Difference between revisions of "Template:Potential level"

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|Falspawn Slayer=
 
|Falspawn Slayer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%.
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
  }}
 
  }}
Line 1,030: Line 1,030:
 
|Heavenly Impact=
 
|Heavenly Impact=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Sliding Uppercut by ?%
+
   |1 = Boosts the damage of Sliding Uppercut by 10%
   |2 = Boosts the damage of Sliding Uppercut by ?%
+
   |2 = Boosts the damage of Sliding Uppercut by 15%
   |3 = Boosts the damage of Sliding Uppercut by ?%
+
   |3 = Boosts the damage of Sliding Uppercut by 20%
 
  }}
 
  }}
 
|Backhand Strike=
 
|Backhand Strike=
Line 1,462: Line 1,462:
 
|Star Divide=
 
|Star Divide=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Starlings Fall by ?%
+
   |1 = Boosts the damage of Starlings Fall by 14%
   |2 = Boosts the damage of Starlings Fall by ?%
+
   |2 = Boosts the damage of Starlings Fall by 17%
   |3 = Boosts the damage of Starlings Fall by ?%
+
   |3 = Boosts the damage of Starlings Fall by 20%
 
  }}
 
  }}
 
|Rampaging Falcon=
 
|Rampaging Falcon=
Line 1,816: Line 1,816:
 
|Switchblade Surprise=
 
|Switchblade Surprise=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Fires an energy wave on normal attacks.
+
   |1 = Fires an energy wave on Normal Attacks.
   |2 = Fires an energy wave on normal attacks.
+
   |2 = Fires an energy wave on Normal Attacks.
   |3 = Fires an energy wave on normal attacks.
+
   |3 = Fires an energy wave on Normal Attacks.
 
  }}
 
  }}
 
|Sacred Spirit's Protection=
 
|Sacred Spirit's Protection=
Line 2,130: Line 2,130:
 
|Dawn Crystal =
 
|Dawn Crystal =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase damage by 5% when PP is at 30% or greater.
+
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase damage by 7% when PP is at 30% or greater.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater.
 
  }}
 
  }}
Line 2,262: Line 2,262:
 
|Bewitching Darkness =  
 
|Bewitching Darkness =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
   |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
   |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
  }}
 
  }}
 
|Decrepifying Blade=
 
|Decrepifying Blade=
Line 2,352: Line 2,352:
 
|Water Rounds=
 
|Water Rounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 10% and increase the amount of PP restored by normal attacks (+?).
+
   |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2).
   |2 = Increase damage by 12% and increase the amount of PP restored by normal attacks (+?).
+
   |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2).
   |3 = Increase damage by 14% and increase the amount of PP restored by normal attacks (+2).
+
   |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2).
 
  }}
 
  }}
 
|Daybreak Tactics=
 
|Daybreak Tactics=
Line 2,460: Line 2,460:
 
|Persistent Fury=
 
|Persistent Fury=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
   |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
   |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
   |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
  }}
 
  }}
Line 2,514: Line 2,514:
 
|Bloodthirsty Curse=
 
|Bloodthirsty Curse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
+
   |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase damage by 7%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
+
   |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase damage by 8%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
+
   |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
  }}
 
  }}
 
|Bullets of Demise=
 
|Bullets of Demise=
Line 2,534: Line 2,534:
 
   |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |3 = Increase damage based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
  }}
 
  }}
 
|Phantom Nature=
 
|Phantom Nature=
Line 2,580: Line 2,580:
 
|Enduring History=
 
|Enduring History=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%. Increase damage (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |2 = Increase damage by ?%. Increase damage (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |3 = Increase damage by 10%. Increase damage (7.5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
  }}
 
  }}
 
|Everlasting Life=
 
|Everlasting Life=
Line 2,604: Line 2,604:
 
|Everlasting Performance=
 
|Everlasting Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
   |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
 
   |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
 
   |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
 
  }}
 
  }}
Line 2,826: Line 2,826:
 
|Exalted in Death=
 
|Exalted in Death=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
   |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
   |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
   |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
  }}
 
  }}
Line 2,862: Line 2,862:
 
|Slicing Wings=
 
|Slicing Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |2 = Increase damage by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |3 = Increase damage by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
 
   }}
 
   }}
 
|Illuminating Impaler=
 
|Illuminating Impaler=
Line 3,132: Line 3,132:
 
|Shifting Offense=
 
|Shifting Offense=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
   |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target.
   |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
 
   }}
 
   }}
 
|Silver Accompaniment=
 
|Silver Accompaniment=
Line 3,150: Line 3,150:
 
|Fleet Flash=
 
|Fleet Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +6%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
   |2 = Damage +8%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
   |3 = Damage +10%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
 
  }}
 
  }}
 
|Gleaming Fangs=
 
|Gleaming Fangs=
Line 3,660: Line 3,660:
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 
   |special = true
 
   |special = true
Line 3,842: Line 3,842:
 
|Sacred Bird Blessing Redux=
 
|Sacred Bird Blessing Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 16%. Increase PP Regen amount by ?% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
+
   |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |2 = Increase damage by 18%. Increase PP Regen amount by ?% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
+
   |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |ultimate = true
 
   |ultimate = true

Revision as of 00:56, 3 May 2021