Difference between revisions of "Template:Potential level"
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(updated pot names) |
m (updated pot names) |
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|3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. | ||
}} | }} | ||
− | | | + | |Dark Playtime = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds. | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds. | ||
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|3 = Increase Power by 8%. Automatically charge Gear while in mid-air. | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air. | ||
}} | }} | ||
− | |Gleaming Lance= | + | |Gleaming Wired Lance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%) | |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%) | ||
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|3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
}} | }} | ||
− | | | + | |Persistent Fury= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | ||
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|3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness. | |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness. | ||
}} | }} | ||
− | | | + | |Beam of Protection= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. | |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. |
Revision as of 20:32, 21 September 2020