Difference between revisions of "Template:Potential level"

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m (edited Mar's potential)
m (updated Arctic Crystal (JP name) to Freezing Crystal (Global Name))
 
(160 intermediate revisions by 14 users not shown)
Line 8: Line 8:
 
|Physical Block=
 
|Physical Block=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces damage taken from Striking and Ranged attacks by 10%.
+
   |1 = Reduces damage taken from Melee and Ranged attacks by 10%.
   |2 = Reduces damage taken from Striking and Ranged attacks by 14%.
+
   |2 = Reduces damage taken from Melee and Ranged attacks by 14%.
   |3 = Reduces damage taken from Striking and Ranged attacks by 20%.
+
   |3 = Reduces damage taken from Melee and Ranged attacks by 20%.
 
  }}
 
  }}
 
|Technique Block=
 
|Technique Block=
Line 68: Line 68:
 
|Flash Cutter=
 
|Flash Cutter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Frontal critical hit rate during Valiant Stance increased by 10%.
+
   |1 = Frontal Critical Hit Rate during Valiant Stance increased by 10%.
   |2 = Frontal critical hit rate during Valiant Stance increased by 12%.
+
   |2 = Frontal Critical Hit Rate during Valiant Stance increased by 12%.
   |3 = Frontal critical hit rate during Valiant Stance increased by 14%.
+
   |3 = Frontal Critical Hit Rate during Valiant Stance increased by 14%.
 
  }}
 
  }}
 
|Backstabbing Emblem=
 
|Backstabbing Emblem=
Line 86: Line 86:
 
|Eternal Trap=
 
|Eternal Trap=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the effects of tools by 20%.
+
   |1 = Boosts the effects of Tools by 20%.
   |2 = Boosts the effects of tools by 23%.
+
   |2 = Boosts the effects of Tools by 23%.
   |3 = Boosts the effects of tools by 26%.
+
   |3 = Boosts the effects of Tools by 26%.
 
  }}
 
  }}
 
|Trap Release=
 
|Trap Release=
Line 104: Line 104:
 
|Trap Expert=
 
|Trap Expert=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the cool-down of setting traps. (10%)
+
   |1 = Reduce the cool-down of setting Traps. (10%)
   |2 = Reduce the cool-down of setting traps. (20%)
+
   |2 = Reduce the cool-down of setting Traps. (20%)
   |3 = Reduce the cool-down of setting traps. (30%)
+
   |3 = Reduce the cool-down of setting Traps. (30%)
 
  }}
 
  }}
 
|Phantom Bullet=
 
|Phantom Bullet=
Line 128: Line 128:
 
|Immediate Dismissal=
 
|Immediate Dismissal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the effect of Stylish Roll JA by 3%.
+
   |1 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 3%.
   |2 = Boosts the effect of Stylish Roll JA by 4%.
+
   |2 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 4%.
   |3 = Boosts the effect of Stylish Roll JA by 5%.
+
   |3 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 5%.
 
  }}
 
  }}
 
|Powerful Prophecy=
 
|Powerful Prophecy=
Line 164: Line 164:
 
|Inevitable Judgment=
 
|Inevitable Judgment=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts critical hit rate during Basic Stance by 18%
+
   |1 = Boosts Critical Hit Rate during Basic Stance by 18%
   |2 = Boosts critical hit rate during Basic Stance by 19%
+
   |2 = Boosts Critical Hit Rate during Basic Stance by 19%
   |3 = Boosts critical hit rate during Basic Stance by 20%
+
   |3 = Boosts Critical Hit Rate during Basic Stance by 20%
 
  }}
 
  }}
 
|Pinpoint Stance=
 
|Pinpoint Stance=
Line 182: Line 182:
 
|Four-armed Gale=
 
|Four-armed Gale=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the Power of Rapid Fire by ?%.
+
   |1 = Boosts attack damage during Rapid Fire by ?%.
   |2 = Increase the Power of Rapid Fire by ?%.
+
   |2 = Boosts attack damage during Rapid Fire by ?%.
   |3 = Increase the Power of Rapid Fire by ?%.
+
   |3 = Boosts attack damage during Rapid Fire by ?%.
 
  }}
 
  }}
 
|Hurricane Kick=
 
|Hurricane Kick=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Sidestep Tackle by 100% and Snatch JA Combo by 5%.
+
   |1 = Boosts the damage of Sidestep Tackle by 100% and Sidestep & Perf. ATK Combo by 5%.
   |2 = Boosts the damage of Sidestep Tackle by 200% and Snatch JA Combo by 9%.
+
   |2 = Boosts the damage of Sidestep Tackle by 200% and Sidestep & Perf. ATK Combo by 9%.
   |3 = Boosts the damage of Sidestep Tackle by 300% and Snatch JA Combo by 14%.
+
   |3 = Boosts the damage of Sidestep Tackle by 300% and Sidestep & Perf. ATK Combo by 14%.
 
  }}
 
  }}
 
|Strategic Stance=
 
|Strategic Stance=
Line 242: Line 242:
 
|Stalking Strike=
 
|Stalking Strike=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage against enemies suffering from a status effect by 17%.
+
   |1 = Boosts damage against enemies suffering from a Status Ailment by 17%.
   |2 = Boosts damage against enemies suffering from a status effect by 19%.
+
   |2 = Boosts damage against enemies suffering from a Status Ailment by 19%.
   |3 = Boosts damage against enemies suffering from a status effect by 21%.
+
   |3 = Boosts damage against enemies suffering from a Status Ailment by 21%.
 
  }}
 
  }}
 
|Pursuing Bonds=
 
|Pursuing Bonds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = 22% chance of Binding an enemy suffering from a status effect.
+
   |1 = 22% chance of Binding an enemy suffering from a Status Ailment.
   |2 = 24% chance of Binding an enemy suffering from a status effect.
+
   |2 = 24% chance of Binding an enemy suffering from a Status Ailment.
   |3 = 26% chance of Binding an enemy suffering from a status effect.
+
   |3 = 26% chance of Binding an enemy suffering from a Status Ailment.
 
  }}
 
  }}
 
|Crest of Carnage=
 
|Crest of Carnage=
Line 266: Line 266:
 
|Crushing Blow=
 
|Crushing Blow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts ranged damage when attacking precision points by 6%.
+
   |1 = Boosts Ranged damage when attacking precision points by 6%.
   |2 = Boosts ranged damage when attacking precision points by 7%.
+
   |2 = Boosts Ranged damage when attacking precision points by 7%.
   |3 = Boosts ranged damage when attacking precision points by 9%.
+
   |3 = Boosts Ranged damage when attacking precision points by 9%.
 
  }}
 
  }}
 
|Deadeye Shooter=
 
|Deadeye Shooter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts ranged damage when attacking precision points by 7%
+
   |1 = Boosts Ranged damage when attacking precision points by 7%
   |2 = Boosts ranged damage when attacking precision points by 9%.
+
   |2 = Boosts Ranged damage when attacking precision points by 9%.
   |3 = Boosts ranged damage when attacking precision points by 11%.
+
   |3 = Boosts Ranged damage when attacking precision points by 11%.
 
  }}
 
  }}
 
|Close-Up Hands=
 
|Close-Up Hands=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts ranged damage at point-blank by 12%.
+
   |1 = Boosts Ranged damage at point-blank by 12%.
   |2 = Boosts ranged damage at point-blank by 14%.
+
   |2 = Boosts Ranged damage at point-blank by 14%.
   |3 = Boosts ranged damage at point-blank by 16%.
+
   |3 = Boosts Ranged damage at point-blank by 16%.
 
  }}
 
  }}
 
|Photon Harvest=
 
|Photon Harvest=
Line 308: Line 308:
 
|Prayer's Form=
 
|Prayer's Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts charged technique damage by 5%.
+
   |1 = Boosts charged Technique damage by 5%.
   |2 = Boosts charged technique damage by 7%.
+
   |2 = Boosts charged Technique damage by 7%.
   |3 = Boosts charged technique damage by 10%.
+
   |3 = Boosts charged Technique damage by 10%.
 
  }}
 
  }}
 
|Oath's Form=
 
|Oath's Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts charged technique damage by 6%.
+
   |1 = Boosts charged Technique damage by 6%.
   |2 = Boosts charged technique damage by 7%.
+
   |2 = Boosts charged Technique damage by 7%.
   |3 = Boosts charged technique damage by 8%.
+
   |3 = Boosts charged Technique damage by 8%.
 
  }}
 
  }}
 
|Innocent Appearance=
 
|Innocent Appearance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power of uncharged techniques boosted by 50%.
+
   |1 = Damage of uncharged Techniques boosted by 50%.
   |2 = Power of uncharged techniques boosted by 60%.
+
   |2 = Damage of uncharged Techniques boosted by 60%.
   |3 = Power of uncharged techniques boosted by 70%.
+
   |3 = Damage of uncharged Techniques boosted by 70%.
 
  }}
 
  }}
 
|Burning Seal=
 
|Burning Seal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for fire techniques by 10%.
+
   |1 = Reduces the charge time for Fire Techniques by 10%.
   |2 = Reduces the charge time for fire techniques by 16%.
+
   |2 = Reduces the charge time for Fire Techniques by 16%.
   |3 = Reduces the charge time for fire techniques by 19%.
+
   |3 = Reduces the charge time for Fire Techniques by 19%.
 
  }}
 
  }}
 
|Frozen Seal=
 
|Frozen Seal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for ice techniques by 10%.
+
   |1 = Reduces the charge time for Ice Techniques by 10%.
   |2 = Reduces the charge time for ice techniques by 15%.
+
   |2 = Reduces the charge time for Ice Techniques by 15%.
   |3 = Reduces the charge time for ice techniques by 20%.
+
   |3 = Reduces the charge time for Ice Techniques by 20%.
 
  }}
 
  }}
 
|Thunder Seal=
 
|Thunder Seal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for lightning techniques by 10%.
+
   |1 = Reduces the charge time for Lightning Techniques by 10%.
   |2 = Reduces the charge time for lightning techniques by 15%.
+
   |2 = Reduces the charge time for Lightning Techniques by 15%.
   |3 = Reduces the charge time for lightning techniques by 20%.
+
   |3 = Reduces the charge time for Lightning Techniques by 20%.
 
  }}
 
  }}
 
|Whispering Wind=
 
|Whispering Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for wind techniques by 10%.
+
   |1 = Reduces the charge time for Wind Techniques by 10%.
   |2 = Reduces the charge time for wind techniques by 15%.
+
   |2 = Reduces the charge time for Wind Techniques by 15%.
   |3 = Reduces the charge time for wind techniques by 20%.
+
   |3 = Reduces the charge time for Wind Techniques by 20%.
 
  }}
 
  }}
 
|Moonlit Ritual=
 
|Moonlit Ritual=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for light techniques by 10%.
+
   |1 = Reduces the charge time for Light Techniques by 10%.
   |2 = Reduces the charge time for light techniques by 15%.
+
   |2 = Reduces the charge time for Light Techniques by 15%.
   |3 = Reduces the charge time for light techniques by 20%.
+
   |3 = Reduces the charge time for Light Techniques by 20%.
 
  }}
 
  }}
 
|Devil's Game=
 
|Devil's Game=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduces the charge time for dark techniques by 10%.
+
   |1 = Reduces the charge time for Dark Techniques by 10%.
   |2 = Reduces the charge time for dark techniques by 15%.
+
   |2 = Reduces the charge time for Dark Techniques by 15%.
   |3 = Reduces the charge time for dark techniques by 20%.  
+
   |3 = Reduces the charge time for Dark Techniques by 20%.  
 
   |X = *Doesn't work on Namegid.
 
   |X = *Doesn't work on Namegid.
 
  }}
 
  }}
 
|Crimson Crystal=
 
|Crimson Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts fire technique damage by 12%.
+
   |1 = Boosts Fire Technique damage by 12%.
   |2 = Boosts fire technique damage by 14%.
+
   |2 = Boosts Fire Technique damage by 14%.
   |3 = Boosts fire technique damage by 16%.
+
   |3 = Boosts Fire Technique damage by 16%.
 
  }}
 
  }}
 
|Frozen Crystal=
 
|Frozen Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts ice technique damage by 12%.
+
   |1 = Boosts Ice Technique damage by 12%.
   |2 = Boosts ice technique damage by 14%.
+
   |2 = Boosts Ice Technique damage by 14%.
   |3 = Boosts ice technique damage by 16%.
+
   |3 = Boosts Ice Technique damage by 16%.
 
  }}
 
  }}
 
|Freezing Strike=
 
|Freezing Strike=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts technique freeze rate by 6%.
+
   |1 = Boosts Technique Freeze rate by 6%.
   |2 = Boosts technique freeze rate by 7%.
+
   |2 = Boosts Technique Freeze rate by 7%.
   |3 = Boosts technique freeze rate by 8%.
+
   |3 = Boosts Technique Freeze rate by 8%.
 
  }}
 
  }}
 
|Thunder Crystal=
 
|Thunder Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts lightning technique damage by 12%.
+
   |1 = Boosts Lightning Technique damage by 12%.
   |2 = Boosts lightning technique damage by 14%.
+
   |2 = Boosts Lightning Technique damage by 14%.
   |3 = Boosts lightning technique damage by 16%.
+
   |3 = Boosts Lightning Technique damage by 16%.
 
  }}
 
  }}
 
|Paralyzing Strike=
 
|Paralyzing Strike=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts technique shock rate by 6%.
+
   |1 = Boosts Technique Shock rate by 6%.
   |2 = Boosts technique shock rate by 7%.
+
   |2 = Boosts Technique Shock rate by 7%.
   |3 = Boosts technique shock rate by 8%.
+
   |3 = Boosts Technique Shock rate by 8%.
 
  }}
 
  }}
 
|Ancient Oath=
 
|Ancient Oath=
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|Photon Mending=
 
|Photon Mending=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts PP recovery speed by 10%.
+
   |1 = Boosts Natural PP Recovery by 10%.
   |2 = Boosts PP recovery speed by 13%.
+
   |2 = Boosts Natural PP Recovery by 13%.
   |3 = Boosts PP recovery speed by 16%.
+
   |3 = Boosts Natural PP Recovery by 16%.
 
  }}
 
  }}
 
|Precious Moonlight=
 
|Precious Moonlight=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts light technique damage by 12%.
+
   |1 = Boosts Light Technique damage by 12%.
   |2 = Boosts light technique damage by 14%.
+
   |2 = Boosts Light Technique damage by 14%.
   |3 = Boosts light technique damage by 16%.
+
   |3 = Boosts Light Technique damage by 16%.
 
  }}
 
  }}
 
|Healing Wind=
 
|Healing Wind=
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|Demon's Smirk=
 
|Demon's Smirk=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts dark technique damage by 12%.
+
   |1 = Boosts Dark Technique damage by 12%.
   |2 = Boosts dark technique damage by 14%.
+
   |2 = Boosts Dark Technique damage by 14%.
   |3 = Boosts dark technique damage by 16%.
+
   |3 = Boosts Dark Technique damage by 16%.
 
  }}
 
  }}
|Wind Protection=
+
|Aegis of the West Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts wind technique damage by 12%.
+
   |1 = Boosts Wind Technique damage by 12%.
   |2 = Boosts wind technique damage by 14%.
+
   |2 = Boosts Wind Technique damage by 14%.
   |3 = Boosts wind technique damage by 16%.
+
   |3 = Boosts Wind Technique damage by 16%.
 
  }}
 
  }}
|Boreas' Tyranny=
+
|Northern Gale=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts wind technique damage by 12%.
+
   |1 = Boosts Wind Technique damage by 12%.
   |2 = Boosts wind technique damage by 16%.
+
   |2 = Boosts Wind Technique damage by 16%.
   |3 = Boosts wind technique damage by 20%.
+
   |3 = Boosts Wind Technique damage by 20%.
 
  }}
 
  }}
 
|Ultimate Perfection=
 
|Ultimate Perfection=
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   |3 = Boosts MEL Pwr and RNG Pwr by 400 when PP is at 50% or less.
 
   |3 = Boosts MEL Pwr and RNG Pwr by 400 when PP is at 50% or less.
 
  }}
 
  }}
|Crescent Eclipse=
+
|Absorbing Eclipse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Fixed probability of absorbing HP by 10% of damage given.
 
   |1 = Fixed probability of absorbing HP by 10% of damage given.
Line 465: Line 465:
 
|Adverse Vanity=
 
|Adverse Vanity=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost PP recovery rate by 10% when afflicted with a status effect.
+
   |1 = Boost PP recovery rate by 10% when afflicted with a Status Ailment.
   |2 = Boost PP recovery rate by 15% when afflicted with a status effect.
+
   |2 = Boost PP recovery rate by 15% when afflicted with a Status Ailment.
   |3 = Boost PP recovery rate by 20% when afflicted with a status effect.
+
   |3 = Boost PP recovery rate by 20% when afflicted with a Status Ailment.
 
  }}
 
  }}
 
|Adverse Field=
 
|Adverse Field=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts MEL by 80 when afflicted with a status effect.
+
   |1 = Boosts MEL Pwr by 80 when afflicted with a Status Ailment.
   |2 = Boosts MEL by 90 when afflicted with a status effect.
+
   |2 = Boosts MEL Pwr by 90 when afflicted with a Status Ailment.
   |3 = Boosts MEL by 100 when afflicted with a status effect.
+
   |3 = Boosts MEL Pwr by 100 when afflicted with a Status Ailment.
 
  }}
 
  }}
 
|Breath of Life=
 
|Breath of Life=
Line 495: Line 495:
 
|Revival Reversal=
 
|Revival Reversal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Recovers HP by 10% during a successful Just Reversal.
+
   |1 = Recovers HP by 10% during a successful Perfect Reversal.
   |2 = Recovers HP by 12% during a successful Just Reversal.
+
   |2 = Recovers HP by 12% during a successful Perfect Reversal.
   |3 = Recovers HP by 14% during a successful Just Reversal.
+
   |3 = Recovers HP by 14% during a successful Perfect Reversal.
 
  }}
 
  }}
 
|Critical Impact=
 
|Critical Impact=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost Critical Power by 9%.
+
   |1 = Boost Critical Hit damage by 9%.
   |2 = Boost Critical Power by 11%.
+
   |2 = Boost Critical Hit damage by 11%.
   |3 = Boost Critical Power by 13%.
+
   |3 = Boost Critical Hit damage by 13%.
 
  }}
 
  }}
|Precision Sniping=
+
|Distant Hands=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts damage at long range by 6%.
 
   |1 = Boosts damage at long range by 6%.
Line 513: Line 513:
 
|Battle Awakening=
 
|Battle Awakening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts Gear Gauge accumulation rate by 60%.
+
   |1 = Boosts Focus Gauge accumulation rate by 60%.
   |2 = Boosts Gear Gauge accumulation rate by 80%.
+
   |2 = Boosts Focus Gauge accumulation rate by 80%.
   |3 = Boosts Gear Gauge accumulation rate by 100%.
+
   |3 = Boosts Focus Gauge accumulation rate by 100%.
 
  }}
 
  }}
 
|Decree of Intent=
 
|Decree of Intent=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts critical hit rate by 6%.
+
   |1 = Boosts Critical Hit Rate by 6%.
   |2 = Boosts critical hit rate by 7%.
+
   |2 = Boosts Critical Hit Rate by 7%.
   |3 = Boosts critical hit rate by 8%.
+
   |3 = Boosts Critical Hit Rate by 8%.
 
  }}
 
  }}
 
|Sure-Strike Stance=
 
|Sure-Strike Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts critical hit rate by 15%.
+
   |1 = Boosts Critical Hit Rate by 15%.
   |2 = Boosts critical hit rate by 20%.
+
   |2 = Boosts Critical Hit Rate by 20%.
   |3 = Boosts critical hit rate by 25%.
+
   |3 = Boosts Critical Hit Rate by 25%.
 
  }}
 
  }}
 
|Sure-Strike Flash=
 
|Sure-Strike Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts critical hit rate by 20%.
+
   |1 = Boosts Critical Hit Rate by 20%.
   |2 = Boosts critical hit rate by 30%.
+
   |2 = Boosts Critical Hit Rate by 30%.
   |3 = Boosts critical hit rate by 40%.
+
   |3 = Boosts Critical Hit Rate by 40%.
 
  }}
 
  }}
 
|Splendid Chase=
 
|Splendid Chase=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of photon arts by 2%.
+
   |1 = Boosts the damage of Photon Arts by 2%.
   |2 = Boosts the power of photon arts by 3%.
+
   |2 = Boosts the damage of Photon Arts by 3%.
   |3 = Boosts the power of photon arts by 4%.
+
   |3 = Boosts the damage of Photon Arts by 4%.
 
  }}
 
  }}
 
|Heavenly Shot=
 
|Heavenly Shot=
Line 547: Line 547:
 
   |3 = Absorb 0.5% of damage inflicted as HP (50 MAX).
 
   |3 = Absorb 0.5% of damage inflicted as HP (50 MAX).
 
  }}
 
  }}
|Vampiric Blade=
+
|Soulstealing Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Absorb 4% of damage inflicted as HP.
 
   |1 = Absorb 4% of damage inflicted as HP.
Line 571: Line 571:
 
   |3 = Boost PB gauge accumulation by 50%.
 
   |3 = Boost PB gauge accumulation by 50%.
 
  }}
 
  }}
|Skilled Trainer=
+
|Augmentalist=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the drop rate of equipments with affixes.
+
   |1 = Boosts the drop rate of affixed equipment.
   |2 = Boosts the drop rate of equipments with affixes.
+
   |2 = Boosts the drop rate of affixed equipment.
   |3 = Boosts the drop rate of equipments with affixes.
+
   |3 = Boosts the drop rate of affixed equipment.
 
  }}
 
  }}
|Fortunate Omen=
+
|Good Fortune=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the chances of rare weapons to be unidentified.
 
   |1 = Boosts the chances of rare weapons to be unidentified.
Line 603: Line 603:
 
|Conduit=
 
|Conduit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts hate accumulation and increases defense by 5%.
+
   |1 = Boosts Threat Level accumulation and increases defense by 5%.
   |2 = Boosts hate accumulation and increases defense by 7%.
+
   |2 = Boosts Threat Level accumulation and increases defense by 7%.
   |3 = Boosts hate accumulation and increases defense by 10%.
+
   |3 = Boosts Threat Level accumulation and increases defense by 10%.
 
  }}
 
  }}
 
|Concealed Presence=
 
|Concealed Presence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce Hate Accumulation by 12%.
+
   |1 = Reduce Threat Level accumulation by 12%.
   |2 = Reduce Hate Accumulation by 16%.
+
   |2 = Reduce Threat Level accumulation by 16%.
   |3 = Reduce Hate Accumulation by 20%.
+
   |3 = Reduce Threat Level accumulation by 20%.
 
  }}
 
  }}
 
|Stalking Blaze=
 
|Stalking Blaze=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
+
   |1 = Increase the chance for Melee and Ranged attacks to inflict the Burn status.
   |2 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
+
   |2 = Increase the chance for Melee and Ranged attacks to inflict the Burn status.
   |3 = Increase the chance for Striking and Ranged attacks to inflict the Burn status.
+
   |3 = Increase the chance for Melee and Ranged attacks to inflict the Burn status.
 
  }}
 
  }}
 
|Shackles of Ice=
 
|Shackles of Ice=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost freeze rate of melee and ranged attacks.
+
   |1 = Boost Freeze rate of Melee and Ranged attacks.
   |2 = Boost freeze rate of melee and ranged attacks.
+
   |2 = Boost Freeze rate of Melee and Ranged attacks.
   |3 = Boost freeze rate of melee and ranged attacks.  
+
   |3 = Boost Freeze rate of Melee and Ranged attacks.  
 
  }}
 
  }}
 
|Punishing Shock=
 
|Punishing Shock=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
+
   |1 = Increase the chance for Melee and Ranged attacks to inflict the Shock status.
   |2 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
+
   |2 = Increase the chance for Melee and Ranged attacks to inflict the Shock status.
   |3 = Increase the chance for Striking and Ranged attacks to inflict the Shock status.
+
   |3 = Increase the chance for Melee and Ranged attacks to inflict the Shock status.
 
  }}
 
  }}
 
|Guiding Mirage=
 
|Guiding Mirage=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost mirage rate of melee and ranged attacks.
+
   |1 = Boost Blind rate of Melee and Ranged attacks.
   |2 = Boost mirage rate of melee and ranged attacks.
+
   |2 = Boost Blind rate of Melee and Ranged attacks.
   |3 = Boost mirage rate of melee and ranged attacks.
+
   |3 = Boost Blind rate of Melee and Ranged attacks.
 
  }}
 
  }}
 
|Inciting Panic=
 
|Inciting Panic=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost panic rate of melee and ranged attacks.
+
   |1 = Boost Panic rate of Melee and Ranged attacks.
   |2 = Boost panic rate of melee and ranged attacks.
+
   |2 = Boost Panic rate of Melee and Ranged attacks.
   |3 = Boost panic rate of melee and ranged attacks.
+
   |3 = Boost Panic rate of Melee and Ranged attacks.
 
  }}
 
  }}
 
|Festering Poison=
 
|Festering Poison=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost poison rate of melee and ranged attacks.
+
   |1 = Boost Poison rate of Melee and Ranged attacks.
   |2 = Boost poison rate of melee and ranged attacks.
+
   |2 = Boost Poison rate of Melee and Ranged attacks.
   |3 = Boost poison rate of melee and ranged attacks.
+
   |3 = Boost Poison rate of Melee and Ranged attacks.
 
  }}
 
  }}
 
|Spirit Reversal=
 
|Spirit Reversal=
Line 657: Line 657:
 
|Golden Rule=
 
|Golden Rule=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase meseta gained by 5%.
+
   |1 = Increase Meseta gained by 5%.
   |2 = Increase meseta gained by 10%.
+
   |2 = Increase Meseta gained by 10%.
   |3 = Increase meseta gained by 15%.
+
   |3 = Increase Meseta gained by 15%.
 
  }}
 
  }}
 
|Pure Hardwork=
 
|Pure Hardwork=
Line 675: Line 675:
 
|Phantasmal Blessing=
 
|Phantasmal Blessing=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
+
   |1 = Boosts damage based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
   |2 = Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
+
   |2 = Boosts damage based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
   |3 = Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
+
   |3 = Boosts damage based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
 
  }}
 
  }}
 
|Craft Mastery=
 
|Craft Mastery=
Line 699: Line 699:
 
|Standard Meditation=
 
|Standard Meditation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost normal attack damage by 10%.
+
   |1 = Boost Normal Attack damage by 10%.
   |2 = Boost normal attack damage by 15%.
+
   |2 = Boost Normal Attack damage by 15%.
   |3 = Boost normal attack damage by 20%.
+
   |3 = Boost Normal Attack damage by 20%.
 
  }}
 
  }}
|Swift Hunter=
+
|The Swift Huntsman=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost ranged damage while moving by 9%.
+
   |1 = Boost Ranged damage while moving by 9%.
   |2 = Boost ranged damage while moving by 12%.
+
   |2 = Boost Ranged damage while moving by 12%.
   |3 = Boost ranged damage while moving by 15%.
+
   |3 = Boost Ranged damage while moving by 15%.
 
  }}
 
  }}
 
|Fatal Activity=
 
|Fatal Activity=
Line 717: Line 717:
 
|Divine Blessings=
 
|Divine Blessings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost melee, ranged, and tech damage when HP is below 50%.
+
   |1 = Boost Melee, Ranged, and Technique damage when HP is below 50%.
   |2 = Boost melee, ranged, and tech damage when HP is below 50%.
+
   |2 = Boost Melee, Ranged, and Technique damage when HP is below 50%.
   |3 = Boost melee, ranged, and tech damage when HP is below 50%.
+
   |3 = Boost Melee, Ranged, and Technique damage when HP is below 50%.
 
  }}
 
  }}
 
|Barbed Restraints=
 
|Barbed Restraints=
Line 752: Line 752:
 
   |X = *Maximum value of 10%.
 
   |X = *Maximum value of 10%.
 
  }}
 
  }}
|Dancing Night Blossom=
+
|Moonlight Petal Shower=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%.
+
   |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their damage by 1%.
   |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%.
+
   |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their damage by 1%.
   |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%.
+
   |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their damage by 1%.
 
  }}
 
  }}
|Pale Night Blossom=
+
|Moonlight Fireworks=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%.
+
   |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their damage by 4%.
   |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%.
+
   |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their damage by 5%.
   |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%.
+
   |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their damage by 6%.
 
  }}
 
  }}
|Limit Drive=
+
|Pushing the Limit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Consume 15% more PP when you use a PA or technique and boost its power by 10%.
+
   |1 = Consume 15% more PP when you use a PA or Technique and boost its damage by 10%.
   |2 = Consume 15% more PP when you use a PA or technique and boost its power by 12%.
+
   |2 = Consume 15% more PP when you use a PA or Technique and boost its damage by 12%.
   |3 = Consume 15% more PP when you use a PA or technique and boost its power by 15%.
+
   |3 = Consume 15% more PP when you use a PA or Technique and boost its damage by 15%.
 
  }}
 
  }}
 
|Magic Pledge=
 
|Magic Pledge=
Line 790: Line 790:
 
|Zero Assault=
 
|Zero Assault=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts shooting damage at close-range by 9%.
+
   |1 = Boosts Ranged damage at point blank by 9%.
   |2 = Boosts shooting damage at close-range by 11%.
+
   |2 = Boosts Ranged damage at point blank by 11%.
   |3 = Boosts shooting damage at close-range by 13%.
+
   |3 = Boosts Ranged damage at point blank by 13%.
 
  }}
 
  }}
 
|Zero Logic=
 
|Zero Logic=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts technique damage at close-range by 12%.
+
   |1 = Boosts Technique damage at point blank by 12%.
   |2 = Boosts technique damage at close-range by 14%.
+
   |2 = Boosts Technique damage at point blank by 14%.
   |3 = Boosts technique damage at close-range by 16%.
+
   |3 = Boosts Technique damage at point blank by 16%.
 
  }}
 
  }}
|Zero Strike=
+
|Close-up Overlap=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts Melee damage at close range by 9%.
+
   |1 = Boosts Melee damage at point blank by 9%.
   |2 = Boosts Melee damage at close range by 11%.
+
   |2 = Boosts Melee damage at point blank by 11%.
   |3 = Boosts Melee damage at close range by 13%.
+
   |3 = Boosts Melee damage at point blank by 13%.
 
  }}
 
  }}
 
|Close-up Hands=
 
|Close-up Hands=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases damage dealt from close range by 12%.
+
   |1 = Increases damage dealt from point blank by 12%.
   |2 = Increases damage dealt from close range by 14%.
+
   |2 = Increases damage dealt from point blank by 14%.
   |3 = Increases damage dealt from close range by 16%.
+
   |3 = Increases damage dealt from point blank by 16%.
 
  }}
 
  }}
 
|Zero Onslaught=
 
|Zero Onslaught=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases all damage dealt from close range by 8%.
+
   |1 = Increases all damage dealt from point blank by 8%.
   |2 = Increases all damage dealt from close range by 10%.
+
   |2 = Increases all damage dealt from point blank by 10%.
   |3 = Increases all damage dealt from close range by 12%.
+
   |3 = Increases all damage dealt from point blank by 12%.
 
  }}
 
  }}
 
|Apt Grafter=
 
|Apt Grafter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts your critical rate by 15% and power by 6% at close range.
+
   |1 = Boosts your Critical Hit Rate by 15% and damage by 6% at very close range.
   |2 = Boosts your critical rate by 20% and power by 9% at close range.
+
   |2 = Boosts your Critical Hit Rate by 20% and damage by 9% at very close range.
   |3 = Boosts your critical rate by 25% and power by 12% at close range.
+
   |3 = Boosts your Critical Hit Rate by 25% and damage by 12% at very close range.
 
  }}
 
  }}
 
|Apt Hammer=
 
|Apt Hammer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts your critical rate by 25% and power by 5% at close range.
+
   |1 = Boosts your Critical Hit Rate by 25% and damage by 5% at close range.
   |2 = Boosts your critical rate by 30% and power by 8% at close range.
+
   |2 = Boosts your Critical Hit Rate by 30% and damage by 8% at close range.
   |3 = Boosts your critical rate by 35% and power by 11% at close range.
+
   |3 = Boosts your Critical Hit Rate by 35% and damage by 11% at close range.
 
  }}
 
  }}
 
|Apt Striker=
 
|Apt Striker=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts your critical rate by 25% and power by 5% at medium range.
+
   |1 = Boosts your Critical Hit Rate by 25% and damage by 5% at medium range.
   |2 = Boosts your critical rate by 30% and power by 8% at medium range.
+
   |2 = Boosts your Critical Hit Rate by 30% and damage by 8% at medium range.
   |3 = Boosts your critical rate by 35% and power by 11% at medium range.
+
   |3 = Boosts your Critical Hit Rate by 35% and damage by 11% at medium range.
 
  }}
 
  }}
 
|Apt Sniper=
 
|Apt Sniper=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts your critical rate by 35% and power by 4% at long range.
+
   |1 = Boosts your critical rate by 35% and damage by 4% at long range.
   |2 = Boosts your critical rate by 40% and power by 7% at long range.
+
   |2 = Boosts your critical rate by 40% and damage by 7% at long range.
   |3 = Boosts your critical rate by 45% and power by 10% at long range.
+
   |3 = Boosts your critical rate by 45% and damage by 10% at long range.
 
  }}
 
  }}
 
|Intelligent Usage=
 
|Intelligent Usage=
Line 862: Line 862:
 
|Falspawn Slayer=
 
|Falspawn Slayer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%.
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
  }}
 
  }}
 
|Native Hunter=
 
|Native Hunter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage against Natives boosted by 10%.
+
   |1 = Damage against Sylvants boosted by 10%.
   |2 = Damage against Natives boosted by 15%.
+
   |2 = Damage against Sylvants boosted by 15%.
   |3 = Damage against Natives boosted by 20%.
+
   |3 = Damage against Sylvants boosted by 20%.
 
  }}
 
  }}
 
|Automata Bane=
 
|Automata Bane=
Line 1,030: Line 1,030:
 
|Heavenly Impact=
 
|Heavenly Impact=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Sliding Uppercut by ?%
+
   |1 = Boosts the damage of Sliding Uppercut by 10%
   |2 = Boosts the damage of Sliding Uppercut by ?%
+
   |2 = Boosts the damage of Sliding Uppercut by 15%
   |3 = Boosts the damage of Sliding Uppercut by ?%
+
   |3 = Boosts the damage of Sliding Uppercut by 20%
 
  }}
 
  }}
 
|Backhand Strike=
 
|Backhand Strike=
Line 1,184: Line 1,184:
 
   |3 = Boosts the damage of Acroblitz by 17%
 
   |3 = Boosts the damage of Acroblitz by 17%
 
  }}
 
  }}
|Countless Slugging=
+
|Practiced Pendulum=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the damage of Pendulum Combo by 9%
 
   |1 = Boosts the damage of Pendulum Combo by 9%
Line 1,196: Line 1,196:
 
   |3 = Boosts the damage of Advancing Charge by 17%.
 
   |3 = Boosts the damage of Advancing Charge by 17%.
 
  }}
 
  }}
|Altering Jab=
+
|Blindsiding Knuckles=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the damage of Nonplussing Knuckle by 9%
 
   |1 = Boosts the damage of Nonplussing Knuckle by 9%
Line 1,462: Line 1,462:
 
|Star Divide=
 
|Star Divide=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Starlings Fall by ?%
+
   |1 = Boosts the damage of Starlings Fall by 14%
   |2 = Boosts the damage of Starlings Fall by ?%
+
   |2 = Boosts the damage of Starlings Fall by 17%
   |3 = Boosts the damage of Starlings Fall by ?%
+
   |3 = Boosts the damage of Starlings Fall by 20%
 
  }}
 
  }}
 
|Rampaging Falcon=
 
|Rampaging Falcon=
Line 1,502: Line 1,502:
 
|Burning Hearts=
 
|Burning Hearts=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Effective at attacking flames in a certain quest.
+
   |1 = Attacks against Flaming Detritus in certain quests are more effective.
   |2 = Effective at attacking flames in a certain quest.
+
   |2 = Attacks against Flaming Detritus in certain quests are more effective.
   |3 = Protects the lives and hopes of everyone… it defends their future.
+
   |3 = Standing up for the lives and hopes of the people... means standing up for their future.
 
   |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.
 
   |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.
 
  }}  
 
  }}  
Line 1,521: Line 1,521:
 
|Darkness Release=
 
|Darkness Release=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 6%, PP recovery rate increased by 10%
+
   |1 = Boosts damage by 6%, Natural PP Rate increased by 10%
   |2 = Boosts damage by 9%, PP recovery rate increased by 10%
+
   |2 = Boosts damage by 9%, Natural PP Rate increased by 10%
   |3 = Boosts damage by 12%, PP recovery rate increased by 10%
+
   |3 = Boosts damage by 12%, Natural PP Rate increased by 10%
 
  }}  
 
  }}  
 
|Anti-Air Training=
 
|Anti-Air Training=
Line 1,533: Line 1,533:
 
|Shell Guard=
 
|Shell Guard=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase MEL Def by 75 and increase Striking and Ranged Power by 13% while Guard Stance is active.
+
   |1 = Increase MEL Def by 75 and increase Melee and Ranged damage by 13% while Guard Stance is active.
   |2 = Increase MEL Def by 100 and increase Striking and Ranged Power by 15% while Guard Stance is active.
+
   |2 = Increase MEL Def by 100 and increase Melee and Ranged damage by 15% while Guard Stance is active.
   |3 = Increase MEL Def by 150 and increase Striking and Ranged Power by 18% while Guard Stance is active.
+
   |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active.
 
  }}  
 
  }}  
 
|Immediate Counter=
 
|Immediate Counter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Perfect Attacks by 15% after a Perfect Guard.
+
   |1 = Boosts the damage of Perfect Attacks by 15% after a Perfect Guard.
   |2 = Boosts the power of Perfect Attacks by 17% after a Perfect Guard.
+
   |2 = Boosts the damage of Perfect Attacks by 17% after a Perfect Guard.
   |3 = Boosts the power of Perfect Attacks by 20% after a Perfect Guard.
+
   |3 = Boosts the damage of Perfect Attacks by 20% after a Perfect Guard.
 
  }}  
 
  }}  
|Testament to Courage=
+
|Symbol of Courage=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
 
   |1 = Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
Line 1,557: Line 1,557:
 
|Glimmering Fluorescence=
 
|Glimmering Fluorescence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%.
+
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their damage by 5%.
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%.
+
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their damage by 5%.
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%.
+
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their damage by 5%.
 
  }}
 
  }}
 
|Pleiades Flag Cut=
 
|Pleiades Flag Cut=
Line 1,573: Line 1,573:
 
   |3 = Boosts the damage of Wild Rhapsody by 20%
 
   |3 = Boosts the damage of Wild Rhapsody by 20%
 
  }}
 
  }}
|Heroic Advance=
+
|Daring Dash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost damage by 9% when HP is 30% or greater.
 
   |1 = Boost damage by 9% when HP is 30% or greater.
Line 1,585: Line 1,585:
 
   |3 = Boost damage by 15% when HP is 60% or greater.
 
   |3 = Boost damage by 15% when HP is 60% or greater.
 
  }}
 
  }}
|Murderous Assault=
+
|Homicidal Intent=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases Critical Power by 5% and Damage to precision points by 6%.
+
   |1 = Increases Critical Hit Power by 5% and damage to precision points by 6%.
   |2 = Increases Critical Power by 7% and Damage to precision points by 6%.
+
   |2 = Increases Critical Hit Power by 7% and damage to precision points by 6%.
   |3 = Increases Critical Power by 10% and Damage to precision points by 6%.
+
   |3 = Increases Critical Hit Power by 10% and damage to precision points by 6%.
 
  }}
 
  }}
 
|Light Conversion=
 
|Light Conversion=
Line 1,609: Line 1,609:
 
   |3 = Damage is boosted by 11% and damage received is reduced by 15%.
 
   |3 = Damage is boosted by 11% and damage received is reduced by 15%.
 
  }}
 
  }}
|Urgent Maneuver 1=
+
|Rapid Response I=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 5%.
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 9%.
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 13%.
 
  }}  
 
  }}  
|Urgent Maneuver 2=
+
|Rapid Response II=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%.
+
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase damage by 3%.
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%.
+
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase damage by 5%.
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%.
+
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase damage by 8%.
 
  }}  
 
  }}  
|Heavenly Light=
+
|Divine Photon Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increases Attack PP recovery by 25%. When PP is at 30% or above, increase Damage dealt by 5%.
 
   |1 = Increases Attack PP recovery by 25%. When PP is at 30% or above, increase Damage dealt by 5%.
Line 1,640: Line 1,640:
 
   |3 = Boosts attack damage of all Perfect Attacks by 4%.
 
   |3 = Boosts attack damage of all Perfect Attacks by 4%.
 
  }}
 
  }}
|Machine's Mark=
+
|Gear Ward=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
+
   |1 = Decrease PP Recovery by 60%, increase damage by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
   |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
+
   |2 = Decrease PP Recovery by 60%, increase damage by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
+
   |3 = Decrease PP Recovery by 60%, increase damage by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
 
|Oath to a New Dawn=
 
|Oath to a New Dawn=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
+
   |1 = Increase damage by 5% when attacking an enemy's elemental weakness.
   |2 = Increase Power by 7% when attacking an enemy's elemental weakness.
+
   |2 = Increase damage by 7% when attacking an enemy's elemental weakness.
   |3 = Increase Power by 10% when attacking an enemy's elemental weakness.
+
   |3 = Increase damage by 10% when attacking an enemy's elemental weakness.
 
  }}
 
  }}
|Veteran's Merit=
+
|Decorated Soldier=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
 
   |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
Line 1,672: Line 1,672:
 
|Vows Manifested=
 
|Vows Manifested=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the damage of charged techniques by 6%.
+
   |1 = Boost the damage of charged Techniques by 6%.
   |2 = Boost the damage of charged techniques by 7%.
+
   |2 = Boost the damage of charged Techniques by 7%.
   |3 = Boost the damage of charged techniques by 8%.
+
   |3 = Boost the damage of charged Techniques by 8%.
 
  }}
 
  }}
 
|Jet-Black Providence=
 
|Jet-Black Providence=
Line 1,682: Line 1,682:
 
   |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
 
   |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
 
  }}
 
  }}
|Phantom Devourer=
+
|Greater Phantasm Bane=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%.
+
   |1 = Boost damage to Phantasms by 7% and reduce damage taken from Phantasms by 10%.
   |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%.
+
   |2 = Boost damage to Phantasms by 10% and reduce damage taken from Phantasms by 15%.
   |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%.
+
   |3 = Boost damage to Phantasms by 13% and reduce damage taken from Phantasms by 20%.
 
  }}
 
  }}
 
|Gleam of Devotion=
 
|Gleam of Devotion=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 14% when above 40% PP and 70% HP.
+
   |1 = Increase damage by 14% when above 40% PP and 70% HP.
   |2 = Increase Power by 16% when above 40% PP and 70% HP.
+
   |2 = Increase damage by 16% when above 40% PP and 70% HP.
   |3 = Increase Power by 18% when above 40% PP and 70% HP.
+
   |3 = Increase damage by 18% when above 40% PP and 70% HP.
 
  }}
 
  }}
 
|Strategic Blow=
 
|Strategic Blow=
Line 1,702: Line 1,702:
 
|Thunderbolt Stance=
 
|Thunderbolt Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
+
   |1 = Increase damage by 6% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
   |2 = Increase Power by 8% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
+
   |2 = Increase damage by 8% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%.
   |3 = Increase Power by 10% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by 20%.
+
   |3 = Increase damage by 10% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by 20%.
 
  }}
 
  }}
 
|Epicenter=
 
|Epicenter=
Line 1,714: Line 1,714:
 
|Dragon's Wrath=
 
|Dragon's Wrath=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
+
   |1 = Increase Critical Hit Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
   |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
+
   |2 = Increase Critical Hit Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
   |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
+
   |3 = Increase Critical Hit Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 
  }}
 
  }}
 
|Insentient Innocence=
 
|Insentient Innocence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Dead Approach by ?%.
+
   |1 = Boosts the damage of Dead Approach by 14%.
   |2 = Boosts the power of Dead Approach by ?%.
+
   |2 = Boosts the damage of Dead Approach by 17%.
   |3 = Boosts the power of Dead Approach by 20%.
+
   |3 = Boosts the damage of Dead Approach by 20%.
 
  }}
 
  }}
 
|Rushing Bullet=
 
|Rushing Bullet=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Bullet Squall by 14%.
+
   |1 = Boosts the damage of Bullet Squall by 14%.
   |2 = Boosts the power of Bullet Squall by 17%.
+
   |2 = Boosts the damage of Bullet Squall by 17%.
   |3 = Boosts the power of Bullet Squall by 20%.
+
   |3 = Boosts the damage of Bullet Squall by 20%.
 
  }}
 
  }}
 
|Elegant Songstress' Dance=
 
|Elegant Songstress' Dance=
Line 1,738: Line 1,738:
 
|Frozen Prison=
 
|Frozen Prison=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases freeze durability by 100%.
+
   |1 = Increases Freeze durability by 100%.
   |2 = Increases freeze durability by 200%.
+
   |2 = Increases Freeze durability by 200%.
   |3 = Increases freeze durability by 300%.
+
   |3 = Increases Freeze durability by 300%.
 
  }}
 
  }}
 
|円穿昴斬槍=
 
|円穿昴斬槍=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases the power of Whirlwind Sweep and Impact Rise by 10%.
+
   |1 = Increases the damage of Whirlwind Sweep and Impact Rise by 10%.
   |2 = Increases the power of Whirlwind Sweep and Impact Rise by 13%.
+
   |2 = Increases the damage of Whirlwind Sweep and Impact Rise by 13%.
   |3 = Increases the power of Whirlwind Sweep and Impact Rise by 17%.
+
   |3 = Increases the damage of Whirlwind Sweep and Impact Rise by 17%.
 
  }}
 
  }}
 
|Giant Frozen Crystal=
 
|Giant Frozen Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases the damage of ice techniques by 12%.
+
   |1 = Increases the damage of Ice Techniques by 12%.
   |2 = Increases the damage of ice techniques by 16%.
+
   |2 = Increases the damage of Ice Techniques by 16%.
   |3 = Increases the damage of ice techniques by 20%.
+
   |3 = Increases the damage of Ice Techniques by 20%.
 
  }}
 
  }}
 
|Phantom Resonance=
 
|Phantom Resonance=
Line 1,816: Line 1,816:
 
|Switchblade Surprise=
 
|Switchblade Surprise=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Fires an energy wave on normal attacks.
+
   |1 = Fires an energy wave on Normal Attacks.
   |2 = Fires an energy wave on normal attacks.
+
   |2 = Fires an energy wave on Normal Attacks.
   |3 = Fires an energy wave on normal attacks.
+
   |3 = Fires an energy wave on Normal Attacks.
 
  }}
 
  }}
|Sacred Spirit Undertaking=
+
|Sacred Spirit's Protection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Increase HP recovery by 10%.
+
   |1 = Increase damage by 7%. Increase HP recovery by 10%.
   |2 = Increase Power by 9%. Increase HP recovery by 20%.
+
   |2 = Increase damage by 9%. Increase HP recovery by 20%.
   |3 = Increase Power by 12%. Increase HP recovery by 30%.
+
   |3 = Increase damage by 12%. Increase HP recovery by 30%.
 
  }}
 
  }}
 
|Eye of the Storm=
 
|Eye of the Storm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
+
   |1 = Increase damage by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
   |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
+
   |2 = Increase damage by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
   |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
+
   |3 = Increase damage by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
 
  }}
 
  }}
 
|Approaching Storm=
 
|Approaching Storm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
+
   |1 = Increase damage by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
   |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
+
   |2 = Increase damage by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
   |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
+
   |3 = Increase damage by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
 
  }}
 
  }}
 
|Storm on the Horizon=
 
|Storm on the Horizon=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
+
   |1 = Increase damage by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
   |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
+
   |2 = Increase damage by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
   |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
+
   |3 = Increase damage by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
 
  }}
 
  }}
|Limit Release=
+
|No Training Wheels=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%.
+
   |1 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 70%.
   |2 = Increased PP consumption by 30%, increase the damage of normal attacks by 150%.
+
   |2 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 76%.
   |3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%.
+
   |3 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 82%.
 
  }}
 
  }}
 
|Spirited Persistence =
 
|Spirited Persistence =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power over time (6%~12%, 70s to MAX). Resets upon consuming a -mate item.
+
   |1 = Increase damage over time (6%~12%, 70s to MAX). Resets upon consuming a -mate item.
   |2 = Increase Power over time (6%~16%, 70s to MAX). Resets upon consuming a -mate item.
+
   |2 = Increase damage over time (6%~16%, 70s to MAX). Resets upon consuming a -mate item.
   |3 = Increase Power over time (6%~20%, 70s to MAX). Resets upon consuming a -mate item.
+
   |3 = Increase damage over time (6%~20%, 70s to MAX). Resets upon consuming a -mate item.
 
  }}
 
  }}
 
|Spirited Ascension =
 
|Spirited Ascension =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power over time (6%~12%, 50s to MAX). Resets upon taking damage.
+
   |1 = Increase damage over time (6%~12%, 50s to MAX). Resets upon taking damage.
   |2 = Increase Power over time (6%~16%, 50s to MAX). Resets upon taking damage.
+
   |2 = Increase damage over time (6%~16%, 50s to MAX). Resets upon taking damage.
   |3 = Increase Power over time (6%~20%, 50s to MAX). Resets upon taking damage.
+
   |3 = Increase damage over time (6%~20%, 50s to MAX). Resets upon taking damage.
 
  }}
 
  }}
 
|Spirited Advance =
 
|Spirited Advance =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power over time (6%~12%, 60s to MAX). Resets upon using Blind Escape.
+
   |1 = Increase damage over time (6%~12%, 60s to MAX). Resets upon using Blind Escape.
   |2 = Increase Power over time (6%~16%, 60s to MAX). Resets upon using Blind Escape.
+
   |2 = Increase damage over time (6%~16%, 60s to MAX). Resets upon using Blind Escape.
   |3 = Increase Power over time (6%~20%, 60s to MAX). Resets upon using Blind Escape.
+
   |3 = Increase damage over time (6%~20%, 60s to MAX). Resets upon using Blind Escape.
 
  }}
 
  }}
 
|Indomitable Soul=
 
|Indomitable Soul=
Line 1,882: Line 1,882:
 
|Full-Body Strike=
 
|Full-Body Strike=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the Power of Ducking Blow and Heartless Impact by 10%.
+
   |1 = Increase the damage of Ducking Blow and Heartless Impact by 10%.
   |2 = Increase the Power of Ducking Blow and Heartless Impact by 13%.
+
   |2 = Increase the damage of Ducking Blow and Heartless Impact by 13%.
   |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
+
   |3 = Increase the damage of Ducking Blow and Heartless Impact by 17%.
 
  }}
 
  }}
 
|Elem. Sync: Lightning & Light=
 
|Elem. Sync: Lightning & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 
  }}
 
  }}
 
|Elem. Sync: Ice & Light=
 
|Elem. Sync: Ice & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
  }}
 
  }}
 
|Elem. Sync: Light & Dark=
 
|Elem. Sync: Light & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
  }}
 
  }}
 
|Elem. Sync: Fire & Light=
 
|Elem. Sync: Fire & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 
  }}
 
  }}
 
|Elem. Sync: Fire & Wind=
 
|Elem. Sync: Fire & Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
  }}
 
  }}
 
|Elem. Sync: Wind & Dark=
 
|Elem. Sync: Wind & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
  }}
 
  }}
 
|Elem. Sync: Fire & Lightning=
 
|Elem. Sync: Fire & Lightning=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
  }}
 
  }}
 
|Elem. Sync: Ice & Lightning=
 
|Elem. Sync: Ice & Lightning=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
  }}
 
  }}
 
|Elem. Sync: Wind & Light=
 
|Elem. Sync: Wind & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
  }}
 
  }}
 
|Elem. Sync: Ice & Wind=
 
|Elem. Sync: Ice & Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
  }}
 
  }}
 
|Elem. Sync: Lightning & Dark=
 
|Elem. Sync: Lightning & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 
  }}
 
  }}
 
|Elem. Sync: Fire & Dark=
 
|Elem. Sync: Fire & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 
  }}
 
  }}
 
|Elem. Sync: Fire & Ice=
 
|Elem. Sync: Fire & Ice=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
   |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
   |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
   |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
   |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 
  }}
 
  }}
|Blessed Season=
+
|Season of Blessings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
+
   |1 = Increase the damage of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
   |2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
+
   |2 = Increase the damage of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
   |3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
+
   |3 = Increase the damage of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
 
  }}
 
  }}
|Divine Radiance=
+
|Tenacious Spirit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
+
  |1 = Increases damage dealt by 6%, Decreases damage taken by 15%, and Eliminates knockback.
   |2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
+
  |2 = Increases damage dealt by 6%, Decreases damage taken by 17%, and Eliminates knockback.
   |3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
+
  |3 = Increases damage dealt by 6%, Decreases damage taken by 20%, and Eliminates knockback.
 +
}}
 +
|Paratrooper=
 +
{{#switch: {{{2}}}
 +
   |1 = Increase damage by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
   |2 = Increase damage by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
   |3 = Increase damage by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
 
  }}
 
  }}
 
|風の囁き=
 
|風の囁き=
Line 1,988: Line 1,994:
 
   |3 = Boosts the effect of Perfect Attacks by 13% and increase Active PP Recovery by 15%.
 
   |3 = Boosts the effect of Perfect Attacks by 13% and increase Active PP Recovery by 15%.
 
  }}
 
  }}
|Starlight Remnants=
+
|Vestiges of Starlight=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6% and increase Active PP Recovery by 20%.
+
   |1 = Increase damage by 6% and increase Active PP Recovery by 20%.
   |2 = Increase Power by 9% and increase Active PP Recovery by 30%.
+
   |2 = Increase damage by 9% and increase Active PP Recovery by 30%.
   |3 = Increase Power by 12% and increase Active PP Recovery by 40%.
+
   |3 = Increase damage by 12% and increase Active PP Recovery by 40%.
 
  }}
 
  }}
|Eternal Operation Device=
+
|Eternal Manipulator=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
 
   |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
Line 2,000: Line 2,006:
 
   |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
 
   |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
 
  }}
 
  }}
|Zephyr's Edge=
+
|Galeblade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active.
+
   |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 10% when Katana Focus is active.
   |2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active.
+
   |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 12% when Katana Focus is active.
   |3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.     
+
   |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 14% when Katana Focus is active.     
 
  }}
 
  }}
|Antique Shot=
+
|Ancient Dart Rounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
+
   |1 = Add an extra attack (100% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 8% when you are a certain distance from the target.
   |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
+
   |2 = Add an extra attack (250% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 9% when you are a certain distance from the target.
   |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
+
   |3 = Add an extra attack (400% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 10% when you are a certain distance from the target.
 
  }}
 
  }}
 
|Snow-white Petals=
 
|Snow-white Petals=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a status effect.
+
   |1 = Increase damage by 8%. Increase the chance to inflict Status Ailments by +?%. Increase damage by an additional 5% against enemies afflicted with a Status Ailment.
   |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a status effect.
+
   |2 = Increase damage by 9%. Increase the chance to inflict Status Ailments by +?%. Increase damage by an additional 7% against enemies afflicted with a Status Ailment.
   |3 = Increase Power by 10%. Increase the chance to inflict status effects by +200% (Augments) / +100% (Techniques). Increase damage by an additional 10% against enemies afflicted with a status effect.
+
   |3 = Increase damage by 10%. Increase the chance to inflict Status Ailments by +150%. Increase damage by an additional 10% against enemies afflicted with a Status Ailment.
 
  }}
 
  }}
 
|Blizzard Bloom=
 
|Blizzard Bloom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a status effect.
+
   |1 = Increase damage by 8%. Increase the chance to inflict Status Ailments by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a Status Ailment.
   |2 = Increase Power by 9%. Increase the chance to inflict status effects by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a status effect.
+
   |2 = Increase damage by 9%. Increase the chance to inflict Status Ailments by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a Status Ailment.
   |3 = Increase Power by 10%. Increase the chance to inflict status effects by +50% (Augments) / +25% (Techniques). Increase damage by an additional 10% against enemies afflicted with a status effect.
+
   |3 = Increase damage by 10%. Increase the chance to inflict Status Ailments by +50% (Augments) / +25% (Techniques). Increase damage by an additional 10% against enemies afflicted with a Status Ailment.
 
  }}
 
  }}
 
|Snow-kissed Petals=
 
|Snow-kissed Petals=
Line 2,030: Line 2,036:
 
   |3 = Reduce the damage taken by Pets by 5%. Pet regenerates 10% HP every 10 seconds.
 
   |3 = Reduce the damage taken by Pets by 5%. Pet regenerates 10% HP every 10 seconds.
 
  }}
 
  }}
|闘士の闘法=
+
|Fighter Tactics=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
+
   |1 = Increase Critical Hit Rate by 10% and Critical Hit Power by 10% when Fighter is set as your Subclass.
   |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass.
+
   |2 = Increase Critical Hit Rate by 20% and Critical Hit Power by 12% when Fighter is set as your Subclass.
   |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass.
+
   |3 = Increase Critical Hit Rate by 30% and Critical Hit Power by 14% when Fighter is set as your Subclass.
 
  }}
 
  }}
|勇士の闘法=
+
|Braver Tactics=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
+
   |1 = Increase damage by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
   |2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
+
   |2 = Increase damage by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
   |3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
+
   |3 = Increase damage by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
 
  }}
 
  }}
|Heavenly Blessing: Light Wings=
+
|Honed Blessings: Wing=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
+
   |1 = Increase damage by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
   |2 = Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
+
   |2 = Increase damage and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
   |3 = Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
+
   |3 = Increase damage, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 
  }}
 
  }}
 
|Barren Blossom=
 
|Barren Blossom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |1 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |2 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |2 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |3 = Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
+
   |3 = Increase damage by 20%, Pet damage by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
 
  }}
 
  }}
|吸気光弾=
+
|Photon Capture Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
+
   |1 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and damage of non-Normal Attacks by 5%.
   |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
+
   |2 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and damage of non-Normal Attacks by 7%.
   |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
+
   |3 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and damage of non-Normal Attacks by 10%.
 +
  |X = Note: Does not apply to Scion Classes.
 
  }}
 
  }}
 
|Blessing of Life=
 
|Blessing of Life=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
+
   |1 = Increase damage by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
   |2 = Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
+
   |2 = Increase damage by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
   |3 = Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
+
   |3 = Increase damage by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 
  }}
 
  }}
|Guidance of Life=
+
|Life's Guidance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase success rate of adding affixes to the weapon by 2%.
+
   |1 = Increase success rate of Affixing to this weapon by 2%.
   |2 = Increase success rate of adding affixes to the weapon by 5%.
+
   |2 = Increase success rate of Affixing to this weapon by 5%.
   |3 = Increase success rate of adding affixes to the weapon by 10%.
+
   |3 = Increase success rate of Affixing to this weapon by 10%.
 
  }}
 
  }}
 
|Melody of Life=
 
|Melody of Life=
Line 2,078: Line 2,085:
 
   |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 
   |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 
  }}
 
  }}
|Anthesis Trainer (Qliphad) =
+
|Augmented Blossoming (Clifard) =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Doubles the effects of Special affixes attached to the Weapon.
+
   |1 = Increase damage by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon.
   |2 = Increase Power by 12%. Doubles the effects of Special affixes attached to the Weapon.
+
   |2 = Increase damage by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon.
   |3 = Increase Power by 14%. Doubles the effects of Special affixes attached to the Weapon.
+
   |3 = Increase damage by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon.
 
  }}
 
  }}
|Melody of Evil =
+
|Malicious Melody (Clifard) =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
  |special = true
 
 
  }}
 
  }}
|Double Scarlet Blade =
+
|Saber of Scarlet Flame =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |1 = Increase damage by 8%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |2 = Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |2 = Increase damage by 9%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |3 = Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |3 = Increase damage by 10%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
 
  }}
 
  }}
|Mysterious Conjurer =
+
|Saber of Scarlet Flame Redux =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |1 = Increase damage by 16%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |2 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |2 = Increase damage by 20%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |3 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |3 = Increase damage by 24%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
 +
  |ultimate = true
 
  }}
 
  }}
|Glance of Darkness =
+
|Mysterious Wand =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
+
  |1 = Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
   |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency).
+
  |2 = Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
   |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
+
  |3 = Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
 +
}}
 +
|Sinister Stare =
 +
{{#switch: {{{2}}}
 +
   |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% Potency).
 +
   |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% Potency).
 +
   |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% Potency).
 
  }}
 
  }}
|Hope Symbol =
+
|Symbol of Hope =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%.
+
   |1 = Restore 30% of Max HP every 40s. Increase damage by 7% and reduce damage taken by 1%.
   |2 = Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%.
+
   |2 = Restore 60% of Max HP every 40s. Increase damage by 9% and reduce damage taken by 3%.
   |3 = Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%.
+
   |3 = Restore 100% of Max HP every 40s. Increase damage by 11% and reduce damage taken by 5%.
 
  }}
 
  }}
|Heavenly Dawnlight =
+
|Dawn Crystal =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
+
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater.
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
+
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater.
 
  }}
 
  }}
|Murderous Raid =
+
|Homicidal Attack =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on precision points by 6%.
+
   |1 = Increase Critical Hit Rate by 1%, increase Critical Hit Power by 5%, and damage on precision points by 6%.
   |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on precision points by 6%.
+
   |2 = Increase Critical Hit Rate by 3%, increase Critical Hit Power by 7%, and damage on precision points by 6%.
   |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on precision points by 6%.
+
   |3 = Increase Critical Hit Rate by 5%, increase Critical Hit Power by 10%, and damage on precision points by 6%.
 
  }}
 
  }}
|Monsoon Machinegun =
+
|Machine Gun Gale =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
+
   |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 10% for 60 seconds.
   |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
+
   |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 12% for 60 seconds.
   |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
+
   |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 14% for 60 seconds.
 
  }}
 
  }}
|Natural Release =
+
|Unsealing Blade =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 10% and PP Consumption decreased by 10%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
   |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 11% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
   |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 12% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
 
  }}
 
  }}
 
|Thundering Blades =
 
|Thundering Blades =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = When using a PA, lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%)
+
   |1 = Increase damage by 6%. When using a PA, lightning charged Photon Blades are generated. (Blades: 150%)
   |2 = When using a PA, lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%)
+
   |2 = Increase damage by 7%. When using a PA, lightning charged Photon Blades are generated. (Blades: 200%)
   |3 = When using a PA, lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%)
+
   |3 = Increase damage by 8%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 
  }}
 
  }}
 
|Inversive Polarity =
 
|Inversive Polarity =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the power of Reverse Tap by 14%.
+
   |1 = Boost the damage of Reverse Tap by 14%.
   |2 = Boost the power of Reverse Tap by 17%.
+
   |2 = Boost the damage of Reverse Tap by 17%.
   |3 = Boost the power of Reverse Tap by 20%.
+
   |3 = Boost the damage of Reverse Tap by 20%.
 
  }}
 
  }}
 
|Revolving Step =
 
|Revolving Step =
Line 2,157: Line 2,170:
 
   |3 = Reduce the PP consumption of Grim Barrage by ?%
 
   |3 = Reduce the PP consumption of Grim Barrage by ?%
 
  }}
 
  }}
|堅鎧練陣 =  
+
|Armor Guard =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Melee and Ranged damage by 8% and increase MEL Def by 100 when Guard Stance is active.
 
   |1 = Increase Melee and Ranged damage by 8% and increase MEL Def by 100 when Guard Stance is active.
Line 2,163: Line 2,176:
 
   |3 = Increase Melee and Ranged damage by 12% and increase MEL Def by 180 when Guard Stance is active.
 
   |3 = Increase Melee and Ranged damage by 12% and increase MEL Def by 180 when Guard Stance is active.
 
  }}
 
  }}
|Deathblow Fury =  
+
|Lethal Combat Fury =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
+
   |1 = Increase damage by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
   |2 = Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy).
+
   |2 = Increase damage by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy).
   |3 = Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
+
   |3 = Increase damage by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
 
  }}
 
  }}
|Deathblow Honor =  
+
|Lethal Combat Ctrl =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
 
   |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
Line 2,175: Line 2,188:
 
   |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy).
 
   |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy).
 
  }}
 
  }}
|Heroic Victory =  
+
|Heroic Anthem =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%.
+
   |1 = Increase damage by 8%. Increase the rate of Heroic Boost accumulation by +50%.
   |2 = Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%.
+
   |2 = Increase damage by 10%. Increase the rate of Heroic Boost accumulation by +70%.
   |3 = Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%.
+
   |3 = Increase damage by 12%. Increase the rate of Heroic Boost accumulation by +100%.
 
  }}
 
  }}
|Elusive Offense=  
+
|Evasive Offense=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
+
   |1 = Increase damage by 5%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero.
   |2 = Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
+
   |2 = Increase damage by 7%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero.
   |3 = Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
+
   |3 = Increase damage by 10%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 
  }}
 
  }}
|Elusive Blades=  
+
|Evasive Slash=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
+
   |1 = Increase damage by 10%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero.
   |2 = Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
+
   |2 = Increase damage by 12%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero.
   |3 = Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero.
+
   |3 = Increase damage by 14%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero.
 
}}
 
}}
|Daemon Destroyer=  
+
|Greater Supernatural Bane=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases damage dealt to Demons by 9% and reduces damage taken from Demons by 10%.
+
   |1 = Increases damage dealt to Supernaturals by 9% and reduces damage taken from Supernaturals by 10%.
   |2 = Increases damage dealt to Demons by 12% and reduces damage taken from Demons by 15%.
+
   |2 = Increases damage dealt to Supernaturals by 12% and reduces damage taken from Supernaturals by 15%.
   |3 = Increases damage dealt to Demons by 15% and reduces damage taken from Demons by 20%.
+
   |3 = Increases damage dealt to Supernaturals by 15% and reduces damage taken from Supernaturals by 20%.
 
}}
 
}}
|Demonic Ward=
+
|Supernatural Repellent=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease damage taken from Demons by 15% for both Pets and Players.
+
   |1 = Decrease damage taken from Supernaturals by 15% for both Pets and Players.
   |2 = Decrease damage taken from Demons by 17% for both Pets and Players.
+
   |2 = Decrease damage taken from Supernaturals by 17% for both Pets and Players.
   |3 = Decrease damage taken from Demons by 20% for both Pets and Players.
+
   |3 = Decrease damage taken from Supernaturals by 20% for both Pets and Players.
 
  }}
 
  }}
|縛刻の闇術=  
+
|Dark Incantation=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid.
+
   |1 = Increase the charge time of Dark Techniques by 50% and increase their damage by 20%. Excludes Namegid.
   |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid.
+
   |2 = Increase the charge time of Dark Techniques by 50% and increase their damage by 24%. Excludes Namegid.
   |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid.
+
   |3 = Increase the charge time of Dark Techniques by 50% and increase their damage by 30%. Excludes Namegid.
 
}}
 
}}
|Darkness Roar =
+
|Challenger of Darkness =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds.
 +
  |2 = Increase damage based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds.
 +
  |3 = Increase damage based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds.
 +
}}
 +
|Dark Ingenuity =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Luther] transformation time by 5 seconds.
 +
  |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Luther] transformation time by 6 seconds.
 +
  |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Luther] transformation time by 7 seconds.
 +
}}
 +
|Spellbinding Darkness =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds.
+
   |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
   |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds.
+
   |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
   |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds.
+
   |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
  }}
 
  }}
|Darkness Brilliance =
+
|Dark Playtime =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds.
+
   |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Gemini] transformation time by 5 seconds.
   |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds.
+
   |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Gemini] transformation time by 6 seconds.
   |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds.
+
   |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Gemini] transformation time by 7 seconds.
 
  }}
 
  }}
|Darkness Allure =
+
|Shield of the Dark Saint=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
+
   |1 = Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
   |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
+
   |2 = Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
   |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
+
   |3 = Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
 
  }}
 
  }}
|Darkness Game =
+
|Shield of Dark Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds.
+
   |1 = Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
   |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Double] transformation time by 6 seconds.
+
   |2 = Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
   |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Double] transformation time by 7 seconds.
+
   |3 = Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
 
  }}
 
  }}
|Bewitching Performance =  
+
|Bewitching Darkness =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
   |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
   |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
  }}
 
  }}
|Flashing Blades=
+
|Decrepifying Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Applies Jellen on Attacks (?% rate).
+
   |1 = Increase damage by 10%. Applies Jellen on Attacks (Effect 5%, Duration 5s).
   |2 = Increase Power by 11%. Applies Jellen on Attacks (?% rate).
+
   |2 = Increase damage by 11%. Applies Jellen on Attacks (Effect 5%, Duration 7s).
   |3 = Increase Power by 13%. Applies Jellen on Attacks (?% rate).
+
   |3 = Increase damage by 13%. Applies Jellen on Attacks (Effect 5%, Duration 10s).
 
  }}
 
  }}
 
|Purifying Shield=
 
|Purifying Shield=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |1 = Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |2 = Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |3 = Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
 
|Purifying Melody=
 
|Purifying Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
+
   |1 = Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
   |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
+
   |2 = Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 
   |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 
   |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 
  }}
 
  }}
 
|Shield of Temptation=
 
|Shield of Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |1 = Increase damage by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |2 = Increase damage by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |3 = Increase damage by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
 
|Notes of Temptation=
 
|Notes of Temptation=
Line 2,271: Line 2,296:
 
   |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 
   |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 
  }}
 
  }}
|Advancing Strike=
+
|Impressive Assault=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
+
   |1 = Increase the damage of Normal Attacks by 30%. Increase the damage of all other attacks by 6%.
   |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
+
   |2 = Increase the damage of Normal Attacks by 40%. Increase the damage of all other attacks by 6%.
   |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
+
   |3 = Increase the damage of Normal Attacks by 50%. Increase the damage of all other attacks by 6%.
 
  }}
 
  }}
|Millennium Blaze=
+
|Enduring Sparkle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%.
+
   |1 = Increase damage by 5%.
   |2 = Increase Power by 7%.
+
   |2 = Increase damage by 7%.
   |3 = Increase Power by 10%.
+
   |3 = Increase damage by 10%.
 
  }}
 
  }}
|Soaring Brilliance=
+
|Drumbeat Shine=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
+
   |1 = Increase damage by 5%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
   |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
+
   |2 = Increase damage by 7%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
   |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power)
+
   |3 = Increase damage by 9%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
 
  }}
 
  }}
|Pursuing Rhythm=
+
|Cataclysmic Rhythm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+6% Power)
+
   |1 = Increase damage by 6%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power)
+
   |2 = Increase damage by 7% Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |3 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+8% Power)
+
   |3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
  }}
 
  }}
|Angelic Blessing=
+
|Sacred Bird Blessing=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
+
   |1 = Increase damage by 5%. Increase PP Recovery amount by 100% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
+
   |2 = Increase damage by 7%. Increase PP Recovery amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power)
+
   |3 = Increase damage by 9%. Increase PP Recovery amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
  }}
 
  }}
|Retaliating Fist=
+
|Counter Punch=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist.
+
   |1 = Increase damage by 7%. Successfully evade an attack with Sway to summon a giant fist.
   |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist.
+
   |2 = Increase damage by 8%. Successfully evade an attack with Sway to summon a giant fist.
   |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist.
+
   |3 = Increase damage by 10%. Successfully evade an attack with Sway to summon a giant fist.
 
  }}
 
  }}
|Divine Great Sun Deity=
+
|Sunlit Deity=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus.
+
   |1 = Increase damage by 6%. During Clear Weather, gain an additional 1% damage bonus.
   |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus.
+
   |2 = Increase damage by 7%. During Clear Weather, gain an additional 2% damage bonus.
   |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus.
+
   |3 = Increase damage by 10%. During Clear Weather, gain an additional 3% damage bonus.
 
  }}
 
  }}
 
|Offensive Defensive=
 
|Offensive Defensive=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
+
   |1 = Increase damage (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
   |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
+
   |2 = Increase damage (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
   |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
+
   |3 = Increase damage (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
 
  }}
 
  }}
|Black Tactics=
+
|Nightfall Tactics=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%.
+
   |1 = When using PAs or Techs, PP consumption is reduced by 5% and damage is increased by 3%.
   |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%.
+
   |2 = When using PAs or Techs, PP consumption is reduced by 10% and damage is increased by 4%.
   |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%.
+
   |3 = When using PAs or Techs, PP consumption is reduced by 20% and damage is increased by 5%.
 
  }}
 
  }}
 
|Water Rounds=
 
|Water Rounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?).
+
   |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2).
   |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?).
+
   |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2).
   |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2).
+
   |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2).
 
  }}
 
  }}
|White Tactics=
+
|Daybreak Tactics=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%.
+
   |1 = Increase Critical Hit Rate by 10% and increase Critical Hit Power by 7%.
   |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%.
+
   |2 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 10%.
   |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%.
+
   |3 = Increase Critical Hit Rate by 100% and increase Critical Hit Power by 12%.
 
  }}
 
  }}
|Sure-Strike Field=
+
|Critical Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9% and increase Critical Hit Rate by 7%.
+
   |1 = Increase damage by 9% and increase Critical Hit Rate by 7%.
   |2 = Increase Power by 10% and increase Critical Hit Rate by 8%.
+
   |2 = Increase damage by 10% and increase Critical Hit Rate by 8%.
   |3 = Increase Power by 12% and increase Critical Hit Rate by 10%.
+
   |3 = Increase damage by 12% and increase Critical Hit Rate by 10%.
 
  }}
 
  }}
|Quadruple Grenade=
+
|Quadruple Blast=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Change Normal Attack into four homing shells.
+
   |1 = Increase damage by 5%. Change Normal Attack into four homing shells.
   |2 = Increase Power by 6%. Change Normal Attack into four homing shells.
+
   |2 = Increase damage by 6%. Change Normal Attack into four homing shells.
   |3 = Increase Power by 7%. Change Normal Attack into four homing shells.
+
   |3 = Increase damage by 7%. Change Normal Attack into four homing shells.
 
  }}
 
  }}
|Angelic Guidance=
+
|Sacred Bird Guidance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air.
+
  |1 = Increase damage by 6%. Automatically charge Focus while in mid-air.
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air.
+
  |2 = Increase damage by 7%. Automatically charge Focus while in mid-air.
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
+
  |3 = Increase damage by 8%. Automatically charge Focus while in mid-air.
 
   }}
 
   }}
|Gleaming Lance=
+
|Gleaming Wired Lance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
+
   |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (5s). (Potency +4%)
   |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
+
   |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (10s). (Potency +4%)
   |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Perfect Guard (15s). (Power +4%)
+
   |3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%)
 
  }}
 
  }}
|Illusion Technique=
+
|Phantom Technique=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |1 = Increase damage by 10%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
   |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |2 = Increase damage by 11%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
   |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |3 = Increase damage by 13%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
 
  }}
 
  }}
|Cyclic Cyclone=
+
|Cyclone Circuit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
+
   |1 = Increase damage by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
   |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
+
   |2 = Increase damage by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
   |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
+
   |3 = Increase damage by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 
  }}
 
  }}
 
|Light of the Demon Blade=
 
|Light of the Demon Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 14% when HP is 25% or lower.
+
   |1 = Increase damage by 14% when HP is 25% or lower.
   |2 = Increase Power by 15% when HP is 25% or lower.
+
   |2 = Increase damage by 15% when HP is 25% or lower.
   |3 = Increase Power by 17% when HP is 25% or lower.
+
   |3 = Increase damage by 17% when HP is 25% or lower.
 
  }}
 
  }}
 
|Shining Quiver=
 
|Shining Quiver=
Line 2,385: Line 2,410:
 
   |3 = Boosts Perfect Attack damage by 17% when using different PAs or Techniques.
 
   |3 = Boosts Perfect Attack damage by 17% when using different PAs or Techniques.
 
  }}
 
  }}
|Demolisher Conqueror=
+
|Ruins Menace: Onslaught=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |1 = Increase damage by 15% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
   |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |2 = Increase damage by 17% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
   |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |3 = Increase damage by 20% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
 
  }}
 
  }}
|Demolisher Tactician=
+
|Ruins Menace: War Song=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |1 = Increase damage by 3% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
   |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |2 = Increase damage by 4% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
   |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   |3 = Increase damage by 5% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins".
 
  }}
 
  }}
|Dauntless Knight=
+
|Spirit of a Knight=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |1 = Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |2 = Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |3 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
|Dauntless Templar=
+
|Spirit of a Paladin=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |1 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |2 = Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
 
|Knight's Melody=
 
|Knight's Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |1 = Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |2 = Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |3 = Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
|Templar's Melody=
+
|Paladin's Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |1 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |2 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
 
|Ruinous Providence=
 
|Ruinous Providence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase damage (3%) and Attack PP Recovery (+20%) against bosses.
+
   |1 = Increase damage by 8%. Increase damage (3%) and Attack PP Recovery (+20%) against bosses.
   |2 = Increase Power by 10%. Increase damage (4%) and Attack PP Recovery (+30%) against bosses.
+
   |2 = Increase damage by 10%. Increase damage (4%) and Attack PP Recovery (+30%) against bosses.
   |3 = Increase Power by 12%.  Increase damage (5%) and Attack PP Recovery (+40%) against bosses.
+
   |3 = Increase damage by 12%.  Increase damage (5%) and Attack PP Recovery (+40%) against bosses.
 
  }}
 
  }}
|Auxiliary Dart=
+
|Pursuing Bow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
+
   |1 = Increase damage by 4%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep.
   |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
+
   |2 = Increase damage by 6%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep.
   |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
+
   |3 = Increase damage by 8%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep.
 
  }}
 
  }}
|Furious Inspiration=
+
|Persistent Fury=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
   |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
   |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
+
   |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
  }}
 
  }}
|Flame Oath=
+
|Oath of Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
+
   |1 = Increase damage by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
   |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
+
   |2 = Increase damage by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
   |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
+
   |3 = Increase damage by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
 
  }}
 
  }}
|Crimson Flame Oath=
+
|Oath of Crimson Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |1 = Increase damage by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
   |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |2 = Increase damage by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
   |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |3 = Increase damage by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 
  }}
 
  }}
|Violet Flame Oath=
+
|Oath of Violet Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
+
   |1 = Increase damage by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
   |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
+
   |2 = Increase damage by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
   |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
+
   |3 = Increase damage by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 
  }}
 
  }}
|Flame Melody=
+
|Melody of Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness.
+
   |1 = Increase damage by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness.
   |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness.
+
   |2 = Increase damage by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness.
   |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness.
+
   |3 = Increase damage by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness.
 
  }}
 
  }}
|Crimson Flame Melody=
+
|Melody of Crimson Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |1 = Increase damage by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
   |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |2 = Increase damage by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
   |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
+
   |3 = Increase damage by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 
  }}
 
  }}
|Mobility Anomaly=
+
|Two Sides of a Coin=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
+
   |1 = Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
   |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
+
   |2 = Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
   |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
+
   |3 = Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack.
 
  }}
 
  }}
|Angelic Adept=
+
|Sacred Bird Oracle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |1 = Increase damage by 7%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |2 = Increase damage by 8%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |3 = Increase damage by 10%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
 
  }}
 
  }}
|Chaotic Arm=
+
|Chaotic Right Hand=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |1 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |2 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |2 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |3 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |3 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
 
  }}
 
  }}
|Hexing Spirit=
+
|Bloodthirsty Curse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
  }}
 
  }}
|Hexing Destruction=
+
|Bullets of Demise=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |1 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance.
   |2 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |2 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance.
   |3 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |3 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance.
 
  }}
 
  }}
|Subzero Scepter=
+
|Rod of Permafrost=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |1 = Increase damage by 7%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
   |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |2 = Increase damage by 8%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
   |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |3 = Increase damage by 10%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
 
  }}
 
  }}
|Phantasmal Song=
+
|Phantom Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
  }}
 
  }}
|Phantasmal Gift=
+
|Phantom Nature=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |1 = Increase damage based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |2 = Increase damage based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |3 = Increase damage based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   }}
 
   }}
 
|Thunderblade Knight=
 
|Thunderblade Knight=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
+
   |1 = Increase damage by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
   |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
+
   |2 = Increase damage by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
   |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
+
   |3 = Increase damage by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 
  }}
 
  }}
|Swift Courage=
+
|Quick and Daring=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +30%)
   |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+70) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +40%)
   |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
 
  }}
 
  }}
 
|Divine Protection=
 
|Divine Protection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack.
+
   |1 = Increase damage by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack.
   |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack.
+
   |2 = Increase damage by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack.
   |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack.
+
   |3 = Increase damage by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 
  }}
 
  }}
|Hawkeyed Phoenix=
+
|Eye of the Phoenix=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness.
+
   |1 = Increase PA/Technique damage by 12% when attacking an enemy's weak point or Elemental Weakness.
   |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness.
+
   |2 = Increase PA/Technique damage by 14% when attacking an enemy's weak point or Elemental Weakness.
   |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
+
   |3 = Increase PA/Technique damage by 16% when attacking an enemy's weak point or Elemental Weakness.
 
  }}
 
  }}
|Lustrous Protection=
+
|Beam of Protection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
+
   |1 = Increase damage by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
   |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%.
+
   |2 = Increase damage by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%.
   |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%.
+
   |3 = Increase damage by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%.
 
  }}
 
  }}
|Circular Release=
+
|Technique Unleashed=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
 
  }}
 
  }}
|Eternal History=
+
|Enduring History=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
  }}
 
  }}
|Immortal Breath=
+
|Everlasting Life=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
+
   |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
   |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
+
   |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
   |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
+
   |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 
  }}
 
  }}
|Immortal Beat=
+
|Everlasting Pulse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
+
   |1 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
   |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
+
   |2 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
   |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
+
   |3 = Bestow the effect of "Enduring History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 
  }}
 
  }}
|Immortal Retainer=
+
|Enduring Ceremony=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |1 = Increase damage by 1%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |2 = Increase damage by 2%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |3 = Increase damage by 3%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
  }}
 
  }}
|Immortal Moment=
+
|Everlasting Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
   |2 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
   |3 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
+
   |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
 
  }}
 
  }}
|Zero-Distance Launcher=
+
|Point-blank Blast=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |1 = Increase damage by 6%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
   |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |2 = Increase damage by 8%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
   |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |3 = Increase damage by 10%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
 
  }}
 
  }}
|Lightstream Resurrection=
+
|Photon Resurrection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
  }}
 
  }}
|Star-bound Recollection=
+
|Starry Remembrance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |1 = Increase damage by 8%. Restore PP by 30% when casting a PA/Technique while below 10% PP.
   |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |2 = Increase damage by 9%. Restore PP by 30% when casting a PA/Technique while below 10% PP.
   |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |3 = Increase damage by 10%. Restore PP by 30% when casting a PA/Technique while below 10% PP.
 
  }}
 
  }}
|Star-bound Melody=
+
|Starry Serenade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
+
   |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
   |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
+
   |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
   |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
+
   |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
 
  }}
 
  }}
|Lightstream Melody=
+
|Photon Serenade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
  }}
 
  }}
|Immortal Soul=
+
|Unflagging Spirit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |1 = Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |2 = Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   |3 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
|Phantasmal Darkness=
+
|Dark Phantom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |1 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |2 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |3 = Increase damage based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
  }}
 
  }}
 
|Shield of the Dark Saint=
 
|Shield of the Dark Saint=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |1 = Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |2 = Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
+
   |3 = Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
 
|Shield of Dark Temptation=
 
|Shield of Dark Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |1 = Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |2 = Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
+
   |3 = Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
|Malicious Return=
+
|Second Coming of Darkness=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%.
+
   |1 = Increase damage by 8%.
   |2 = Increase Power by 9%.
+
   |2 = Increase damage by 9%.
   |3 = Increase Power by 10%.
+
   |3 = Increase damage by 10%.
 
  }}
 
  }}
|Malicious Melody=
+
|Serenade of Darkness=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%.
+
   |1 = Increase damage by 3%.
   |2 = Increase Power by 4%.
+
   |2 = Increase damage by 4%.
   |3 = Increase Power by 5%.
+
   |3 = Increase damage by 5%.
 
  }}
 
  }}
|Diligent Domain=
+
|Field Work=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills.
+
   |1 = Increase damage by 10%. Apply bonus effects based on the active Field Skills.
   |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills.
+
   |2 = Increase damage by 11%. Apply bonus effects based on the active Field Skills.
   |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills.
+
   |3 = Increase damage by 12%. Apply bonus effects based on the active Field Skills.
 
  }}
 
  }}
|Golden Knight's Blessing=
+
|Blessing of the Golden Knight=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
+
   |1 = Increase damage by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
   |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
+
   |2 = Increase damage by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
   |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
+
   |3 = Increase damage by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 
  }}
 
  }}
|Bright Silver Flame=
+
|Silver Flame=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet.
+
   |1 = Increase damage by 6%. Change your 3rd Normal Attack into an explosive bullet.
   |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet.
+
   |2 = Increase damage by 8%. Change your 3rd Normal Attack into an explosive bullet.
   |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet.
+
   |3 = Increase damage by 10%. Change your 3rd Normal Attack into an explosive bullet.
 
  }}
 
  }}
|Torrential Dash=
+
|Furious Dash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running.
+
   |1 = Increase damage by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running.
   |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running.
+
   |2 = Increase damage by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running.
   |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running.
+
   |3 = Increase damage by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 
  }}
 
  }}
|Colossal Soul=
+
|Mighty Spirit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses.
+
   |1 = Increase damage by 16% against bosses. Recover 4 PP per second when near bosses.
   |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses.
+
   |2 = Increase damage by 18% against bosses. Recover 4 PP per second when near bosses.
   |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
+
   |3 = Increase damage by 20% against bosses. Recover 4 PP per second when near bosses.
 
  }}
 
  }}
|Revenant Marker=
+
|Apparition's Headstone=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
+
   |1 = Increase damage by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
   |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
+
   |2 = Increase damage by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
   |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
+
   |3 = Increase damage by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 
  }}
 
  }}
|Darkened Blessing=
+
|Blessings in Black=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8% and Damage Resistance by 10%.
+
   |1 = Increase damage by 8% and Damage Resistance by 10%.
   |2 = Increase Power by 10% and Damage Resistance by 10%.
+
   |2 = Increase damage by 10% and Damage Resistance by 10%.
   |3 = Increase Power by 12% and Damage Resistance by 10%.
+
   |3 = Increase damage by 12% and Damage Resistance by 10%.
 
  }}
 
  }}
|Darkened Performance=
+
|Performance in Black=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1% and Damage Resistance by 10%.
+
   |1 = Increase damage by 1% and Damage Resistance by 10%.
   |2 = Increase Power by 2% and Damage Resistance by 10%.
+
   |2 = Increase damage by 2% and Damage Resistance by 10%.
   |3 = Increase Power by 3% and Damage Resistance by 10%.
+
   |3 = Increase damage by 3% and Damage Resistance by 10%.
 
  }}
 
  }}
|Urgent Maneuver 3=
+
|Rapid Response III=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
 
  }}
 
  }}
|Scorching Blade=
+
|Illuminating Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Enhance the properties of Normal Attacks.
+
   |1 = Increase damage by 7%. Enhance the properties of Normal Attacks.
   |2 = Increase Power by 9%. Enhance the properties of Normal Attacks.
+
   |2 = Increase damage by 9%. Enhance the properties of Normal Attacks.
   |3 = Increase Power by 11%. Enhance the properties of Normal Attacks.
+
   |3 = Increase damage by 11%. Enhance the properties of Normal Attacks.
 
  }}
 
  }}
|Collective Insight=
+
|Resplendent Blessings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP.
+
   |1 = Increase damage by 4%. Grant additional bonuses based on your maximum PP.
   |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP.
+
   |2 = Increase damage by 5%. Grant additional bonuses based on your maximum PP.
   |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP.
+
   |3 = Increase damage by 6%. Grant additional bonuses based on your maximum PP.
 
  }}
 
  }}
|Wounded Defensive=
+
|Battle Wounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds.
   |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds.
   |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
+
   |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds.
 
  }}
 
  }}
|Variating Redress=
+
|Mutated Consolation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%.
+
   |1 = Increase damage by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%.
   |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%.
+
   |2 = Increase damage by 7%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 25%.
   |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%.
+
   |3 = Increase damage by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%.
 
  }}
 
  }}
|Agonizing Blaze=
+
|Crimson Lotus of Purgatory=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |1 = Increase damage by 6%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |2 = Increase damage by 8%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |3 = Increase damage by 10%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
 
  }}
 
  }}
|Luminecho Slug=
+
|Luminous Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |1 = Increase damage by 6%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
   |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |2 = Increase damage by 8%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
   |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |3 = Increase damage by 10%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
 
  }}
 
  }}
|Luminecho Guillotine=
+
|Luminous Slash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |1 = Increase damage by 10%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
   |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |2 = Increase damage by 12%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
   |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |3 = Increase damage by 15%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
 
  }}
 
  }}
|Luminecho Hammer=
+
|Hammer Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |1 = Increase damage by 6%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
   |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |2 = Increase damage by 8%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
   |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |3 = Increase damage by 10%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
 
  }}
 
  }}
|Twilight Demon Leg=
+
|Jet Boots at Dusk=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
+
   |1 = Increase damage by 6%. Reduce PP consumption by 15% upon hitting a target with Encore Jump. Effect expires when landing.
   |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
+
   |2 = Increase damage by 8%. Reduce PP consumption by 20% upon hitting a target with Encore Jump. Effect expires when landing.
   |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
+
   |3 = Increase damage by 10%. Reduce PP consumption by 25% upon hitting a target with Encore Jump. Effect expires when landing.
 
  }}
 
  }}
|Mysterious Skill=
+
|Impeccable Slash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
+
   |1 = Increase damage by 5%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
   |2 = Increase Power by 7%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
+
   |2 = Increase damage by 7%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
   |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
+
   |3 = Increase damage by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
 
  }}
 
  }}
|Circular Progression=
+
|Virtuous Cycle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks.
+
   |1 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+4% per, MAX 16%)
   |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Perfect Attacks.
+
   |2 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+7% per, MAX 16%)
   |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Perfect Attacks.
+
   |3 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+12% per, MAX 16%)
 
  }}
 
  }}
|Sealing Fang=
+
|Sealed Fang=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%.
+
   |1 = Increase damage by 8%. Increase Critical Hit Rate by 10%.
   |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%.
+
   |2 = Increase damage by 11%. Increase Critical Hit Rate by 15%.
   |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%.
+
   |3 = Increase damage by 14%. Increase Critical Hit Rate by 20%.
 
  }}
 
  }}
|Sealing Duet=
+
|Sealed Canticle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%.
+
   |1 = Increase damage by 1%. Increase Critical Hit Rate by 10%.
   |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%.
+
   |2 = Increase damage by 2%. Increase Critical Hit Rate by 15%.
   |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%.
+
   |3 = Increase damage by 3%. Increase Critical Hit Rate by 20%.
 
  }}
 
  }}
|Soulbound Warfare=
+
|Soulbound Munition=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed.
+
   |1 = Increase damage by 6%. Increase Normal Attack and Photonic Laser activation speed.
   |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed.
+
   |2 = Increase damage by 8%. Increase Normal Attack and Photonic Laser activation speed.
   |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed.
+
   |3 = Increase damage by 10%. Increase Normal Attack and Photonic Laser activation speed.
 
  }}
 
  }}
|Seasonal Change=
+
|Budding Flower Harvest Moon=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Gain a bonus that evolves over time.
+
   |1 = Increase damage by 8%. Gain a bonus that evolves over time.
   |2 = Increase Power by 9%. Gain a bonus that evolves over time.
+
   |2 = Increase damage by 9%. Gain a bonus that evolves over time.
   |3 = Increase Power by 10%. Gain a bonus that evolves over time.
+
   |3 = Increase damage by 10%. Gain a bonus that evolves over time.
 
  }}
 
  }}
|Resenting Prayer=
+
|Invocation of Ire=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
+
   |1 = Increase damage by 6%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
   |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
+
   |2 = Increase damage by 8%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
   |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
+
   |3 = Increase damage by 10%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 
  }}
 
  }}
|Fatal Exhilaration=
+
|Exalted in Death=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
   |2 = Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
   |3 = Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
+
   |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
  }}
 
  }}
|Soulbound Guillotine=
+
|Soulbound Sunderer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
+
   |1 = Increase damage by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
   |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
+
   |2 = Increase damage by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
   |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
+
   |3 = Increase damage by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 
  }}
 
  }}
|Brilliant Front=
+
|Distinguished Endeavor=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
+
   |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 30%.
   |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
+
   |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 40%.
 
   |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%.
 
   |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%.
 
  }}
 
  }}
|Azure Current=
+
|Cerulean Tide=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
+
   |1 = Increase damage by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
   |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
+
   |2 = Increase damage by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
   |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
+
   |3 = Increase damage by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 
  }}
 
  }}
|Deadeye's Reward=
+
|Critical Rewards=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
+
   |1 = Increase damage by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
   |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
+
   |2 = Increase damage by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
   |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
+
   |3 = Increase damage by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 
   }}
 
   }}
|Genbu Oath=
+
|Genbu's Oath=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance.
+
   |1 = Increase damage by 6%. Reduce damage taken by 10% and gain knockback resistance.
   |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance.
+
   |2 = Increase damage by 7%. Reduce damage taken by 15% and gain knockback resistance.
   |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance.
+
   |3 = Increase damage by 8%. Reduce damage taken by 20% and gain knockback resistance.
 
   }}
 
   }}
|Feathered Flight=
+
|Slicing Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
 
   }}
 
   }}
|Miracle Confluence=
+
|Illuminating Impaler=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
+
   |1 = Increase damage by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
   |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
+
   |2 = Increase damage by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
   |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
+
   |3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
 
   }}
 
   }}
|Seiryu Vow=
+
|Azure Dragon's Vow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA.
   |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |2 = Increase damage by 6%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA.
   |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |3 = Increase damage by 8%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA.
 
   }}
 
   }}
|Golden Dragon's Eruption=
+
|Golden Dragon Eruption=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
+
   |1 = Increase damage by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
   |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
+
   |2 = Increase damage by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
   |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
+
   |3 = Increase damage by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage.
 
   }}
 
   }}
|Secret Blink=
+
|Transcendent Quickshot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
+
   |1 = Increase damage by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
   |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
+
   |2 = Increase damage by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
   |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
+
   |3 = Increase damage by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 
   }}
 
   }}
|Luscious Dance=
+
|Mellifluous Waltz=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |1 = Increase damage by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
   |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |2 = Increase damage by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
   |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |3 = Increase damage by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
 
   }}
 
   }}
|Millennium Timber=
+
|Enduring Echo=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%.
+
   |1 = Increase damage by 1%.
   |2 = Increase Power by 2%.
+
   |2 = Increase damage by 2%.
   |3 = Increase Power by 3%.
+
   |3 = Increase damage by 3%.
 
   }}
 
   }}
|Eternal War Scherzo=
+
|Unflagging Battle Hymn=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
+
   |1 = Increase damage by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
   |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
+
   |2 = Increase damage by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
   |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
+
   |3 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 
   }}
 
   }}
|Midnight Dawn=
+
|Deep Blue Dawn=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |1 = Increase damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |2 = Increase damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |3 = Increase damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 
   }}
 
   }}
|Crimson Evening=
+
|Blood Red Sunset=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts damage by 4%. Restores 2 PP every second.
 
   |1 = Boosts damage by 4%. Restores 2 PP every second.
Line 2,895: Line 2,920:
 
   |3 = Boosts damage by 6%. Restores 2 PP every second.
 
   |3 = Boosts damage by 6%. Restores 2 PP every second.
 
   }}
 
   }}
|Impulsive Assault=
+
|Sheer Brutality=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
+
   |1 = Increase damage by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
   |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
+
   |2 = Increase damage by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
   |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
+
   |3 = Increase damage by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 
   }}
 
   }}
|Suzaku Alliance=
+
|Suzaku's Covenant=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
Line 2,907: Line 2,932:
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   }}
 
   }}
|Byakko Accordant=
+
|Byakko's Decree=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |1 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |2 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |3 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
 
   }}
 
   }}
|Christmas Miracle=
+
|Yuletide Miracle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |1 = Increase damage by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
   |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |2 = Increase damage by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
   |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |3 = Increase damage by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
 
   }}
 
   }}
 
|Liberated Fang=
 
|Liberated Fang=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
+
   |1 = Increase Critical Hit Rate by 10% and increase damage by 10%. Decrease PP consumption by 10%.
   |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
+
   |2 = Increase Critical Hit Rate by 15% and increase damage by 13%. Decrease PP consumption by 12%.
   |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
+
   |3 = Increase Critical Hit Rate by 20% and increase damage by 16%. Decrease PP consumption by 15%.
 
   }}
 
   }}
|Liberated Ensemble=
+
|Liberated Psalm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
+
   |1 = Increase Critical Hit Rate by 10% and increase damage by 4%. Decrease PP consumption by 15%.
   |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
+
   |2 = Increase Critical Hit Rate by 15% and increase damage by 6%. Decrease PP consumption by 17%.
   |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
+
   |3 = Increase Critical Hit Rate by 20% and increase damage by 8%. Decrease PP consumption by 20%.
 
   }}
 
   }}
|Venusian Beam=
+
|Beam of the Morning Star=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |1 = Increase damage by 8%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
   |2 = Increase Power by 10%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |2 = Increase damage by 10%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
   |3 = Increase Power by 12%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |3 = Increase damage by 12%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
 
   }}
 
   }}
|Battle Hardened=
+
|Heroic Defense=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
+
   |1 = Increase damage by 7%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
   |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
+
   |2 = Increase damage by 9%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
   |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
+
   |3 = Increase damage by 11%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
 
   }}
 
   }}
|Golden Crest=
+
|Golden Holy Crest=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |1 = Sets a potency-increasing zone (13%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds.
   |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |2 = Sets a potency-increasing zone (15%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds.
   |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |3 = Sets a potency-increasing zone (17%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds.
 
   }}
 
   }}
 
|Southern Seas=
 
|Southern Seas=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |1 = Increase damage by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
   |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |2 = Increase damage by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
   |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |3 = Increase damage by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
 
   }}
 
   }}
|Rose Dew=
+
|Dew-kissed Rose=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |1 = Increase damage by 9%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
   |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |2 = Increase damage by 11%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
   |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |3 = Increase damage by 13%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
 
   }}
 
   }}
|Ionizing Barrier=
+
|Electromagnetic Barrier=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
   |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
   |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
 
   }}
 
   }}
|Despot Awakening=
+
|Supreme King Awakening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
+
   |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds.
   |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
+
   |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds.
   |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
+
   |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds.
 
   }}
 
   }}
|Battle Stimulation =
+
|Fighting Spirit =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK.
+
   |1 = Increase damage by 12%. Increase the Pwr boost granted by Shifta by 600 Pwr.
   |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK.
+
   |2 = Increase damage by 14%. Increase the Pwr boost granted by Shifta by 600 Pwr.
   |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK.
+
   |3 = Increase damage by 16%. Increase the Pwr boost granted by Shifta by 600 Pwr.
 
   }}
 
   }}
|Carbine Vortex=
+
|Assault Rifle Laser=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Line 2,985: Line 3,010:
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   }}
 
   }}
|Machinegun Vortex=
+
|Twin Machine Gun Laser=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Line 2,991: Line 3,016:
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   }}
 
   }}
|Katana Vortex=
+
|Katana Laser=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Line 2,997: Line 3,022:
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   }}
 
   }}
|Priority Shot=
+
|Gunblade Laser=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
+
   |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
   |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
+
   |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
   |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
+
   |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 
   }}
 
   }}
|Effortless Mettle=
+
|Heavy Hitter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
+
   |1 = Increase damage by 6%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
+
   |2 = Increase damage by 8%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
+
   |3 = Increase damage by 10%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
 
   }}
 
   }}
|Effortless Charity=
+
|Sincere Courage=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
+
   |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain Super Armor and 40% Damage Resistance.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
+
   |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain Super Armor and 40% Damage Resistance.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
+
   |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain Super Armor and 40% Damage Resistance.
 
   }}
 
   }}
|Effortless Wisdom=
+
|Sincere Virtue=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
+
   |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain Super Armor and regenerate 20 PP every 10 seconds.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
+
   |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain Super Armor and regenerate 20 PP every 10 seconds.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
+
   |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain Super Armor and regenerate 20 PP every 10 seconds.
 
   }}
 
   }}
|Steadfast Might=
+
|Sincere Wisdom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 
   }}
 
   }}
|Effortless Solo=
+
|Steady Power=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
+
   |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
   |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
+
   |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
+
   |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
 
   }}
 
   }}
|Steadfast Solo=
+
|Sincere Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
+
   |1 = Increase damage by 8%. Damage bonus decreases when taking damage and recovers over time.
   |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
+
   |2 = Increase damage by 9%. Damage bonus decreases when taking damage and recovers over time.
   |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
+
   |3 = Increase damage by 10%. Damage bonus decreases when taking damage and recovers over time.
 
   }}
 
   }}
|Distant Hands=
+
|Steady Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage dealt at long range by 6%.
+
   |1 = Increase damage by 8%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 8%, Pet regenerates 10% HP every 10 seconds.
   |2 = Increase damage dealt at long range by 7%.
+
   |2 = Increase damage by 9%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 9%, Pet regenerates 10% HP every 10 seconds.
   |3 = Increase damage dealt at long range by 8%.
+
   |3 = Increase damage by 10%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 
   }}
 
   }}
|Close-up Overlap=
+
|Dark Night Strongbow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage dealt at close range by 9%.
+
   |1 = Increase damage by 12%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow.
   |2 = Increase damage dealt at close range by 11%.
+
   |2 = Increase damage by 14%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow.
   |3 = Increase damage dealt at close range by 13%.
+
   |3 = Increase damage by 16%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow.
 
   }}
 
   }}
|Pushing the Limit=
+
|Brilliant Splendor=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 10%.
+
  |1 = Increase damage by 9% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
  |2 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 12%.
+
  |2 = Increase damage by 12% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
  |3 = Boost PP consumption by 15%, and boost damage of PAs and Techniques by 15%.
+
  |3 = Increase damage by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 
   }}
 
   }}
<!--Hidden Potential-->
+
|Fated Reincarnation=
|閃く瞬刃=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Boosts Perfect Attack damage by 28% when using different PAs or Techniques.
+
  |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |2 = Boosts Perfect Attack damage by 30% when using different PAs or Techniques.
+
  |2 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |3 = Boosts Perfect Attack damage by 32% when using different PAs or Techniques.
+
  |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |hidden = true
+
  }}
}}
+
|Fated Cycle=
|Red Recalescence=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Boosts damage when using extended weapons by 14%.
+
  |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |2 = Boosts damage when using extended weapons by 15%.
+
  |2 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |3 = Boosts damage when using extended weapons by 16%.
+
  |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
  |hidden = true
+
  }}
 +
|Lightring Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  |2 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  |3 = Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  }}
 +
|Shimmerdance Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  |2 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  |3 = Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 +
  }}
 +
|Miasmic Corruption=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 8%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
 +
  |2 = Boosts damage by 9%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
 +
  |3 = Boosts damage by 10%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
 +
  }}
 +
|Crimson Waltz=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |2 = Increase damage by 12%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |3 = Increase damage by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  }}
 +
|Radiant Field=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |2 = Increase damage by 12%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |3 = Increase damage by 14%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  }}
 +
|Dark Requiem=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |2 = Increase damage by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |3 = Increase damage by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  }}
 +
|Shifting Offense=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
 +
  |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target.
 +
  |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
 +
  }}
 +
|Silver Accompaniment=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |2 = Increase damage by 12%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |3 = Increase damage by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  }}
 +
|Swift Retribution=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +11%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  |2 = Damage +13%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  |3 = Damage +15%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  }}
 +
|Fleet Flash=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
 +
  |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
 +
  |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
 
  }}
 
  }}
|Critical Slam=
+
|Gleaming Fangs=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Critical Hit Rate by 25% and increase Critical Power by 17%.
+
  |1 = Damage +9%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |2 = Increase Critical Hit Rate by 25% and increase Critical Power by 19%.
+
  |2 = Damage +11%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |3 = Increase Critical Hit Rate by 25% and increase Critical Power by 22%.
+
  |3 = Damage +13%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |hidden = true
 
 
  }}
 
  }}
|Converging Light=
+
|Gleaming Ensemble=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
+
  |1 = Damage +4%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
+
  |2 = Damage +6%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
+
  |3 = Damage +8%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
  |hidden = true
 
 
  }}
 
  }}
|Myriad Blessings=
+
|Supernova=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
+
  |1 = Damage +6%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
+
  |2 = Damage +8%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
+
  |3 = Damage +10%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
  |hidden = true
 
 
  }}
 
  }}
|Serpent's Bite=
+
<!--Hidden Potential-->
 +
|閃く瞬刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Perfect Attack damage by 28% when using different PAs or Techniques.
 +
  |2 = Boosts Perfect Attack damage by 30% when using different PAs or Techniques.
 +
  |3 = Boosts Perfect Attack damage by 32% when using different PAs or Techniques.
 +
  |hidden = true
 +
}}
 +
|Red Recalescence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by 14%.
 +
  |2 = Boosts damage when using extended weapons by 15%.
 +
  |3 = Boosts damage when using extended weapons by 16%.
 +
  |hidden = true
 +
}}
 +
|Critical Slam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 17%.
 +
  |2 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 19%.
 +
  |3 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 22%.
 +
  |hidden = true
 +
}}
 +
|Converging Light=
 +
{{#switch: {{{2}}}
 +
  |1 = PA/Technique PP consumption reduced by 10%, PA/Technique damage boosted by 5%.
 +
  |2 = PA/Technique PP consumption reduced by 15%, PA/Technique damage boosted by 7%.
 +
  |3 = PA/Technique PP consumption reduced by 20%, PA/Technique damage boosted by 10%.
 +
  |hidden = true
 +
}}
 +
|Myriad Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 +
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 +
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Serpent's Bite=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Damage boosted when doing consecutive Perfect Attacks by 2%, max limit 40%.
 
   |1 = Damage boosted when doing consecutive Perfect Attacks by 2%, max limit 40%.
Line 3,116: Line 3,231:
 
|Eternal Protection=
 
|Eternal Protection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
+
   |1 = Technique PP consumption is reduced by 10%. Boost Technique damage by 10%.
   |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
+
   |2 = Technique PP consumption is reduced by 12%. Boost Technique damage by 12%.
   |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
+
   |3 = Technique PP consumption is reduced by 15%. Boost Technique damage by 15%.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
Line 3,144: Line 3,259:
 
|清明なる加護=
 
|清明なる加護=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
+
   |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and damage by 10%.
   |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
+
   |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and damage by 12%.
   |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
+
   |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and damage by 15%.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
 
|Absolute Range=
 
|Absolute Range=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 25% at close range.
+
   |1 = Increase damage by 25% at close range.
   |2 = Increase Power by 27% at close range.
+
   |2 = Increase damage by 27% at close range.
   |3 = Increase Power by 30% at close range.
+
   |3 = Increase damage by 30% at close range.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
 
|Aerial Break=
 
|Aerial Break=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 20% in midair.
+
   |1 = Increase damage by 20% in midair.
   |2 = Increase Power by 22% in midair.
+
   |2 = Increase damage by 22% in midair.
   |3 = Increase Power by 25% in midair.
+
   |3 = Increase damage by 25% in midair.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
Line 3,204: Line 3,319:
 
|Glimmering Rhythm=
 
|Glimmering Rhythm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the Power of Perfect Attacks by 18%. Increase the PP Recovery of non-Perfect Attacks by 30%.
+
   |1 = Increase the damage of Perfect Attacks by 18%. Increase the PP Recovery of non-Perfect Attacks by 30%.
   |2 = Increase the Power of Perfect Attacks by 20%. Increase the PP Recovery of non-Perfect Attacks by 35%.
+
   |2 = Increase the damage of Perfect Attacks by 20%. Increase the PP Recovery of non-Perfect Attacks by 35%.
   |3 = Increase the Power of Perfect Attacks by 22%. Increase the PP Recovery of non-Perfect Attacks by 40%.
+
   |3 = Increase the damage of Perfect Attacks by 22%. Increase the PP Recovery of non-Perfect Attacks by 40%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,218: Line 3,333:
 
|Rock-Solid Morale=
 
|Rock-Solid Morale=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Ranged Power by 18% while standing still.
+
   |1 = Increase Ranged damage by 18% while standing still.
   |2 = Increase Ranged Power by 20% while standing still.
+
   |2 = Increase Ranged damage by 20% while standing still.
   |3 = Increase Ranged Power by 22% while standing still.
+
   |3 = Increase Ranged damage by 22% while standing still.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Arctic Crystal=
+
|Freezing Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase the damage of Ice Techniques by 12%.
 
   |1 = Increase the damage of Ice Techniques by 12%.
Line 3,230: Line 3,345:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Burried Treasure=
+
|Buried Treasure=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
 
   |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
Line 3,246: Line 3,361:
 
|紫妖狂斬=
 
|紫妖狂斬=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
+
   |1 = Increased chance to inflict Panic, damage is increased by 20% when attacking an enemy that is inflicted with Panic.
   |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
+
   |2 = Increased chance to inflict Panic, damage is increased by 23% when attacking an enemy that is inflicted with Panic.
   |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
+
   |3 = Increased chance to inflict Panic, damage is increased by 27% when attacking an enemy that is inflicted with Panic.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Chaining Melody=
 
|Chaining Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
+
   |1 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
   |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
+
   |2 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
   |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
+
   |3 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|風祈救済=
 
|風祈救済=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and reduce damage taken by 15%.
+
   |1 = Increase damage by 10% and reduce damage taken by 15%.
   |2 = Increase Power by 12% and reduce damage taken by 17%.
+
   |2 = Increase damage by 12% and reduce damage taken by 17%.
   |3 = Increase Power by 15% and reduce damage taken by 20%.
+
   |3 = Increase damage by 15% and reduce damage taken by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,272: Line 3,387:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|悪魔の哄笑=
+
|Demon's Cackle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase the damage of Dark Techniques by 12%.
 
   |1 = Increase the damage of Dark Techniques by 12%.
Line 3,281: Line 3,396:
 
|叡智への導き=
 
|叡智への導き=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 TEC Pwr.
+
   |1 = Increase Technique damage by 10% and boost the effect of Photon Flare by 220 TEC Pwr.
   |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 TEC Pwr.
+
   |2 = Increase Technique damage by 12% and boost the effect of Photon Flare by 250 TEC Pwr.
   |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 TEC Pwr.
+
   |3 = Increase Technique damage by 14% and boost the effect of Photon Flare by 280 TEC Pwr.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Critical Savagery=
 
|Critical Savagery=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
+
   |1 = Increase Critical Hit Power by 13% and Critical Hit Rate by 50%.
   |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
+
   |2 = Increase Critical Hit Power by 15% and Critical Hit Rate by 60%.
   |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
+
   |3 = Increase Critical Hit Power by 18% and Critical Hit Rate by 70%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,300: Line 3,415:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 +
|Clear Morale=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and damage by 8%.
 +
  |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and damage by 9%.
 +
  |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and damage by 10%.
 +
  |weaponoid = true
 +
  }}
 
|縛光撃陣=
 
|縛光撃陣=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 3,323: Line 3,445:
 
|Ultimate Calamity=
 
|Ultimate Calamity=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
+
   |1 = Increase the chance of afflicting a Status Ailment by ?%. Increase damage against enemies suffering a Status Ailment by 18%.
   |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
+
   |2 = Increase the chance of afflicting a Status Ailment by ?%. Increase damage against enemies suffering a Status Ailment by 20%.
   |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
+
   |3 = Increase the chance of afflicting a Status Ailment by 50%. Increase damage against enemies suffering a Status Ailment by 24%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Terra Firma=
 
|Terra Firma=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 19% when you are on the ground.
+
   |1 = Increase damage by 19% when you are on the ground.
   |2 = Increase Power by 21% when you are on the ground.
+
   |2 = Increase damage by 21% when you are on the ground.
   |3 = Increase Power by 23% when you are on the ground.
+
   |3 = Increase damage by 23% when you are on the ground.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Howl of the Sealed Dragon=
 
|Howl of the Sealed Dragon=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of normal attacks by 60%.
+
   |1 = Boosts the damage of Normal Attacks by 60%.
   |2 = Boosts the damage of normal attacks by 70%.
+
   |2 = Boosts the damage of Normal Attacks by 70%.
   |3 = Boosts the damage of normal attacks by 80%.
+
   |3 = Boosts the damage of Normal Attacks by 80%.
 +
  |X = Note: Does not apply to Scion Classes.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Leaping Strike=
 
|Leaping Strike=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 17% when attacking in midair.
+
   |1 = Increase damage by 17% when attacking in midair.
   |2 = Increase Power by 19% when attacking in midair.
+
   |2 = Increase damage by 19% when attacking in midair.
   |3 = Increase Power by 21% when attacking in midair.
+
   |3 = Increase damage by 21% when attacking in midair.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Phantom Spring=
 
|Phantom Spring=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
+
   |1 = Damage increases inversely with the Photon Blast Gauge. (1 ~ 19%)
   |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
+
   |2 = Damage increases inversely with the Photon Blast Gauge. (2 ~ 21%)
   |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
+
   |3 = Damage increases inversely with the Photon Blast Gauge. (3 ~ 23%)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,379: Line 3,502:
 
|Clown's Mischief =
 
|Clown's Mischief =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
+
   |1 = Increase damage by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
   |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
+
   |2 = Increase damage by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
   |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
+
   |3 = Increase damage by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,393: Line 3,516:
 
|Umbral Wings=
 
|Umbral Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8% and Active PP Recovery by 10% while attacking in midair.
+
   |1 = Increase damage by 8% and Active PP Recovery by 10% while attacking in midair.
   |2 = Increase Power by 10% and Active PP Recovery by 20% while attacking in midair.
+
   |2 = Increase damage by 10% and Active PP Recovery by 20% while attacking in midair.
   |3 = Increase Power by 12% and Active PP Recovery by 30% while attacking in midair.
+
   |3 = Increase damage by 12% and Active PP Recovery by 30% while attacking in midair.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Garland Guard=  
 
|Garland Guard=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
+
   |1 = Increases damage and PP Recovery for every successful Perfect Guard. (?%/PG) Bonus is lost when damage is received outside of Guard. (?% MAX)
   |2 = Increases Power and PP Recovery for every successful Perfect Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
+
   |2 = Increases damage and PP Recovery for every successful Perfect Guard. (?%/PG) Bonus is lost when damage is received outside of Guard. (?% MAX)
   |3 = Increases Power and PP Recovery for every successful Perfect Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
+
   |3 = Increases damage and PP Recovery for every successful Perfect Guard. (5%/PG) Bonus is lost when damage is received outside of Guard. (15% MAX)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,421: Line 3,544:
 
|Enchanted Magazine =
 
|Enchanted Magazine =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
+
   |1 = Increase damage by 10%. Decrease PP consumption by ?% when a special bullet is loaded.
   |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
+
   |2 = Increase damage by 11%. Decrease PP consumption by ?% when a special bullet is loaded.
   |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
+
   |3 = Increase damage by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Sparking Offensive=
 
|Sparking Offensive=
 
  {{#switch: {{{2}}}  
 
  {{#switch: {{{2}}}  
   |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |1 = Increase damage by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
   |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |2 = Increase damage by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |3 = Increase damage by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Innocent Wings=
 
|Innocent Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
+
   |1 = Increase damage by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
   |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
+
   |2 = Increase damage by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
+
   |3 = Increase damage by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,447: Line 3,570:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Momentous Cluster=
+
|Cosmic Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 15%.
 
   |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 15%.
 
   |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 17%.
 
   |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 17%.
   |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 20%.
+
   |3 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Perfect Attacks by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}  
 
  }}  
 
|Phantom Bud=
 
|Phantom Bud=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |1 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |2 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
+
   |3 = Damage fluctuates depending on the Photon Blast Gauge. (?%~16%)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}  
 
  }}  
 
|流星爆砕奏=
 
|流星爆砕奏=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 20% when HP is over 75%.
+
   |1 = Increase damage by 20% when HP is over 75%.
   |2 = Increase Power by 21% when HP is over 75%.
+
   |2 = Increase damage by 21% when HP is over 75%.
   |3 = Increase Power by 23% when HP is over 75%.
+
   |3 = Increase damage by 23% when HP is over 75%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|Meteor Dance=
 
|Meteor Dance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power as successive Perfect Attacks are performed. (5% per JA, 18% MAX)
+
   |1 = Increase damage as successive Perfect Attacks are performed. (5% per JA, 18% MAX)
   |2 = Increase Power as successive Perfect Attacks are performed. (6% per JA, 18% MAX)
+
   |2 = Increase damage as successive Perfect Attacks are performed. (6% per JA, 18% MAX)
   |3 = Increase Power as successive Perfect Attacks are performed. (9% per JA, 18% MAX)
+
   |3 = Increasedamage as successive Perfect Attacks are performed. (9% per JA, 18% MAX)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,484: Line 3,607:
 
|Exorcism on a Stormy Night=
 
|Exorcism on a Stormy Night=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power and Active PP Recovery when on the ground.
+
   |1 = Increase damage and Active PP Recovery when on the ground.
   |2 = Increase Power and Active PP Recovery when on the ground.
+
   |2 = Increase damage and Active PP Recovery when on the ground.
   |3 = Increase Power and Active PP Recovery when on the ground.
+
   |3 = Increase damage and Active PP Recovery when on the ground.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
 
|蹴撃の次元龍=
 
|蹴撃の次元龍=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
+
   |1 = Increase damage by ?% and Active PP Regeneration by ?% while airborne.
   |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
+
   |2 = Increase damage by ?% and Active PP Regeneration by ?% while airborne.
   |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
+
   |3 = Increase damage by 20% and Active PP Regeneration by 15% while airborne.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,503: Line 3,626:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Glooming Bride=
+
|The Bride Clad in Black=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by up to 25% over time.
+
   |1 = Increase damage by up to 25% over time.
   |2 = Increase Power by up to 25% over time.
+
   |2 = Increase damage by up to 25% over time.
   |3 = Increase Power by up to 25% over time.
+
   |3 = Increase damage by up to 25% over time.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,513: Line 3,636:
 
|Delicate Undertaking=
 
|Delicate Undertaking=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
+
   |1 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
   |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
+
   |2 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
   |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
+
   |3 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 
   |arena = true
 
   |arena = true
 
  }}
 
  }}
Line 3,521: Line 3,644:
 
|Augmented Evolution=
 
|Augmented Evolution=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)  
+
   |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% damage, 2% Auto PP Recov., 2% Atk PP Recov. / Augment)  
   |2 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)  
+
   |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% damage, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment)  
   |3 = Increase Power, automatic and attack PP Recovery based on the number of Augments attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
+
   |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% damage, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment)
 
   |arena = true
 
   |arena = true
  }}
+
  }}
<!--Special Potentials-->
+
<!--Special Potentials-->
|Anthesis Trainer =
+
|Augmented Blossoming =
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Doubles the effects of Special affixes attached to the Weapon.
+
   |1 = Increase damage by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon.
   |2 = Increase Power by 12%. Doubles the effects of Special affixes attached to the Weapon.
+
   |2 = Increase damage by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon.
   |3 = Increase Power by 14%. Doubles the effects of Special affixes attached to the Weapon.
+
   |3 = Increase damage by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon.
   |special = true
+
   |special = true
  }}
+
  }}
|Tempering Trainer =
+
|Malicious Melody =
  {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
   |1 = Increase Power and reduces PP Consumption based on the number of Special affixes attached. (?% Power and ?% PP cost reduction per Ability)
+
  |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
   |2 = Increase Power and reduces PP Consumption based on the number of Special affixes attached. (?% Power and ?% PP cost reduction per Ability)
+
  |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%.
   |3 = Increase Power and reduces PP Consumption based on the number of Special affixes attached. (1.625% Power and 2.5% PP cost reduction per Ability)
+
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
   |special = true
+
  |special = true
  }}
+
}}
|Advancing Merit =
+
|Practiced Augmentation =
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Increase Power up to 15% over time. (13% base, 120s to max)
+
   |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |2 = Increase Power up to 16% over time. (13% base, 120s to max)
+
   |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |3 = Increase Power up to 17% over time. (13% base, 120s to max)
+
   |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% damage and -2.5% PP Consumption per Augment)
   |special = true
+
   |special = true
  }}
+
  }}
|Deathblow Fury - Defense =  
+
|Dignified March =
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |1 = Increase damage up to 15% over time. (13% base, 120s to max)
   |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |2 = Increase damage up to 16% over time. (13% base, 120s to max)
   |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |3 = Increase damage up to 17% over time. (13% base, 120s to max)
   |special = true
+
   |special = true
  }}
+
  }}
|Deathblow Fury - Adv. Attack =  
+
|Lethal Combat Fury: Defense =  
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |1 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
   |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |2 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
   |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |3 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects.
   |special = true
+
   |special = true
  }}
+
  }}
|Deathblow Honor - Defense =  
+
|Lethal Combat Fury: Offensive =  
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
+
   |1 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
   |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
+
   |2 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
   |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
+
   |3 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects.
   |special = true
+
   |special = true
  }}
+
  }}
|Deathblow Honor - Adv. Attack =  
+
|Lethal Combat Ctrl: Defense =  
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
+
   |1 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
   |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
+
   |2 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
   |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
+
   |3 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects.
   |special = true
+
   |special = true
  }}
+
  }}
|Millenium Blaze =  
+
|Lethal Combat Ctrl: Offense =  
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%.
+
   |1 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
   |2 = Increase Power by 7%.
+
   |2 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
   |3 = Increase Power by 10%.
+
   |3 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects.
   |special = true
+
   |special = true
  }}
+
  }}
 +
|Enduring Sparkle =  
 +
  {{#switch: {{{2}}}
 +
   |1 = Increase damage by 5%.
 +
   |2 = Increase damage by 7%.
 +
   |3 = Increase damage by 10%.
 +
   |special = true
 +
  }}
 +
|Dark Phantom Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase damage based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Unflagging Spirit Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 +
  |2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 +
  |3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 +
  |special = true
 +
  }}
 +
|Unflagging Battle Hymn Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase damage by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase damage by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Photon Resurrection Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |special = true
 +
}}
 +
|Photon Serenade Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 +
  |special = true
 +
}}
 +
|Invocation of Ire Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 20%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Increase damage by 22%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Increase damage by 24%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |special = true
 +
}}
 +
|Liberated Fang Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase damage by 19%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase damage by 21%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase damage by 23%. Decrease PP consumption by 15%.
 +
  |special = true
 +
  }}
 +
|Liberated Psalm Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase damage by 9%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase damage by 10%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase damage by 11%. Decrease PP consumption by 20%.
 +
  |special = true
 +
  }}
 
<!--Ultimate Potentials-->
 
<!--Ultimate Potentials-->
|Thundering Blades Plus=
+
|Thundering Blades Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
+
   |1 = Increase damage by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
   |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
+
   |2 = Increase damage by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
   |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
+
   |3 = Increase damage by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Double Scarlet Blade Plus=
+
|Double Scarlet Blade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |1 = Increase damage by 16%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |2 = Increase damage by 20%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
   |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
+
   |3 = Increase damage by 24%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Mysterious Conjurer Plus=
+
|Mysterious Wand Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |1 = Increase damage by 3%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
   |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |2 = Increase damage by 4%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
   |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
+
   |3 = Increase damage by 5%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Glance of Darkness Plus=
+
|Sinister Stare Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 
   |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
Line 3,612: Line 3,798:
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Monsoon Machinegun Plus=
+
|Machine Gun Gale Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
   |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 18% for 60 seconds.
   |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
   |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 20% for 60 seconds.
   |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds.
+
   |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Natural Release Plus=
+
|Unsealing Blade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 16% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
   |2 = Changes form with a Perfect Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |2 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 18% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
   |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 20% and PP Consumption decreased by 25%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Eternal Operation Device Plus=
+
|Eternal Manipulator Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 
   |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
Line 3,633: Line 3,819:
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Zephyr's Edge Plus=
+
|Galeblade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
+
   |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 13% when Katana Focus is active.
   |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
+
   |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 17% when Katana Focus is active.
   |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
+
   |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 21% when Katana Focus is active.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Antique Shot Plus=
+
|Ancient Dart Rounds Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
+
   |1 = Add an extra attack (100% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 16% when you are a certain distance from the target.
   |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
+
   |2 = Add an extra attack (250% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 18% when you are a certain distance from the target.
   |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
+
   |3 = Add an extra attack (400% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 20% when you are a certain distance from the target.
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
|Heroic Victory Plus=
+
|Heroic Anthem Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%.
+
   |1 = Increase damage by 18%. Increase the rate of Heroic Boost accumulation by +50%.
   |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%.
+
   |2 = Increase damage by 20%. Increase the rate of Heroic Boost accumulation by +70%.
   |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%.
+
   |3 = Increase damage by 22%. Increase the rate of Heroic Boost accumulation by +100%.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Angelic Blessing Plus=
+
|Sacred Bird Blessing Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Retaliating Fist Plus=
+
|Counter Punch Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
+
   |1 = Increase damage by 16%. Successfully evade an attack with Sway to summon a giant fist.
   |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
+
   |2 = Increase damage by 18%. Successfully evade an attack with Sway to summon a giant fist.
   |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
+
   |3 = Increase damage by 20%. Successfully evade an attack with Sway to summon a giant fist.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Soaring Brilliance Plus=
+
|Drumbeat Shine Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |1 = Increase damage by 16%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
   |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |2 = Increase damage by 18%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
   |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |3 = Increase damage by 20%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Pursuing Rhythm Plus=
+
|Cataclysmic Rhythm Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |1 = Increase damage by 18%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |2 = Increase damage by 19%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |3 = Increase damage by 20%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Cyclic Cyclone Plus=
+
|Cyclone Circuit Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
+
   |1 = Increase damage by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
   |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
+
   |2 = Increase damage by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
   |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
+
   |3 = Increase damage by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Angelic Adept Plus=
+
|Sacred Bird Oracle Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |1 = Increase damage by 18%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |2 = Increase damage by 20%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |3 = Increase damage by 22%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Chaotic Arm Plus=
+
|Chaotic Right Hand Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
+
   |1 = Increase damage by 14%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
+
   |2 = Increase damage by 16%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
+
   |3 = Increase damage by 18%. Alter attack performance when using Weapon Action. Excludes Lusters.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Hexing Spirit Plus=
+
|Bloodthirsty Curse Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |1 = Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |2 = Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |3 = Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Angelic Guidance Plus=
+
|Sacred Bird Guidance Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
+
   |1 = Increase damage by 18%. Automatically charge Focus while in mid-air.
   |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
+
   |2 = Increase damage by 20%. Automatically charge Focus while in mid-air.
   |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
+
   |3 = Increase damage by 22%. Automatically charge Focus while in mid-air.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Hexing Destruction Plus=
+
|Bullets of Demise Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |1 = Increase damage by 14%. Consumes a Blight Round to increase Positron Blast performance.
   |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |2 = Increase damage by 16%. Consumes a Blight Round to increase Positron Blast performance.
   |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
+
   |3 = Increase damage by 18%. Consumes a Blight Round to increase Positron Blast performance.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Quadruple Grenade Plus=
+
|Quadruple Blast Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
+
   |1 = Increase damage by 15%. Change Normal Attack into four homing shells.
   |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
+
   |2 = Increase damage by 17%. Change Normal Attack into four homing shells.
   |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
+
   |3 = Increase damage by 19%. Change Normal Attack into four homing shells.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Illusion Technique Plus=
+
|Phantom Technique Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |1 = Increase damage by 20%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
   |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |2 = Increase damage by 22%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
   |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   |3 = Increase damage by 24%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced.
 
   |ultimate = true
 
   |ultimate = true
  }}
 
|Buried Treasure=
 
{{#switch: {{{2}}}
 
  |1 = Increases damage dealt with ground attacks by 8%, and PP recovery amount by 10%.
 
  |2 = Increases damage dealt with ground attacks by 10%, and PP recovery amount by 20%.
 
  |3 = Increases damage dealt with ground attacks by 12%, and PP recovery amount by 30%.
 
  |weaponoid = true
 
  }}
 
|Clear Morale=
 
{{#switch: {{{2}}}
 
  |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 
  |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
 
  |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 
  |weaponoid = true
 
 
   }}
 
   }}
 
|
 
|
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
+
|#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
[[Category:Weapon Templates]]
 
[[Category:Weapon Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 20:08, 27 July 2023