Difference between revisions of "Template:Potential level"
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|Falspawn Slayer= | |Falspawn Slayer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by | + | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%. |
− | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by | + | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%. |
|3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | ||
}} | }} | ||
Line 1,030: | Line 1,030: | ||
|Heavenly Impact= | |Heavenly Impact= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Sliding Uppercut by | + | |1 = Boosts the damage of Sliding Uppercut by 10% |
− | |2 = Boosts the damage of Sliding Uppercut by | + | |2 = Boosts the damage of Sliding Uppercut by 15% |
− | |3 = Boosts the damage of Sliding Uppercut by | + | |3 = Boosts the damage of Sliding Uppercut by 20% |
}} | }} | ||
|Backhand Strike= | |Backhand Strike= | ||
Line 1,462: | Line 1,462: | ||
|Star Divide= | |Star Divide= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Starlings Fall by | + | |1 = Boosts the damage of Starlings Fall by 14% |
− | |2 = Boosts the damage of Starlings Fall by | + | |2 = Boosts the damage of Starlings Fall by 17% |
− | |3 = Boosts the damage of Starlings Fall by | + | |3 = Boosts the damage of Starlings Fall by 20% |
}} | }} | ||
|Rampaging Falcon= | |Rampaging Falcon= | ||
Line 1,816: | Line 1,816: | ||
|Switchblade Surprise= | |Switchblade Surprise= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Fires an energy wave on | + | |1 = Fires an energy wave on Normal Attacks. |
− | |2 = Fires an energy wave on | + | |2 = Fires an energy wave on Normal Attacks. |
− | |3 = Fires an energy wave on | + | |3 = Fires an energy wave on Normal Attacks. |
}} | }} | ||
|Sacred Spirit's Protection= | |Sacred Spirit's Protection= | ||
Line 2,130: | Line 2,130: | ||
|Dawn Crystal = | |Dawn Crystal = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by | + | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater. |
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater. |
|3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater. | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater. | ||
}} | }} | ||
Line 2,262: | Line 2,262: | ||
|Bewitching Darkness = | |Bewitching Darkness = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase rate of Dark Blast Gauge accumulation by | + | |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. |
− | |2 = Increase rate of Dark Blast Gauge accumulation by | + | |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. |
− | |3 = Increase rate of Dark Blast Gauge accumulation by | + | |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. |
}} | }} | ||
|Decrepifying Blade= | |Decrepifying Blade= | ||
Line 2,352: | Line 2,352: | ||
|Water Rounds= | |Water Rounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 10% and increase the amount of PP restored by | + | |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2). |
− | |2 = Increase damage by 12% and increase the amount of PP restored by | + | |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2). |
− | |3 = Increase damage by 14% and increase the amount of PP restored by | + | |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2). |
}} | }} | ||
|Daybreak Tactics= | |Daybreak Tactics= | ||
Line 2,460: | Line 2,460: | ||
|Persistent Fury= | |Persistent Fury= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency ( | + | |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
− | |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency ( | + | |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
|3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | ||
}} | }} | ||
Line 2,514: | Line 2,514: | ||
|Bloodthirsty Curse= | |Bloodthirsty Curse= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Enhance | + | |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |2 = Increase damage by 7%. Enhance | + | |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |3 = Increase damage by 8%. Enhance | + | |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
}} | }} | ||
|Bullets of Demise= | |Bullets of Demise= | ||
Line 2,534: | Line 2,534: | ||
|1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
|2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
− | |3 = Increase damage based on the Photon Blast Gauge (3%/ | + | |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
}} | }} | ||
|Phantom Nature= | |Phantom Nature= | ||
Line 2,580: | Line 2,580: | ||
|Enduring History= | |Enduring History= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by | + | |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |2 = Increase damage by | + | |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |3 = Increase damage by | + | |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
}} | }} | ||
|Everlasting Life= | |Everlasting Life= | ||
Line 2,604: | Line 2,604: | ||
|Everlasting Performance= | |Everlasting Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
− | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
|3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | ||
}} | }} | ||
Line 2,826: | Line 2,826: | ||
|Exalted in Death= | |Exalted in Death= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if | + | |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
− | |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if | + | |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
|3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | ||
}} | }} | ||
Line 2,862: | Line 2,862: | ||
|Slicing Wings= | |Slicing Wings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Add additional Ranged hits to | + | |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |2 = Increase damage by 8%. Add additional Ranged hits to | + | |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |3 = Increase damage by 10%. Add additional Ranged hits to | + | |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
}} | }} | ||
|Illuminating Impaler= | |Illuminating Impaler= | ||
Line 3,132: | Line 3,132: | ||
|Shifting Offense= | |Shifting Offense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a | + | |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
− | |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a | + | |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target. |
− | |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a | + | |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
}} | }} | ||
|Silver Accompaniment= | |Silver Accompaniment= | ||
Line 3,150: | Line 3,150: | ||
|Fleet Flash= | |Fleet Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +6%. Boost | + | |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |2 = Damage +8%. Boost | + | |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |3 = Damage +10%. Boost | + | |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
}} | }} | ||
|Gleaming Fangs= | |Gleaming Fangs= | ||
Line 3,660: | Line 3,660: | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%. |
|3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
|special = true | |special = true | ||
Line 3,842: | Line 3,842: | ||
|Sacred Bird Blessing Redux= | |Sacred Bird Blessing Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 16%. Increase PP Regen amount by | + | |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |2 = Increase damage by 18%. Increase PP Regen amount by | + | |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
|3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. | |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. | ||
|ultimate = true | |ultimate = true |
Revision as of 00:56, 3 May 2021