Difference between revisions of "Template:Potential level"
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(Reworded text of slave set for harmonizers to make it less confusing) |
(it's break not regenerate + changed nemesis) |
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Line 2,255: | Line 2,255: | ||
|Purifying Melody= | |Purifying Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Generates a barrier | + | |1 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, ?% PP Cost Reduction. Barrier regenerates after 20 seconds of last break. |
− | |2 = Generates a barrier | + | |2 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, ?% PP Cost Reduction. Barrier regenerates after 20 seconds of last break. |
− | |3 = Generates a barrier | + | |3 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, 30% PP Cost Reduction. Barrier regenerates after 20 seconds of last break. |
}} | }} | ||
|Shield of Temptation= | |Shield of Temptation= | ||
Line 2,267: | Line 2,267: | ||
|Notes of Temptation= | |Notes of Temptation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery. Barrier regenerates after 20 seconds of last | + | |1 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery. Barrier regenerates after 20 seconds of last break. |
− | |2 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery. Barrier regenerates after 20 seconds of last | + | |2 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery. Barrier regenerates after 20 seconds of last break. |
− | |3 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery. Barrier regenerates after 20 seconds of last | + | |3 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery. Barrier regenerates after 20 seconds of last break. |
}} | }} | ||
|Advancing Strike= | |Advancing Strike= |
Revision as of 22:48, 31 May 2020