Difference between revisions of "Template:Potential level"
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|3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | ||
}} | }} | ||
− | | | + | |Sincere Performance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | ||
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|3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | ||
}} | }} | ||
− | | | + | |Steady Performance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
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|3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
}} | }} | ||
− | | | + | |Dark Night Strongbow= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow. | |1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow. | ||
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|3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). | |3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). | ||
}} | }} | ||
− | |Reincarnation | + | |Fated Reincarnation= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
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|3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
}} | }} | ||
− | |Cycle | + | |Fated Cycle= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
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|3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
}} | }} | ||
− | | | + | |Lightring Guardian= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Grants the effect of "Reincarnation | + | |1 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |2 = Grants the effect of "Reincarnation | + | |2 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |3 = Grants the effect of "Reincarnation | + | |3 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
}} | }} | ||
− | | | + | |Shimmerdance Guardian= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Grants the effect of "Cycle | + | |1 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |2 = Grants the effect of "Cycle | + | |2 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |3 = Grants the effect of "Cycle | + | |3 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
}} | }} | ||
|Miasmic Corruption= | |Miasmic Corruption= | ||
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|3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | |3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
}} | }} | ||
− | | | + | |Radiant Field= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
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|3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
}} | }} | ||
− | | | + | |Shifting Offense= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. | |1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. | ||
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|3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. | |3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. | ||
}} | }} | ||
− | | | + | |Silver Accompaniment= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
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|3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
}} | }} | ||
− | | | + | |Swift Retribution= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%. | |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
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|3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%. | |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
}} | }} | ||
− | | | + | |Fleet Flash= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly. | |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
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|3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly. | |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
}} | }} | ||
− | | | + | |Gleaming Fangs= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
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|3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
}} | }} | ||
− | | | + | |Gleaming Ensemble= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
Revision as of 00:30, 20 January 2021