Difference between revisions of "Portal:New Genesis/Techter"
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==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:UISkillShiftaDeband.png|link=|38px]]<br>'''''[[#sd|Shifta/Deband]]''''' {{Icons|Main Class}} | ||
+ | | width="136px"|[[File:UISkillWeakElementAmplifier.png|link=|38px]]<br>[[#wea|Weak Element Amplifier]] | ||
+ | | width="136px"|[[File:UISkillAwakeAile.png|link=|38px]]<br>[[#aa|Awake Aile]] | ||
+ | | width="136px"|[[File:UISkillOveremphasis.png|link=|38px]]<br>'''''[[#o|Overemphasis]]''''' {{Icons|Main Class}} | ||
+ | | width="136px"|[[File:UISkillRestaFieldTechter.png|link=|38px]]<br>'''''[[#rft|Resta Field Techter]]''''' {{Icons|Main Class}} | ||
+ | | width="136px"|[[File:UISkillSlowLandingCharge-Techter.png|link=|38px]]<br>[[#slct|Slow Landing Charge-Techter]] | ||
+ | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | |||
− | |||
− | |||
| | | | ||
− | | | + | | [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]] |
− | | | + | | [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]] |
+ | | [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] | ||
+ | | [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] | ||
+ | | [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] | ||
|- | |- | ||
− | | | + | |-style="text-align:center" |
− | | | + | | [[File:UISkillShiftaDebandPartyShare.png|link=|38px]]<br>'''''[[#sdps|Shifta/Deband Party Share]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillShiftaEffectAdvantage.png|link=|38px]]<br>'''''[[#sea|Shifta Effect Advantage]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillShiftaEffectAmplifier.png|link=|38px]]<br>'''''[[#sea2|Shifta Effect Amplifier]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillDebandPPRecoveryBoost.png|link=|38px]]<br>'''''[[#dprb|Deband PP Recovery Boost]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillDebandWardBadCondition.png|link=|38px]]<br>'''''[[#dwbc|Deband Ward Bad Condition]]''''' {{Icons|Main Class}} |
+ | | [[File:UISkillReverseBounty.png|link=|38px]]<br>'''''[[#rb|Reverse Bounty]]''''' {{Icons|Main Class}} | ||
|- | |- | ||
− | | | + | |-style="text-align:center" |
− | | | + | | [[File:UISkillShiftaDebandExtension.png|link=|38px]]<br>'''''[[#sde|Shifta/Deband Extension]]''''' {{Icons|Main Class}} |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
+ | | | ||
|- | |- | ||
− | | | + | |-style="text-align:center" |
− | | | + | | [[File:UISkillWandLovers.png|link=|38px]]<br>[[#wl|Wand Lovers]] |
− | | | + | | [[File:UISkillWandGuardReflection.png|link=|38px]]<br>[[#wgr|Wand Guard Reflection]] |
− | | | + | | [[File:UISkillWandElementChange.png|link=|38px]]<br>[[#wec|Wand Element Change]] |
− | | | + | | [[File:UISkillWandParryCounter.png|link=|38px]]<br>[[#wpc|Wand Parry Counter]] |
− | | | + | | [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]] |
+ | | [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]] | ||
|- | |- | ||
− | | | + | |-style="text-align:center" |
− | | | + | | [[File:UISkillWandLoversLineForce.png|link=|38px]]<br>[[#wllf|Wand Lovers Line Force]] |
− | | | + | | |
− | | | + | | [[File:UISkillWandElementRevoke.png|link=|38px]]<br>[[#wer|Wand Element Revoke]] |
− | | | + | | [[File:UISkillWandParryCounterAdvanced.png|link=|38px]]<br>[[#wpca|Wand Parry Counter Advanced]] |
+ | | [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
− | + | </div> | |
==Skills== | ==Skills== | ||
− | + | <div id="sd"> | |
− | + | </div> | |
− | [Active Skill] Increases damage dealt to enemies, and decreases damage taken by you and nearby characters for a set time. '''Can only be used by a Main Class.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillShiftaDeband.png|link=|38px]]<br>Shifta/Deband | |
− | + | | colspan="10"| [Active Skill]<br>Increases damage dealt to enemies, and decreases damage taken by you and nearby characters for a set time.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Potency | ! Potency | ||
| 105% | | 105% | ||
Line 91: | Line 101: | ||
|} | |} | ||
− | + | <div id="wea"> | |
− | + | </div> | |
− | Increases your Photon Blast Gauge when your attack element matches your enemy's weakness. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillWeakElementAmplifier.png|link=|38px]]<br>Weak Element Amplifier | |
− | + | | colspan="10"| Increases your Photon Blast Gauge when your attack element matches your enemy's weakness. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! PB Gauge Fortification {{Icons|NGS Main Class}} | |
− | |||
− | |||
− | !PB Gauge Fortification | ||
| 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | | 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !PB Gauge Fortification | + | ! PB Gauge Fortification {{Icons|NGS Sub Class}} |
| 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | | 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | ||
|} | |} | ||
− | + | <div id="aa"> | |
− | + | </div> | |
− | Makes your Photon Blast Gauge charge easier when a boss enemy is nearby. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillAwakeAile.png|link=|38px]]<br>Awake Aile | |
− | + | | colspan="10"| Makes your Photon Blast Gauge charge easier when a boss enemy is nearby. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! PB Gauge Fortification {{Icons|NGS Main Class}} | |
− | |||
− | |||
− | !PB Gauge Fortification | ||
| 110% || 113% || 116% || 118% || 120% | | 110% || 113% || 116% || 118% || 120% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !PB Gauge Fortification | + | ! PB Gauge Fortification {{Icons|NGS Sub Class}} |
| 102% || 104% || 106% || 108% || 110% | | 102% || 104% || 106% || 108% || 110% | ||
|} | |} | ||
− | + | <div id="rft"> | |
− | + | </div> | |
− | Increases the amount of health recovered when you use Restasigne, and also heals nearby characters. '''Can only be used by a Main Class.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillRestaFieldTechter.png|link=|38px]]<br>Resta Field Techter | |
− | + | | colspan="10"| Increases the amount of health recovered when you use Restasigne, and also heals nearby characters.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Heal Potency Increase Rate | ! Heal Potency Increase Rate | ||
| 140% | | 140% | ||
|} | |} | ||
− | + | <div id="slct"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillSlowLandingCharge-Techter.png|link=|38px]]<br>Slow Landing Charge-Techter | ||
+ | | colspan="10"| Slows fall speed when charging Techniques and Photon Arts.<br>'''Can only be used with Techter weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="bb"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot | ||
+ | | colspan="2"| Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="zc"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad | |
− | ! rowspan="2 | + | | colspan="2"| Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal. |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | | | + | |rowspan="4" | |
− | + | |- style="text-align:center" | |
− | + | ! 1 | |
− | + | |- style="text-align:center" | |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="zg"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale | ||
+ | | colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="gg"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter |
− | + | | colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | | colspan="10"|Prerequisite - |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | ! | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | + | |- style="text-align:center" | |
− | + | ! 1 | |
− | + | |- style="text-align:center" | |
− | ! | + | ! - |
− | | | + | | - |
|} | |} | ||
− | + | <div id="ms"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | Skill Level | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | | | + | ! - |
− | + | | - | |
− | |||
− | |||
|} | |} | ||
− | + | <div id="sdps"> | |
− | + | </div> | |
− | Distant characters in your party will still receive the effect of Shifta/Deband when it is used. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillShiftaDebandPartyShare.png|link=|38px]]<br>Shifta/Deband Party Share | |
− | + | | colspan="2"| Distant characters in your party will still receive the effect of Shifta/Deband when it is used.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="sea"> | |
− | + | </div> | |
− | Shifta/Deband will additionally increase damage to downed enemies. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillShiftaEffectAdvantage.png|link=|38px]]<br>Shifta Effect Advantage | |
− | + | | colspan="2"| Shifta/Deband will additionally increase damage to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Potency | ! Potency | ||
| 105% | | 105% | ||
|} | |} | ||
− | + | <div id="sea2"> | |
− | + | </div> | |
− | Shifta/Deband will additionally increase enemy Down Factor. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillShiftaEffectAmplifier.png|link=|38px]]<br>Shifta Effect Amplifier | |
− | + | | colspan="2"| Shifta/Deband will additionally increase enemy Down Factor.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Phy. Down Factor Increase | ! Phy. Down Factor Increase | ||
| 105% | | 105% | ||
Line 280: | Line 322: | ||
|} | |} | ||
− | + | <div id="dprb"> | |
− | + | </div> | |
− | Shifta/Deband will additionally increase natural PP recovery speed. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDebandPPRecoveryBoost.png|link=|38px]]<br>Deband PP Recovery Boost | |
− | + | | colspan="2"| Shifta/Deband will additionally increase natural PP recovery speed.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! PP Recovery Rate | ! PP Recovery Rate | ||
| 120% | | 120% | ||
|} | |} | ||
− | + | <div id="dwbc"> | |
− | + | </div> | |
− | Shifta/Deband will additionally increase status aliment resistance. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDebandWardBadCondition.png|link=|38px]]<br>Deband Ward Bad Condition | |
− | + | | colspan="2"| Shifta/Deband will additionally increase status aliment resistance.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Status Aliment Accum. | ! Status Aliment Accum. | ||
| 85% | | 85% | ||
|} | |} | ||
− | + | <div id="rb"> | |
− | + | </div> | |
− | Confers Shifta/Deband to a revived ally. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillReverseBounty.png|link=|38px]]<br>Reverse Bounty | |
− | + | | colspan="2"| Confers Shifta/Deband to a revived ally.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="sde"> | |
− | + | </div> | |
− | Extends the effect duration of Shifta/Deband. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillShiftaDebandExtension.png|link=|38px]]<br>Shifta/Deband Extension | |
− | + | | colspan="2"| Extends the effect duration of Shifta/Deband.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Shifta/Deband Party Share Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Effect Duration | ! Effect Duration | ||
| 180s | | 180s | ||
Line 363: | Line 397: | ||
|} | |} | ||
− | + | <div id="wl"> | |
− | + | </div> | |
− | [Active Skill] Adds the effect of attack deflection to Normal Attacks and negates knockback and launches for a set time. '''Can only be used with a Wand.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillWandLovers.png|link=|38px]]<br>Wand Lovers | |
− | + | | colspan="2"| [Active Skill]<br>Adds the effect of attack deflection to Normal Attacks and negates knockback and launches for a set time.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Effect Duration | ! Effect Duration | ||
| 30s | | 30s | ||
Line 386: | Line 418: | ||
|} | |} | ||
− | + | <div id="wec"> | |
− | + | </div> | |
− | When you use a Charged Technique, it will add Photonic Fury to your melee attack. Your Photonic Fury will take on the element of that Technique. '''Can only be used with a Wand.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillWandElementChange.png|link=|38px]]<br>Wand Element Change | |
− | + | | colspan="2"| When you use a Charged Technique, it will add Photonic Fury to your melee attack. Your Photonic Fury will take on the element of that Technique.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="wec"> | |
− | + | </div> | |
− | Successfully guarding with a Weapon Action and following it with a Normal Attack will unleash a counterattack. '''Can only be used with a Wand.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillWandParryCounter.png|link=|38px]]<br>Wand Parry Counter | |
− | + | | colspan="2"| Successfully guarding with a Weapon Action and following it with a Normal Attack will unleash a counterattack.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="tc"> | |
− | + | </div> | |
− | [Active Skill] Expend a gauge built up by attacks to fire a special long range attack. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitor.png|link=|38px]]<br>Tricky Capacitor | |
− | + | | colspan="10"| [Active Skill]<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="tbr"> | |
− | + | </div> | |
− | Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>Talis Bloom Revoke | |
− | + | | colspan="10"| Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="wgr"> | |
− | + | </div> | |
− | Causes a Photonic Fury when you successfully guard with a Weapon Action etc.. '''Can only be used with a Wand.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillWandGuardReflection.png|link=|38px]]<br>Wand Guard Reflection | |
− | + | | colspan="10"| Causes a Photonic Fury when you successfully guard with a Weapon Action etc..<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="wer"> | |
− | + | </div> | |
− | Press and hold the Weapon Action button to revert elemental changes applied to Photonic Fury by Wand Element Change. '''Can only be used with a Wand.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillWandElementRevoke.png|link=|38px]]<br>Wand Element Revoke | |
− | + | | colspan="10"| Press and hold the Weapon Action button to revert elemental changes applied to Photonic Fury by Wand Element Change.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Wand Element Change Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="wpca"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillWandParryCounterAdvanced.png|link=|38px]]<br>Wand Parry Counter Advanced | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Adds a shockwave to Wand Parry Counters. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - Wand Parry Counter Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="mpg"> | |
− | + | </div> | |
− | When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>Floating Pillbox Multirock | |
− | + | | colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! PP Recovery | |
− | + | | +15 | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 03:45, 28 December 2021
Techter (also known as Techer) is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Wand
Wands are general purpose Technique casting weapons that can also be used as an melee weapon. Wands can be imbued with an element by casting a charged technique, which allows them to create Technique "explosions" called Photonic Fury when striking enemies with melee attacks that inflict additional damage and strike all enemies near the blast.
Using the Parry Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Just Guard. A Just Guard also allows you to move when successfully performed.
Wand Mechanics
- Wand Element Change: A Passive Skill only usable on Wands when "Wand Element Change" is unlocked on the Techter skill tree. By charging a Technique, the element of the equipped Wand will change to match the charged Technique's element. A coloured orb appears at the head of the Wand, showing what element the Wand is currently.
With "Wand Element Revoke" unlocked on the Techter Skill Tree, the current element can be reset by holding the Weapon Action Button. - Wand Tech Explosions: Attacking enemies with Wand melee attacks causes Technique explosions that deal additional damage. These explosions match the element of the current Wand element.
- Wand Parry Counter Plus: A Passive Skill only usable on Wands when "Wand Parry Counter Plus" is unlocked on the Techter skill tree. After parrying the attack with Wand Weapon Action, a powerful counterattack can be performed by pressing the normal attack button.
- Step Counterattack: After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step.
Skill Tree Overview
Skills
Shifta/Deband |
[Active Skill] Increases damage dealt to enemies, and decreases damage taken by you and nearby characters for a set time. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 105% | |||||||||
Damage Taken Decrease Rate | 90% | |||||||||
Effect Duration | 60s | |||||||||
Max Effect Duration | 60s | |||||||||
Cooldown | 15s |
Weak Element Amplifier |
Increases your Photon Blast Gauge when your attack element matches your enemy's weakness. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
PB Gauge Fortification | 110% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% |
PB Gauge Fortification | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Awake Aile |
Makes your Photon Blast Gauge charge easier when a boss enemy is nearby. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
PB Gauge Fortification | 110% | 113% | 116% | 118% | 120% | |||||
PB Gauge Fortification | 102% | 104% | 106% | 108% | 110% |
Resta Field Techter |
Increases the amount of health recovered when you use Restasigne, and also heals nearby characters. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Heal Potency Increase Rate | 140% |
Slow Landing Charge-Techter |
Slows fall speed when charging Techniques and Photon Arts. Can only be used with Techter weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Barta Blot |
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Zonde-Clad |
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Zan Gale |
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Grants Glitter |
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Megid Sphere |
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Shifta/Deband Party Share |
Distant characters in your party will still receive the effect of Shifta/Deband when it is used. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Shifta Effect Advantage |
Shifta/Deband will additionally increase damage to downed enemies. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 105% |
Shifta Effect Amplifier |
Shifta/Deband will additionally increase enemy Down Factor. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Phy. Down Factor Increase | 105% | ||||||||
Elem. Down Factor Increase | 105% |
Deband PP Recovery Boost |
Shifta/Deband will additionally increase natural PP recovery speed. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery Rate | 120% |
Deband Ward Bad Condition |
Shifta/Deband will additionally increase status aliment resistance. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Status Aliment Accum. | 85% |
Reverse Bounty |
Confers Shifta/Deband to a revived ally. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Shifta/Deband Extension |
Extends the effect duration of Shifta/Deband. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Shifta/Deband Party Share Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Effect Duration | 180s | ||||||||
Max Effect Duration | 180s |
Wand Lovers |
[Active Skill] Adds the effect of attack deflection to Normal Attacks and negates knockback and launches for a set time. Can only be used with a Wand. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Effect Duration | 30s | ||||||||
Cooldown | 90s |
Wand Element Change |
When you use a Charged Technique, it will add Photonic Fury to your melee attack. Your Photonic Fury will take on the element of that Technique. Can only be used with a Wand. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wand Parry Counter |
Successfully guarding with a Weapon Action and following it with a Normal Attack will unleash a counterattack. Can only be used with a Wand. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Tricky Capacitor |
[Active Skill] Expend a gauge built up by attacks to fire a special long range attack. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Talis Bloom Revoke |
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Wand Guard Reflection |
Causes a Photonic Fury when you successfully guard with a Weapon Action etc.. Can only be used with a Wand. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Wand Element Revoke |
Press and hold the Weapon Action button to revert elemental changes applied to Photonic Fury by Wand Element Change. Can only be used with a Wand. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Wand Element Change Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Wand Parry Counter Advanced |
Adds a shockwave to Wand Parry Counters. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Wand Parry Counter Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Floating Pillbox Multirock |
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +15 |
|