Difference between revisions of "Atlas Zems EX"
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|TEC=1850 | |TEC=1850 | ||
|TEC35=2497 | |TEC35=2497 | ||
− | |WeaponDropInfo= | + | |WeaponDropInfo=* [[Zig Permit Exchange Shop]] |
− | * [[Zig Permit Exchange Shop]] | ||
|WeaponAdditionalInfo=The Potential has the following properties: | |WeaponAdditionalInfo=The Potential has the following properties: | ||
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | * Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | ||
* Only activates once per Quest. | * Only activates once per Quest. | ||
* Does not activate on 1 HP. | * Does not activate on 1 HP. | ||
+ | * Shares the same conditions with {{pots|Spirit of a Knight}}, {{pots|Knight's Melody}}, {{pots|Spirit of a Paladin}}, and {{pots|Paladin's Melody}}, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials. | ||
+ | * The order of effects that prevent a single incapacitation are as follows: | ||
+ | ** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ||
}} | }} | ||
{| class="wikitable mw-collapsible table-bordered table-responsive-md" | {| class="wikitable mw-collapsible table-bordered table-responsive-md" |
Revision as of 05:37, 21 April 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Atlas Zems EX
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Rarity:
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Req: 850
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1292 |
1744 |
Grind |
||||
RNG Pwr |
Element |
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TEC Pwr |
1850 |
2497 |
Affix |
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Augment Factor |
S4: Refined Providence | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with Spirit of a Knight, Knight's Melody, Spirit of a Paladin, and Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)