Difference between revisions of "Template:Potential level"

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m (Added details to Dual Bird potential)
m (Cleaned up Akatsuki)
Line 2,147: Line 2,147:
 
|Unsealing Blade =
 
|Unsealing Blade =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
   |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
   |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
 
  }}
 
  }}
 
|Thundering Blades =
 
|Thundering Blades =
Line 3,691: Line 3,691:
 
|Unsealing Blade Redux=
 
|Unsealing Blade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 16% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
   |2 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |2 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 18% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
   |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if gear runs out.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}

Revision as of 14:42, 14 October 2020