Difference between revisions of "Form Scythe"

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|TEC=1054
 
|TEC=1054
 
|TEC35=1422
 
|TEC35=1422
 +
|WeaponDropInfo=Haze Drahl Lv.61+
 
|WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
 
|WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
 
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
 
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.

Revision as of 14:25, 28 April 2020


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Form Scythe
UIItemFormScythe.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 445 Dex
Type: Wand
Classes: Techter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1081
1459
Grind
RNG Pwr
0
0
Element
TEC Pwr
1054
1422
Affix
Augment Factor
Augment Factor Magi Di Soul
Potential
Switchblade Surprise
Lv. 1
Fires an energy wave on Normal Attacks.
Lv. 2
Fires an energy wave on Normal Attacks.
Lv. 3
Fires an energy wave on Normal Attacks.

Drop Info

Haze Drahl Lv.61+

Additional Info

* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.

  • Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
    • Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
    • This is counted as a Ranged attack that uses MEL MEL Pwr as the determinant stat.
      • During damage calculation the game uses the MEL Def MEL Def Stat of the enemy.
      • Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
      • Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
      • Shockwave damage does not vary based on distance to target.
      • Shockwaves can receive Stationary Fire bonus.
    • Shockwaves change appearance based on Potential Level.
    • Shockwaves receive the effects of Perfect Fury Bonus.
    • Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
    • Shockwaves recover 2 PP per hit by default.
    • Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
      • However it will change elevation up to 45°.
    • Does not trigger Tech Explosions on hit.
    • Unaffected by Wand Lovers, but affected by Wand Reactor.