Difference between revisions of "Template:Potential level"
Jump to navigation
Jump to search
(updated names) |
m |
||
Line 1: | Line 1: | ||
+ | <includeonly>{{#switch: {{{1}}} | ||
+ | |Practiced Guard= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 10%. | ||
+ | |2 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 12%. | ||
+ | |3 = During Guard Stance, increase MEL Def by 50 and Melee and Ranged Damage by 15%. | ||
+ | }} | ||
+ | |Physical Block= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces damage taken from Striking and Ranged attacks by 10%. | ||
+ | |2 = Reduces damage taken from Striking and Ranged attacks by 14%. | ||
+ | |3 = Reduces damage taken from Striking and Ranged attacks by 20%. | ||
+ | }} | ||
+ | |Technique Block= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces damage taken by Technique attacks by 15%. | ||
+ | |2 = Reduces damage taken by Technique attacks by 21%. | ||
+ | |3 = Reduces damage taken by Technique attacks by 30%. | ||
+ | }} | ||
+ | |Resolute Heart= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = 13% chance of surviving a lethal attack with 1 HP. | ||
+ | |2 = 16% chance of surviving a lethal attack with 1 HP. | ||
+ | |3 = 19% chance of surviving a lethal attack with 1 HP. | ||
+ | }} | ||
+ | |Enraged Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Fury Stance by 4%. | ||
+ | |2 = Boosts the effect of Fury Stance by 5%. | ||
+ | |3 = Boosts the effect of Fury Stance by 6%. | ||
+ | }} | ||
+ | |Hot-Blooded Heart= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Fury Stance by 5%. | ||
+ | |2 = Boosts the effect of Fury Stance by 6%. | ||
+ | |3 = Boosts the effect of Fury Stance by 7%. | ||
+ | }} | ||
+ | |Sacrificial Emblem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = During Fury Stance, boost Critical Hit Rate by 18%. | ||
+ | |2 = During Fury Stance, boost Critical Hit Rate by 19%. | ||
+ | |3 = During Fury Stance, boost Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |Precision Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Perfect Attack by 3%. | ||
+ | |2 = Boosts the effect of Perfect Attack by 4%. | ||
+ | |3 = Boosts the effect of Perfect Attack by 5%. | ||
+ | }} | ||
+ | |Hellfire= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal attack power during Valiant Stance increased by 10%. | ||
+ | |2 = Frontal attack power during Valiant Stance increased by 12%. | ||
+ | |3 = Frontal attack power during Valiant Stance increased by 14%. | ||
+ | }} | ||
+ | |Head-On Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal attack power during Valiant Stance increased by 4%. | ||
+ | |2 = Frontal attack power during Valiant Stance increased by 5%. | ||
+ | |3 = Frontal attack power during Valiant Stance increased by 6%. | ||
+ | }} | ||
+ | |Direct Hit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal Critical Hit Rate during Valiant Stance increased by 18%. | ||
+ | |2 = Frontal Critical Hit Rate during Valiant Stance increased by 19%. | ||
+ | |3 = Frontal Critical Hit Rate during Valiant Stance increased by 20%. | ||
+ | }} | ||
+ | |Flash Cutter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal critical hit rate during Valiant Stance increased by 10%. | ||
+ | |2 = Frontal critical hit rate during Valiant Stance increased by 12%. | ||
+ | |3 = Frontal critical hit rate during Valiant Stance increased by 14%. | ||
+ | }} | ||
+ | |Backstabbing Emblem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Rear attack power during Wise Stance increased by 8%. | ||
+ | |2 = Rear attack power during Wise Stance increased by 10%. | ||
+ | |3 = Rear attack power during Wise Stance increased by 12%. | ||
+ | }} | ||
+ | |Steadfast Reaper= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage while standing still by 7%. | ||
+ | |2 = Boosts damage while standing still by 9%. | ||
+ | |3 = Boosts damage while standing still by 11%. | ||
+ | }} | ||
+ | |Eternal Trap= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of tools by 20%. | ||
+ | |2 = Boosts the effects of tools by 23%. | ||
+ | |3 = Boosts the effects of tools by 26%. | ||
+ | }} | ||
+ | |Trap Release= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Poison Traps by 20%. | ||
+ | |2 = Boosts the effect of Poison Traps by 23%. | ||
+ | |3 = Boosts the effect of Poison Traps by 26%. | ||
+ | }} | ||
+ | |Trap Activate= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Spring Traps by 20%. | ||
+ | |2 = Boosts the effect of Spring Traps by 23%. | ||
+ | |3 = Boosts the effect of Spring Traps by 26%. | ||
+ | }} | ||
+ | |Trap Expert= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the cool-down of setting traps. (10%) | ||
+ | |2 = Reduce the cool-down of setting traps. (20%) | ||
+ | |3 = Reduce the cool-down of setting traps. (30%) | ||
+ | }} | ||
+ | |Phantom Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP consumption by 10% while special bullets are loaded. | ||
+ | |2 = Reduce PP consumption by 15% while special bullets are loaded. | ||
+ | |3 = Reduce PP consumption by 20% while special bullets are loaded. | ||
+ | }} | ||
+ | |Chain Finale= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Effect of Chain Finish boosted by 12% | ||
+ | |2 = Effect of Chain Finish boosted by 16% | ||
+ | |3 = Effect of Chain Finish boosted by 20% | ||
+ | }} | ||
+ | |Perfect Catastrophe= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Perfectionist by 5%. | ||
+ | |2 = Boosts the effect of Perfectionist by 7%. | ||
+ | |3 = Boosts the effect of Perfectionist by 9%. | ||
+ | }} | ||
+ | |Immediate Dismissal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Stylish Roll JA by 3%. | ||
+ | |2 = Boosts the effect of Stylish Roll JA by 4%. | ||
+ | |3 = Boosts the effect of Stylish Roll JA by 5%. | ||
+ | }} | ||
+ | |Powerful Prophecy= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Photon Flare by 280. | ||
+ | |2 = Boosts the effect of Photon Flare by 300. | ||
+ | |3 = Boosts the effect of Photon Flare by 350. | ||
+ | }} | ||
+ | |Circuit Release= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Photon Flare by 200. | ||
+ | |2 = Boosts the effect of Photon Flare by 220. | ||
+ | |3 = Boosts the effect of Photon Flare by 250. | ||
+ | }} | ||
+ | |Strength Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Wand Reactor by 8%. | ||
+ | |2 = Boosts the effect of Wand Reactor by 9%. | ||
+ | |3 = Boosts the effect of Wand Reactor by 10%. | ||
+ | }} | ||
+ | |Divine Judgement= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Perfect Attack damage by 10% during Katana Combat. | ||
+ | |2 = Boosts Perfect Attack damage by 12% during Katana Combat. | ||
+ | |3 = Boosts Perfect Attack damage by 15% during Katana Combat. | ||
+ | }} | ||
+ | |Hour of Judgment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Basic Stance by 5%. | ||
+ | |2 = Boosts the effects of Basic Stance by 6%. | ||
+ | |3 = Boosts the effects of Basic Stance by 7%. | ||
+ | }} | ||
+ | |Inevitable Judgment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts critical hit rate during Basic Stance by 18% | ||
+ | |2 = Boosts critical hit rate during Basic Stance by 19% | ||
+ | |3 = Boosts critical hit rate during Basic Stance by 20% | ||
+ | }} | ||
+ | |Pinpoint Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Precision Stance by 6%. | ||
+ | |2 = Boosts the effect of Precision Stance by 9%. | ||
+ | |3 = Boosts the effect of Precision Stance by 11%. | ||
+ | }} | ||
+ | |Gunfire Gust= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack damage during Rapid Fire by 10%. | ||
+ | |2 = Boosts attack damage during Rapid Fire by 12%. | ||
+ | |3 = Boosts attack damage during Rapid Fire by 15%. | ||
+ | }} | ||
+ | |Four-armed Gale= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Rapid Fire by ?%. | ||
+ | |2 = Increase the Power of Rapid Fire by ?%. | ||
+ | |3 = Increase the Power of Rapid Fire by ?%. | ||
+ | }} | ||
+ | |Hurricane Kick= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sidestep Tackle by 100% and Snatch JA Combo by 5%. | ||
+ | |2 = Boosts the damage of Sidestep Tackle by 200% and Snatch JA Combo by 9%. | ||
+ | |3 = Boosts the damage of Sidestep Tackle by 300% and Snatch JA Combo by 14%. | ||
+ | }} | ||
+ | |Strategic Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Elemental Stance by 7%. | ||
+ | |2 = Boosts the effect of Elemental Stance by 8%. | ||
+ | |3 = Boosts the effect of Elemental Stance by 9%. | ||
+ | }} | ||
+ | |Clever Strategic Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Elemental Stance by 9%. | ||
+ | |2 = Boosts the effect of Elemental Stance by 12%. | ||
+ | |3 = Boosts the effect of Elemental Stance by 15%. | ||
+ | }} | ||
+ | |Devastation Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Break Stance by 10%. | ||
+ | |2 = Boosts the effect of Break Stance by 12%. | ||
+ | |3 = Boosts the effect of Break Stance by 14%. | ||
+ | }} | ||
+ | |Warring Devastation Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Break Stance by 30%. | ||
+ | |2 = Boosts the effect of Break Stance by 45%. | ||
+ | |3 = Boosts the effect of Break Stance by 60%. | ||
+ | }} | ||
+ | |Immediate Breathing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Perfect Attack damage during Rapid Boost by 10% | ||
+ | |2 = Boosts Perfect Attack damage during Rapid Boost by 13% | ||
+ | |3 = Boosts Perfect Attack damage during Rapid Boost by 16% | ||
+ | }} | ||
+ | |Immediate Destruction= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Perfect Attack by 6%. | ||
+ | |2 = Boosts the effect of Perfect Attack by 7%. | ||
+ | |3 = Boosts the effect of Perfect Attack by 8%. | ||
+ | }} | ||
+ | |Flawless Technique= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Techniques' Perfect Attack by 3%. | ||
+ | |2 = Boosts the effect of Techniques' Perfect Attack by 4%. | ||
+ | |3 = Boosts the effect of Techniques' Perfect Attack by 5%. | ||
+ | }} | ||
+ | |Immediate Decree= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Techniques' Perfect Attack by 6%. | ||
+ | |2 = Boosts the effect of Techniques' Perfect Attack by 7%. | ||
+ | |3 = Boosts the effect of Techniques' Perfect Attack by 8%. | ||
+ | }} | ||
+ | |Stalking Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage against enemies suffering from a status effect by 17%. | ||
+ | |2 = Boosts damage against enemies suffering from a status effect by 19%. | ||
+ | |3 = Boosts damage against enemies suffering from a status effect by 21%. | ||
+ | }} | ||
+ | |Pursuing Bonds= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = 22% chance of Binding an enemy suffering from a status effect. | ||
+ | |2 = 24% chance of Binding an enemy suffering from a status effect. | ||
+ | |3 = 26% chance of Binding an enemy suffering from a status effect. | ||
+ | }} | ||
+ | |Crest of Carnage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 5% when HP is 50% or lower. | ||
+ | |2 = Boost damage by 7% when HP is 50% or lower. | ||
+ | |3 = Boost damage by 9% when HP is 50% or lower. | ||
+ | }} | ||
+ | |Last Stand= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 8% when HP is 25% or lower. | ||
+ | |2 = Boost damage by 11% when HP is 25% or lower. | ||
+ | |3 = Boost damage by 14% when HP is 25% or lower. | ||
+ | }} | ||
+ | |Crushing Blow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts ranged damage when attacking precision points by 6%. | ||
+ | |2 = Boosts ranged damage when attacking precision points by 7%. | ||
+ | |3 = Boosts ranged damage when attacking precision points by 9%. | ||
+ | }} | ||
+ | |Deadeye Shooter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts ranged damage when attacking precision points by 7% | ||
+ | |2 = Boosts ranged damage when attacking precision points by 9%. | ||
+ | |3 = Boosts ranged damage when attacking precision points by 11%. | ||
+ | }} | ||
+ | |Close-Up Hands= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts ranged damage at point-blank by 12%. | ||
+ | |2 = Boosts ranged damage at point-blank by 14%. | ||
+ | |3 = Boosts ranged damage at point-blank by 16%. | ||
+ | }} | ||
+ | |Photon Harvest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Attack PP Recovery by 10%. | ||
+ | |2 = Boosts Attack PP Recovery by 20%. | ||
+ | |3 = Boosts Attack PP Recovery by 30%. | ||
+ | }} | ||
+ | |Photon Shimmer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Attack PP Recovery by 40%. | ||
+ | |2 = Boosts Attack PP Recovery by 60%. | ||
+ | |3 = Boosts Attack PP Recovery by 80%. | ||
+ | }} | ||
+ | |Absolute Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Attack power against aerial enemies boosted by 16%. | ||
+ | |2 = Attack power against aerial enemies boosted by 18%. | ||
+ | |3 = Attack power against aerial enemies boosted by 20%. | ||
+ | }} | ||
+ | |Aerial Ace= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Attack power against aerial enemies boosted by 6%. | ||
+ | |2 = Attack power against aerial enemies boosted by 8%. | ||
+ | |3 = Attack power against aerial enemies boosted by 10%. | ||
+ | }} | ||
+ | |Prayer's Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts charged technique damage by 5%. | ||
+ | |2 = Boosts charged technique damage by 7%. | ||
+ | |3 = Boosts charged technique damage by 10%. | ||
+ | }} | ||
+ | |Oath's Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts charged technique damage by 6%. | ||
+ | |2 = Boosts charged technique damage by 7%. | ||
+ | |3 = Boosts charged technique damage by 8%. | ||
+ | }} | ||
+ | |Innocent Appearance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power of uncharged techniques boosted by 50%. | ||
+ | |2 = Power of uncharged techniques boosted by 60%. | ||
+ | |3 = Power of uncharged techniques boosted by 70%. | ||
+ | }} | ||
+ | |Burning Seal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for fire techniques by 10%. | ||
+ | |2 = Reduces the charge time for fire techniques by 16%. | ||
+ | |3 = Reduces the charge time for fire techniques by 19%. | ||
+ | }} | ||
+ | |Frozen Seal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for ice techniques by 10%. | ||
+ | |2 = Reduces the charge time for ice techniques by 15%. | ||
+ | |3 = Reduces the charge time for ice techniques by 20%. | ||
+ | }} | ||
+ | |Thunder Seal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for lightning techniques by 10%. | ||
+ | |2 = Reduces the charge time for lightning techniques by 15%. | ||
+ | |3 = Reduces the charge time for lightning techniques by 20%. | ||
+ | }} | ||
+ | |Whispering Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for wind techniques by 10%. | ||
+ | |2 = Reduces the charge time for wind techniques by 15%. | ||
+ | |3 = Reduces the charge time for wind techniques by 20%. | ||
+ | }} | ||
+ | |Moonlit Ritual= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for light techniques by 10%. | ||
+ | |2 = Reduces the charge time for light techniques by 15%. | ||
+ | |3 = Reduces the charge time for light techniques by 20%. | ||
+ | }} | ||
+ | |Devil's Game= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for dark techniques by 10%. | ||
+ | |2 = Reduces the charge time for dark techniques by 15%. | ||
+ | |3 = Reduces the charge time for dark techniques by 20%. | ||
+ | |X = *Doesn't work on Namegid. | ||
+ | }} | ||
+ | |Crimson Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts fire technique damage by 12%. | ||
+ | |2 = Boosts fire technique damage by 14%. | ||
+ | |3 = Boosts fire technique damage by 16%. | ||
+ | }} | ||
+ | |Frozen Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts ice technique damage by 12%. | ||
+ | |2 = Boosts ice technique damage by 14%. | ||
+ | |3 = Boosts ice technique damage by 16%. | ||
+ | }} | ||
+ | |Freezing Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts technique freeze rate by 6%. | ||
+ | |2 = Boosts technique freeze rate by 7%. | ||
+ | |3 = Boosts technique freeze rate by 8%. | ||
+ | }} | ||
+ | |Thunder Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts lightning technique damage by 12%. | ||
+ | |2 = Boosts lightning technique damage by 14%. | ||
+ | |3 = Boosts lightning technique damage by 16%. | ||
+ | }} | ||
+ | |Paralyzing Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts technique shock rate by 6%. | ||
+ | |2 = Boosts technique shock rate by 7%. | ||
+ | |3 = Boosts technique shock rate by 8%. | ||
+ | }} | ||
+ | |Ancient Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts elemental weakness damage by 10%. | ||
+ | |2 = Boosts elemental weakness damage by 12%. | ||
+ | |3 = Boosts elemental weakness damage by 14%. | ||
+ | }} | ||
+ | |All-Seeing Eye= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts elemental weakness damage by 6%. | ||
+ | |2 = Boosts elemental weakness damage by 7%. | ||
+ | |3 = Boosts elemental weakness damage by 8%. | ||
+ | }} | ||
+ | |Photon Mending= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts PP recovery speed by 10%. | ||
+ | |2 = Boosts PP recovery speed by 13%. | ||
+ | |3 = Boosts PP recovery speed by 16%. | ||
+ | }} | ||
+ | |Precious Moonlight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts light technique damage by 12%. | ||
+ | |2 = Boosts light technique damage by 14%. | ||
+ | |3 = Boosts light technique damage by 16%. | ||
+ | }} | ||
+ | |Healing Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Resta by 22%. | ||
+ | |2 = Boosts the effect of Resta by 24%. | ||
+ | |3 = Boosts the effect of Resta by 26%. | ||
+ | }} | ||
+ | |Demon's Smirk= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts dark technique damage by 12%. | ||
+ | |2 = Boosts dark technique damage by 14%. | ||
+ | |3 = Boosts dark technique damage by 16%. | ||
+ | }} | ||
+ | |Wind Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts wind technique damage by 12%. | ||
+ | |2 = Boosts wind technique damage by 14%. | ||
+ | |3 = Boosts wind technique damage by 16%. | ||
+ | }} | ||
+ | |Northern Gale= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts wind technique damage by 12%. | ||
+ | |2 = Boosts wind technique damage by 16%. | ||
+ | |3 = Boosts wind technique damage by 20%. | ||
+ | }} | ||
+ | |Ultimate Perfection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = May cause stun when using Perfect Attacks. | ||
+ | |2 = May cause stun when using Perfect Attacks. | ||
+ | |3 = May cause stun when using Perfect Attacks. | ||
+ | }} | ||
+ | |Exhausted Ambition= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts MEL and RNG Pwr by 150 when PP is at 50% or less. | ||
+ | |2 = Boosts MEL and RNG Pwr by 200 when PP is at 50% or less. | ||
+ | |3 = Boosts MEL and RNG Pwr by 250 when PP is at 50% or less. | ||
+ | }} | ||
+ | |Danse Macabre= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts MEL Pwr and RNG Pwr by 300 when PP is at 50% or less. | ||
+ | |2 = Boosts MEL Pwr and RNG Pwr by 340 when PP is at 50% or less. | ||
+ | |3 = Boosts MEL Pwr and RNG Pwr by 400 when PP is at 50% or less. | ||
+ | }} | ||
+ | |Absorbing Eclipse= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fixed probability of absorbing HP by 10% of damage given. | ||
+ | |2 = Fixed probability of absorbing HP by 12% of damage given. | ||
+ | |3 = Fixed probability of absorbing HP by 15% of damage given. | ||
+ | }} | ||
+ | |Adverse Vanity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost PP recovery rate by 10% when afflicted with a status effect. | ||
+ | |2 = Boost PP recovery rate by 15% when afflicted with a status effect. | ||
+ | |3 = Boost PP recovery rate by 20% when afflicted with a status effect. | ||
+ | }} | ||
+ | |Adverse Field= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts MEL by 80 when afflicted with a status effect. | ||
+ | |2 = Boosts MEL by 90 when afflicted with a status effect. | ||
+ | |3 = Boosts MEL by 100 when afflicted with a status effect. | ||
+ | }} | ||
+ | |Breath of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = HP regenerates by 5% every 5 seconds. | ||
+ | |2 = HP regenerates by 7% every 5 seconds. | ||
+ | |3 = HP regenerates by 10% every 5 seconds. | ||
+ | }} | ||
+ | |Tuning Conversion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Converts 40% of your weapon's MEL Pwr into TEC Pwr. | ||
+ | |2 = Converts 45% of your weapon's MEL Pwr into TEC Pwr. | ||
+ | |3 = Converts 50% of your weapon's MEL Pwr into TEC Pwr. | ||
+ | }} | ||
+ | |Harmonic Conversion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Converts 40% of your weapon's RNG Pwr into TEC Pwr. | ||
+ | |2 = Converts 45% of your weapon's RNG Pwr into TEC Pwr. | ||
+ | |3 = Converts 50% of your weapon's RNG Pwr into TEC Pwr. | ||
+ | }} | ||
+ | |Revival Reversal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recovers HP by 10% during a successful Just Reversal. | ||
+ | |2 = Recovers HP by 12% during a successful Just Reversal. | ||
+ | |3 = Recovers HP by 14% during a successful Just Reversal. | ||
+ | }} | ||
+ | |Critical Impact= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost Critical Power by 9%. | ||
+ | |2 = Boost Critical Power by 11%. | ||
+ | |3 = Boost Critical Power by 13%. | ||
+ | }} | ||
+ | |Precision Sniping= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage at long range by 6%. | ||
+ | |2 = Boosts damage at long range by 7%. | ||
+ | |3 = Boosts damage at long range by 8%. | ||
+ | }} | ||
+ | |Battle Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Gear Gauge accumulation rate by 60%. | ||
+ | |2 = Boosts Gear Gauge accumulation rate by 80%. | ||
+ | |3 = Boosts Gear Gauge accumulation rate by 100%. | ||
+ | }} | ||
+ | |Decree of Intent= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts critical hit rate by 6%. | ||
+ | |2 = Boosts critical hit rate by 7%. | ||
+ | |3 = Boosts critical hit rate by 8%. | ||
+ | }} | ||
+ | |Sure-Strike Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts critical hit rate by 15%. | ||
+ | |2 = Boosts critical hit rate by 20%. | ||
+ | |3 = Boosts critical hit rate by 25%. | ||
+ | }} | ||
+ | |Sure-Strike Flash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts critical hit rate by 20%. | ||
+ | |2 = Boosts critical hit rate by 30%. | ||
+ | |3 = Boosts critical hit rate by 40%. | ||
+ | }} | ||
+ | |Splendid Chase= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of photon arts by 2%. | ||
+ | |2 = Boosts the power of photon arts by 3%. | ||
+ | |3 = Boosts the power of photon arts by 4%. | ||
+ | }} | ||
+ | |Heavenly Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 0.3% of damage inflicted as HP (50 MAX). | ||
+ | |2 = Absorb 0.4% of damage inflicted as HP (50 MAX). | ||
+ | |3 = Absorb 0.5% of damage inflicted as HP (50 MAX). | ||
+ | }} | ||
+ | |Soulstealing Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 4% of damage inflicted as HP. | ||
+ | |2 = Absorb 5% of damage inflicted as HP. | ||
+ | |3 = Absorb 6% of damage inflicted as HP. | ||
+ | }} | ||
+ | |Ultimate Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces PP consumption by 17%. | ||
+ | |2 = Reduces PP consumption by 19%. | ||
+ | |3 = Reduces PP consumption by 21%. | ||
+ | }} | ||
+ | |Light Warrior= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces PP consumption by 8%. | ||
+ | |2 = Reduces PP consumption by 11%. | ||
+ | |3 = Reduces PP consumption by 14%. | ||
+ | }} | ||
+ | |Mind Alignment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost PB gauge accumulation by 20%. | ||
+ | |2 = Boost PB gauge accumulation by 30%. | ||
+ | |3 = Boost PB gauge accumulation by 50%. | ||
+ | }} | ||
+ | |Skilled Trainer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the drop rate of equipments with affixes. | ||
+ | |2 = Boosts the drop rate of equipments with affixes. | ||
+ | |3 = Boosts the drop rate of equipments with affixes. | ||
+ | }} | ||
+ | |Fortunate Omen= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the chances of rare weapons to be unidentified. | ||
+ | |2 = Boosts the chances of rare weapons to be unidentified. | ||
+ | |3 = Boosts the chances of rare weapons to be unidentified. | ||
+ | }} | ||
+ | |Determination= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = 40% chance of nullifying knockback and recovering 8% HP. | ||
+ | |2 = 45% chance of nullifying knockback and recovering 10% HP. | ||
+ | |3 = 50% chance of nullifying knockback and recovering 13% HP. | ||
+ | }} | ||
+ | |Lucky Feather= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fixed probability of nullifying damage. | ||
+ | |2 = Fixed probability of nullifying damage. | ||
+ | |3 = Fixed probability of nullifying damage. | ||
+ | }} | ||
+ | |Medical Know-How= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of recovery items by 12%. | ||
+ | |2 = Boosts the effect of recovery items by 16%. | ||
+ | |3 = Boosts the effect of recovery items by 20%. | ||
+ | }} | ||
+ | |Conduit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts hate accumulation and increases defense by 5%. | ||
+ | |2 = Boosts hate accumulation and increases defense by 7%. | ||
+ | |3 = Boosts hate accumulation and increases defense by 10%. | ||
+ | }} | ||
+ | |Concealed Presence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce Hate Accumulation by 12%. | ||
+ | |2 = Reduce Hate Accumulation by 16%. | ||
+ | |3 = Reduce Hate Accumulation by 20%. | ||
+ | }} | ||
+ | |Stalking Blaze= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the chance for Striking and Ranged attacks to inflict the Burn status. | ||
+ | |2 = Increase the chance for Striking and Ranged attacks to inflict the Burn status. | ||
+ | |3 = Increase the chance for Striking and Ranged attacks to inflict the Burn status. | ||
+ | }} | ||
+ | |Shackles of Ice= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost freeze rate of melee and ranged attacks. | ||
+ | |2 = Boost freeze rate of melee and ranged attacks. | ||
+ | |3 = Boost freeze rate of melee and ranged attacks. | ||
+ | }} | ||
+ | |Punishing Shock= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the chance for Striking and Ranged attacks to inflict the Shock status. | ||
+ | |2 = Increase the chance for Striking and Ranged attacks to inflict the Shock status. | ||
+ | |3 = Increase the chance for Striking and Ranged attacks to inflict the Shock status. | ||
+ | }} | ||
+ | |Guiding Mirage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost mirage rate of melee and ranged attacks. | ||
+ | |2 = Boost mirage rate of melee and ranged attacks. | ||
+ | |3 = Boost mirage rate of melee and ranged attacks. | ||
+ | }} | ||
+ | |Inciting Panic= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost panic rate of melee and ranged attacks. | ||
+ | |2 = Boost panic rate of melee and ranged attacks. | ||
+ | |3 = Boost panic rate of melee and ranged attacks. | ||
+ | }} | ||
+ | |Festering Poison= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost poison rate of melee and ranged attacks. | ||
+ | |2 = Boost poison rate of melee and ranged attacks. | ||
+ | |3 = Boost poison rate of melee and ranged attacks. | ||
+ | }} | ||
+ | |Spirit Reversal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover 10% PP when taking damage. | ||
+ | |2 = Recover 12% PP when taking damage. | ||
+ | |3 = Recover 15% PP when taking damage. | ||
+ | }} | ||
+ | |Golden Rule= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase meseta gained by 5%. | ||
+ | |2 = Increase meseta gained by 10%. | ||
+ | |3 = Increase meseta gained by 15%. | ||
+ | }} | ||
+ | |Pure Hardwork= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase experience gained by 4%. | ||
+ | |2 = Increase experience gained by 7%. | ||
+ | |3 = Increase experience gained by 10%. | ||
+ | }} | ||
+ | |Benevolent Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Heal nearby players by 9% upon being healed. | ||
+ | |2 = Heal nearby players by 12% upon being healed. | ||
+ | |3 = Heal nearby players by 15% upon being healed. | ||
+ | }} | ||
+ | |Phantasmal Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge. | ||
+ | |2 = Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge. | ||
+ | |3 = Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge. | ||
+ | }} | ||
+ | |Craft Mastery= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by 5%. | ||
+ | |2 = Boosts damage when using extended weapons by 6%. | ||
+ | |3 = Boosts damage when using extended weapons by 7%. | ||
+ | }} | ||
+ | |Aerial Burst= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts aerial attack damage by 6%. | ||
+ | |2 = Boosts aerial attack damage by 8%. | ||
+ | |3 = Boosts aerial attack damage by 10%. | ||
+ | }} | ||
+ | |Wings of Twilight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Perfect Attack damage by 7% when using different PAs or Techniques. | ||
+ | |2 = Boosts Perfect Attack damage by 10% when using different PAs or Techniques. | ||
+ | |3 = Boosts Perfect Attack damage by 14% when using different PAs or Techniques. | ||
+ | }} | ||
+ | |Standard Meditation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost normal attack damage by 10%. | ||
+ | |2 = Boost normal attack damage by 15%. | ||
+ | |3 = Boost normal attack damage by 20%. | ||
+ | }} | ||
+ | |The Swift Huntsman= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost ranged damage while moving by 9%. | ||
+ | |2 = Boost ranged damage while moving by 12%. | ||
+ | |3 = Boost ranged damage while moving by 15%. | ||
+ | }} | ||
+ | |Fatal Activity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack damage by 3% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds. | ||
+ | |2 = Boosts attack damage by 7% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds. | ||
+ | |3 = Boosts attack damage by 15% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds. | ||
+ | }} | ||
+ | |Divine Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost melee, ranged, and tech damage when HP is below 50%. | ||
+ | |2 = Boost melee, ranged, and tech damage when HP is below 50%. | ||
+ | |3 = Boost melee, ranged, and tech damage when HP is below 50%. | ||
+ | }} | ||
+ | |Barbed Restraints= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fixed probability of inflicting Injury upon yourself. | ||
+ | |2 = Fixed probability of inflicting Injury upon yourself. | ||
+ | |3 = Fixed probability of inflicting Injury upon yourself. | ||
+ | }} | ||
+ | |Immediate Wounds= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fixed probability of inflicting Injury during a Perfect Attack. | ||
+ | |2 = Fixed probability of inflicting Injury during a Perfect Attack. | ||
+ | |3 = Fixed probability of inflicting Injury during a Perfect Attack. | ||
+ | }} | ||
+ | |Immediate Weakness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 2%) | ||
+ | |2 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 6%) | ||
+ | |3 = Fixed probability of inflicting Jellen during a Perfect Attack. (Jellen effect 10%) | ||
+ | }} | ||
+ | |Shadow Warrior= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage for each consecutive Perfect Attacks by 1%. (15% MAX) | ||
+ | |2 = Boosts damage for each consecutive Perfect Attacks by 2%. (15% MAX) | ||
+ | |3 = Boosts damage for each consecutive Perfect Attacks by 3%. (15% MAX) | ||
+ | }} | ||
+ | |Twinkling Chain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage for each consecutive Perfect Attacks by 3%. | ||
+ | |2 = Boosts damage for each consecutive Perfect Attacks by 4%. | ||
+ | |3 = Boosts damage for each consecutive Perfect Attacks by 5%. | ||
+ | |X = *Maximum value of 10%. | ||
+ | }} | ||
+ | |Dancing Night Blossom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%. | ||
+ | |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%. | ||
+ | |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%. | ||
+ | }} | ||
+ | |Pale Night Blossom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%. | ||
+ | |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%. | ||
+ | |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%. | ||
+ | }} | ||
+ | |Pushing the Limit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Consume 15% more PP when you use a PA or technique and boost its power by 10%. | ||
+ | |2 = Consume 15% more PP when you use a PA or technique and boost its power by 12%. | ||
+ | |3 = Consume 15% more PP when you use a PA or technique and boost its power by 15%. | ||
+ | }} | ||
+ | |Magic Pledge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 200 when PP is more than 50% | ||
+ | |2 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 250 when PP is more than 50%. | ||
+ | |3 = Boosts MEL Pwr, RNG Pwr and TEC Pwr by 300 when PP is more than 50%. | ||
+ | }} | ||
+ | |Sneaking Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 8% and Active PP Recovery by 40% when attacking an enemy from behind. | ||
+ | |2 = Boosts damage by 11% and Active PP Recovery by 60% when attacking an enemy from behind. | ||
+ | |3 = Boosts damage by 14% and Active PP Recovery by 80% when attacking an enemy from behind. | ||
+ | }} | ||
+ | |Shock of Destruction= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 10% and Active PP Recovery by 130% when attacking a breakable part. | ||
+ | |2 = Boosts damage by 15% and Active PP Recovery by 140% when attacking a breakable part. | ||
+ | |3 = Boosts damage by 20% and Active PP Recovery by 150% when attacking a breakable part. | ||
+ | }} | ||
+ | |Zero Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts shooting damage at close-range by 9%. | ||
+ | |2 = Boosts shooting damage at close-range by 11%. | ||
+ | |3 = Boosts shooting damage at close-range by 13%. | ||
+ | }} | ||
+ | |Zero Logic= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts technique damage at close-range by 12%. | ||
+ | |2 = Boosts technique damage at close-range by 14%. | ||
+ | |3 = Boosts technique damage at close-range by 16%. | ||
+ | }} | ||
+ | |Zero Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Melee damage at close range by 9%. | ||
+ | |2 = Boosts Melee damage at close range by 11%. | ||
+ | |3 = Boosts Melee damage at close range by 13%. | ||
+ | }} | ||
+ | |Close-up Hands= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt from close range by 12%. | ||
+ | |2 = Increases damage dealt from close range by 14%. | ||
+ | |3 = Increases damage dealt from close range by 16%. | ||
+ | }} | ||
+ | |Zero Onslaught= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases all damage dealt from close range by 8%. | ||
+ | |2 = Increases all damage dealt from close range by 10%. | ||
+ | |3 = Increases all damage dealt from close range by 12%. | ||
+ | }} | ||
+ | |Apt Grafter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts your critical rate by 15% and power by 6% at close range. | ||
+ | |2 = Boosts your critical rate by 20% and power by 9% at close range. | ||
+ | |3 = Boosts your critical rate by 25% and power by 12% at close range. | ||
+ | }} | ||
+ | |Apt Hammer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts your critical rate by 25% and power by 5% at close range. | ||
+ | |2 = Boosts your critical rate by 30% and power by 8% at close range. | ||
+ | |3 = Boosts your critical rate by 35% and power by 11% at close range. | ||
+ | }} | ||
+ | |Apt Striker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts your critical rate by 25% and power by 5% at medium range. | ||
+ | |2 = Boosts your critical rate by 30% and power by 8% at medium range. | ||
+ | |3 = Boosts your critical rate by 35% and power by 11% at medium range. | ||
+ | }} | ||
+ | |Apt Sniper= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts your critical rate by 35% and power by 4% at long range. | ||
+ | |2 = Boosts your critical rate by 40% and power by 7% at long range. | ||
+ | |3 = Boosts your critical rate by 45% and power by 10% at long range. | ||
+ | }} | ||
+ | |Intelligent Usage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the activation rate of Automate Deadline. | ||
+ | |2 = Boosts the activation rate of Automate Deadline. | ||
+ | |3 = Boosts the activation rate of Automate Deadline. | ||
+ | }} | ||
+ | |Spring Breeze= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Automatically regenerate 5% HP every 10 seconds. | ||
+ | |2 = Automatically regenerate 7% HP every 10 seconds. | ||
+ | |3 = Automatically regenerate 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Negative Hunter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Falspawn boosted by 7%. | ||
+ | |2 = Damage against Falspawn boosted by 10%. | ||
+ | |3 = Damage against Falspawn boosted by 13%. | ||
+ | }} | ||
+ | |Falspawn Slayer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by ?%. | ||
+ | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by ?%. | ||
+ | |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | ||
+ | }} | ||
+ | |Native Hunter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Natives boosted by 10%. | ||
+ | |2 = Damage against Natives boosted by 15%. | ||
+ | |3 = Damage against Natives boosted by 20%. | ||
+ | }} | ||
+ | |Automata Bane= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Automata boosted by 10%. | ||
+ | |2 = Damage against Automata boosted by 15%. | ||
+ | |3 = Damage against Automata boosted by 20%. | ||
+ | }} | ||
+ | |Draconian Bane= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Draconians boosted by 10%. | ||
+ | |2 = Damage against Draconians boosted by 15%. | ||
+ | |3 = Damage against Draconians boosted by 20%. | ||
+ | }} | ||
+ | |Oceanid Bane= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Oceanids boosted by 10%. | ||
+ | |2 = Damage against Oceanids boosted by 15%. | ||
+ | |3 = Damage against Oceanids boosted by 20%. | ||
+ | }} | ||
+ | |Demon Hunter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against Nightfallers boosted by 10%. | ||
+ | |2 = Damage against Nightfallers boosted by 15%. | ||
+ | |3 = Damage against Nightfallers boosted by 20%. | ||
+ | }} | ||
+ | |Dragon's Authority= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against all enemies except Draconians boosted by 12%. | ||
+ | |2 = Damage against all enemies except Draconians boosted by 14%. | ||
+ | |3 = Damage against all enemies except Draconians boosted by 16%. | ||
+ | }} | ||
+ | |Colossal Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage against bosses boosted by 10%. | ||
+ | |2 = Damage against bosses boosted by 14%. | ||
+ | |3 = Damage against bosses boosted by 18%. | ||
+ | }} | ||
+ | |Negative Emblem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage received from Falspawn reduced by 30%. | ||
+ | |2 = Damage received from Falspawn reduced by 35%. | ||
+ | |3 = Damage received from Falspawn reduced by 40%. | ||
+ | }} | ||
+ | |Dragon Emblem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage received from Draconians reduced by 30%. | ||
+ | |2 = Damage received from Draconians reduced by 35%. | ||
+ | |3 = Damage received from Draconians reduced by 40%. | ||
+ | }} | ||
+ | |Demon Emblem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage received from Nightfallers reduced by 30%. | ||
+ | |2 = Damage received from Nightfallers reduced by 35%. | ||
+ | |3 = Damage received from Nightfallers reduced by 40%. | ||
+ | }} | ||
+ | |Soaring Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Rising Edge by 9% | ||
+ | |2 = Boosts the damage of Rising Edge by 13% | ||
+ | |3 = Boosts the damage of Rising Edge by 17% | ||
+ | }} | ||
+ | |Spiral Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Twister Drop by 9% | ||
+ | |2 = Boosts the damage of Twister Drop by 13% | ||
+ | |3 = Boosts the damage of Twister Drop by 17% | ||
+ | }} | ||
+ | |Star Breaker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Nova Strike by 8% | ||
+ | |2 = Boosts the damage of Nova Strike by 11% | ||
+ | |3 = Boosts the damage of Nova Strike by 14% | ||
+ | }} | ||
+ | |Blade Surfing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Ride Slash by 10% | ||
+ | |2 = Boosts the damage of Ride Slash by 15% | ||
+ | |3 = Boosts the damage of Ride Slash by 20% | ||
+ | }} | ||
+ | |Celestial Cleave= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cross Cut by 10% | ||
+ | |2 = Boosts the damage of Cross Cut by 15% | ||
+ | |3 = Boosts the damage of Cross Cut by 20% | ||
+ | }} | ||
+ | |Stunning Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Blade Bash by 10% | ||
+ | |2 = Boosts the damage of Blade Bash by 15% | ||
+ | |3 = Boosts the damage of Blade Bash by 20% | ||
+ | }} | ||
+ | |Crescent Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sonic Arrow by 10% | ||
+ | |2 = Boosts the damage of Sonic Arrow by 15% | ||
+ | |3 = Boosts the damage of Sonic Arrow by 20% | ||
+ | }} | ||
+ | |Guilty Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Guilty Break by 8% | ||
+ | |2 = Boosts the damage of Guilty Break by 11% | ||
+ | |3 = Boosts the damage of Guilty Break by 14% | ||
+ | }} | ||
+ | |Devouring Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase technique damage during Sacrificial Bite by 20% | ||
+ | |2 = Increase technique damage during Sacrificial Bite by 22% | ||
+ | |3 = Increase technique damage during Sacrificial Bite by 25% | ||
+ | }} | ||
+ | |Diving Shrike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Heavenly Drop by 9%. | ||
+ | |2 = Boosts the damage of Heavenly Drop by 13%. | ||
+ | |3 = Boosts the damage of Heavenly Drop by 17%. | ||
+ | }} | ||
+ | |Intertwining Grip= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cyclone Spin by 10% | ||
+ | |2 = Boosts the damage of Cyclone Spin by 15% | ||
+ | |3 = Boosts the damage of Cyclone Spin by 20% | ||
+ | }} | ||
+ | |Lunatic Spinner= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Twist Driver by 9% | ||
+ | |2 = Boosts the damage of Twist Driver by 13% | ||
+ | |3 = Boosts the damage of Twist Driver by 17% | ||
+ | }} | ||
+ | |Binding Shock= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Shocktether by 8%. | ||
+ | |2 = Boosts the damage of Shocktether by 11%. | ||
+ | |3 = Boosts the damage of Shocktether by 14%. | ||
+ | }} | ||
+ | |Revelry Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cerberus Dance by 10%. | ||
+ | |2 = Boosts the damage of Cerberus Dance by 15%. | ||
+ | |3 = Boosts the damage of Cerberus Dance by 20%. | ||
+ | }} | ||
+ | |Wild Round= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Wild Round by 10% | ||
+ | |2 = Boosts the damage of Wild Round by 15% | ||
+ | |3 = Boosts the damage of Wild Round by 20% | ||
+ | }} | ||
+ | |Imperial Rising= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Rising Kaiser by 14% | ||
+ | |2 = Boosts the damage of Rising Kaiser by 17% | ||
+ | |3 = Boosts the damage of Rising Kaiser by 20% | ||
+ | }} | ||
+ | |Sliding Circle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Whirlwind Sweep by 10% | ||
+ | |2 = Boosts the damage of Whirlwind Sweep by 15% | ||
+ | |3 = Boosts the damage of Whirlwind Sweep by 20% | ||
+ | }} | ||
+ | |Heavenly Impact= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sliding Uppercut by ?% | ||
+ | |2 = Boosts the damage of Sliding Uppercut by ?% | ||
+ | |3 = Boosts the damage of Sliding Uppercut by ?% | ||
+ | }} | ||
+ | |Backhand Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Decimator by 10% | ||
+ | |2 = Boosts the damage of Decimator by 15% | ||
+ | |3 = Boosts the damage of Decimator by 20% | ||
+ | }} | ||
+ | |Flickering Wave= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sudden Tempest by 9% | ||
+ | |2 = Boosts the damage of Sudden Tempest by 13% | ||
+ | |3 = Boosts the damage of Sudden Tempest by 27% | ||
+ | }} | ||
+ | |Thrusting Spear= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Zenith Throw by 10% | ||
+ | |2 = Boosts the damage of Zenith Throw by 15% | ||
+ | |3 = Boosts the damage of Zenith Throw by 20% | ||
+ | }} | ||
+ | |Discoidal Spear= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Decisive Sweep by 8%. | ||
+ | |2 = Boosts the damage of Decisive Sweep by 11%. | ||
+ | |3 = Boosts the damage of Decisive Sweep by 14%. | ||
+ | }} | ||
+ | |Battlecry= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Assault Buster by 8%. | ||
+ | |2 = Boosts the damage of Assault Buster by 11%. | ||
+ | |3 = Boosts the damage of Assault Buster by 14%. | ||
+ | }} | ||
+ | |Battle Cry Spear 2= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces PP cost for Assault Buster by 15% | ||
+ | |2 = Reduces PP cost for Assault Buster by 20% | ||
+ | |3 = Reduces PP cost for Assault Buster by 25% | ||
+ | }} | ||
+ | |Life Snag Spear= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Bandersnatch by 10%. | ||
+ | |2 = Boosts the damage of Bandersnatch by 15%. | ||
+ | |3 = Boosts the damage of Bandersnatch by 20%. | ||
+ | }} | ||
+ | |Sacred Spear= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sacred Skewer by 8%. | ||
+ | |2 = Boosts the damage of Sacred Skewer by 11%. | ||
+ | |3 = Boosts the damage of Sacred Skewer by 14%. | ||
+ | }} | ||
+ | |Absolute Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage against aerial enemies by 16%. | ||
+ | |2 = Boosts damage against aerial enemies by 18%. | ||
+ | |3 = Boosts damage against aerial enemies by 20%. | ||
+ | }} | ||
+ | |Floating Waltz= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Raging Waltz by 9% | ||
+ | |2 = Boosts the damage of Raging Waltz by 13% | ||
+ | |3 = Boosts the damage of Raging Waltz by 17% | ||
+ | }} | ||
+ | |Aerial Gamboling 2= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces PP cost for Raging Waltz by 15% | ||
+ | |2 = Reduces PP cost for Raging Waltz by 20% | ||
+ | |3 = Reduces PP cost for Raging Waltz by 25% | ||
+ | }} | ||
+ | |Kick-Slash Duet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Air Polka by 10% | ||
+ | |2 = Boosts the damage of Air Polka by 15% | ||
+ | |3 = Boosts the damage of Air Polka by 20% | ||
+ | }} | ||
+ | |Robust Collision= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Terror Fugue by 14% | ||
+ | |2 = Boosts the damage of Terror Fugue by 17% | ||
+ | |3 = Boosts the damage of Terror Fugue by 20% | ||
+ | }} | ||
+ | |Angel Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Dark Scherzo by 8% | ||
+ | |2 = Boosts the damage of Dark Scherzo by 11% | ||
+ | |3 = Boosts the damage of Dark Scherzo by 14% | ||
+ | }} | ||
+ | |Jumping Waltz= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Symphonic Driver by 14% | ||
+ | |2 = Boosts the damage of Symphonic Driver by 17% | ||
+ | |3 = Boosts the damage of Symphonic Driver by 20% | ||
+ | }} | ||
+ | |Double-edged Orchestra= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Orchestral Conductor by 9% | ||
+ | |2 = Boosts the damage of Orchestral Conductor by 13% | ||
+ | |3 = Boosts the damage of Orchestral Conductor by 17% | ||
+ | }} | ||
+ | |Sanguine Sarabande= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sarabande Shredder by 9%. | ||
+ | |2 = Boosts the damage of Sarabande Shredder by 13%. | ||
+ | |3 = Boosts the damage of Sarabande Shredder by 17%. | ||
+ | }} | ||
+ | |Lunatic Slasher= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Facet Folia by 14% | ||
+ | |2 = Boosts the damage of Facet Folia by 17% | ||
+ | |3 = Boosts the damage of Facet Folia by 20% | ||
+ | }} | ||
+ | |Rising Claw= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Scissor Slash by 10% | ||
+ | |2 = Boosts the damage of Scissor Slash by 15% | ||
+ | |3 = Boosts the damage of Scissor Slash by 20% | ||
+ | }} | ||
+ | |Whirling Ring= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Rumbling Moon by 9% | ||
+ | |2 = Boosts the damage of Rumbling Moon by 13% | ||
+ | |3 = Boosts the damage of Rumbling Moon by 17% | ||
+ | }} | ||
+ | |Dancing Phantom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Illusion Flurry by 9% | ||
+ | |2 = Boosts the damage of Illusion Flurry by 13% | ||
+ | |3 = Boosts the damage of Illusion Flurry by 17% | ||
+ | }} | ||
+ | |Mythical Flicker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Lure Strike by 10% | ||
+ | |2 = Boosts the damage of Lure Strike by 15% | ||
+ | |3 = Boosts the damage of Lure Strike by 20% | ||
+ | }} | ||
+ | |Annihilation Drop= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Waylay Drop by 9%. | ||
+ | |2 = Boosts the damage of Waylay Drop by 13%. | ||
+ | |3 = Boosts the damage of Waylay Drop by 17%. | ||
+ | }} | ||
+ | |Detaining Toss= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Turbine Toss by 14% | ||
+ | |2 = Boosts the damage of Turbine Toss by 17% | ||
+ | |3 = Boosts the damage of Turbine Toss by 20% | ||
+ | }} | ||
+ | |Dancing Killer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Acroblitz by 9% | ||
+ | |2 = Boosts the damage of Acroblitz by 13% | ||
+ | |3 = Boosts the damage of Acroblitz by 17% | ||
+ | }} | ||
+ | |Countless Slugging= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Pendulum Combo by 9% | ||
+ | |2 = Boosts the damage of Pendulum Combo by 13% | ||
+ | |3 = Boosts the damage of Pendulum Combo by 17% | ||
+ | }} | ||
+ | |Knockout Charge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Advancing Charge by 9%. | ||
+ | |2 = Boosts the damage of Advancing Charge by 13%. | ||
+ | |3 = Boosts the damage of Advancing Charge by 17%. | ||
+ | }} | ||
+ | |Altering Jab= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Nonplussing Knuckle by 9% | ||
+ | |2 = Boosts the damage of Nonplussing Knuckle by 13% | ||
+ | |3 = Boosts the damage of Nonplussing Knuckle by 17% | ||
+ | }} | ||
+ | |Endless Pounding= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Burst Infinity by 8% | ||
+ | |2 = Boosts the damage of Burst Infinity by 11% | ||
+ | |3 = Boosts the damage of Burst Infinity by 14% | ||
+ | }} | ||
+ | |Venus Maximum= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the probability of a mighty fist when Meteor Fist is charged | ||
+ | |2 = Boosts the probability of a mighty fist when Meteor Fist is charged | ||
+ | |3 = Boosts the probability of a mighty fist when Meteor Fist is charged | ||
+ | }} | ||
+ | |Dancing Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Rage Dance by 9% | ||
+ | |2 = Boosts the damage of Rage Dance by 13% | ||
+ | |3 = Boosts the damage of Rage Dance by 17% | ||
+ | }} | ||
+ | |Explosive Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Bomber Toss by 9% | ||
+ | |2 = Boosts the damage of Bomber Toss by 13% | ||
+ | |3 = Boosts the damage of Bomber Toss by 17% | ||
+ | }} | ||
+ | |Guillotine Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Sideswiper Slash by 14% | ||
+ | |2 = Boosts the damage of Sideswiper Slash by 17% | ||
+ | |3 = Boosts the damage of Sideswiper Slash by 20% | ||
+ | }} | ||
+ | |Kicking Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Hailfire Kick by 9% | ||
+ | |2 = Boosts the damage of Hailfire Kick by 13% | ||
+ | |3 = Boosts the damage of Hailfire Kick by 17% | ||
+ | }} | ||
+ | |Grenade Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Grenade Round by 14% | ||
+ | |2 = Boosts the damage of Grenade Round by 17% | ||
+ | |3 = Boosts the damage of Grenade Round by 20% | ||
+ | }} | ||
+ | |Steady Fire= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Steady Shot by 9%. | ||
+ | |2 = Boosts the damage of Steady Shot by 13%. | ||
+ | |3 = Boosts the damage of Steady Shot by 17%. | ||
+ | }} | ||
+ | |Sliding Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Impact Slider by 14% | ||
+ | |2 = Boosts the damage of Impact Slider by 17% | ||
+ | |3 = Boosts the damage of Impact Slider by 20% | ||
+ | }} | ||
+ | |Evading Jump Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Slideburst by 10% | ||
+ | |2 = Boosts the damage of Slideburst by 15% | ||
+ | |3 = Boosts the damage of Slideburst by 20% | ||
+ | }} | ||
+ | |Concealed Shooting= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Stealth Shot by 8% | ||
+ | |2 = Boosts the damage of Stealth Shot by 11% | ||
+ | |3 = Boosts the damage of Stealth Shot by 14% | ||
+ | }} | ||
+ | |Lightray Shower= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Skyfire Salvo by 10% | ||
+ | |2 = Boosts the damage of Skyfire Salvo by 15% | ||
+ | |3 = Boosts the damage of Skyfire Salvo by 20% | ||
+ | }} | ||
+ | |Divine Wrath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Satellite Cannon by 8% | ||
+ | |2 = Boosts the damage of Satellite Cannon by 11% | ||
+ | |3 = Boosts the damage of Satellite Cannon by 14% | ||
+ | }} | ||
+ | |Divine Cannon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Divine Launcher by 8%. | ||
+ | |2 = Boosts the damage of Divine Launcher by 11%. | ||
+ | |3 = Boosts the damage of Divine Launcher by 14%. | ||
+ | }} | ||
+ | |Infinite Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Triple Shot by 9%. | ||
+ | |2 = Boosts the damage of Triple Shot by 13%. | ||
+ | |3 = Boosts the damage of Triple Shot by 17%. | ||
+ | }} | ||
+ | |Celestial Cannon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cluster Shot by 8% | ||
+ | |2 = Boosts the damage of Cluster Shot by 11% | ||
+ | |3 = Boosts the damage of Cluster Shot by 14% | ||
+ | }} | ||
+ | |Point-Blank Cannon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Contact Blast by 14% | ||
+ | |2 = Boosts the damage of Contact Blast by 17% | ||
+ | |3 = Boosts the damage of Contact Blast by 20% | ||
+ | }} | ||
+ | |Violent Ride= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Rocket Rodeo by 14% | ||
+ | |2 = Boosts the damage of Rocket Rodeo by 17% | ||
+ | |3 = Boosts the damage of Rocket Rodeo by 20% | ||
+ | }} | ||
+ | |Altering Cannon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Wild Wallop by 10% | ||
+ | |2 = Boosts the damage of Wild Wallop by 15% | ||
+ | |3 = Boosts the damage of Wild Wallop by 20% | ||
+ | }} | ||
+ | |Flame Cannon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Flame Bullet by 10% | ||
+ | |2 = Boosts the damage of Flame Bullet by 15% | ||
+ | |3 = Boosts the damage of Flame Bullet by 20% | ||
+ | }} | ||
+ | |Rule Breaker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cosmos Breaker by 14%. | ||
+ | |2 = Boosts the damage of Cosmos Breaker by 17%. | ||
+ | |3 = Boosts the damage of Cosmos Breaker by 20%. | ||
+ | }} | ||
+ | |Traditional Spark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Diffusion Round by 14% | ||
+ | |2 = Boosts the damage of Diffusion Round by 17% | ||
+ | |3 = Boosts the damage of Diffusion Round by 20% | ||
+ | }} | ||
+ | |Homing Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Homing Volley by 10% | ||
+ | |2 = Boosts the damage of Homing Volley by 15% | ||
+ | |3 = Boosts the damage of Homing Volley by 20% | ||
+ | }} | ||
+ | |Heroic Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Chronolapse by 9% | ||
+ | |2 = Boosts the damage of Chronolapse by 13% | ||
+ | |3 = Boosts the damage of Chronolapse by 17% | ||
+ | }} | ||
+ | |Eternal Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Infinite Storm by 9% | ||
+ | |2 = Boosts the damage of Infinite Storm by 13% | ||
+ | |3 = Boosts the damage of Infinite Storm by 17% | ||
+ | }} | ||
+ | |Airborne Aim= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Satellite Aim by 14% | ||
+ | |2 = Boosts the damage of Satellite Aim by 17% | ||
+ | |3 = Boosts the damage of Satellite Aim by 20% | ||
+ | }} | ||
+ | |True Reversal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of True Equilibrium by 14%. | ||
+ | |2 = Boosts the damage of True Equilibrium by 17%. | ||
+ | |3 = Boosts the damage of True Equilibrium by 20%. | ||
+ | }} | ||
+ | |Fallen Earth= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Heel Stab by 14% | ||
+ | |2 = Boosts the damage of Heel Stab by 17% | ||
+ | |3 = Boosts the damage of Heel Stab by 20% | ||
+ | }} | ||
+ | |Rotational Flight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Grim Barrage by 20% | ||
+ | |2 = Boosts the damage of Grim Barrage by 25% | ||
+ | |3 = Boosts the damage of Grim Barrage by 30% | ||
+ | }} | ||
+ | |Brandish Splendor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Thriving Bellflower by 9% | ||
+ | |2 = Boosts the damage of Thriving Bellflower by 13% | ||
+ | |3 = Boosts the damage of Thriving Bellflower by 17% | ||
+ | }} | ||
+ | |Blossoming End= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Cherry Blossom Finale by 9% | ||
+ | |2 = Boosts the damage of Cherry Blossom Finale by 13% | ||
+ | |3 = Boosts the damage of Cherry Blossom Finale by 17% | ||
+ | }} | ||
+ | |Dragon Wave= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Eviscerating Bloom by 5% | ||
+ | |2 = Boosts the damage of Eviscerating Bloom by 7% | ||
+ | |3 = Boosts the damage of Eviscerating Bloom by 10% | ||
+ | }} | ||
+ | |Master Bow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Master Shot by 8% | ||
+ | |2 = Boosts the damage of Master Shot by 11% | ||
+ | |3 = Boosts the damage of Master Shot by 14% | ||
+ | }} | ||
+ | |Intense Bow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Piercing Arrow by 14% | ||
+ | |2 = Boosts the damage of Piercing Arrow by 17% | ||
+ | |3 = Boosts the damage of Piercing Arrow by 20% | ||
+ | }} | ||
+ | |Oracle Bow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Kamikaze Arrow by 14% | ||
+ | |2 = Boosts the damage of Kamikaze Arrow by 17% | ||
+ | |3 = Boosts the damage of Kamikaze Arrow by 20% | ||
+ | }} | ||
+ | |Final Bow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Final Nemesis by 10% | ||
+ | |2 = Boosts the damage of Final Nemesis by 15% | ||
+ | |3 = Boosts the damage of Final Nemesis by 20% | ||
+ | }} | ||
+ | |Revolving Collision= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Strike Gust by 8% | ||
+ | |2 = Boosts the damage of Strike Gust by 11% | ||
+ | |3 = Boosts the damage of Strike Gust by 14% | ||
+ | }} | ||
+ | |Gleaming Riot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Grand Wave by 14% | ||
+ | |2 = Boosts the damage of Grand Wave by 17% | ||
+ | |3 = Boosts the damage of Grand Wave by 20% | ||
+ | }} | ||
+ | |Swift Outrage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Surging Gale by 14% | ||
+ | |2 = Boosts the damage of Surging Gale by 17% | ||
+ | |3 = Boosts the damage of Surging Gale by 20% | ||
+ | }} | ||
+ | |Destruction Rook= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Dash Wing by 10% | ||
+ | |2 = Boosts the damage of Dash Wing by 15% | ||
+ | |3 = Boosts the damage of Dash Wing by 20% | ||
+ | }} | ||
+ | |Ray Dispersion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Disperser Shrike by 10% | ||
+ | |2 = Boosts the damage of Disperser Shrike by 15% | ||
+ | |3 = Boosts the damage of Disperser Shrike by 20% | ||
+ | }} | ||
+ | |Rising Phoenix= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Heavenly Kite by 8% | ||
+ | |2 = Boosts the damage of Heavenly Kite by 11% | ||
+ | |3 = Boosts the damage of Heavenly Kite by 14% | ||
+ | }} | ||
+ | |Divine Justice= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Justice Crow by 14% | ||
+ | |2 = Boosts the damage of Justice Crow by 17% | ||
+ | |3 = Boosts the damage of Justice Crow by 20% | ||
+ | }} | ||
+ | |Star Divide= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Starlings Fall by ?% | ||
+ | |2 = Boosts the damage of Starlings Fall by ?% | ||
+ | |3 = Boosts the damage of Starlings Fall by ?% | ||
+ | }} | ||
+ | |Rampaging Falcon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Kestrel Rampage by 14% | ||
+ | |2 = Boosts the damage of Kestrel Rampage by 17% | ||
+ | |3 = Boosts the damage of Kestrel Rampage by 20% | ||
+ | }} | ||
+ | |Great Sun Deity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 4% during a fine weather. | ||
+ | |2 = Boost damage by 8% during a fine weather. | ||
+ | |3 = Boost damage by 12% during a fine weather. | ||
+ | |X = *Doesn't trigger on maps with no concept of weather. | ||
+ | }} | ||
+ | |Aurora Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage depending on the weather in Tundra (5%/15%/25%/35%). | ||
+ | |2 = Boost damage depending on the weather in Tundra (7%/17%/27%/37%). | ||
+ | |3 = Boost damage depending on the weather in Tundra (10%/20%/30%/40%). | ||
+ | |X = *Snow, Blizzard, Diamond Dust, Aurora. | ||
+ | }} | ||
+ | |Meteor Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage depending on the weather in Desert (5%/15%/25%/35%). | ||
+ | |2 = Boost damage depending on the weather in Desert (7%/17%/27%/37%). | ||
+ | |3 = Boost damage depending on the weather in Desert (10%/20%/30%/40%). | ||
+ | |X = *Dust, Sandstorm, Magnetic Storm, Meteor Shower. | ||
+ | }} | ||
+ | |Paradise Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage depending on the weather in the Daybreak area (5%/15%/25%/35%). | ||
+ | |2 = Boost damage depending on the weather in the Daybreak area (7%/17%/27%/37%). | ||
+ | |3 = Boost damage depending on the weather in the Daybreak area (10%/20%/30%/40%). | ||
+ | |X = *Butterflies, Wind, Petals, Ideographs. | ||
+ | }} | ||
+ | |Burning Hearts= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Effective at attacking flames in a certain quest. | ||
+ | |2 = Effective at attacking flames in a certain quest. | ||
+ | |3 = Protects the lives and hopes of everyone… it defends their future. | ||
+ | |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames. | ||
+ | }} | ||
+ | |Sacrificial Inspiration= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover 15% HP when nearby enemies die during Guard Stance | ||
+ | |2 = Recover 20% HP when nearby enemies die during Guard Stance | ||
+ | |3 = Recover 25% HP when nearby enemies die during Guard Stance | ||
+ | }} | ||
+ | |Dynamic Reflection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack power during Perfect Guard by 200% | ||
+ | |2 = Boosts attack power during Perfect Guard by 500% | ||
+ | |3 = Boosts attack power during Perfect Guard by 700% | ||
+ | }} | ||
+ | |Darkness Release= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 6%, PP recovery rate increased by 10% | ||
+ | |2 = Boosts damage by 9%, PP recovery rate increased by 10% | ||
+ | |3 = Boosts damage by 12%, PP recovery rate increased by 10% | ||
+ | }} | ||
+ | |Anti-Air Training= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 6% while in the air. | ||
+ | |2 = Boosts damage by 8% while in the air. | ||
+ | |3 = Boosts damage by 10% while in the air. | ||
+ | }} | ||
+ | |Shell Guard= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase MEL Def by 75 and increase Striking and Ranged Power by 13% while Guard Stance is active. | ||
+ | |2 = Increase MEL Def by 100 and increase Striking and Ranged Power by 15% while Guard Stance is active. | ||
+ | |3 = Increase MEL Def by 150 and increase Striking and Ranged Power by 18% while Guard Stance is active. | ||
+ | }} | ||
+ | |Immediate Counter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Perfect Attacks by 15% after a Perfect Guard. | ||
+ | |2 = Boosts the power of Perfect Attacks by 17% after a Perfect Guard. | ||
+ | |3 = Boosts the power of Perfect Attacks by 20% after a Perfect Guard. | ||
+ | }} | ||
+ | |Testament to Courage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds) | ||
+ | |2 = Boost damage by 9%, heal 60% HP at fixed intervals (~40 seconds) | ||
+ | |3 = Boost damage by 11%, heal 100% HP at fixed intervals (~40 seconds) | ||
+ | }} | ||
+ | |Blossoming Full Moon Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Volcanic Carnation by 5% | ||
+ | |2 = Boosts the damage of Volcanic Carnation by 7% | ||
+ | |3 = Boosts the damage of Volcanic Carnation by 10% | ||
+ | }} | ||
+ | |Glimmering Fluorescence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%. | ||
+ | |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%. | ||
+ | |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%. | ||
+ | }} | ||
+ | |Pleiades Flag Cut= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Impact Rise by 9% | ||
+ | |2 = Boosts the damage of Impact Rise by 13% | ||
+ | |3 = Boosts the damage of Impact Rise by 17% | ||
+ | }} | ||
+ | |Rolling Cutter Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of Wild Rhapsody by 14% | ||
+ | |2 = Boosts the damage of Wild Rhapsody by 17% | ||
+ | |3 = Boosts the damage of Wild Rhapsody by 20% | ||
+ | }} | ||
+ | |Daring Dash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 9% when HP is 30% or greater. | ||
+ | |2 = Boost damage by 10% when HP is 30% or greater. | ||
+ | |3 = Boost damage by 11% when HP is 30% or greater. | ||
+ | }} | ||
+ | |Might of the Plentiful= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 10% when HP is 60% or greater. | ||
+ | |2 = Boost damage by 12% when HP is 60% or greater. | ||
+ | |3 = Boost damage by 15% when HP is 60% or greater. | ||
+ | }} | ||
+ | |Murderous Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Critical Power by 5% and Damage to precision points by 6%. | ||
+ | |2 = Increases Critical Power by 7% and Damage to precision points by 6%. | ||
+ | |3 = Increases Critical Power by 10% and Damage to precision points by 6%. | ||
+ | }} | ||
+ | |Light Conversion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover 10% of Max PP when taking damage. | ||
+ | |2 = Recover 12% of Max PP when taking damage. | ||
+ | |3 = Recover 15% of Max PP when taking damage. | ||
+ | }} | ||
+ | |Absolute Void= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to precision points by 7%. | ||
+ | |2 = Boost damage to precision points by 9%. | ||
+ | |3 = Boost damage to precision points by 11%. | ||
+ | }} | ||
+ | |Warrior's Song= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage is boosted by 11% and damage received is reduced by 10%. | ||
+ | |2 = Damage is boosted by 11% and damage received is reduced by 12%. | ||
+ | |3 = Damage is boosted by 11% and damage received is reduced by 15%. | ||
+ | }} | ||
+ | |Rapid Response I= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%. | ||
+ | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%. | ||
+ | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%. | ||
+ | }} | ||
+ | |Rapid Response II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%. | ||
+ | |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%. | ||
+ | |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%. | ||
+ | }} | ||
+ | |Divine Photon Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Attack PP recovery by 25%. When PP is at 30% or above, increase Damage dealt by 5%. | ||
+ | |2 = Increases Attack PP recovery by 27%. When PP is at 30% or above, increase Damage dealt by 7%. | ||
+ | |3 = Increases Attack PP recovery by 30%. When PP is at 30% or above, increase Damage dealt by 10%. | ||
+ | }} | ||
+ | |Dragon's Authority= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage is increased to all enemies except Draconians by 12%. | ||
+ | |2 = Damage is increased to all enemies except Draconians by 14%. | ||
+ | |3 = Damage is increased to all enemies except Draconians by 16%. | ||
+ | }} | ||
+ | |||
+ | |Revolutionary Technique= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack damage of all Perfect Attacks by 2%. | ||
+ | |2 = Boosts attack damage of all Perfect Attacks by 3%. | ||
+ | |3 = Boosts attack damage of all Perfect Attacks by 4%. | ||
+ | }} | ||
+ | |Gear Ward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. | ||
+ | |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. | ||
+ | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | ||
+ | }} | ||
+ | |Oath to a New Dawn= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 7% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 10% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Decorated Soldier= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | }} | ||
+ | |Honed Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 10%. | ||
+ | |2 = Increase damage by 10% and reduce damage taken by 5%. | ||
+ | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | ||
+ | }} | ||
+ | |Perfect Knockout= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the effect of Perfect Attacks by 6%. | ||
+ | |2 = Boost the effect of Perfect Attacks by 7%. | ||
+ | |3 = Boost the effect of Perfect Attacks by 8%. | ||
+ | }} | ||
+ | |Vows Manifested= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of charged techniques by 6%. | ||
+ | |2 = Boost the damage of charged techniques by 7%. | ||
+ | |3 = Boost the damage of charged techniques by 8%. | ||
+ | }} | ||
+ | |Jet-Black Providence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%. | ||
+ | |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%. | ||
+ | |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%. | ||
+ | }} | ||
+ | |Greater Phantasm Bane= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%. | ||
+ | |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%. | ||
+ | |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%. | ||
+ | }} | ||
+ | |Gleam of Devotion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14% when above 40% PP and 70% HP. | ||
+ | |2 = Increase Power by 16% when above 40% PP and 70% HP. | ||
+ | |3 = Increase Power by 18% when above 40% PP and 70% HP. | ||
+ | }} | ||
+ | |Strategic Blow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active. | ||
+ | |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active. | ||
+ | |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active. | ||
+ | }} | ||
+ | |Thunderbolt Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%. | ||
+ | |2 = Increase Power by 8% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%. | ||
+ | |3 = Increase Power by 10% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by 20%. | ||
+ | }} | ||
+ | |Epicenter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt to precision points by Ranged attacks by 6%. | ||
+ | |2 = Increase damage dealt to precision points by Ranged attacks by 7%. | ||
+ | |3 = Increase damage dealt to precision points by Ranged attacks by 9%. | ||
+ | }} | ||
+ | |Dragon's Wrath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. | ||
+ | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. | ||
+ | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. | ||
+ | }} | ||
+ | |Insentient Innocence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Dead Approach by ?%. | ||
+ | |2 = Boosts the power of Dead Approach by ?%. | ||
+ | |3 = Boosts the power of Dead Approach by 20%. | ||
+ | }} | ||
+ | |Rushing Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Bullet Squall by 14%. | ||
+ | |2 = Boosts the power of Bullet Squall by 17%. | ||
+ | |3 = Boosts the power of Bullet Squall by 20%. | ||
+ | }} | ||
+ | |Elegant Songstress' Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 18%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 23%. | ||
+ | }} | ||
+ | |Frozen Prison= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases freeze durability by 100%. | ||
+ | |2 = Increases freeze durability by 200%. | ||
+ | |3 = Increases freeze durability by 300%. | ||
+ | }} | ||
+ | |円穿昴斬槍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the power of Whirlwind Sweep and Impact Rise by 10%. | ||
+ | |2 = Increases the power of Whirlwind Sweep and Impact Rise by 13%. | ||
+ | |3 = Increases the power of Whirlwind Sweep and Impact Rise by 17%. | ||
+ | }} | ||
+ | |Giant Frozen Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the damage of ice techniques by 12%. | ||
+ | |2 = Increases the damage of ice techniques by 16%. | ||
+ | |3 = Increases the damage of ice techniques by 20%. | ||
+ | }} | ||
+ | |Phantom Resonance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the damage of Photon Blasts by 30%. | ||
+ | |2 = Increases the damage of Photon Blasts by 40%. | ||
+ | |3 = Increases the damage of Photon Blasts by 50%. | ||
+ | }} | ||
+ | |Sky-Rending Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage when attacking from the air by 6%. | ||
+ | |2 = Increases damage when attacking from the air by 8%. | ||
+ | |3 = Increases damage when attacking from the air by 10%. | ||
+ | }} | ||
+ | |Sudden Whirlwind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage of Tornado Dance by ?%. | ||
+ | |2 = Increases damage of Tornado Dance by ?%. | ||
+ | |3 = Increases damage of Tornado Dance by ?%. | ||
+ | }} | ||
+ | |Devastating Blow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 24% during Break Stance. | ||
+ | |2 = Increase Critical Hit Rate by 27% during Break Stance. | ||
+ | |3 = Increase Critical Hit Rate by 30% during Break Stance. | ||
+ | }} | ||
+ | |Photon Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Photon Blades by 11% during Photon Blade Fever. | ||
+ | |2 = Increase the damage of Photon Blades by 13% during Photon Blade Fever. | ||
+ | |3 = Increase the damage of Photon Blades by 15% during Photon Blade Fever. | ||
+ | }} | ||
+ | |天輪滅砲= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Sphere Eraser by 14%. | ||
+ | |2 = Increase the damage of Sphere Eraser by 17%. | ||
+ | |3 = Increase the damage of Sphere Eraser by 20%. | ||
+ | }} | ||
+ | |廻追翔弓= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP consumption for Chase Arrow by 35%. | ||
+ | |2 = Reduce PP consumption for Chase Arrow by 50%. | ||
+ | |3 = Reduce PP consumption for Chase Arrow by 65%. | ||
+ | }} | ||
+ | |蹴舞弓= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Tritt Shooter by ?% | ||
+ | |2 = Increase the damage of Tritt Shooter by ?% | ||
+ | |3 = Increase the damage of Tritt Shooter by ?% | ||
+ | }} | ||
+ | |Resolute Balance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed. | ||
+ | |2 = Increase damage taken by 15% and damage done by 12% when the weapon is unsheathed. | ||
+ | |3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed. | ||
+ | }} | ||
+ | |Photon Reserves= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase PP Recovery by 10% and reduce PP consumption by 10%. | ||
+ | |2 = Increase PP Recovery by 15% and reduce PP consumption by 15%. | ||
+ | |3 = Increase PP Recovery by 20% and reduce PP consumption by 20%. | ||
+ | }} | ||
+ | |Switchblade Surprise= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fires an energy wave on normal attacks. | ||
+ | |2 = Fires an energy wave on normal attacks. | ||
+ | |3 = Fires an energy wave on normal attacks. | ||
+ | }} | ||
+ | |Sacred Spirit's Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Increase HP recovery by 10%. | ||
+ | |2 = Increase Power by 9%. Increase HP recovery by 20%. | ||
+ | |3 = Increase Power by 12%. Increase HP recovery by 30%. | ||
+ | }} | ||
+ | |Eye of the Storm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | ||
+ | |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | ||
+ | |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range. | ||
+ | }} | ||
+ | |Approaching Storm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | }} | ||
+ | |Storm on the Horizon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. | ||
+ | |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range. | ||
+ | |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range. | ||
+ | }} | ||
+ | |No Training Wheels= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increased PP consumption by 10%, increase the damage of normal attacks by 70%. | ||
+ | |2 = Increased PP consumption by 10%, increase the damage of normal attacks by 76%. | ||
+ | |3 = Increased PP consumption by 10%, increase the damage of normal attacks by 82%. | ||
+ | }} | ||
+ | |Spirited Persistence = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power over time (6%~12%, 70s to MAX). Resets upon consuming a -mate item. | ||
+ | |2 = Increase Power over time (6%~16%, 70s to MAX). Resets upon consuming a -mate item. | ||
+ | |3 = Increase Power over time (6%~20%, 70s to MAX). Resets upon consuming a -mate item. | ||
+ | }} | ||
+ | |Spirited Ascension = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power over time (6%~12%, 50s to MAX). Resets upon taking damage. | ||
+ | |2 = Increase Power over time (6%~16%, 50s to MAX). Resets upon taking damage. | ||
+ | |3 = Increase Power over time (6%~20%, 50s to MAX). Resets upon taking damage. | ||
+ | }} | ||
+ | |Spirited Advance = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power over time (6%~12%, 60s to MAX). Resets upon using Blind Escape. | ||
+ | |2 = Increase Power over time (6%~16%, 60s to MAX). Resets upon using Blind Escape. | ||
+ | |3 = Increase Power over time (6%~20%, 60s to MAX). Resets upon using Blind Escape. | ||
+ | }} | ||
+ | |Indomitable Soul= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified. | ||
+ | |2 = Damage is increased by 6%, damage taken is reduced by 17%, and knock back is nullified. | ||
+ | |3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | ||
+ | }} | ||
+ | |絶幻創滅牙= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%. | ||
+ | |2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%. | ||
+ | |3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%. | ||
+ | }} | ||
+ | |Full-Body Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Ducking Blow and Heartless Impact by 10%. | ||
+ | |2 = Increase the Power of Ducking Blow and Heartless Impact by 13%. | ||
+ | |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. | ||
+ | }} | ||
+ | |Elem. Sync: Lightning & Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | }} | ||
+ | |Elem. Sync: Ice & Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | }} | ||
+ | |Elem. Sync: Light & Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | }} | ||
+ | |Elem. Sync: Fire & Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | }} | ||
+ | |Elem. Sync: Fire & Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | }} | ||
+ | |Elem. Sync: Wind & Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | }} | ||
+ | |Elem. Sync: Fire & Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | }} | ||
+ | |Elem. Sync: Ice & Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | }} | ||
+ | |Elem. Sync: Wind & Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | }} | ||
+ | |Elem. Sync: Ice & Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | }} | ||
+ | |Elem. Sync: Lightning & Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | }} | ||
+ | |Elem. Sync: Fire & Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | }} | ||
+ | |Elem. Sync: Fire & Ice= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | }} | ||
+ | |Season of Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10% | ||
+ | |2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%. | ||
+ | |3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%. | ||
+ | }} | ||
+ | |Tenacious Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Damage dealt by 6%, Decreases damage taken by 15%, and Eliminates knockback. | ||
+ | |2 = Increases Damage dealt by 6%, Decreases damage taken by 17%, and Eliminates knockback. | ||
+ | |3 = Increases Damage dealt by 6%, Decreases damage taken by 20%, and Eliminates knockback. | ||
+ | }} | ||
+ | |Paratrooper= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground. | ||
+ | |2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground. | ||
+ | |3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground. | ||
+ | }} | ||
+ | |風の囁き= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for Wind Techniques by 10%. | ||
+ | |2 = Reduces the charge time for Wind Techniques by 16%. | ||
+ | |3 = Reduces the charge time for Wind Techniques by 19%. | ||
+ | }} | ||
+ | |Immediate Extstrike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Perfect Attacks by 7% and increase Active PP Recovery by 7%. | ||
+ | |2 = Boosts the effect of Perfect Attacks by 10% and increase Active PP Recovery by 11%. | ||
+ | |3 = Boosts the effect of Perfect Attacks by 13% and increase Active PP Recovery by 15%. | ||
+ | }} | ||
+ | |Vestiges of Starlight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% and increase Active PP Recovery by 20%. | ||
+ | |2 = Increase Power by 9% and increase Active PP Recovery by 30%. | ||
+ | |3 = Increase Power by 12% and increase Active PP Recovery by 40%. | ||
+ | }} | ||
+ | |Eternal Manipulator= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1. | ||
+ | |2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | }} | ||
+ | |Galeblade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active. | ||
+ | }} | ||
+ | |Ancient Dart Rounds= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target. | ||
+ | }} | ||
+ | |Snow-white Petals= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?%. Increase damage by an additional 5% against enemies afflicted with a status effect. | ||
+ | |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?%. Increase damage by an additional 7% against enemies afflicted with a status effect. | ||
+ | |3 = Increase Power by 10%. Increase the chance to inflict status effects by +150%. Increase damage by an additional 10% against enemies afflicted with a status effect. | ||
+ | }} | ||
+ | |Blizzard Bloom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a status effect. | ||
+ | |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a status effect. | ||
+ | |3 = Increase Power by 10%. Increase the chance to inflict status effects by +50% (Augments) / +25% (Techniques). Increase damage by an additional 10% against enemies afflicted with a status effect. | ||
+ | }} | ||
+ | |Snow-kissed Petals= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the damage taken by Pets by 3%. Pet regenerates 5% HP every 10 seconds. | ||
+ | |2 = Reduce the damage taken by Pets by 4%. Pet regenerates 7% HP every 10 seconds. | ||
+ | |3 = Reduce the damage taken by Pets by 5%. Pet regenerates 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Fighter Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. | ||
+ | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass. | ||
+ | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass. | ||
+ | }} | ||
+ | |Braver Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass. | ||
+ | |2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass. | ||
+ | |3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass. | ||
+ | }} | ||
+ | |Honed Blessings: Wing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | |2 = Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | |3 = Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | }} | ||
+ | |Barren Blossom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". | ||
+ | |2 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". | ||
+ | |3 = Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light". | ||
+ | }} | ||
+ | |Photon Capture Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%. | ||
+ | |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%. | ||
+ | |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%. | ||
+ | }} | ||
+ | |Blessing of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Life's Guidance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase success rate of Affixing to this weapon by 2%. | ||
+ | |2 = Increase success rate of Affixing to this weapon by 5%. | ||
+ | |3 = Increase success rate of Affixing to this weapon by 10%. | ||
+ | }} | ||
+ | |Melody of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Augmented Blossoming (Clifard) = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | |2 = Increase Power by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | |3 = Increase Power by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | }} | ||
+ | |Malicious Melody (Clifard) = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
+ | |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%. | ||
+ | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
+ | }} | ||
+ | |Saber of Scarlet Flame = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | }} | ||
+ | |Saber of Scarlet Flame Redux = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Mysterious Wand = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | }} | ||
+ | |Sinister Stare = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | }} | ||
+ | |Symbol of Hope = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%. | ||
+ | |2 = Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%. | ||
+ | |3 = Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%. | ||
+ | }} | ||
+ | |Dawn Crystal = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater. | ||
+ | |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater. | ||
+ | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater. | ||
+ | }} | ||
+ | |Homicidal Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on precision points by 6%. | ||
+ | |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on precision points by 6%. | ||
+ | |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on precision points by 6%. | ||
+ | }} | ||
+ | |Machine Gun Gale = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds. | ||
+ | }} | ||
+ | |Unsealing Blade = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | }} | ||
+ | |Thundering Blades = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. When using a PA, lightning charged Photon Blades are generated. (Blades: 150%) | ||
+ | |2 = Increase Power by 7%. When using a PA, lightning charged Photon Blades are generated. (Blades: 200%) | ||
+ | |3 = Increase Power by 8%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) | ||
+ | }} | ||
+ | |Inversive Polarity = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the power of Reverse Tap by 14%. | ||
+ | |2 = Boost the power of Reverse Tap by 17%. | ||
+ | |3 = Boost the power of Reverse Tap by 20%. | ||
+ | }} | ||
+ | |Revolving Step = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the PP consumption of Grim Barrage by ?%. | ||
+ | |2 = Reduce the PP consumption of Grim Barrage by ?% | ||
+ | |3 = Reduce the PP consumption of Grim Barrage by ?% | ||
+ | }} | ||
+ | |Armor Guard = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Melee and Ranged damage by 8% and increase MEL Def by 100 when Guard Stance is active. | ||
+ | |2 = Increase Melee and Ranged damage by 10% and increase MEL Def by 140 when Guard Stance is active. | ||
+ | |3 = Increase Melee and Ranged damage by 12% and increase MEL Def by 180 when Guard Stance is active. | ||
+ | }} | ||
+ | |Lethal Combat Fury = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
+ | |2 = Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy). | ||
+ | |3 = Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy). | ||
+ | }} | ||
+ | |Lethal Combat Ctrl = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
+ | |2 = Recover PP when an enemy is killed nearby (2 PP/Enemy). | ||
+ | |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy). | ||
+ | }} | ||
+ | |Heroic Anthem = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%. | ||
+ | |2 = Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%. | ||
+ | |3 = Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%. | ||
+ | }} | ||
+ | |Evasive Offense= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | |2 = Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | |3 = Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | }} | ||
+ | |Evasive Slash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero. | ||
+ | |2 = Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero. | ||
+ | |3 = Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero. | ||
+ | }} | ||
+ | |Greater Supernatural Bane= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt to Supernaturals by 9% and reduces damage taken from Supernaturals by 10%. | ||
+ | |2 = Increases damage dealt to Supernaturals by 12% and reduces damage taken from Supernaturals by 15%. | ||
+ | |3 = Increases damage dealt to Supernaturals by 15% and reduces damage taken from Supernaturals by 20%. | ||
+ | }} | ||
+ | |Supernatural Repellent= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease damage taken from Supernaturals by 15% for both Pets and Players. | ||
+ | |2 = Decrease damage taken from Supernaturals by 17% for both Pets and Players. | ||
+ | |3 = Decrease damage taken from Supernaturals by 20% for both Pets and Players. | ||
+ | }} | ||
+ | |Dark Incantation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid. | ||
+ | |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid. | ||
+ | |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid. | ||
+ | }} | ||
+ | |Challenger of Darkness = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Dark Ingenuity = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Luther] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Luther] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Luther] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Spellbinding Darkness = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Dark Playtime = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Gemini] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Gemini] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Gemini] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Shield of the Dark Saint= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Shield of Dark Temptation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Bewitching Darkness = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | }} | ||
+ | |Flashing Blades= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Applies Jellen on Attacks (?% rate). | ||
+ | |2 = Increase Power by 11%. Applies Jellen on Attacks (?% rate). | ||
+ | |3 = Increase Power by 13%. Applies Jellen on Attacks (?% rate). | ||
+ | }} | ||
+ | |Purifying Shield= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | }} | ||
+ | |Purifying Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. | ||
+ | |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. | ||
+ | |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. | ||
+ | }} | ||
+ | |Shield of Temptation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | }} | ||
+ | |Notes of Temptation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s. | ||
+ | |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s. | ||
+ | |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s. | ||
+ | }} | ||
+ | |Impressive Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%. | ||
+ | |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%. | ||
+ | |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%. | ||
+ | }} | ||
+ | |Enduring Sparkle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | }} | ||
+ | |Drumbeat Shine= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | ||
+ | |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | ||
+ | |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power) | ||
+ | }} | ||
+ | |Cataclysmic Rhythm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+6% Power) | ||
+ | |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power) | ||
+ | |3 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+8% Power) | ||
+ | }} | ||
+ | |Sacred Bird Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | ||
+ | |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | ||
+ | |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power) | ||
+ | }} | ||
+ | |Counter Punch= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | }} | ||
+ | |Sunlit Deity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus. | ||
+ | |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus. | ||
+ | |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus. | ||
+ | }} | ||
+ | |Offensive Defensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | }} | ||
+ | |Black Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%. | ||
+ | |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%. | ||
+ | |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%. | ||
+ | }} | ||
+ | |Water Rounds= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?). | ||
+ | |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?). | ||
+ | |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2). | ||
+ | }} | ||
+ | |White Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%. | ||
+ | |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%. | ||
+ | |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%. | ||
+ | }} | ||
+ | |Critical Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9% and increase Critical Hit Rate by 7%. | ||
+ | |2 = Increase Power by 10% and increase Critical Hit Rate by 8%. | ||
+ | |3 = Increase Power by 12% and increase Critical Hit Rate by 10%. | ||
+ | }} | ||
+ | |Quadruple Blast= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 6%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 7%. Change Normal Attack into four homing shells. | ||
+ | }} | ||
+ | |Sacred Bird Guidance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Automatically charge Focus while in mid-air. | ||
+ | |2 = Increase Power by 7%. Automatically charge Focus while in mid-air. | ||
+ | |3 = Increase Power by 8%. Automatically charge Focus while in mid-air. | ||
+ | }} | ||
+ | |Gleaming Wired Lance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%) | ||
+ | |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%) | ||
+ | |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Perfect Guard (15s). (Power +4%) | ||
+ | }} | ||
+ | |Phantom Technique= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | }} | ||
+ | |Cyclone Circuit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | }} | ||
+ | |Light of the Demon Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14% when HP is 25% or lower. | ||
+ | |2 = Increase Power by 15% when HP is 25% or lower. | ||
+ | |3 = Increase Power by 17% when HP is 25% or lower. | ||
+ | }} | ||
+ | |Shining Quiver= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Perfect Attack damage by 13% when using different PAs or Techniques. | ||
+ | |2 = Boosts Perfect Attack damage by 15% when using different PAs or Techniques. | ||
+ | |3 = Boosts Perfect Attack damage by 17% when using different PAs or Techniques. | ||
+ | }} | ||
+ | |Ruins Menace: Onslaught= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | }} | ||
+ | |Ruins Menace: War Song= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "Black Fellwyrm Rises from the Ruins". | ||
+ | }} | ||
+ | |Spirit of a Knight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Spirit of a Paladin= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Knight's Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Paladin's Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Ruinous Providence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase damage (3%) and Attack PP Recovery (+20%) against bosses. | ||
+ | |2 = Increase Power by 10%. Increase damage (4%) and Attack PP Recovery (+30%) against bosses. | ||
+ | |3 = Increase Power by 12%. Increase damage (5%) and Attack PP Recovery (+40%) against bosses. | ||
+ | }} | ||
+ | |Pursuing Bow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | }} | ||
+ | |Persistent Fury= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | ||
+ | |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | ||
+ | |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | ||
+ | }} | ||
+ | |Flame Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Oath of Crimson Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | }} | ||
+ | |Oath of Violet Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | }} | ||
+ | |Melody of Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Melody of Crimson Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | }} | ||
+ | |Two Sides of a Coin= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | }} | ||
+ | |Sacred Bird Oracle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | }} | ||
+ | |Chaotic Right Hand= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. | ||
+ | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. | ||
+ | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. | ||
+ | }} | ||
+ | |Bloodthirsty Curse= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | }} | ||
+ | |Bullets of Demise= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | |2 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | |3 = Increase Power by 6%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | }} | ||
+ | |Rod of Permafrost= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | }} | ||
+ | |Phantom Performance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Phantom Nature= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Thunderblade Knight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | }} | ||
+ | |Quick and Daring= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | }} | ||
+ | |Divine Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | }} | ||
+ | |Eye of the Phoenix= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | }} | ||
+ | |Beam of Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. | ||
+ | |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%. | ||
+ | |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%. | ||
+ | }} | ||
+ | |Technique Unleashed= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | }} | ||
+ | |Enduring History= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | }} | ||
+ | |Everlasting Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | }} | ||
+ | |Everlasting Pulse= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | }} | ||
+ | |Enduring Ceremony= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | }} | ||
+ | |Everlasting Performance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits. | ||
+ | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits. | ||
+ | |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | ||
+ | }} | ||
+ | |Point-blank Blast= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | }} | ||
+ | |Photon Resurrection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | }} | ||
+ | |Starry Remembrance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | }} | ||
+ | |Starry Serenade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | }} | ||
+ | |Photon Serenade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | }} | ||
+ | |Unflagging Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Dark Phantom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Shield of the Dark Saint= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | ||
+ | }} | ||
+ | |Shield of Dark Temptation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. | ||
+ | }} | ||
+ | |Second Coming of Darkness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. | ||
+ | |2 = Increase Power by 9%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | }} | ||
+ | |Serenade of Darkness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. | ||
+ | |2 = Increase Power by 4%. | ||
+ | |3 = Increase Power by 5%. | ||
+ | }} | ||
+ | |Diligent Domain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills. | ||
+ | |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills. | ||
+ | |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills. | ||
+ | }} | ||
+ | |Blessing of the Golden Knight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Bright Silver Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | }} | ||
+ | |Torrential Dash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | }} | ||
+ | |Colossal Soul= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses. | ||
+ | |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses. | ||
+ | |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses. | ||
+ | }} | ||
+ | |Revenant Marker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | }} | ||
+ | |Darkened Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and Damage Resistance by 10%. | ||
+ | |2 = Increase Power by 10% and Damage Resistance by 10%. | ||
+ | |3 = Increase Power by 12% and Damage Resistance by 10%. | ||
+ | }} | ||
+ | |Darkened Performance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1% and Damage Resistance by 10%. | ||
+ | |2 = Increase Power by 2% and Damage Resistance by 10%. | ||
+ | |3 = Increase Power by 3% and Damage Resistance by 10%. | ||
+ | }} | ||
+ | |Rapid Response III= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | }} | ||
+ | |Scorching Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Enhance the properties of Normal Attacks. | ||
+ | |2 = Increase Power by 9%. Enhance the properties of Normal Attacks. | ||
+ | |3 = Increase Power by 11%. Enhance the properties of Normal Attacks. | ||
+ | }} | ||
+ | |Collective Insight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP. | ||
+ | |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP. | ||
+ | |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP. | ||
+ | }} | ||
+ | |Battle Wounds= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | ||
+ | |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | ||
+ | |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds. | ||
+ | }} | ||
+ | |Variating Redress= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%. | ||
+ | |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%. | ||
+ | |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%. | ||
+ | }} | ||
+ | |Agonizing Blaze= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | }} | ||
+ | |Luminecho Slug= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | }} | ||
+ | |Luminecho Guillotine= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | }} | ||
+ | |Luminecho Hammer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies. | ||
+ | |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies. | ||
+ | |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies. | ||
+ | }} | ||
+ | |Twilight Demon Leg= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | }} | ||
+ | |Mysterious Skill= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Grant a Perfect Guard effect (?s) when activating a Photon Art. | ||
+ | |2 = Increase Power by 7%. Grant a Perfect Guard effect (?s) when activating a Photon Art. | ||
+ | |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. | ||
+ | }} | ||
+ | |Circular Progression= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks. | ||
+ | |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks. | ||
+ | |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Perfect Attacks. | ||
+ | }} | ||
+ | |Sealing Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%. | ||
+ | |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%. | ||
+ | |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |Sealing Duet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%. | ||
+ | |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%. | ||
+ | |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |Soulbound Warfare= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | }} | ||
+ | |Budding Flower Harvest Moon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Gain a bonus that evolves over time. | ||
+ | |2 = Increase Power by 9%. Gain a bonus that evolves over time. | ||
+ | |3 = Increase Power by 10%. Gain a bonus that evolves over time. | ||
+ | }} | ||
+ | |Invocation of Ire= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | }} | ||
+ | |Fatal Exhilaration= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect. | ||
+ | |2 = Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect. | ||
+ | |3 = Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | ||
+ | }} | ||
+ | |Soulbound Guillotine= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | }} | ||
+ | |Brilliant Front= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%. | ||
+ | |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%. | ||
+ | |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%. | ||
+ | }} | ||
+ | |Azure Current= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | }} | ||
+ | |Deadeye's Reward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | }} | ||
+ | |Genbu Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance. | ||
+ | |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance. | ||
+ | |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance. | ||
+ | }} | ||
+ | |Feathered Flight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | }} | ||
+ | |Miracle Confluence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | }} | ||
+ | |Seiryu Vow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | }} | ||
+ | |Golden Dragon's Eruption= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. | ||
+ | |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. | ||
+ | |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. | ||
+ | }} | ||
+ | |Secret Blink= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | }} | ||
+ | |Luscious Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | }} | ||
+ | |Enduring Echo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. | ||
+ | |2 = Increase Power by 2%. | ||
+ | |3 = Increase Power by 3%. | ||
+ | }} | ||
+ | |Unflagging Battle Hymn= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Midnight Dawn= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | }} | ||
+ | |Crimson Evening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 4%. Restores 2 PP every second. | ||
+ | |2 = Boosts damage by 5%. Restores 2 PP every second. | ||
+ | |3 = Boosts damage by 6%. Restores 2 PP every second. | ||
+ | }} | ||
+ | |Impulsive Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | }} | ||
+ | |Suzaku Alliance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | }} | ||
+ | |Byakko Accordant= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | }} | ||
+ | |Yuletide Miracle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | }} | ||
+ | |Liberated Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%. | ||
+ | }} | ||
+ | |Liberated Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%. | ||
+ | }} | ||
+ | |Venusian Beam= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Recover an additional 5PP when Perfect Guard PP Aile is activated. | ||
+ | |2 = Increase Power by 10%. Recover an additional 5PP when Perfect Guard PP Aile is activated. | ||
+ | |3 = Increase Power by 12%. Recover an additional 5PP when Perfect Guard PP Aile is activated. | ||
+ | }} | ||
+ | |Battle Hardened= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage. | ||
+ | }} | ||
+ | |Golden Crest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | }} | ||
+ | |Southern Seas= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | }} | ||
+ | |Rose Dew= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | }} | ||
+ | |Ionizing Barrier= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | }} | ||
+ | |Despot Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | }} | ||
+ | |Battle Stimulation = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | }} | ||
+ | |Carbine Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Machinegun Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Katana Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Priority Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks. | ||
+ | }} | ||
+ | |Effortless Mettle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Effortless Charity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Effortless Wisdom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Steadfast Might= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | }} | ||
+ | |Effortless Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | ||
+ | }} | ||
+ | |Steadfast Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Distant Hands= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt at long range by 6%. | ||
+ | |2 = Increase damage dealt at long range by 7%. | ||
+ | |3 = Increase damage dealt at long range by 8%. | ||
+ | }} | ||
+ | |Close-up Overlap= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt at close range by 9%. | ||
+ | |2 = Increase damage dealt at close range by 11%. | ||
+ | |3 = Increase damage dealt at close range by 13%. | ||
+ | }} | ||
+ | |Pushing the Limit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 10%. | ||
+ | |2 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 12%. | ||
+ | |3 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 15%. | ||
+ | }} | ||
+ | |Oath of Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Symbol of Courage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds) | ||
+ | |2 = Boost damage by 9%, heal 60% HP at fixed intervals (~40 seconds) | ||
+ | |3 = Boost damage by 11%, heal 100% HP at fixed intervals (~40 seconds) | ||
+ | }} | ||
+ | |Homicidal Intent= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Critical Power by 5% and Damage to Weak Points by 6%. | ||
+ | |2 = Increases Critical Power by 7% and Damage to Weak Points by 6%. | ||
+ | |3 = Increases Critical Power by 10% and Damage to Weak Points by 6%. | ||
+ | }} | ||
+ | <!--Hidden Potential--> | ||
+ | |閃く瞬刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Perfect Attack damage by 28% when using different PAs or Techniques. | ||
+ | |2 = Boosts Perfect Attack damage by 30% when using different PAs or Techniques. | ||
+ | |3 = Boosts Perfect Attack damage by 32% when using different PAs or Techniques. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Red Recalescence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by 14%. | ||
+ | |2 = Boosts damage when using extended weapons by 15%. | ||
+ | |3 = Boosts damage when using extended weapons by 16%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Critical Slam= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 25% and increase Critical Power by 17%. | ||
+ | |2 = Increase Critical Hit Rate by 25% and increase Critical Power by 19%. | ||
+ | |3 = Increase Critical Hit Rate by 25% and increase Critical Power by 22%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Converging Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. | ||
+ | |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. | ||
+ | |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Myriad Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. | ||
+ | |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. | ||
+ | |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Serpent's Bite= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage boosted when doing consecutive Perfect Attacks by 2%, max limit 40%. | ||
+ | |2 = Damage boosted when doing consecutive Perfect Attacks by 3%, max limit 40%. | ||
+ | |3 = Damage boosted when doing consecutive Perfect Attacks by 4%, max limit 40%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |The Swift Sharpshooter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage while moving by 25%. | ||
+ | |2 = Boosts damage while moving by 27%. | ||
+ | |3 = Boosts damage while moving by 30%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Limited Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%. | ||
+ | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%. | ||
+ | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Eternal Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. | ||
+ | |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. | ||
+ | |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Valorous Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal damage during Valiant Stance increased by 18%. | ||
+ | |2 = Frontal damage during Valiant Stance increased by 20%. | ||
+ | |3 = Frontal damage during Valiant Stance increased by 23%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Gunfire Tempest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack damage during Rapid Fire by 30%. | ||
+ | |2 = Boosts attack damage during Rapid Fire by 32%. | ||
+ | |3 = Boosts attack damage during Rapid Fire by 34%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Skilled Elementary Arts= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage of basic-level techniques by 18%. | ||
+ | |2 = Boosts damage of basic-level techniques by 20%. | ||
+ | |3 = Boosts damage of basic-level techniques by 23%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |清明なる加護= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%. | ||
+ | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%. | ||
+ | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Absolute Range= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 25% at close range. | ||
+ | |2 = Increase Power by 27% at close range. | ||
+ | |3 = Increase Power by 30% at close range. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Aerial Break= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% in midair. | ||
+ | |2 = Increase Power by 22% in midair. | ||
+ | |3 = Increase Power by 25% in midair. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Shining Destruction= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against Tainted Falspawn by 21%. | ||
+ | |2 = Increase damage against Tainted Falspawn by 23%. | ||
+ | |3 = Increase damage against Tainted Falspawn by 25%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Heavenly Death= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX) | ||
+ | |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX) | ||
+ | |3 = Recover 1% of damage dealt as HP. (30 HP MAX) | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Thy Will Be Done= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Perfect Attacks by 35% while Katana Combat is active. | ||
+ | |2 = Increase the damage of Perfect Attacks by 37% while Katana Combat is active. | ||
+ | |3 = Increase the damage of Perfect Attacks by 40% while Katana Combat is active. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |終桜閃鉄華= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 20%. | ||
+ | |2 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 23%. | ||
+ | |3 = Increase the damage of Cherry Blossom Finale and Guren-tessen by 26%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Radiant Devotion= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Multi-Element Technique Gauge fill rate by 50%. | ||
+ | |2 = Increase Multi-Element Technique Gauge fill rate by 60%. | ||
+ | |3 = Increase Multi-Element Technique Gauge fill rate by 70%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |||
+ | |||
+ | <!--Weaponoid Potentials--> | ||
+ | |||
+ | |Glimmering Rhythm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Perfect Attacks by 18%. Increase the PP Recovery of non-Perfect Attacks by 30%. | ||
+ | |2 = Increase the Power of Perfect Attacks by 20%. Increase the PP Recovery of non-Perfect Attacks by 35%. | ||
+ | |3 = Increase the Power of Perfect Attacks by 22%. Increase the PP Recovery of non-Perfect Attacks by 40%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |絶雷の結晶= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Lightning Techniques by 12%. | ||
+ | |2 = Increase the damage of Lightning Techniques by 16%. | ||
+ | |3 = Increase the damage of Lightning Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Rock-Solid Morale= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Ranged Power by 18% while standing still. | ||
+ | |2 = Increase Ranged Power by 20% while standing still. | ||
+ | |3 = Increase Ranged Power by 22% while standing still. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Arctic Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Ice Techniques by 12%. | ||
+ | |2 = Increase the damage of Ice Techniques by 16%. | ||
+ | |3 = Increase the damage of Ice Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Burried Treasure= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%. | ||
+ | |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%. | ||
+ | |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Breath of the Warrior= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore 5% of your maximum HP every 5 seconds. | ||
+ | |2 = Restore 7% of your maximum HP every 5 seconds. | ||
+ | |3 = Restore 10% of your maximum HP every 5 seconds. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |紫妖狂斬= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. | ||
+ | |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. | ||
+ | |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Chaining Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) | ||
+ | |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) | ||
+ | |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |風祈救済= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10% and reduce damage taken by 15%. | ||
+ | |2 = Increase Power by 12% and reduce damage taken by 17%. | ||
+ | |3 = Increase Power by 15% and reduce damage taken by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Hurricane Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Wind Techniques by 12%. | ||
+ | |2 = Increase the damage of Wind Techniques by 16%. | ||
+ | |3 = Increase the damage of Wind Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |悪魔の哄笑= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Dark Techniques by 12%. | ||
+ | |2 = Increase the damage of Dark Techniques by 16%. | ||
+ | |3 = Increase the damage of Dark Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |叡智への導き= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 TEC Pwr. | ||
+ | |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 TEC Pwr. | ||
+ | |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 TEC Pwr. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Critical Savagery= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | ||
+ | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | ||
+ | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Limited Toughness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%. | ||
+ | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%. | ||
+ | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |縛光撃陣= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock. | ||
+ | |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock. | ||
+ | |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |炎祈浄化= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn. | ||
+ | |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn. | ||
+ | |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Flame Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of Fire Techniques by 12% | ||
+ | |2 = Boost the damage of Fire Techniques by 16% | ||
+ | |3 = Boost the damage of Fire Techniques by 20% | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Ultimate Calamity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%. | ||
+ | |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%. | ||
+ | |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Terra Firma= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% when you are on the ground. | ||
+ | |2 = Increase Power by 21% when you are on the ground. | ||
+ | |3 = Increase Power by 23% when you are on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Howl of the Sealed Dragon= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of normal attacks by 60%. | ||
+ | |2 = Boosts the damage of normal attacks by 70%. | ||
+ | |3 = Boosts the damage of normal attacks by 80%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Leaping Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 17% when attacking in midair. | ||
+ | |2 = Increase Power by 19% when attacking in midair. | ||
+ | |3 = Increase Power by 21% when attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantom Spring= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | ||
+ | |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | ||
+ | |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |始原の灯火= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts TEC Pwr by 600 when PP is over 50%. | ||
+ | |2 = Boosts TEC Pwr by 700 when PP is over 50%. | ||
+ | |3 = Boosts TEC Pwr by 800 when PP is over 50%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Demon Challenger= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against weak points by 10% and increase Critical Hit Rate by 50%. | ||
+ | |2 = Increase damage against weak points by 13% and increase Critical Hit Rate by 60%. | ||
+ | |3 = Increase damage against weak points by 16% and increase Critical Hit Rate by 70%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Moon Worship= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of Light Techniques by 12%. | ||
+ | |2 = Boost the damage of Light Techniques by 16%. | ||
+ | |3 = Boost the damage of Light Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Clown's Mischief = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. | ||
+ | |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. | ||
+ | |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |万象破断の護刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When PP is 25% or above, increase Damage dealt by 18%. | ||
+ | |2 = When PP is 25% or above, increase Damage dealt by 20%. | ||
+ | |3 = When PP is 25% or above, increase Damage dealt by 22%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Umbral Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and Active PP Recovery by 10% while attacking in midair. | ||
+ | |2 = Increase Power by 10% and Active PP Recovery by 20% while attacking in midair. | ||
+ | |3 = Increase Power by 12% and Active PP Recovery by 30% while attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Garland Guard= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |2 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |3 = Increases Power and PP Recovery for every successful Perfect Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Extravagant Fighter = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%. | ||
+ | |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%. | ||
+ | |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Return Fire = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage to non-precision points by 22%. | ||
+ | |2 = Increase damage to non-precision points by 24%. | ||
+ | |3 = Increase damage to non-precision points by 27%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Enchanted Magazine = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |2 = Increase Power by 11%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sparking Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |匠魂宿刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by ?%. | ||
+ | |2 = Boosts damage when using extended weapons by ?%. | ||
+ | |3 = Boosts damage when using extended weapons by 17%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Cosmic Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 15%. | ||
+ | |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 17%. | ||
+ | |3 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantom Bud= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |流星爆砕奏= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% when HP is over 75%. | ||
+ | |2 = Increase Power by 21% when HP is over 75%. | ||
+ | |3 = Increase Power by 23% when HP is over 75%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Meteor Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power as successive Perfect Attacks are performed. (5% per JA, 18% MAX) | ||
+ | |2 = Increase Power as successive Perfect Attacks are performed. (6% per JA, 18% MAX) | ||
+ | |3 = Increase Power as successive Perfect Attacks are performed. (9% per JA, 18% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soul Embodied= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. | ||
+ | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. | ||
+ | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Exorcism on a Stormy Night= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Active PP Recovery when on the ground. | ||
+ | |2 = Increase Power and Active PP Recovery when on the ground. | ||
+ | |3 = Increase Power and Active PP Recovery when on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |蹴撃の次元龍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Destruction Queen= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 25%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Glooming Bride= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by up to 25% over time. | ||
+ | |2 = Increase Power by up to 25% over time. | ||
+ | |3 = Increase Power by up to 25% over time. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | <!--Arena Potentials--> | ||
+ | |Delicate Undertaking= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | |arena = true | ||
+ | }} | ||
+ | |||
+ | |Augmented Evolution= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | ||
+ | |2 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | ||
+ | |3 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | ||
+ | |arena = true | ||
+ | }} | ||
+ | <!--Special Potentials--> | ||
+ | |Augmented Blossoming = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | |2 = Increase Power by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | |3 = Increase Power by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Malicious Melody = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
+ | |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%. | ||
+ | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Practiced Augmentation = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment) | ||
+ | |2 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment) | ||
+ | |3 = Increase Power and reduces PP Consumption based on the number of Augments attached. (+1.625% Power and -2.5% PP Consumption per Augment) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Dignified March = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power up to 15% over time. (13% base, 120s to max) | ||
+ | |2 = Increase Power up to 16% over time. (13% base, 120s to max) | ||
+ | |3 = Increase Power up to 17% over time. (13% base, 120s to max) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lethal Combat Fury: Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lethal Combat Fury: Offensive = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lethal Combat Ctrl: Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lethal Combat Ctrl: Offense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Enduring Sparkle = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Phantasmal Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Resurrection+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | <!--Ultimate Potentials--> | ||
+ | |Thundering Blades Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) | ||
+ | |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) | ||
+ | |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Double Scarlet Blade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Mysterious Wand Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Sinister Stare Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency). | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Machine Gun Gale Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Unsealing Blade Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Eternal Manipulator Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Galeblade Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Ancient Dart Rounds Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Heroic Anthem -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Sacred Bird Blessing -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Counter Punch -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Drumbeat Shine -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cataclysmic Rhythm -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclone Circuit -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Sacred Bird Oracle -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Right Hand -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Bloodthirsty Curse -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Sacred Bird Guidance -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Automatically charge Focus while in mid-air. | ||
+ | |2 = Increase Power by 20%. Automatically charge Focus while in mid-air. | ||
+ | |3 = Increase Power by 22%. Automatically charge Focus while in mid-air. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Bullets of Demise -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | |2 = Increase Power by 16%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | |3 = Increase Power by 18%. Increases Positron Blast performance when consuming Blight Rounds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Quadruple Blast -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Phantom Technique -New= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Buried Treasure= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt with ground attacks by 8%, and PP recovery amount by 10%. | ||
+ | |2 = Increases damage dealt with ground attacks by 10%, and PP recovery amount by 20%. | ||
+ | |3 = Increases damage dealt with ground attacks by 12%, and PP recovery amount by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Clear Morale= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | ||
+ | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. | ||
+ | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | | | ||
+ | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | ||
+ | }}</includeonly><noinclude> | ||
+ | [[Category:Weapon Templates]] | ||
+ | </noinclude> | ||
<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|Practiced Guard= | |Practiced Guard= |
Revision as of 18:10, 29 September 2020