Difference between revisions of "Template:Potential level"

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(updated pot names)
m (updated pot names)
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   |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
   |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
  }}
 
  }}
|Darkness Game =
+
|Dark Playtime =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds.
 
   |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds.
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  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
 
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
 
   }}
 
   }}
|Gleaming Lance=
+
|Gleaming Wired Lance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
 
   |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
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   |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 
   |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 
  }}
 
  }}
|Furious Inspiration=
+
|Persistent Fury=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
 
   |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
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   |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
 
   |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
 
  }}
 
  }}
|Lustrous Protection=
+
|Beam of Protection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
 
   |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.

Revision as of 20:32, 21 September 2020