Difference between revisions of "Carabiner Steel"
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{{icons|Soaring Blades}} [[Kalva Steel]]<br> | {{icons|Soaring Blades}} [[Kalva Steel]]<br> | ||
{{icons|Gunblade}} [[Vlade Steel]]<br> | {{icons|Gunblade}} [[Vlade Steel]]<br> | ||
− | {{icons|Rifle}} [[ | + | {{icons|Rifle}} [[Carabiner Steel]]<br> |
{{icons|Launcher}} [[Mole Steel]]<br> | {{icons|Launcher}} [[Mole Steel]]<br> | ||
{{icons|Twin Machineguns}} [[Wei Steel]]<br> | {{icons|Twin Machineguns}} [[Wei Steel]]<br> |
Revision as of 20:21, 18 April 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Carabiner Steel
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Rarity:
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Req: 920
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
Grind |
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RNG Pwr |
1893 |
2555 |
Element |
||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Precision VI | ||||||
Supported S-Grade Augment Slots |
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Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | |||||||
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | |||||||
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Carabiner Puras+35
- Lumincrystal Grania x 6
- Luminfragment Emel x 500
- Module - Varuna x 25
- Module - Mitra x 25
- Module - Exegul x 50
Additional Info
The potential provides the following effects:
- At Lv 3, damage is increased up to 16%, starting from the minimum 10%.
- Any method of damage taken to the player will reduce the damage bonus by 3% each time.
- The damage bonus reduction will not go below 10%.
- The accumulation over time is +0.4% per second, maxing out after 15 seconds from the minimum.
- The damage bonus will not be reset even when switching to another weapon.
- Getting hit while this weapon is not equipped will not reduce the damage bonus.
- Likewise the accumulation will not increase while equipped with a different weapon.
- However, switching to another weapon of the same potential will share the same effects.
- Also shares with the same effects with the Puras Series weapons.
- Only at maximum damage bonus, the additional effects of +40% Damage Reduction, +60% Natural PP Recovery, +20 PP Recovery every 10 seconds, and Super Armor are bestowed.