Difference between revisions of "Phobos Helix"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=810 |StatsType=MEL Pwr |WeaponType=Double Sabers |Classes=Fighter; Etoile |Potential=Two Sides of a Coin |AugmentFactors=Sentence Might |...") |
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Line 10: | Line 10: | ||
|MEL=1104 | |MEL=1104 | ||
|MEL35=1490 | |MEL35=1490 | ||
+ | |WeaponDropInfo=*[[Mining Base Defense Operations: Ending]] | ||
+ | *[[Mother Omnipotent, Creator]] | ||
+ | *[[Queen's Nightmare: Earth Depths]] | ||
+ | *[[Castrum Demonica: Madness]] | ||
+ | *[[The Malevolent Void]] (XH+) | ||
+ | |WeaponAdditionalInfo=This weapon's Potential is as follows: | ||
+ | * If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a '''<span style="color:blue">blue ring</span>''' appears. | ||
+ | * When attacking, the '''<span style="color:blue">blue ring</span>''' changes to a '''<span style="color:red">red ring</span>'''. '''<span style="color:red">Red ring</span>''' lasts for about ~14 seconds until the ring vanishes. | ||
+ | ** Ring does not change unless you inflict damage with your attack. | ||
+ | ** Damage is still boosted while the '''<span style="color:red">red ring</span>''' surrounds the player. | ||
+ | ** You cannot regenerate a '''<span style="color:blue">blue ring</span>''' while a '''<span style="color:red">red ring</span>''' surrounds the player, even if the weapon is sheathed. You must wait for the '''<span style="color:red">red ring</span>''' to disperse before the weapon can generate a new '''<span style="color:blue">blue ring</span>'''. | ||
+ | * Switching weapons cancels this weapon's effect. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Phobos Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Phobos Espadio]]<br> | ||
+ | {{icons|Wired Lances}} [[Phobos Scycard]]<br> | ||
+ | {{icons|Partisan}} [[Phobos Halberd]]<br> | ||
+ | {{icons|Daggers}} [[Phobos Dilabrone]]<br> | ||
+ | {{icons|Double Saber}} [[Phobos Helix]]<br> | ||
+ | {{icons|Knuckles}} [[Phobos Weit]]<br> | ||
+ | {{icons|Katana}} [[Phobos Jinran]]<br> | ||
+ | {{icons|Soaring Blades}} [[Phobos Reaper]]<br> | ||
+ | {{icons|Gunblade}} [[Phobos Gunsickle]]<br> | ||
+ | {{icons|Rifle}} [[Phobos Laquesus]]<br> | ||
+ | {{icons|Launcher}} [[Phobos Launcher]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Phobos Grauzam]]<br> | ||
+ | {{icons|Bow}} [[Phobos Arcus]]<br> | ||
+ | {{icons|Rod}} [[Phobos Soleil]]<br> | ||
+ | {{icons|Talis}} [[Phobos Judix]]<br> | ||
+ | {{icons|Wand}} [[Phobos Corsair]]<br> | ||
+ | {{icons|Jet Boots}} [[Phobos Ignore]] | ||
+ | |} |
Revision as of 01:45, 10 May 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Phobos Helix
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Rarity:
| |||||||
Req: 810
|
Type:
| ||||||
Classes:
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Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1104 |
1490 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Sentence Might | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
Drop Info
- Mining Base Defense Operations: Ending
- Mother Omnipotent, Creator
- Queen's Nightmare: Earth Depths
- Castrum Demonica: Madness
- The Malevolent Void (XH+)
Additional Info
This weapon's Potential is as follows:
- If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
- When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
- Ring does not change unless you inflict damage with your attack.
- Damage is still boosted while the red ring surrounds the player.
- You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
- Switching weapons cancels this weapon's effect.