Difference between revisions of "Nemesis Shoes"
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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=470 |StatsType=DEX |WeaponType=Jet Boots |Classes=Bouncer |Potential=Purifying Shield |AugmentFactors=Sovereign Ward III |MEL=1205 |MEL35...") |
m (Standardised format of weapon template, added link to Corruption Investigation: Naverius.) |
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{{Weapon | {{Weapon | ||
− | |Rarity=13 | + | |Rarity=13 |
− | |StatsRequirement=470 | + | |Element= |
− | |StatsType=DEX | + | |StatsRequirement=470 |
− | |WeaponType=Jet Boots | + | |StatsType=DEX |
− | |Classes=Bouncer | + | |ElementPercentage= |
− | + | |WeaponType=Jet Boots | |
− | + | |Classes=Bouncer | |
− | |MEL=1205 | + | |MEL=1205 |
− | |MEL35=1626 | + | |MEL35=1626 |
− | |RNG=0 | + | |GrindCost= |
− | |RNG35=0 | + | |RNG=0 |
− | |TEC=1220 | + | |RNG35=0 |
− | |TEC35=1647 | + | |ElementCost= |
− | |WeaponDropInfo=* Corruption Investigation: Naverius | + | |TEC=1220 |
− | |WeaponAdditionalInfo=* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT. | + | |TEC35=1647 |
+ | |AffixCost= | ||
+ | |Properties= | ||
+ | |AugmentFactors=Sovereign Ward III | ||
+ | |PhotonArts= | ||
+ | |Potential=Purifying Shield | ||
+ | |Potential2= | ||
+ | |Potential3= | ||
+ | |WeaponDescription=An item equippable as Jet Boots. | ||
+ | |WeaponDropInfo=* [[Corruption Investigation: Naverius]] | ||
+ | |WeaponAdditionalInfo=* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT. | ||
* This weapon's Potential has the following effects: | * This weapon's Potential has the following effects: | ||
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ({{pots|Purifying Shield}}, {{pots|Shield of Temptation}}, {{pots|Purifying Melody}}, {{pots|Notes of Temptation}}, {{pots|Shield of the Dark Saint}}, {{pots|Shield of Dark Temptation}}). | ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ({{pots|Purifying Shield}}, {{pots|Shield of Temptation}}, {{pots|Purifying Melody}}, {{pots|Notes of Temptation}}, {{pots|Shield of the Dark Saint}}, {{pots|Shield of Dark Temptation}}). |
Revision as of 16:13, 9 August 2020
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nemesis Shoes
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Rarity:
| |||||||
Req: 470
|
Type:
| ||||||
Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1205 |
1626 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
1220 |
1647 |
Affix |
||||
Augment Factor |
Sovereign Ward III | ||||||
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. | |||||||
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
An item equippable as Jet Boots.
Drop Info
Additional Info
* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT.
- This weapon's Potential has the following effects:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Purifying Shield, Shield of Temptation, Purifying Melody, Notes of Temptation, Shield of the Dark Saint, Shield of Dark Temptation).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.