3 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 10%)
 +
}}
 +
|Shadow Warrior=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage for each consecutive Perfect Attacks by 1%. (15% MAX)
 +
  |2 = Boosts damage for each consecutive Perfect Attacks by 2%. (15% MAX)
 +
  |3 = Boosts damage for each consecutive Perfect Attacks by 3%. (15% MAX)
 +
}}
 +
|Twinkling Chain=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage for each consecutive Perfect Attacks by 3%.
 +
  |2 = Boosts damage for each consecutive Perfect Attacks by 4%.
 +
  |3 = Boosts damage for each consecutive Perfect Attacks by 5%.
 +
  |X = *Maximum value of 10%.
 +
}}
 +
|Dancing Night Blossom=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%.
 +
  |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%.
 +
  |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%.
 +
}}
 +
|Pale Night Blossom=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%.
 +
  |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%.
 +
  |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%.
 +
}}
 +
|Pushing the Limit=
 +
{{#switch: {{{2}}}
 +
  |1 = Consume 15% more PP when you use a PA or technique and boost its power by 10%.
 +
  |2 = Consume 15% more PP when you use a PA or technique and boost its power by 12%.
 +
  |3 = Consume 15% more PP when you use a PA or technique and boost its power by 15%.
 +
}}
 +
|Magic Pledge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 200 when PP is more than 50%
 +
  |2 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 250 when PP is more than 50%.
 +
  |3 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 300 when PP is more than 50%.
 +
}}
 +
|Sneaking Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 8% and Active PP Recovery by 40% when attacking an enemy from behind.
 +
  |2 = Boosts damage by 11% and Active PP Recovery by 60% when attacking an enemy from behind.
 +
  |3 = Boosts damage by 14% and Active PP Recovery by 80% when attacking an enemy from behind.
 +
}}
 +
|Shock of Destruction=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 10% and Active PP Recovery by 130% when attacking a breakable part.
 +
  |2 = Boosts damage by 15% and Active PP Recovery by 140% when attacking a breakable part.
 +
  |3 = Boosts damage by 20% and Active PP Recovery by 150% when attacking a breakable part.
 +
}}
 +
|Zero Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts shooting damage at close-range by 9%.
 +
  |2 = Boosts shooting damage at close-range by 11%.
 +
  |3 = Boosts shooting damage at close-range by 13%.
 +
}}
 +
|Zero Logic=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts technique damage at close-range by 12%.
 +
  |2 = Boosts technique damage at close-range by 14%.
 +
  |3 = Boosts technique damage at close-range by 16%.
 +
}}
 +
|Zero Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Melee damage at close range by 9%.
 +
  |2 = Boosts Melee damage at close range by 11%.
 +
  |3 = Boosts Melee damage at close range by 13%.
 +
}}
 +
|Close-up Hands=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt from close range by 12%.
 +
  |2 = Increases damage dealt from close range by 14%.
 +
  |3 = Increases damage dealt from close range by 16%.
 +
}}
 +
|Zero Onslaught=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases all damage dealt from close range by 8%.
 +
  |2 = Increases all damage dealt from close range by 10%.
 +
  |3 = Increases all damage dealt from close range by 12%.
 +
}}
 +
|Apt Grafter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts your critical rate by 15% and power by 6% at close range.
 +
  |2 = Boosts your critical rate by 20% and power by 9% at close range.
 +
  |3 = Boosts your critical rate by 25% and power by 12% at close range.
 +
}}
 +
|Apt Hammer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts your critical rate by 25% and power by 5% at close range.
 +
  |2 = Boosts your critical rate by 30% and power by 8% at close range.
 +
  |3 = Boosts your critical rate by 35% and power by 11% at close range.
 +
}}
 +
|Apt Striker=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts your critical rate by 25% and power by 5% at medium range.
 +
  |2 = Boosts your critical rate by 30% and power by 8% at medium range.
 +
  |3 = Boosts your critical rate by 35% and power by 11% at medium range.
 +
}}
 +
|Apt Sniper=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts your critical rate by 35% and power by 4% at long range.
 +
  |2 = Boosts your critical rate by 40% and power by 7% at long range.
 +
  |3 = Boosts your critical rate by 45% and power by 10% at long range.
 +
}}
 +
|Intelligent Usage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the activation rate of Automate Deadline.
 +
  |2 = Boosts the activation rate of Automate Deadline.
 +
  |3 = Boosts the activation rate of Automate Deadline.
 +
}}
 +
|Spring Breeze=
 +
{{#switch: {{{2}}}
 +
  |1 = Automatically regenerate 5% HP every 10 seconds.
 +
  |2 = Automatically regenerate 7% HP every 10 seconds.
 +
  |3 = Automatically regenerate 10% HP every 10 seconds.
 +
}}
 +
|Negative Hunter=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Falspawn boosted by 7%.
 +
  |2 = Damage against Falspawn boosted by 10%.
 +
  |3 = Damage against Falspawn boosted by 13%.
 +
}}
 +
|Falspawn Slayer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by ?%.
 +
  |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by ?%.
 +
  |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 +
}}
 +
|Native Hunter=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Natives boosted by 10%.
 +
  |2 = Damage against Natives boosted by 15%.
 +
  |3 = Damage against Natives boosted by 20%.
 +
}}
 +
|Automata Bane=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Automata boosted by 10%.
 +
  |2 = Damage against Automata boosted by 15%.
 +
  |3 = Damage against Automata boosted by 20%.
 +
}}
 +
|Draconian Bane=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Draconians boosted by 10%.
 +
  |2 = Damage against Draconians boosted by 15%.
 +
  |3 = Damage against Draconians boosted by 20%.
 +
}}
 +
|Oceanid Bane=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Oceanids boosted by 10%.
 +
  |2 = Damage against Oceanids boosted by 15%.
 +
  |3 = Damage against Oceanids boosted by 20%.
 +
}}
 +
|Demon Hunter=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against Nightfallers boosted by 10%.
 +
  |2 = Damage against Nightfallers boosted by 15%.
 +
  |3 = Damage against Nightfallers boosted by 20%.
 +
}}
 +
|Dragon's Authority=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against all enemies except Draconians boosted by 12%.
 +
  |2 = Damage against all enemies except Draconians boosted by 14%.
 +
  |3 = Damage against all enemies except Draconians boosted by 16%.
 +
}}
 +
|Colossal Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage against bosses boosted by 10%.
 +
  |2 = Damage against bosses boosted by 14%.
 +
  |3 = Damage against bosses boosted by 18%.
 +
}}
 +
|Negative Emblem=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage received from Falspawn reduced by 30%.
 +
  |2 = Damage received from Falspawn reduced by 35%.
 +
  |3 = Damage received from Falspawn reduced by 40%.
 +
}}
 +
|Dragon Emblem=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage received from Draconians reduced by 30%.
 +
  |2 = Damage received from Draconians reduced by 35%.
 +
  |3 = Damage received from Draconians reduced by 40%.
 +
}}
 +
|Demon Emblem=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage received from Nightfallers reduced by 30%.
 +
  |2 = Damage received from Nightfallers reduced by 35%.
 +
  |3 = Damage received from Nightfallers reduced by 40%.
 +
}}
 +
|Soaring Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Rising Edge by 9%
 +
  |2 = Boosts the damage of Rising Edge by 13%
 +
  |3 = Boosts the damage of Rising Edge by 17%
 +
}}
 +
|Spiral Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Twister Drop by 9%
 +
  |2 = Boosts the damage of Twister Drop by 13%
 +
  |3 = Boosts the damage of Twister Drop by 17%
 +
}}
 +
|Star Breaker=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Nova Strike by 8%
 +
  |2 = Boosts the damage of Nova Strike by 11%
 +
  |3 = Boosts the damage of Nova Strike by 14%
 +
}}
 +
|Blade Surfing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Ride Slash by 10%
 +
  |2 =  Boosts the damage of Ride Slash by 15%
 +
  |3 =  Boosts the damage of Ride Slash by 20%
 +
}}
 +
|Celestial Cleave=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cross Cut by 10%
 +
  |2 = Boosts the damage of Cross Cut by 15%
 +
  |3 = Boosts the damage of Cross Cut by 20%
 +
}}
 +
|Stunning Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Blade Bash by 10%
 +
  |2 = Boosts the damage of Blade Bash by 15%
 +
  |3 = Boosts the damage of Blade Bash by 20%
 +
}}
 +
|Crescent Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sonic Arrow by 10%
 +
  |2 = Boosts the damage of Sonic Arrow by 15%
 +
  |3 = Boosts the damage of Sonic Arrow by 20%
 +
}}
 +
|Guilty Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Guilty Break by 8%
 +
  |2 = Boosts the damage of Guilty Break by 11%
 +
  |3 = Boosts the damage of Guilty Break by 14%
 +
}}
 +
|Devouring Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase technique damage during Sacrificial Bite by 20%
 +
  |2 = Increase technique damage during Sacrificial Bite by 22%
 +
  |3 = Increase technique damage during Sacrificial Bite by 25%
 +
}}
 +
|Diving Shrike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Heavenly Drop by 9%.
 +
  |2 = Boosts the damage of Heavenly Drop by 13%.
 +
  |3 = Boosts the damage of Heavenly Drop by 17%.
 +
}}
 +
|Intertwining Grip=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cyclone Spin by 10%
 +
  |2 = Boosts the damage of Cyclone Spin by 15%
 +
  |3 = Boosts the damage of Cyclone Spin by 20%
 +
}}
 +
|Lunatic Spinner=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Twist Driver by 9%
 +
  |2 = Boosts the damage of Twist Driver by 13%
 +
  |3 = Boosts the damage of Twist Driver by 17%
 +
}}
 +
|Binding Shock=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Shocktether by 8%.
 +
  |2 = Boosts the damage of Shocktether by 11%.
 +
  |3 = Boosts the damage of Shocktether by 14%.
 +
}}
 +
|Revelry Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cerberus Dance by 10%.
 +
  |2 = Boosts the damage of Cerberus Dance by 15%.
 +
  |3 = Boosts the damage of Cerberus Dance by 20%.
 +
}}
 +
|Wild Round=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Wild Round by 10%
 +
  |2 = Boosts the damage of Wild Round by 15%
 +
  |3 = Boosts the damage of Wild Round by 20%
 +
}}
 +
|Imperial Rising=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Rising Kaiser by 14%
 +
  |2 = Boosts the damage of Rising Kaiser by 17%
 +
  |3 = Boosts the damage of Rising Kaiser by 20%
 +
}}
 +
|Sliding Circle=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Whirlwind Sweep by 10%
 +
  |2 = Boosts the damage of Whirlwind Sweep by 15%
 +
  |3 = Boosts the damage of Whirlwind Sweep by 20%
 +
}}
 +
|Heavenly Impact=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sliding Uppercut by ?%
 +
  |2 = Boosts the damage of Sliding Uppercut by ?%
 +
  |3 = Boosts the damage of Sliding Uppercut by ?%
 +
}}
 +
|Backhand Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Decimator by 10%
 +
  |2 = Boosts the damage of Decimator by 15%
 +
  |3 = Boosts the damage of Decimator by 20%
 +
}}
 +
|Flickering Wave=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sudden Tempest by 9%
 +
  |2 = Boosts the damage of Sudden Tempest by 13%
 +
  |3 = Boosts the damage of Sudden Tempest by 27%
 +
}}
 +
|Thrusting Spear=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Zenith Throw by 10%
 +
  |2 = Boosts the damage of Zenith Throw by 15%
 +
  |3 = Boosts the damage of Zenith Throw by 20%
 +
}}
 +
|Discoidal Spear=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Decisive Sweep by 8%.
 +
  |2 = Boosts the damage of Decisive Sweep by 11%.
 +
  |3 = Boosts the damage of Decisive Sweep by 14%.
 +
}}
 +
|Battlecry=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Assault Buster by 8%.
 +
  |2 = Boosts the damage of Assault Buster by 11%.
 +
  |3 = Boosts the damage of Assault Buster by 14%.
 +
}}
 +
|Battle Cry Spear 2=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces PP cost for Assault Buster by 15%
 +
  |2 = Reduces PP cost for Assault Buster by 20%
 +
  |3 = Reduces PP cost for Assault Buster by 25%
 +
}}
 +
|Life Snag Spear=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Bandersnatch by 10%.
 +
  |2 = Boosts the damage of Bandersnatch by 15%.
 +
  |3 = Boosts the damage of Bandersnatch by 20%.
 +
}}
 +
|Sacred Spear=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sacred Skewer by 8%.
 +
  |2 = Boosts the damage of Sacred Skewer by 11%.
 +
  |3 = Boosts the damage of Sacred Skewer by 14%.
 +
}}
 +
|Absolute Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage against aerial enemies by 16%.
 +
  |2 = Boosts damage against aerial enemies by 18%.
 +
  |3 = Boosts damage against aerial enemies by 20%.
 +
}}
 +
|Floating Waltz=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Raging Waltz by 9%
 +
  |2 = Boosts the damage of Raging Waltz by 13%
 +
  |3 = Boosts the damage of Raging Waltz by 17%
 +
}}
 +
|Aerial Gamboling 2=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces PP cost for Raging Waltz by 15%
 +
  |2 = Reduces PP cost for Raging Waltz by 20%
 +
  |3 = Reduces PP cost for Raging Waltz by 25%
 +
}}
 +
|Kick-Slash Duet=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Air Polka by 10%
 +
  |2 = Boosts the damage of Air Polka by 15%
 +
  |3 = Boosts the damage of Air Polka by 20%
 +
}}
 +
|Robust Collision=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Terror Fugue by 14%
 +
  |2 = Boosts the damage of Terror Fugue by 17%
 +
  |3 = Boosts the damage of Terror Fugue by 20%
 +
}}
 +
|Angel Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Dark Scherzo by 8%
 +
  |2 = Boosts the damage of Dark Scherzo by 11%
 +
  |3 = Boosts the damage of Dark Scherzo by 14%
 +
}}
 +
|Jumping Waltz=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Symphonic Driver by 14%
 +
  |2 = Boosts the damage of Symphonic Driver by 17%
 +
  |3 = Boosts the damage of Symphonic Driver by 20%
 +
}}
 +
|Double-edged Orchestra=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Orchestral Conductor by 9%
 +
  |2 = Boosts the damage of Orchestral Conductor by 13%
 +
  |3 = Boosts the damage of Orchestral Conductor by 17%
 +
}}
 +
|Sanguine Sarabande=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sarabande Shredder by 9%.
 +
  |2 = Boosts the damage of Sarabande Shredder by 13%.
 +
  |3 = Boosts the damage of Sarabande Shredder by 17%.
 +
}}
 +
|Lunatic Slasher=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Facet Folia by 14%
 +
  |2 = Boosts the damage of Facet Folia by 17%
 +
  |3 = Boosts the damage of Facet Folia by 20%
 +
}}
 +
|Rising Claw=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Scissor Slash by 10%
 +
  |2 = Boosts the damage of Scissor Slash by 15%
 +
  |3 = Boosts the damage of Scissor Slash by 20%
 +
}}
 +
|Whirling Ring=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Rumbling Moon by 9%
 +
  |2 = Boosts the damage of Rumbling Moon by 13%
 +
  |3 = Boosts the damage of Rumbling Moon by 17%
 +
}}
 +
|Dancing Phantom=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Illusion Flurry by 9%
 +
  |2 = Boosts the damage of Illusion Flurry by 13%
 +
  |3 = Boosts the damage of Illusion Flurry by 17%
 +
}}
 +
|Mythical Flicker=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Lure Strike by 10%
 +
  |2 = Boosts the damage of Lure Strike by 15%
 +
  |3 = Boosts the damage of Lure Strike by 20%
 +
}}
 +
|Annihilation Drop=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Waylay Drop by 9%.
 +
  |2 = Boosts the damage of Waylay Drop by 13%.
 +
  |3 = Boosts the damage of Waylay Drop by 17%.
 +
}}
 +
|Detaining Toss=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Turbine Toss by 14%
 +
  |2 = Boosts the damage of Turbine Toss by 17%
 +
  |3 = Boosts the damage of Turbine Toss by 20%
 +
}}
 +
|Dancing Killer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Acroblitz by 9%
 +
  |2 = Boosts the damage of Acroblitz by 13%
 +
  |3 = Boosts the damage of Acroblitz by 17%
 +
}}
 +
|Countless Slugging=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Pendulum Combo by 9%
 +
  |2 = Boosts the damage of Pendulum Combo by 13%
 +
  |3 = Boosts the damage of Pendulum Combo by 17%
 +
}}
 +
|Knockout Charge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Advancing Charge by 9%.
 +
  |2 = Boosts the damage of Advancing Charge by 13%.
 +
  |3 = Boosts the damage of Advancing Charge by 17%.
 +
}}
 +
|Altering Jab=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Nonplussing Knuckle by 9%
 +
  |2 = Boosts the damage of Nonplussing Knuckle by 13%
 +
  |3 = Boosts the damage of Nonplussing Knuckle by 17%
 +
}}
 +
|Endless Pounding=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Burst Infinity by 8%
 +
  |2 = Boosts the damage of Burst Infinity by 11%
 +
  |3 = Boosts the damage of Burst Infinity by 14%
 +
}}
 +
|Venus Maximum=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the probability of a mighty fist when Meteor Fist is charged
 +
  |2 = Boosts the probability of a mighty fist when Meteor Fist is charged
 +
  |3 = Boosts the probability of a mighty fist when Meteor Fist is charged
 +
}}
 +
|Dancing Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Rage Dance by 9%
 +
  |2 = Boosts the damage of Rage Dance by 13%
 +
  |3 = Boosts the damage of Rage Dance by 17%
 +
}}
 +
|Explosive Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Bomber Toss by 9%
 +
  |2 = Boosts the damage of Bomber Toss by 13%
 +
  |3 = Boosts the damage of Bomber Toss by 17%
 +
}}
 +
|Guillotine Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Sideswiper Slash by 14%
 +
  |2 = Boosts the damage of Sideswiper Slash by 17%
 +
  |3 = Boosts the damage of Sideswiper Slash by 20%
 +
}}
 +
|Kicking Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Hailfire Kick by 9%
 +
  |2 = Boosts the damage of Hailfire Kick by 13%
 +
  |3 = Boosts the damage of Hailfire Kick by 17%
 +
}}
 +
|Grenade Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Grenade Round by 14%
 +
  |2 = Boosts the damage of Grenade Round by 17%
 +
  |3 = Boosts the damage of Grenade Round by 20%
 +
}}
 +
|Steady Fire=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Steady Shot by 9%.
 +
  |2 = Boosts the damage of Steady Shot by 13%.
 +
  |3 = Boosts the damage of Steady Shot by 17%.
 +
}}
 +
|Sliding Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Impact Slider by 14%
 +
  |2 = Boosts the damage of Impact Slider by 17%
 +
  |3 = Boosts the damage of Impact Slider by 20%
 +
}}
 +
|Evading Jump Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Slideburst by 10%
 +
  |2 = Boosts the damage of Slideburst by 15%
 +
  |3 = Boosts the damage of Slideburst by 20%
 +
}}
 +
|Concealed Shooting=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Stealth Shot by 8%
 +
  |2 = Boosts the damage of Stealth Shot by 11%
 +
  |3 = Boosts the damage of Stealth Shot by 14%
 +
}}
 +
|Lightray Shower=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Skyfire Salvo by 10%
 +
  |2 = Boosts the damage of Skyfire Salvo by 15%
 +
  |3 = Boosts the damage of Skyfire Salvo by 20%
 +
}}
 +
|Divine Wrath=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Satellite Cannon by 8%
 +
  |2 = Boosts the damage of Satellite Cannon by 11%
 +
  |3 = Boosts the damage of Satellite Cannon by 14%
 +
}}
 +
|Divine Cannon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Divine Launcher by 8%.
 +
  |2 = Boosts the damage of Divine Launcher by 11%.
 +
  |3 = Boosts the damage of Divine Launcher by 14%.
 +
}}
 +
|Infinite Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Triple Shot by 9%.
 +
  |2 = Boosts the damage of Triple Shot by 13%.
 +
  |3 = Boosts the damage of Triple Shot by 17%.
 +
}}
 +
|Celestial Cannon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cluster Shot by 8%
 +
  |2 = Boosts the damage of Cluster Shot by 11%
 +
  |3 = Boosts the damage of Cluster Shot by 14%
 +
}}
 +
|Point-Blank Cannon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Contact Blast by 14%
 +
  |2 = Boosts the damage of Contact Blast by 17%
 +
  |3 = Boosts the damage of Contact Blast by 20%
 +
}}
 +
|Violent Ride=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Rocket Rodeo by 14%
 +
  |2 = Boosts the damage of Rocket Rodeo by 17%
 +
  |3 = Boosts the damage of Rocket Rodeo by 20%
 +
}}
 +
|Altering Cannon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Wild Wallop by 10%
 +
  |2 = Boosts the damage of Wild Wallop by 15%
 +
  |3 = Boosts the damage of Wild Wallop by 20%
 +
}}
 +
|Flame Cannon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Flame Bullet by 10%
 +
  |2 = Boosts the damage of Flame Bullet by 15%
 +
  |3 = Boosts the damage of Flame Bullet by 20%
 +
}}
 +
|Rule Breaker=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cosmos Breaker by 14%.
 +
  |2 = Boosts the damage of Cosmos Breaker by 17%.
 +
  |3 = Boosts the damage of Cosmos Breaker by 20%.
 +
}}
 +
|Traditional Spark=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Diffusion Round by 14%
 +
  |2 = Boosts the damage of Diffusion Round by 17%
 +
  |3 = Boosts the damage of Diffusion Round by 20%
 +
}}
 +
|Homing Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Homing Volley by 10%
 +
  |2 = Boosts the damage of Homing Volley by 15%
 +
  |3 = Boosts the damage of Homing Volley by 20%
 +
}}
 +
|Heroic Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Chronolapse by 9%
 +
  |2 = Boosts the damage of Chronolapse by 13%
 +
  |3 = Boosts the damage of Chronolapse by 17%
 +
}}
 +
|Eternal Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Infinite Storm by 9%
 +
  |2 = Boosts the damage of Infinite Storm by 13%
 +
  |3 = Boosts the damage of Infinite Storm by 17%
 +
}}
 +
|Airborne Aim=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Satellite Aim by 14%
 +
  |2 = Boosts the damage of Satellite Aim by 17%
 +
  |3 = Boosts the damage of Satellite Aim by 20%
 +
}}
 +
|True Reversal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of True Equilibrium by 14%.
 +
  |2 = Boosts the damage of True Equilibrium by 17%.
 +
  |3 = Boosts the damage of True Equilibrium by 20%.
 +
}}
 +
|Fallen Earth=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Heel Stab by 14%
 +
  |2 = Boosts the damage of Heel Stab by 17%
 +
  |3 = Boosts the damage of Heel Stab by 20%
 +
}}
 +
|Rotational Flight=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Grim Barrage by 20%
 +
  |2 = Boosts the damage of Grim Barrage by 25%
 +
  |3 = Boosts the damage of Grim Barrage by 30%
 +
}}
 +
|Brandish Splendor=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Thriving Bellflower by 9%
 +
  |2 = Boosts the damage of Thriving Bellflower by 13%
 +
  |3 = Boosts the damage of Thriving Bellflower by 17%
 +
}}
 +
|Blossoming End=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Cherry Blossom Finale by 9%
 +
  |2 = Boosts the damage of Cherry Blossom Finale by 13%
 +
  |3 = Boosts the damage of Cherry Blossom Finale by 17%
 +
}}
 +
|Dragon Wave=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Eviscerating Bloom by 5%
 +
  |2 = Boosts the damage of Eviscerating Bloom by 7%
 +
  |3 = Boosts the damage of Eviscerating Bloom by 10%
 +
}}
 +
|Master Bow=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Master Shot by 8%
 +
  |2 = Boosts the damage of Master Shot by 11%
 +
  |3 = Boosts the damage of Master Shot by 14%
 +
}}
 +
|Intense Bow=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Piercing Arrow by 14%
 +
  |2 = Boosts the damage of Piercing Arrow by 17%
 +
  |3 = Boosts the damage of Piercing Arrow by 20%
 +
}}
 +
|Oracle Bow=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Kamikaze Arrow by 14%
 +
  |2 = Boosts the damage of Kamikaze Arrow by 17%
 +
  |3 = Boosts the damage of Kamikaze Arrow by 20%
 +
}}
 +
|Final Bow=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Final Nemesis by 10%
 +
  |2 = Boosts the damage of Final Nemesis by 15%
 +
  |3 = Boosts the damage of Final Nemesis by 20%
 +
}}
 +
|Revolving Collision=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Strike Gust by 8%
 +
  |2 = Boosts the damage of Strike Gust by 11%
 +
  |3 = Boosts the damage of Strike Gust by 14%
 +
}}
 +
|Gleaming Riot=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Grand Wave by 14%
 +
  |2 = Boosts the damage of Grand Wave by 17%
 +
  |3 = Boosts the damage of Grand Wave by 20%
 +
}}
 +
|Swift Outrage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Surging Gale by 14%
 +
  |2 = Boosts the damage of Surging Gale by 17%
 +
  |3 = Boosts the damage of Surging Gale by 20%
 +
}}
 +
|Destruction Rook=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Dash Wing by 10%
 +
  |2 = Boosts the damage of Dash Wing by 15%
 +
  |3 = Boosts the damage of Dash Wing by 20%
 +
}}
 +
|Ray Dispersion=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Disperser Shrike by 10%
 +
  |2 = Boosts the damage of Disperser Shrike by 15%
 +
  |3 = Boosts the damage of Disperser Shrike by 20%
 +
}}
 +
|Rising Phoenix=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Heavenly Kite by 8%
 +
  |2 = Boosts the damage of Heavenly Kite by 11%
 +
  |3 = Boosts the damage of Heavenly Kite by 14%
 +
}}
 +
|Divine Justice=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Justice Crow by 14%
 +
  |2 = Boosts the damage of Justice Crow by 17%
 +
  |3 = Boosts the damage of Justice Crow by 20%
 +
}}
 +
|Star Divide=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Starlings Fall by ?%
 +
  |2 = Boosts the damage of Starlings Fall by ?%
 +
  |3 = Boosts the damage of Starlings Fall by ?%
 +
}}
 +
|Rampaging Falcon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Kestrel Rampage by 14%
 +
  |2 = Boosts the damage of Kestrel Rampage by 17%
 +
  |3 = Boosts the damage of Kestrel Rampage by 20%
 +
}}
 +
|Great Sun Deity=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 4% during a fine weather.
 +
  |2 = Boost damage by 8% during a fine weather.
 +
  |3 = Boost damage by 12% during a fine weather.
 +
  |X = *Doesn't trigger on maps with no concept of weather.
 +
}}
 +
|Aurora Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage depending on the weather in Tundra (5%/15%/25%/35%).
 +
  |2 = Boost damage depending on the weather in Tundra (7%/17%/27%/37%).
 +
  |3 = Boost damage depending on the weather in Tundra (10%/20%/30%/40%).
 +
  |X = *Snow, Blizzard, Diamond Dust, Aurora.
 +
}}
 +
|Meteor Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage depending on the weather in Desert (5%/15%/25%/35%).
 +
  |2 = Boost damage depending on the weather in Desert (7%/17%/27%/37%).
 +
  |3 = Boost damage depending on the weather in Desert (10%/20%/30%/40%).
 +
  |X = *Dust, Sandstorm, Magnetic Storm, Meteor Shower.
 +
}}
 +
|Paradise Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage depending on the weather in the Daybreak area (5%/15%/25%/35%).
 +
  |2 = Boost damage depending on the weather in the Daybreak area (7%/17%/27%/37%).
 +
  |3 = Boost damage depending on the weather in the Daybreak area (10%/20%/30%/40%).
 +
  |X = *Butterflies, Wind, Petals, Ideographs.
 +
}}
 +
|Burning Hearts=
 +
{{#switch: {{{2}}}
 +
  |1 = Effective at attacking flames in a certain quest.
 +
  |2 = Effective at attacking flames in a certain quest.
 +
  |3 = Protects the lives and hopes of everyone… it defends their future.
 +
  |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.
 +
}}
 +
|Sacrificial Inspiration=
 +
{{#switch: {{{2}}}
 +
  |1 = Recover 15% HP when nearby enemies die during Guard Stance
 +
  |2 = Recover 20% HP when nearby enemies die during Guard Stance
 +
  |3 = Recover 25% HP when nearby enemies die during Guard Stance
 +
}}
 +
|Dynamic Reflection=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack power during Perfect Guard by 200%
 +
  |2 = Boosts attack power during Perfect Guard by 500%
 +
  |3 = Boosts attack power during Perfect Guard by 700%
 +
}}
 +
|Darkness Release=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 6%, PP recovery rate increased by 10%
 +
  |2 = Boosts damage by 9%, PP recovery rate increased by 10%
 +
  |3 = Boosts damage by 12%, PP recovery rate increased by 10%
 +
}}
 +
|Anti-Air Training=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 6% while in the air.
 +
  |2 = Boosts damage by 8% while in the air.
 +
  |3 = Boosts damage by 10% while in the air.
 +
}}
 +
|Shell Guard=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase MEL Def by 75 and increase Striking and Ranged Power by 13% while Guard Stance is active.
 +
  |2 = Increase MEL Def by 100 and increase Striking and Ranged Power by 15% while Guard Stance is active.
 +
  |3 = Increase MEL Def by 150 and increase Striking and Ranged Power by 18% while Guard Stance is active.
 +
}}
 +
|Immediate Counter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Perfect Attacks by 15% after a Perfect Guard.
 +
  |2 = Boosts the power of Perfect Attacks by 17% after a Perfect Guard.
 +
  |3 = Boosts the power of Perfect Attacks by 20% after a Perfect Guard.
 +
}}
 +
|Testament to Courage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
 +
  |2 = Boost damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
 +
  |3 = Boost damage by 11%, heal 100% HP at fixed intervals (~40 seconds)
 +
}}
 +
|Blossoming Full Moon Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Volcanic Carnation by 5%
 +
  |2 = Boosts the damage of Volcanic Carnation by 7%
 +
  |3 = Boosts the damage of Volcanic Carnation by 10%
 +
}}
 +
|Glimmering Fluorescence=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%.
 +
  |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%.
 +
  |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%.
 +
}}
 +
|Pleiades Flag Cut=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Impact Rise by 9%
 +
  |2 = Boosts the damage of Impact Rise by 13%
 +
  |3 = Boosts the damage of Impact Rise by 17%
 +
}}
 +
|Rolling Cutter Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of Wild Rhapsody by 14%
 +
  |2 = Boosts the damage of Wild Rhapsody by 17%
 +
  |3 = Boosts the damage of Wild Rhapsody by 20%
 +
}}
 +
|Daring Dash=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 9% when HP is 30% or greater.
 +
  |2 = Boost damage by 10% when HP is 30% or greater.
 +
  |3 = Boost damage by 11% when HP is 30% or greater.
 +
}}
 +
|Might of the Plentiful=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 10% when HP is 60% or greater.
 +
  |2 = Boost damage by 12% when HP is 60% or greater.
 +
  |3 = Boost damage by 15% when HP is 60% or greater.
 +
}}
 +
|Murderous Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Critical Power by 5% and Damage to precision points by 6%.
 +
  |2 = Increases Critical Power by 7% and Damage to precision points by 6%.
 +
  |3 = Increases Critical Power by 10% and Damage to precision points by 6%.
 +
}}
 +
|Light Conversion=
 +
{{#switch: {{{2}}}
 +
  |1 = Recover 10% of Max PP when taking damage.
 +
  |2 = Recover 12% of Max PP when taking damage.
 +
  |3 = Recover 15% of Max PP when taking damage.
 +
}}
 +
|Absolute Void=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to precision points by 7%.
 +
  |2 = Boost damage to precision points by 9%.
 +
  |3 = Boost damage to precision points by 11%.
 +
}}
 +
|Warrior's Song=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage is boosted by 11% and damage received is reduced by 10%.
 +
  |2 = Damage is boosted by 11% and damage received is reduced by 12%.
 +
  |3 = Damage is boosted by 11% and damage received is reduced by 15%.
 +
}}
 +
|Rapid Response I=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%.
 +
  |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%.
 +
  |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%.
 +
}}
 +
|Rapid Response II=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%.
 +
  |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%.
 +
  |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%.
 +
}}
 +
|Divine Photon Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Attack PP recovery by 25%. When PP is at 30% or above, increase Damage dealt by 5%.
 +
  |2 = Increases Attack PP recovery by 27%. When PP is at 30% or above, increase Damage dealt by 7%.
 +
  |3 = Increases Attack PP recovery by 30%. When PP is at 30% or above, increase Damage dealt by 10%.
 +
}}
 +
|Dragon's Authority=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage is increased to all enemies except Draconians by 12%.
 +
  |2 = Damage is increased to all enemies except Draconians by 14%.
 +
  |3 = Damage is increased to all enemies except Draconians by 16%.
 +
}}
 +
 +
|Revolutionary Technique=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage of all Perfect Attacks by 2%.
 +
  |2 = Boosts attack damage of all Perfect Attacks by 3%.
 +
  |3 = Boosts attack damage of all Perfect Attacks by 4%.
 +
}}
 +
|Gear Ward=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
 +
  |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
 +
  |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 +
}}
 +
|Oath to a New Dawn=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 7% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 10% when attacking an enemy's elemental weakness.
 +
}}
 +
|Decorated Soldier=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
 +
  |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
 +
  |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
 +
}}
 +
|Honed Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%.
 +
  |2 = Increase damage by 10% and reduce damage taken by 5%.
 +
  |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 +
}}
 +
|Perfect Knockout=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the effect of Perfect Attacks by 6%.
 +
  |2 = Boost the effect of Perfect Attacks by 7%.
 +
  |3 = Boost the effect of Perfect Attacks by 8%.
 +
}}
 +
|Vows Manifested=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of charged techniques by 6%.
 +
  |2 = Boost the damage of charged techniques by 7%.
 +
  |3 = Boost the damage of charged techniques by 8%.
 +
}}
 +
|Jet-Black Providence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%.
 +
  |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%.
 +
  |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
 +
}}
 +
|Greater Phantasm Bane=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%.
 +
  |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%.
 +
  |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%.
 +
}}
 +
|Gleam of Devotion=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14% when above 40% PP and 70% HP.
 +
  |2 = Increase Power by 16% when above 40% PP and 70% HP.
 +
  |3 = Increase Power by 18% when above 40% PP and 70% HP.
 +
}}
 +
|Strategic Blow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active.
 +
  |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active.
 +
  |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active.
 +
}}
 +
|Thunderbolt Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
 +
  |2 = Increase Power by 8% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
 +
  |3 = Increase Power by 10% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by 20%.
 +
}}
 +
|Epicenter=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt to precision points by Ranged attacks by 6%.
 +
  |2 = Increase damage dealt to precision points by Ranged attacks by 7%.
 +
  |3 = Increase damage dealt to precision points by Ranged attacks by 9%.
 +
}}
 +
|Dragon's Wrath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
 +
  |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
 +
  |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 +
}}
 +
|Insentient Innocence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Dead Approach by ?%.
 +
  |2 = Boosts the power of Dead Approach by ?%.
 +
  |3 = Boosts the power of Dead Approach by 20%.
 +
}}
 +
|Rushing Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Bullet Squall by 14%.
 +
  |2 = Boosts the power of Bullet Squall by 17%.
 +
  |3 = Boosts the power of Bullet Squall by 20%.
 +
}}
 +
|Elegant Songstress' Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 18%.
 +
  |2 = Boosts the damage of "Il" Techniques by 20%.
 +
  |3 = Boosts the damage of "Il" Techniques by 23%.
 +
}}
 +
|Frozen Prison=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases freeze durability by 100%.
 +
  |2 = Increases freeze durability by 200%.
 +
  |3 = Increases freeze durability by 300%.
 +
}}
 +
|円穿昴斬槍=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the power of Whirlwind Sweep and Impact Rise by 10%.
 +
  |2 = Increases the power of Whirlwind Sweep and Impact Rise by 13%.
 +
  |3 = Increases the power of Whirlwind Sweep and Impact Rise by 17%.
 +
}}
 +
|Giant Frozen Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the damage of ice techniques by 12%.
 +
  |2 = Increases the damage of ice techniques by 16%.
 +
  |3 = Increases the damage of ice techniques by 20%.
 +
}}
 +
|Phantom Resonance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the damage of Photon Blasts by 30%.
 +
  |2 = Increases the damage of Photon Blasts by 40%.
 +
  |3 = Increases the damage of Photon Blasts by 50%.
 +
}}
 +
|Sky-Rending Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage when attacking from the air by 6%.
 +
  |2 = Increases damage when attacking from the air by 8%.
 +
  |3 = Increases damage when attacking from the air by 10%.
 +
}}
 +
|Sudden Whirlwind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage of Tornado Dance by ?%.
 +
  |2 = Increases damage of Tornado Dance by ?%.
 +
  |3 = Increases damage of Tornado Dance by ?%.
 +
}}
 +
|Devastating Blow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 24% during Break Stance.
 +
  |2 = Increase Critical Hit Rate by 27% during Break Stance.
 +
  |3 = Increase Critical Hit Rate by 30% during Break Stance.
 +
}}
 +
|Photon Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Photon Blades by 11% during Photon Blade Fever.
 +
  |2 = Increase the damage of Photon Blades by 13% during Photon Blade Fever.
 +
  |3 = Increase the damage of Photon Blades by 15% during Photon Blade Fever.
 +
}}
 +
|天輪滅砲=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Sphere Eraser by 14%.
 +
  |2 = Increase the damage of Sphere Eraser by 17%.
 +
  |3 = Increase the damage of Sphere Eraser by 20%.
 +
}}
 +
|廻追翔弓=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP consumption for Chase Arrow by 35%.
 +
  |2 = Reduce PP consumption for Chase Arrow by 50%.
 +
  |3 = Reduce PP consumption for Chase Arrow by 65%.
 +
}}
 +
|蹴舞弓=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Tritt Shooter by ?%
 +
  |2 = Increase the damage of Tritt Shooter by ?%
 +
  |3 = Increase the damage of Tritt Shooter by ?%
 +
}}
 +
|Resolute Balance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed.
 +
  |2 = Increase damage taken by 15% and damage done by 12% when the weapon is unsheathed.
 +
  |3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed.
 +
}}
 +
|Photon Reserves=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase PP Recovery by 10% and reduce PP consumption by 10%.
 +
  |2 = Increase PP Recovery by 15% and reduce PP consumption by 15%.
 +
  |3 = Increase PP Recovery by 20% and reduce PP consumption by 20%.
 +
}}
 +
|Switchblade Surprise=
 +
{{#switch: {{{2}}}
 +
  |1 = Fires an energy wave on normal attacks.
 +
  |2 = Fires an energy wave on normal attacks.
 +
  |3 = Fires an energy wave on normal attacks.
 +
}}
 +
|Sacred Spirit's Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Increase HP recovery by 10%.
 +
  |2 = Increase Power by 9%. Increase HP recovery by 20%.
 +
  |3 = Increase Power by 12%. Increase HP recovery by 30%.
 +
}}
 +
|Eye of the Storm=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
 +
  |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
 +
  |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
 +
}}
 +
|Approaching Storm=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
 +
  |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
 +
  |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
 +
}}
 +
|Storm on the Horizon=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
 +
  |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
 +
  |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
 +
}}
 +
|No Training Wheels=
 +
{{#switch: {{{2}}}
 +
  |1 = Increased PP consumption by 10%, increase the damage of normal attacks by 70%.
 +
  |2 = Increased PP consumption by 10%, increase the damage of normal attacks by 76%.
 +
  |3 = Increased PP consumption by 10%, increase the damage of normal attacks by 82%.
 +
}}
 +
|Spirited Persistence =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power over time (6%~12%, 70s to MAX). Resets upon consuming a -mate item.
 +
  |2 = Increase Power over time (6%~16%, 70s to MAX). Resets upon consuming a -mate item.
 +
  |3 = Increase Power over time (6%~20%, 70s to MAX). Resets upon consuming a -mate item.
 +
}}
 +
|Spirited Ascension =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power over time (6%~12%, 50s to MAX). Resets upon taking damage.
 +
  |2 = Increase Power over time (6%~16%, 50s to MAX). Resets upon taking damage.
 +
  |3 = Increase Power over time (6%~20%, 50s to MAX). Resets upon taking damage.
 +
}}
 +
|Spirited Advance =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power over time (6%~12%, 60s to MAX). Resets upon using Blind Escape.
 +
  |2 = Increase Power over time (6%~16%, 60s to MAX). Resets upon using Blind Escape.
 +
  |3 = Increase Power over time (6%~20%, 60s to MAX). Resets upon using Blind Escape.
 +
}}
 +
|Indomitable Soul=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified.
 +
  |2 = Damage is increased by 6%, damage taken is reduced by 17%, and knock back is nullified.
 +
  |3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 +
}}
 +
|絶幻創滅牙=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%.
 +
  |2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%.
 +
  |3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%.
 +
}}
 +
|Full-Body Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Ducking Blow and Heartless Impact by 10%.
 +
  |2 = Increase the Power of Ducking Blow and Heartless Impact by 13%.
 +
  |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 +
}}
 +
|Elem. Sync: Lightning & Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
}}
 +
|Elem. Sync: Ice & Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
}}
 +
|Elem. Sync: Light & Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
}}
 +
|Elem. Sync: Fire & Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
}}
 +
|Elem. Sync: Fire & Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
}}
 +
|Elem. Sync: Wind & Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
}}
 +
|Elem. Sync: Fire & Lightning=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
}}
 +
|Elem. Sync: Ice & Lightning=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
}}
 +
|Elem. Sync: Wind & Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
}}
 +
|Elem. Sync: Ice & Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
}}
 +
|Elem. Sync: Lightning & Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
}}
 +
|Elem. Sync: Fire & Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
}}
 +
|Elem. Sync: Fire & Ice=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
}}
 +
|Season of Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
 +
  |2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
 +
  |3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
 +
}}
 +
|Tenacious Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Damage dealt by 6%, Decreases damage taken by 15%, and Eliminates knockback.
 +
  |2 = Increases Damage dealt by 6%, Decreases damage taken by 17%, and Eliminates knockback.
 +
  |3 = Increases Damage dealt by 6%, Decreases damage taken by 20%, and Eliminates knockback.
 +
}}
 +
|Paratrooper=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
  |2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
  |3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
 +
}}
 +
|風の囁き=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for Wind Techniques by 10%.
 +
  |2 = Reduces the charge time for Wind Techniques by 16%.
 +
  |3 = Reduces the charge time for Wind Techniques by 19%.
 +
}}
 +
|Immediate Extstrike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Perfect Attacks by 7% and increase Active PP Recovery by 7%.
 +
  |2 = Boosts the effect of Perfect Attacks by 10% and increase Active PP Recovery by 11%.
 +
  |3 = Boosts the effect of Perfect Attacks by 13% and increase Active PP Recovery by 15%.
 +
}}
 +
|Vestiges of Starlight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% and increase Active PP Recovery by 20%.
 +
  |2 = Increase Power by 9% and increase Active PP Recovery by 30%.
 +
  |3 = Increase Power by 12% and increase Active PP Recovery by 40%.
 +
}}
 +
|Eternal Manipulator=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
 +
  |2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 +
  |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
 +
}}
 +
|Galeblade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active.
 +
  |2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active.
 +
  |3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.   
 +
}}
 +
|Ancient Dart Rounds=
 +
{{#switch: {{{2}}}
 +
  |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
 +
  |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
 +
  |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
 +
}}
 +
|Snow-white Petals=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?%. Increase damage by an additional 5% against enemies afflicted with a status effect.
 +
  |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?%. Increase damage by an additional 7% against enemies afflicted with a status effect.
 +
  |3 = Increase Power by 10%. Increase the chance to inflict status effects by +150%. Increase damage by an additional 10% against enemies afflicted with a status effect.
 +
}}
 +
|Blizzard Bloom=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a status effect.
 +
  |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a status effect.
 +
  |3 = Increase Power by 10%. Increase the chance to inflict status effects by +50% (Augments) / +25% (Techniques). Increase damage by an additional 10% against enemies afflicted with a status effect.
 +
}}
 +
|Snow-kissed Petals=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the damage taken by Pets by 3%. Pet regenerates 5% HP every 10 seconds.
 +
  |2 = Reduce the damage taken by Pets by 4%. Pet regenerates 7% HP every 10 seconds.
 +
  |3 = Reduce the damage taken by Pets by 5%. Pet regenerates 10% HP every 10 seconds.
 +
}}
 +
|Fighter Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
 +
  |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
 +
  |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 +
}}
 +
|Braver Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
 +
  |2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
 +
  |3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
 +
}}
 +
|Honed Blessings: Wing=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
  |2 = Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
  |3 = Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
}}
 +
|Barren Blossom=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
 +
  |2 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
 +
  |3 = Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
 +
}}
 +
|Photon Capture Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
 +
  |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
 +
  |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
 +
}}
 +
|Blessing of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
 +
  |2 = Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
 +
  |3 = Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Life's Guidance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase success rate of Affixing to this weapon by 2%.
 +
  |2 = Increase success rate of Affixing to this weapon by 5%.
 +
  |3 = Increase success rate of Affixing to this weapon by 10%.
 +
}}
 +
|Melody of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
 +
  |2 = Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
 +
  |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Augmented Blossoming (Clifard) =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
  |2 = Increase Power by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
  |3 = Increase Power by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
}}
 +
|Malicious Melody (Clifard) =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 +
  |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
 +
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 +
}}
 +
|Saber of Scarlet Flame =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
}}
 +
|Saber of Scarlet Flame Redux =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |ultimate = true
 +
}}
 +
|Mysterious Wand =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |2 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |3 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
}}
 +
|Sinister Stare =
 +
{{#switch: {{{2}}}
 +
  |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 +
  |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency).
 +
  |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
 +
}}
 +
|Symbol of Hope =
 +
{{#switch: {{{2}}}
 +
  |1 = Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%.
 +
  |2 = Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%.
 +
  |3 = Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%.
 +
}}
 +
|Dawn Crystal =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
 +
  |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
 +
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
 +
}}
 +
|Homicidal Attack =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on precision points by 6%.
 +
  |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on precision points by 6%.
 +
  |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on precision points by 6%.
 +
}}
 +
|Machine Gun Gale =
 +
{{#switch: {{{2}}}
 +
  |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
 +
  |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 +
  |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
 +
}}
 +
|Unsealing Blade =
 +
{{#switch: {{{2}}}
 +
  |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
}}
 +
|Thundering Blades =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. When using a PA, lightning charged Photon Blades are generated. (Blades: 150%)
 +
  |2 = Increase Power by 7%. When using a PA, lightning charged Photon Blades are generated. (Blades: 200%)
 +
  |3 = Increase Power by 8%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 +
}}
 +
|Inversive Polarity =
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the power of Reverse Tap by 14%.
 +
  |2 = Boost the power of Reverse Tap by 17%.
 +
  |3 = Boost the power of Reverse Tap by 20%.
 +
}}
 +
|Revolving Step =
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the PP consumption of Grim Barrage by ?%.
 +
  |2 = Reduce the PP consumption of Grim Barrage by ?%
 +
  |3 = Reduce the PP consumption of Grim Barrage by ?%
 +
}}
 +
|Armor Guard =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Melee and Ranged damage by 8% and increase MEL Def by 100 when Guard Stance is active.
 +
  |2 = Increase Melee and Ranged damage by 10% and increase MEL Def by 140 when Guard Stance is active.
 +
  |3 = Increase Melee and Ranged damage by 12% and increase MEL Def by 180 when Guard Stance is active.
 +
}}
 +
|Lethal Combat Fury =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
 +
  |2 = Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy).
 +
  |3 = Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
 +
}}
 +
|Lethal Combat Ctrl =
 +
{{#switch: {{{2}}}
 +
  |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
 +
  |2 = Recover PP when an enemy is killed nearby (2 PP/Enemy).
 +
  |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy).
 +
}}
 +
|Heroic Anthem =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%.
 +
  |2 = Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%.
 +
  |3 = Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%.
 +
}}
 +
|Evasive Offense=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
  |2 = Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
  |3 = Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
}}
 +
|Evasive Slash=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
 +
  |2 = Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
 +
  |3 = Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero.
 +
}}
 +
|Greater Supernatural Bane=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt to Supernaturals by 9% and reduces damage taken from Supernaturals by 10%.
 +
  |2 = Increases damage dealt to Supernaturals by 12% and reduces damage taken from Supernaturals by 15%.
 +
  |3 = Increases damage dealt to Supernaturals by 15% and reduces damage taken from Supernaturals by 20%.
 +
}}
 +
|Supernatural Repellent=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease damage taken from Supernaturals by 15% for both Pets and Players.
 +
  |2 = Decrease damage taken from Supernaturals by 17% for both Pets and Players.
 +
  |3 = Decrease damage taken from Supernaturals by 20% for both Pets and Players.
 +
}}
 +
|Dark Incantation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid.
 +
  |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid.
 +
  |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid.
 +
}}
 +
|Challenger of Darkness =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds.
 +
}}
 +
|Dark Ingenuity =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Luther] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Luther] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Luther] transformation time by 7 seconds.
 +
}}
 +
|Spellbinding Darkness =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 +
}}
 +
|Dark Playtime =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Gemini] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Gemini] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Gemini] transformation time by 7 seconds.
 +
}}
 +
|Shield of the Dark Saint=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
 +
  |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
 +
  |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
 +
}}
 +
|Shield of Dark Temptation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
 +
}}
 +
|Bewitching Darkness =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
  |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
  |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
}}
 +
|Flashing Blades=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Applies Jellen on Attacks (?% rate).
 +
  |2 = Increase Power by 11%. Applies Jellen on Attacks (?% rate).
 +
  |3 = Increase Power by 13%. Applies Jellen on Attacks (?% rate).
 +
}}
 +
|Purifying Shield=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
  |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
  |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
}}
 +
|Purifying Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 +
  |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 +
  |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 +
}}
 +
|Shield of Temptation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
  |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
  |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
}}
 +
|Notes of Temptation=
 +
{{#switch: {{{2}}}
 +
  |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 +
  |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 +
  |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 +
}}
 +
|Impressive Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
 +
  |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
 +
  |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
 +
}}
 +
|Enduring Sparkle=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%.
 +
  |2 = Increase Power by 7%.
 +
  |3 = Increase Power by 10%.
 +
}}
 +
|Drumbeat Shine=
 +
{{#switch: {{{2}}}
 +
  |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
 +
  |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
 +
  |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power)
 +
}}
 +
|Cataclysmic Rhythm=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+6% Power)
 +
  |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power)
 +
  |3 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+8% Power)
 +
}}
 +
|Sacred Bird Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
 +
  |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
 +
  |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power)
 +
}}
 +
|Counter Punch=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist.
 +
}}
 +
|Sunlit Deity=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus.
 +
  |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus.
 +
  |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus.
 +
}}
 +
|Offensive Defensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
  |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
  |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
}}
 +
|Black Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%.
 +
  |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%.
 +
  |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%.
 +
}}
 +
|Water Rounds=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?).
 +
  |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?).
 +
  |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2).
 +
}}
 +
|White Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%.
 +
  |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%.
 +
  |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%.
 +
}}
 +
|Critical Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9% and increase Critical Hit Rate by 7%.
 +
  |2 = Increase Power by 10% and increase Critical Hit Rate by 8%.
 +
  |3 = Increase Power by 12% and increase Critical Hit Rate by 10%.
 +
}}
 +
|Quadruple Blast=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 6%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 7%. Change Normal Attack into four homing shells.
 +
}}
 +
|Sacred Bird Guidance=
 +
{{#switch: {{{2}}}
 +
|1 = Increase Power by 6%. Automatically charge Focus while in mid-air.
 +
|2 = Increase Power by 7%. Automatically charge Focus while in mid-air.
 +
|3 = Increase Power by 8%. Automatically charge Focus while in mid-air.
 +
  }}
 +
|Gleaming Wired Lance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
 +
  |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
 +
  |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Perfect Guard (15s). (Power +4%)
 +
}}
 +
|Phantom Technique=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
}}
 +
|Cyclone Circuit=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
}}
 +
|Light of the Demon Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14% when HP is 25% or lower.
 +
  |2 = Increase Power by 15% when HP is 25% or lower.
 +
  |3 = Increase Power by 17% when HP is 25% or lower.
 +
}}
 +
|Shining Quiver=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage by 13% when using different PAs or Techniques.
 +
  |2 = Boosts Perfect Attack damage by 15% when using different PAs or Techniques.
 +
  |3 = Boosts Perfect Attack damage by 17% when using different PAs or Techniques.
 +
}}
 +
|Ruins Menace: Onslaught=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
  |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
  |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
}}
 +
|Ruins Menace: War Song=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
  |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
  |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins".
 +
}}
 +
|Spirit of a Knight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Spirit of a Paladin=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Knight's Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Paladin's Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Ruinous Providence=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase damage (3%) and Attack PP Recovery (+20%) against bosses.
 +
  |2 = Increase Power by 10%. Increase damage (4%) and Attack PP Recovery (+30%) against bosses.
 +
  |3 = Increase Power by 12%.  Increase damage (5%) and Attack PP Recovery (+40%) against bosses.
 +
}}
 +
|Pursuing Bow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
  |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
  |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
}}
 +
|Persistent Fury=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
 +
  |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
 +
  |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 +
}}
 +
|Flame Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
 +
}}
 +
|Oath of Crimson Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
}}
 +
|Oath of Violet Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
  |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
  |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
}}
 +
|Melody of Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness.
 +
}}
 +
|Melody of Crimson Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
}}
 +
|Two Sides of a Coin=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
  |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
  |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
}}
 +
|Sacred Bird Oracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
}}
 +
|Chaotic Right Hand=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 6%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 6%. Alter attack performance when using Weapon Action.
 +
}}
 +
|Bloodthirsty Curse=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
}}
 +
|Bullets of Demise=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds.
 +
  |2 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds.
 +
  |3 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds.
 +
}}
 +
|Rod of Permafrost=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
  |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
  |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
}}
 +
|Phantom Performance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
}}
 +
|Phantom Nature=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  }}
 +
|Thunderblade Knight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
  |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
  |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
}}
 +
|Quick and Daring=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
  |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
  |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
}}
 +
|Divine Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
  |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
  |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
}}
 +
|Eye of the Phoenix=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness.
 +
  |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness.
 +
  |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
 +
}}
 +
|Beam of Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
 +
  |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%.
 +
  |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%.
 +
}}
 +
|Technique Unleashed=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
  |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
  |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
}}
 +
|Enduring History=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
}}
 +
|Everlasting Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
  |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
  |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
}}
 +
|Everlasting Pulse=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
  |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
  |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
}}
 +
|Enduring Ceremony=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
}}
 +
|Everlasting Performance=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.
 +
  |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.
 +
  |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.
 +
}}
 +
|Point-blank Blast=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
  |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
  |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
}}
 +
|Photon Resurrection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
}}
 +
|Starry Remembrance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
  |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
  |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
}}
 +
|Starry Serenade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
  |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
  |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
}}
 +
|Photon Serenade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
}}
 +
|Unflagging Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Dark Phantom=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
}}
 +
|Shield of the Dark Saint=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
  |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
  |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 +
}}
 +
|Shield of Dark Temptation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
  |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
  |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 +
}}
 +
|Second Coming of Darkness=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%.
 +
  |2 = Increase Power by 9%.
 +
  |3 = Increase Power by 10%.
 +
}}
 +
|Serenade of Darkness=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%.
 +
  |2 = Increase Power by 4%.
 +
  |3 = Increase Power by 5%.
 +
}}
 +
|Diligent Domain=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills.
 +
  |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills.
 +
  |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills.
 +
}}
 +
|Blessing of the Golden Knight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
  |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
  |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Bright Silver Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet.
 +
  |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet.
 +
  |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet.
 +
}}
 +
|Torrential Dash=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
  |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
  |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
}}
 +
|Colossal Soul=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses.
 +
  |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses.
 +
  |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
 +
}}
 +
|Revenant Marker=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
  |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
  |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
}}
 +
|Darkened Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and Damage Resistance by 10%.
 +
  |2 = Increase Power by 10% and Damage Resistance by 10%.
 +
  |3 = Increase Power by 12% and Damage Resistance by 10%.
 +
}}
 +
|Darkened Performance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1% and Damage Resistance by 10%.
 +
  |2 = Increase Power by 2% and Damage Resistance by 10%.
 +
  |3 = Increase Power by 3% and Damage Resistance by 10%.
 +
}}
 +
|Rapid Response III=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
  |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
  |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
}}
 +
|Scorching Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Enhance the properties of Normal Attacks.
 +
  |2 = Increase Power by 9%. Enhance the properties of Normal Attacks.
 +
  |3 = Increase Power by 11%. Enhance the properties of Normal Attacks.
 +
}}
 +
|Collective Insight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP.
 +
  |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP.
 +
  |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP.
 +
}}
 +
|Battle Wounds=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
 +
  |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
 +
  |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
 +
}}
 +
|Variating Redress=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%.
 +
  |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%.
 +
  |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%.
 +
}}
 +
|Agonizing Blaze=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
  |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
  |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
}}
 +
|Luminecho Slug=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
  |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
  |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
}}
 +
|Luminecho Guillotine=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
  |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
  |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
}}
 +
|Luminecho Hammer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
 +
  |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
 +
  |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
 +
}}
 +
|Twilight Demon Leg=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
 +
  |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
 +
  |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
 +
}}
 +
|Mysterious Skill=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
 +
  |2 = Increase Power by 7%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
 +
  |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
 +
}}
 +
|Circular Progression=
 +
{{#switch: {{{2}}}
 +
  |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks.
 +
  |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks.
 +
  |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Perfect Attacks.
 +
}}
 +
|Sealing Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%.
 +
  |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%.
 +
  |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%.
 +
}}
 +
|Sealing Duet=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%.
 +
  |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%.
 +
  |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%.
 +
}}
 +
|Soulbound Warfare=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed.
 +
  |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed.
 +
  |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed.
 +
}}
 +
|Budding Flower Harvest Moon=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Gain a bonus that evolves over time.
 +
  |2 = Increase Power by 9%. Gain a bonus that evolves over time.
 +
  |3 = Increase Power by 10%. Gain a bonus that evolves over time.
 +
}}
 +
|Invocation of Ire=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
}}
 +
|Fatal Exhilaration=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
 +
  |2 = Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
 +
  |3 = Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 +
}}
 +
|Soulbound Guillotine=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
  |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
  |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
}}
 +
|Brilliant Front=
 +
{{#switch: {{{2}}}
 +
  |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
 +
  |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
 +
  |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%.
 +
}}
 +
|Azure Current=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
  |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
  |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
}}
 +
|Deadeye's Reward=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  }}
 +
|Genbu Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance.
 +
  |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance.
 +
  |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance.
 +
  }}
 +
|Feathered Flight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  }}
 +
|Miracle Confluence=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  }}
 +
|Seiryu Vow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  }}
 +
|Golden Dragon's Eruption=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
 +
  |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
 +
  |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
 +
  }}
 +
|Secret Blink=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  }}
 +
|Luscious Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  }}
 +
|Enduring Echo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%.
 +
  |2 = Increase Power by 2%.
 +
  |3 = Increase Power by 3%.
 +
  }}
 +
|Unflagging Battle Hymn=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  }}
 +
|Midnight Dawn=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  }}
 +
|Crimson Evening=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 4%. Restores 2 PP every second.
 +
  |2 = Boosts damage by 5%. Restores 2 PP every second.
 +
  |3 = Boosts damage by 6%. Restores 2 PP every second.
 +
  }}
 +
|Impulsive Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  }}
 +
|Suzaku Alliance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  }}
 +
|Byakko Accordant=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  }}
 +
|Yuletide Miracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  }}
 +
|Liberated Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|Liberated Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|Venusian Beam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 +
|Despot Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  }}
 +
|Battle Stimulation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  }}
 +
|Carbine Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Machinegun Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Katana Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Priority Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
 +
  }}
 +
|Effortless Mettle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
 +
  }}
 +
|Effortless Charity=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
 +
  }}
 +
|Effortless Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  }}
 +
|Steadfast Might=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  }}
 +
|Effortless Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 +
  }}
 +
|Steadfast Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 +
  }}
 +
|Distant Hands=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt at long range by 6%.
 +
  |2 = Increase damage dealt at long range by 7%.
 +
  |3 = Increase damage dealt at long range by 8%.
 +
  }}
 +
|Close-up Overlap=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt at close range by 9%.
 +
  |2 = Increase damage dealt at close range by 11%.
 +
  |3 = Increase damage dealt at close range by 13%.
 +
  }}
 +
|Pushing the Limit=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 10%.
 +
  |2 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 12%.
 +
  |3 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 15%.
 +
  }}
 +
|Oath of Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
 +
  }}
 +
|Symbol of Courage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
 +
  |2 = Boost damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
 +
  |3 = Boost damage by 11%, heal 100% HP at fixed intervals (~40 seconds)
 +
  }}
 +
|Homicidal Intent=
 +
{{#switch: {{{2}}}
 +
|1 = Increases Critical Power by 5% and Damage to Weak Points by 6%.
 +
  |2 = Increases Critical Power by 7% and Damage to Weak Points by 6%.
 +
  |3 = Increases Critical Power by 10% and Damage to Weak Points by 6%.
 +
  }}
 +
<!--Hidden Potential-->
 +
|閃く瞬刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage by 28% when using different PAs or Techniques.
 +
  |2 = Boosts Perfect Attack damage by 30% when using different PAs or Techniques.
 +
  |3 = Boosts Perfect Attack damage by 32% when using different PAs or Techniques.
 +
  |hidden = true
 +
}}
 +
|Red Recalescence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by 14%.
 +
  |2 = Boosts damage when using extended weapons by 15%.
 +
  |3 = Boosts damage when using extended weapons by 16%.
 +
  |hidden = true
 +
}}
 +
|Critical Slam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 25% and increase Critical Power by 17%.
 +
  |2 = Increase Critical Hit Rate by 25% and increase Critical Power by 19%.
 +
  |3 = Increase Critical Hit Rate by 25% and increase Critical Power by 22%.
 +
  |hidden = true
 +
}}
 +
|Converging Light=
 +
{{#switch: {{{2}}}
 +
  |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
 +
  |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
 +
  |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
 +
  |hidden = true
 +
}}
 +
|Myriad Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 +
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 +
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Serpent's Bite=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage boosted when doing consecutive Perfect Attacks by 2%, max limit 40%.
 +
  |2 = Damage boosted when doing consecutive Perfect Attacks by 3%, max limit 40%.
 +
  |3 = Damage boosted when doing consecutive Perfect Attacks by 4%, max limit 40%.
 +
  |hidden = true
 +
}}
 +
|The Swift Sharpshooter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage while moving by 25%.
 +
  |2 = Boosts damage while moving by 27%.
 +
  |3 = Boosts damage while moving by 30%.
 +
  |hidden = true
 +
}}
 +
|Limited Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
 +
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
 +
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
 +
  |hidden = true
 +
}}
 +
|Eternal Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
 +
  |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
 +
  |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Valorous Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal damage during Valiant Stance increased by 18%.
 +
  |2 = Frontal damage during Valiant Stance increased by 20%.
 +
  |3 = Frontal damage during Valiant Stance increased by 23%.
 +
  |hidden = true
 +
}}
 +
|Gunfire Tempest=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage during Rapid Fire by 30%.
 +
  |2 = Boosts attack damage during Rapid Fire by 32%.
 +
  |3 = Boosts attack damage during Rapid Fire by 34%.
 +
  |hidden = true
 +
}}
 +
|Skilled Elementary Arts=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage of basic-level techniques by 18%.
 +
  |2 = Boosts damage of basic-level techniques by 20%.
 +
  |3 = Boosts damage of basic-level techniques by 23%.
 +
  |hidden = true
 +
}}
 +
|清明なる加護=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
 +
  |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
 +
  |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
 +
  |hidden = true
 +
}}
 +
|Absolute Range=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 25% at close range.
 +
  |2 = Increase Power by 27% at close range.
 +
  |3 = Increase Power by 30% at close range.
 +
  |hidden = true
 +
}}
 +
|Aerial Break=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20% in midair.
 +
  |2 = Increase Power by 22% in midair.
 +
  |3 = Increase Power by 25% in midair.
 +
  |hidden = true
 +
}}
 +
|Shining Destruction=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against Tainted Falspawn by 21%.
 +
  |2 = Increase damage against Tainted Falspawn by 23%.
 +
  |3 = Increase damage against Tainted Falspawn by 25%.
 +
  |hidden = true
 +
}}
 +
|Heavenly Death=
 +
{{#switch: {{{2}}}
 +
  |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX)
 +
  |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX)
 +
  |3 = Recover 1% of damage dealt as HP. (30 HP MAX)
 +
  |hidden = true
 +
}}
 +
|Thy Will Be Done=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Perfect Attacks by 35% while Katana Combat is active.
 +
  |2 = Increase the damage of Perfect Attacks by 37% while Katana Combat is active.
 +
  |3 = Increase the damage of Perfect Attacks by 40% while Katana Combat is active.
 +
  |hidden = true
 +
}}
 +
|終桜閃鉄華=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 20%.
 +
  |2 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 23%.
 +
  |3 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 26%.
 +
  |hidden = true
 +
}}
 +
|Radiant Devotion=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Multi-Element Technique Gauge fill rate by 50%.
 +
  |2 = Increase Multi-Element Technique Gauge fill rate by 60%.
 +
  |3 = Increase Multi-Element Technique Gauge fill rate by 70%.
 +
  |hidden = true
 +
}}
 +
 +
 +
<!--Weaponoid Potentials-->
 +
 +
|Glimmering Rhythm=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Perfect Attacks by 18%. Increase the PP Recovery of non-Perfect Attacks by 30%.
 +
  |2 = Increase the Power of Perfect Attacks by 20%. Increase the PP Recovery of non-Perfect Attacks by 35%.
 +
  |3 = Increase the Power of Perfect Attacks by 22%. Increase the PP Recovery of non-Perfect Attacks by 40%.
 +
  |weaponoid = true
 +
}}
 +
|絶雷の結晶=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Lightning Techniques by 12%.
 +
  |2 = Increase the damage of Lightning Techniques by 16%.
 +
  |3 = Increase the damage of Lightning Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Rock-Solid Morale=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Ranged Power by 18% while standing still.
 +
  |2 = Increase Ranged Power by 20% while standing still.
 +
  |3 = Increase Ranged Power by 22% while standing still.
 +
  |weaponoid = true
 +
}}
 +
|Arctic Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Ice Techniques by 12%.
 +
  |2 = Increase the damage of Ice Techniques by 16%.
 +
  |3 = Increase the damage of Ice Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Burried Treasure=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
 +
  |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
 +
  |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
 +
  |weaponoid = true
 +
}}
 +
|Breath of the Warrior=
 +
{{#switch: {{{2}}}
 +
  |1 = Restore 5% of your maximum HP every 5 seconds.
 +
  |2 = Restore 7% of your maximum HP every 5 seconds.
 +
  |3 = Restore 10% of your maximum HP every 5 seconds.
 +
  |weaponoid = true
 +
}}
 +
|紫妖狂斬=
 +
{{#switch: {{{2}}}
 +
  |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
 +
  |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
 +
  |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
 +
  |weaponoid = true
 +
}}
 +
|Chaining Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
 +
  |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
 +
  |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
 +
  |weaponoid = true
 +
}}
 +
|風祈救済=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10% and reduce damage taken by 15%.
 +
  |2 = Increase Power by 12% and reduce damage taken by 17%.
 +
  |3 = Increase Power by 15% and reduce damage taken by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Hurricane Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Wind Techniques by 12%.
 +
  |2 = Increase the damage of Wind Techniques by 16%.
 +
  |3 = Increase the damage of Wind Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|悪魔の哄笑=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Dark Techniques by 12%.
 +
  |2 = Increase the damage of Dark Techniques by 16%.
 +
  |3 = Increase the damage of Dark Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|叡智への導き=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 TEC Pwr.
 +
  |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 TEC Pwr.
 +
  |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 TEC Pwr.
 +
  |weaponoid = true
 +
}}
 +
|Critical Savagery=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
 +
  |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
 +
  |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
 +
  |weaponoid = true
 +
}}
 +
|Limited Toughness=
 +
{{#switch: {{{2}}}
 +
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
 +
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
 +
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|縛光撃陣=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
 +
  |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
 +
  |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
 +
  |weaponoid = true
 +
}}
 +
|炎祈浄化=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
 +
  |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
 +
  |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
 +
  |weaponoid = true
 +
}}
 +
|Flame Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of Fire Techniques by 12%
 +
  |2 = Boost the damage of Fire Techniques by 16%
 +
  |3 = Boost the damage of Fire Techniques by 20%
 +
  |weaponoid = true
 +
}}
 +
|Ultimate Calamity=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
 +
  |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
 +
  |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
 +
  |weaponoid = true
 +
}}
 +
|Terra Firma=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% when you are on the ground.
 +
  |2 = Increase Power by 21% when you are on the ground.
 +
  |3 = Increase Power by 23% when you are on the ground.
 +
  |weaponoid = true
 +
}}
 +
|Howl of the Sealed Dragon=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of normal attacks by 60%.
 +
  |2 = Boosts the damage of normal attacks by 70%.
 +
  |3 = Boosts the damage of normal attacks by 80%.
 +
  |weaponoid = true
 +
}}
 +
|Leaping Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 17% when attacking in midair.
 +
  |2 = Increase Power by 19% when attacking in midair.
 +
  |3 = Increase Power by 21% when attacking in midair.
 +
  |weaponoid = true
 +
}}
 +
|Phantom Spring=
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
 +
  |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
 +
  |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
 +
  |weaponoid = true
 +
}}
 +
|始原の灯火=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts TEC Pwr by 600 when PP is over 50%.
 +
  |2 = Boosts TEC Pwr by 700 when PP is over 50%.
 +
  |3 = Boosts TEC Pwr by 800 when PP is over 50%.
 +
  |weaponoid = true
 +
}}
 +
|Demon Challenger=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against weak points by 10% and increase Critical Hit Rate by 50%.
 +
  |2 = Increase damage against weak points by 13% and increase Critical Hit Rate by 60%.
 +
  |3 = Increase damage against weak points by 16% and increase Critical Hit Rate by 70%.
 +
  |weaponoid = true
 +
}}
 +
|Moon Worship=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of Light Techniques by 12%.
 +
  |2 = Boost the damage of Light Techniques by 16%.
 +
  |3 = Boost the damage of Light Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Clown's Mischief =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
 +
  |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
 +
  |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
 +
  |weaponoid = true
 +
}}
 +
|万象破断の護刃=
 +
{{#switch: {{{2}}}
 +
  |1 = When PP is 25% or above, increase Damage dealt by 18%.
 +
  |2 = When PP is 25% or above, increase Damage dealt by 20%.
 +
  |3 = When PP is 25% or above, increase Damage dealt by 22%.
 +
  |weaponoid = true
 +
}}
 +
|Umbral Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and Active PP Recovery by 10% while attacking in midair.
 +
  |2 = Increase Power by 10% and Active PP Recovery by 20% while attacking in midair.
 +
  |3 = Increase Power by 12% and Active PP Recovery by 30% while attacking in midair.
 +
  |weaponoid = true
 +
}}
 +
|Garland Guard=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |2 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |3 = Increases Power and PP Recovery for every successful Perfect Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Extravagant Fighter =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
 +
  |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
 +
  |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Return Fire =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage to non-precision points by 22%.
 +
  |2 = Increase damage to non-precision points by 24%.
 +
  |3 = Increase damage to non-precision points by 27%.
 +
  |weaponoid = true
 +
}}
 +
|Enchanted Magazine =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |2 = Increase Power by 11%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
 +
  |weaponoid = true
 +
}}
 +
|Sparking Offensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |weaponoid = true
 +
}}
 +
|Innocent Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |weaponoid = true
 +
}}
 +
|匠魂宿刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by ?%.
 +
  |2 = Boosts damage when using extended weapons by ?%.
 +
  |3 = Boosts damage when using extended weapons by 17%.
 +
  |weaponoid = true
 +
}}
 +
|Cosmic Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 15%.
 +
  |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 17%.
 +
  |3 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Phantom Bud=
 +
{{#switch: {{{2}}}
 +
  |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
 +
  |weaponoid = true
 +
}}
 +
|流星爆砕奏=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20% when HP is over 75%.
 +
  |2 = Increase Power by 21% when HP is over 75%.
 +
  |3 = Increase Power by 23% when HP is over 75%.
 +
  |weaponoid = true
 +
}}
 +
|Meteor Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power as successive Perfect Attacks are performed. (5% per JA, 18% MAX)
 +
  |2 = Increase Power as successive Perfect Attacks are performed. (6% per JA, 18% MAX)
 +
  |3 = Increase Power as successive Perfect Attacks are performed. (9% per JA, 18% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Soul Embodied=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
 +
  |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
 +
  |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|Exorcism on a Stormy Night=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and Active PP Recovery when on the ground.
 +
  |2 = Increase Power and Active PP Recovery when on the ground.
 +
  |3 = Increase Power and Active PP Recovery when on the ground.
 +
  |weaponoid = true
 +
}}
 +
|蹴撃の次元龍=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
 +
  |weaponoid = true
 +
}}
 +
|Destruction Queen=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 20%.
 +
  |2 = Boosts the damage of "Il" Techniques by 25%.
 +
  |3 = Boosts the damage of "Il" Techniques by 30%.
 +
  |weaponoid = true
 +
}}
 +
|Glooming Bride=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by up to 25% over time.
 +
  |2 = Increase Power by up to 25% over time.
 +
  |3 = Increase Power by up to 25% over time.
 +
  |weaponoid = true
 +
}}
 +
<!--Arena Potentials-->
 +
|Delicate Undertaking=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
 +
  |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
 +
  |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 +
  |arena = true
 +
}}
 +
 +
|Augmented Evolution=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
 +
  |2 = Increase Power,  automatic and attack PP Recovery based on the number of Augments attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
 +
  |3 = Increase Power,  automatic and attack PP Recovery based on the number of Augments attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
 +
  |arena = true
 +
}}
 +
<!--Special Potentials-->
 +
|Augmented Blossoming =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
  |2 = Increase Power by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
  |3 = Increase Power by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 +
  |special = true
 +
}}
 +
|Malicious Melody =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 +
  |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
 +
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 +
  |special = true
 +
}}
 +
|Practiced Augmentation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
 +
  |2 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
 +
  |3 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+1.625% Power and -2.5% PP Consumption per Augment)
 +
  |special = true
 +
}}
 +
|Dignified March =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power up to 15% over time. (13% base, 120s to max)
 +
  |2 = Increase Power up to 16% over time. (13% base, 120s to max)
 +
  |3 = Increase Power up to 17% over time. (13% base, 120s to max)
 +
  |special = true
 +
}}
 +
|Lethal Combat Fury: Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
 +
  |special = true
 +
}}
 +
|Lethal Combat Fury: Offensive =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
 +
  |special = true
 +
}}
 +
|Lethal Combat Ctrl: Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
 +
  |special = true
 +
}}
 +
|Lethal Combat Ctrl: Offense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
 +
  |special = true
 +
}}
 +
|Enduring Sparkle =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%.
 +
  |2 = Increase Power by 7%.
 +
  |3 = Increase Power by 10%.
 +
  |special = true
 +
}}
 +
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Lightstream Resurrection+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
<!--Ultimate Potentials-->
 +
|Thundering Blades Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 +
  |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
 +
  |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
 +
  |ultimate = true
 +
}}
 +
|Double Scarlet Blade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |ultimate = true
 +
}}
 +
|Mysterious Wand Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |ultimate = true
 +
}}
 +
|Sinister Stare Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 +
  |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
 +
  |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency).
 +
  |ultimate = true
 +
}}
 +
|Machine Gun Gale Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds.
 +
  |ultimate = true
 +
}}
 +
|Unsealing Blade Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |2 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |ultimate = true
 +
}}
 +
|Eternal Manipulator Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 +
  |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
 +
  |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
 +
  |ultimate = true
 +
}}
 +
|Galeblade Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
 +
  |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
 +
  |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
 +
  |ultimate = true
 +
}}
 +
|Ancient Dart Rounds Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
 +
  |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
 +
  |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
 +
  |ultimate = true
 +
}}
 +
|Heroic Anthem -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |ultimate = true
 +
  }}
 +
|Sacred Bird Blessing -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |ultimate = true
 +
  }}
 +
|Counter Punch -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |ultimate = true
 +
  }}
 +
|Drumbeat Shine -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |ultimate = true
 +
  }}
 +
|Cataclysmic Rhythm -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclone Circuit -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Sacred Bird Oracle -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Right Hand -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
 +
  |ultimate = true
 +
  }}
 +
|Bloodthirsty Curse -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Sacred Bird Guidance -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Focus while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Focus while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Focus while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Bullets of Demise -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Increases Positron Blast performance when consuming Blight Rounds.
 +
  |2 = Increase Power by 16%. Increases Positron Blast performance when consuming Blight Rounds.
 +
  |3 = Increase Power by 18%. Increases Positron Blast performance when consuming Blight Rounds.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Blast -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Phantom Technique -New=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |ultimate = true
 +
  }}
 +
|Buried Treasure=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt with ground attacks by 8%, and PP recovery amount by 10%.
 +
  |2 = Increases damage dealt with ground attacks by 10%, and PP recovery amount by 20%.
 +
  |3 = Increases damage dealt with ground attacks by 12%, and PP recovery amount by 30%.
 +
  |weaponoid = true
 +
  }}
 +
|Clear Morale=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 +
  |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
 +
  |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 +
  |weaponoid = true
 +
  }}
 +
|
 +
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 +
}}</includeonly><noinclude>
 +
[[Category:Weapon Templates]]
 +
</noinclude>
 
<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
 
|Practiced Guard=  
 
|Practiced Guard=  

Revision as of 18:10, 29 September 2020