Difference between revisions of "Template:Potential level"
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|Gleaming Wired Lance= | |Gleaming Wired Lance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the Power of Grappling PAs when at max | + | |1 = Boost the Power of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Power +4%) |
− | |2 = Boost the Power of Grappling PAs when at max | + | |2 = Boost the Power of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Power +4%) |
− | |3 = Boost the Power of Grappling PAs when at max | + | |3 = Boost the Power of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Power +4%) |
}} | }} | ||
|Phantom Technique= | |Phantom Technique= | ||
Line 2,501: | Line 2,501: | ||
|Sacred Bird Oracle= | |Sacred Bird Oracle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 7%. Boost | + | |1 = Increase Power by 7%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |2 = Increase Power by 8%. Boost | + | |2 = Increase Power by 8%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |3 = Increase Power by 10%. Boost | + | |3 = Increase Power by 10%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
}} | }} | ||
|Chaotic Right Hand= | |Chaotic Right Hand= | ||
Line 2,525: | Line 2,525: | ||
|Rod of Permafrost= | |Rod of Permafrost= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of | + | |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
− | |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of | + | |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
− | |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of | + | |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
}} | }} | ||
|Phantom Performance= | |Phantom Performance= | ||
Line 2,549: | Line 2,549: | ||
|Quick and Daring= | |Quick and Daring= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or | + | |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) |
− | |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or | + | |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) |
− | |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or | + | |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) |
}} | }} | ||
|Divine Protection= | |Divine Protection= | ||
Line 2,609: | Line 2,609: | ||
|Point-blank Blast= | |Point-blank Blast= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute | + | |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
− | |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute | + | |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
− | |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute | + | |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
}} | }} | ||
|Photon Resurrection= | |Photon Resurrection= | ||
Line 2,699: | Line 2,699: | ||
|Mighty Spirit= | |Mighty Spirit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 16% against bosses. Recover | + | |1 = Increase Power by 16% against bosses. Recover 4 PP per second when near bosses. |
− | |2 = Increase Power by 18% against bosses. Recover | + | |2 = Increase Power by 18% against bosses. Recover 4 PP per second when near bosses. |
|3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses. | |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses. | ||
}} | }} | ||
Line 2,748: | Line 2,748: | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%. | |1 = Increase Power by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%. | ||
− | |2 = Increase Power by 7%. Take up to | + | |2 = Increase Power by 7%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 25%. |
|3 = Increase Power by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%. | |3 = Increase Power by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%. | ||
}} | }} | ||
|Agonizing Blaze= | |Agonizing Blaze= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore | + | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
− | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore | + | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
− | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore | + | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
}} | }} | ||
|Luminecho Slug= | |Luminecho Slug= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Enhance the performance of | + | |1 = Increase Power by 6%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
− | |2 = Increase Power by 8%. Enhance the performance of | + | |2 = Increase Power by 8%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
− | |3 = Increase Power by 10%. Enhance the performance of | + | |3 = Increase Power by 10%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
}} | }} | ||
|Luminecho Guillotine= | |Luminecho Guillotine= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 10%. When the | + | |1 = Increase Power by 10%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
− | |2 = Increase Power by 12%. When the | + | |2 = Increase Power by 12%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
− | |3 = Increase Power by 15%. When the | + | |3 = Increase Power by 15%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
}} | }} | ||
|Hammer Flash= | |Hammer Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. When the | + | |1 = Increase Power by 6%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
− | |2 = Increase Power by 8%. When the | + | |2 = Increase Power by 8%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
− | |3 = Increase Power by 10%. When the | + | |3 = Increase Power by 10%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
}} | }} | ||
|Twilight Demon Leg= | |Twilight Demon Leg= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with | + | |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with Encore Jump. Effect expires when landing. |
− | |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with | + | |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with Encore Jump. Effect expires when landing. |
− | |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with | + | |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with Encore Jump. Effect expires when landing. |
}} | }} | ||
|Impeccable Slash= | |Impeccable Slash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 5%. Grant a Perfect Guard effect ( | + | |1 = Increase Power by 5%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. |
− | |2 = Increase Power by 7%. Grant a Perfect Guard effect ( | + | |2 = Increase Power by 7%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. |
|3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. | |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. | ||
}} | }} | ||
Line 2,867: | Line 2,867: | ||
|Illuminating Impaler= | |Illuminating Impaler= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick | + | |1 = Increase Power by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
− | |2 = Increase Power by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick | + | |2 = Increase Power by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
− | |3 = Increase Power by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick | + | |3 = Increase Power by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
}} | }} | ||
|Blue Dragon's Vow= | |Blue Dragon's Vow= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes | + | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA. |
− | |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes | + | |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA. |
− | |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes | + | |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA. |
}} | }} | ||
|Golden Dragon's Eruption= | |Golden Dragon's Eruption= | ||
Line 2,891: | Line 2,891: | ||
|Luscious Dance= | |Luscious Dance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 1%. After casting a Technique, charging a | + | |1 = Increase Power by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
− | |2 = Increase Power by 2%. After casting a Technique, charging a | + | |2 = Increase Power by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
− | |3 = Increase Power by 3%. After casting a Technique, charging a | + | |3 = Increase Power by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
}} | }} | ||
|Enduring Echo= | |Enduring Echo= | ||
Line 2,933: | Line 2,933: | ||
|Byakko's Decree= | |Byakko's Decree= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce Normal Attack Power. Normal Attacks fire | + | |1 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |2 = Reduce Normal Attack Power. Normal Attacks fire | + | |2 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |3 = Reduce Normal Attack Power. Normal Attacks fire | + | |3 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
}} | }} | ||
|Yuletide Miracle= | |Yuletide Miracle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s | + | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
− | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s | + | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
− | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s | + | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
}} | }} | ||
|Liberated Fang= | |Liberated Fang= | ||
Line 2,957: | Line 2,957: | ||
|Venusian Beam= | |Venusian Beam= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. Recover an additional | + | |1 = Increase Power by 8%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
− | |2 = Increase Power by 10%. Recover an additional | + | |2 = Increase Power by 10%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
− | |3 = Increase Power by 12%. Recover an additional | + | |3 = Increase Power by 12%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
}} | }} | ||
|Battle Hardened= | |Battle Hardened= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 7%. | + | |1 = Increase Power by 7%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage. |
− | |2 = Increase Power by 9%. | + | |2 = Increase Power by 9%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage. |
− | |3 = Increase Power by 11%. | + | |3 = Increase Power by 11%. Gain Super Armor and 10% damage resistance, but lose 20 PP when taking damage. |
}} | }} | ||
|Golden Crest= | |Golden Crest= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Enhance the Power (13%) of charged | + | |1 = Enhance the Power (13%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
− | |2 = Enhance the Power (15%) of charged | + | |2 = Enhance the Power (15%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
− | |3 = Enhance the Power (17%) of charged | + | |3 = Enhance the Power (17%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
}} | }} | ||
|Southern Seas= | |Southern Seas= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's | + | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
− | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's | + | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
− | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's | + | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
}} | }} | ||
|Rose Dew= | |Rose Dew= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 9%. Instantly use Mates without drinking. | + | |1 = Increase Power by 9%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
− | |2 = Increase Power by 11%. Instantly use Mates without drinking. | + | |2 = Increase Power by 11%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
− | |3 = Increase Power by 13%. Instantly use Mates without drinking. | + | |3 = Increase Power by 13%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
}} | }} | ||
|Ionizing Barrier= | |Ionizing Barrier= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with | + | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation. |
− | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with | + | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation. |
− | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with | + | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation. |
}} | }} | ||
|Despot Awakening= | |Despot Awakening= | ||
Line 3,023: | Line 3,023: | ||
|Priority Shot= | |Priority Shot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. | + | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. | + | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). | + | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks. |
}} | }} | ||
|Effortless Mettle= | |Effortless Mettle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain Super Armor and 40% Damage Resistance. |
− | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain Super Armor and 40% Damage Resistance. |
− | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain Super Armor and 40% Damage Resistance. |
}} | }} | ||
|Effortless Charity= | |Effortless Charity= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain Super Armor and regenerate 20 PP every 10 seconds. |
− | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain Super Armor and regenerate 20 PP every 10 seconds. |
− | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain Super Armor and regenerate 20 PP every 10 seconds. |
}} | }} | ||
|Effortless Wisdom= | |Effortless Wisdom= | ||
Line 3,047: | Line 3,047: | ||
|Steadfast Might= | |Steadfast Might= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
− | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
− | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
}} | }} | ||
|Effortless Solo= | |Effortless Solo= | ||
Line 3,065: | Line 3,065: | ||
|Midnight Wielder= | |Midnight Wielder= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 12%. Reduce the power of | + | |1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow. |
− | |2 = Increase Power by 14%. Reduce the power of | + | |2 = Increase Power by 14%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow. |
− | |3 = Increase Power by 16%. Reduce the power of | + | |3 = Increase Power by 16%. Reduce the power of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow. |
}} | }} | ||
|Brilliant Splendor= | |Brilliant Splendor= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 9% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. |
− | |2 = | + | |2 = Increase Power by 12% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. |
− | |3 = | + | |3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). |
}} | }} | ||
|Reincarnation of Fate= | |Reincarnation of Fate= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts damage by 10%. Reduces PP consumption by | + | |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. |
− | |2 = Boosts damage by 11%. Reduces PP consumption by | + | |2 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. |
|3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
}} | }} | ||
|Cycle of Fate= | |Cycle of Fate= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts damage by 9%. Reduces PP consumption by | + | |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. |
− | |2 = Boosts damage by 10%. Reduces PP consumption by | + | |2 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. |
|3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
}} | }} | ||
|Lightweaving Guardian= | |Lightweaving Guardian= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s | + | |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s | + | |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s | + | |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
}} | }} | ||
|Lightsong Guardian= | |Lightsong Guardian= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s | + | |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s | + | |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
− | |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s | + | |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
}} | }} | ||
|Sixfold Miasmata= | |Sixfold Miasmata= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts damage by 8%. Increases | + | |1 = Boosts damage by 8%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element. |
− | |2 = Boosts damage by 9%. Increases | + | |2 = Boosts damage by 9%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element. |
− | |3 = Boosts damage by 10%. Increases | + | |3 = Boosts damage by 10%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element. |
}} | }} | ||
|Crimson Waltz= | |Crimson Waltz= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 10%. Reduce | + | |1 = Increase Power by 10%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
− | |2 = Increase Power by 12%. Reduce | + | |2 = Increase Power by 12%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
− | |3 = Increase Power by 14%. Reduce | + | |3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
}} | }} | ||
|Electrifying Terrain= | |Electrifying Terrain= | ||
Line 3,125: | Line 3,125: | ||
|Irregular Offensive= | |Irregular Offensive= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts Damage by 11%. | + | |1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. |
− | |2 = Boosts Damage by 13%. | + | |2 = Boosts Damage by 13%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. |
− | |3 = Boosts Damage by 15%. | + | |3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep. |
}} | }} | ||
|Silvered Sonata= | |Silvered Sonata= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP | + | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
− | |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP | + | |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
− | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP | + | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
}} | }} | ||
|Divine Judgment= | |Divine Judgment= |
Revision as of 02:06, 13 December 2020