Difference between revisions of "Template:Potential level"

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   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
 
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
 
   }}
 
   }}
|Effortless Solo=
+
|Sincere Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
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   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 
   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 
   }}
 
   }}
|Steadfast Solo=
+
|Steady Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
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   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 
   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 
   }}
 
   }}
|Midnight Wielder=
+
|Dark Night Strongbow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow.
 
   |1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow.
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   |3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 
   |3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 
   }}
 
   }}
|Reincarnation of Fate=
+
|Fated Reincarnation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
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   |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   }}
 
   }}
|Cycle of Fate=
+
|Fated Cycle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
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   |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   }}
 
   }}
|Lightweaving Guardian=
+
|Lightring Guardian=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |1 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |2 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |3 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 
   }}
 
   }}
|Lightsong Guardian=
+
|Shimmerdance Guardian=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |1 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |2 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
+
   |3 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 
   }}
 
   }}
 
|Miasmic Corruption=
 
|Miasmic Corruption=
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   |3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 
   |3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 
   }}
 
   }}
|Electrifying Terrain=
+
|Radiant Field=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 
   |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
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   |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 
   |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 
   }}
 
   }}
|Irregular Offensive=
+
|Shifting Offense=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
 
   |1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
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   |3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
 
   |3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
 
   }}
 
   }}
|Silvered Sonata=
+
|Silver Accompaniment=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 
   |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
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   |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 
   |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 
   }}
 
   }}
|Divine Judgment=
+
|Swift Retribution=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%.
 
   |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%.
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   |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%.
 
   |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%.
 
   }}
 
   }}
|Extreme Speed=
+
|Fleet Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly.
 
   |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly.
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   |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly.
 
   |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly.
 
  }}
 
  }}
|Glittering Fang=
+
|Gleaming Fangs=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 
   |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
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   |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 
   |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 
  }}
 
  }}
|Glittering Circle=
+
|Gleaming Ensemble=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 
   |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.

Revision as of 00:30, 20 January 2021