Difference between revisions of "Lightweave Klauz Reed"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=565 |StatsType=DEX |WeaponType=Harmonizers |Classes=Summoner |Potential=Shimmerdance Guardian |MEL=223 |MEL35=301 |RNG=223 |RNG35=301 |TE...") |
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** The count will not increase unless the weapon is equipped. | ** The count will not increase unless the weapon is equipped. | ||
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+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|15}} Klauz Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Lightweave Klauz Edge]]<br> | ||
+ | {{icons|Wired Lances}} [[Lightweave Klauz Anchor]]<br> | ||
+ | {{icons|Partisan}} [[Lightweave Klauz Pike]]<br> | ||
+ | {{icons|Daggers}} [[Lightweave Klauz Steel]]<br> | ||
+ | {{icons|Double Saber}} [[Lightweave Klauz Doubliss]]<br> | ||
+ | {{icons|Knuckles}} [[Lightweave Klauz Knuckles]]<br> | ||
+ | {{icons|Katana}} [[Lightweave Klauz Sabre]]<br> | ||
+ | {{icons|Soaring Blades}} [[Lightweave Klauz Glide]]<br> | ||
+ | {{icons|Gunblade}} [[Lightweave Klauz Tear]]<br> | ||
+ | {{icons|Rifle}} [[Lightweave Klauz AR]]<br> | ||
+ | {{icons|Launcher}} [[Lightweave Klauz Cannon]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Lightweave Klauz Barrel]]<br> | ||
+ | {{icons|Bow}} [[Lightweave Klauz Arche]]<br> | ||
+ | {{icons|Rod}} [[Lightweave Klauz Rod]]<br> | ||
+ | {{icons|Talis}} [[Lightweave Klauz Talis]]<br> | ||
+ | {{icons|Wand}} [[Lightweave Klauz Verge]]<br> | ||
+ | {{icons|Jet Boots}} [[Lightweave Klauz Walker]]<br> | ||
+ | {{icons|Harmonizer}} [[Lightweave Klauz Reed]] | ||
+ | |} |
Revision as of 23:09, 15 April 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Lightweave Klauz Reed
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Rarity:
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Req: 565
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |
MEL Pwr |
223 |
301 |
Grind |
||
RNG Pwr |
223 |
301 |
Element |
||
TEC Pwr |
223 |
301 |
Affix |
||
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
Drop Info
Additional Info
Under normal conditions, this weapon's Potential will perform the same as Fated Cycle.
- When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
- After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
- Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
- The count will not increase unless the weapon is equipped.