Difference between revisions of "User:Time"

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{{:Class Listing}}
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{| class="wikitable mx-auto table-responsive-md"
='''Fighter'''=
+
! colspan="5" |Hunter Skills
The {{icons|Fighter}} '''Fighter''' ("Fi") class is a specialized melee class that focuses solely on raw power. It is capable of wielding extremely strong, but difficult to use Melee-based weaponry and is coupled with a Skill Tree that grants extremely powerful boons for landing Critical Hits and playing dangerously, making Fighters incredible powerhouses that live on the edge.
+
|- style="text-align:center"  
 
+
| width="130px" |[[File:NGSUISkillWarCry.png|link=#wc|frameless|38px|Warcry]]
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, {{icons|MEL}}+50, {{icons|TEC}}+15, {{icons|TEC Def}}+10.
+
| width="130px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>[[#hp|Hunter<br>Physique]]
 
+
| width="130px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique<br>Short Cycle]]
== Class Weapon Overview ==
+
| width="130px" |[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>[[#hpes|Hunter Physique<br>Extra Shield]]
Fighters use three unique weapons: {{icons|Daggers}} [[Twin_Daggers_List|Twin Daggers]], {{icons|Double Sabers}} [[Double_Sabers_List|Double Saber]], and {{icons|Knuckles}} [[Knuckles_List|Knuckles]]
+
| width="130px" |[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>[[#fg|Flash Guard]]
 
+
|- style="text-align:center"  
===Twin Daggers===
+
| [[File:NGSUISkillIronWill.png|link=|38px]]<br>[[#iw|Iron Will]]
 
+
| [[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>[[#og|Omnidirectional<br>Guard]]
Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. Twin Dagger attacks and PAs also have very brief frontal Perfect Guard frames, allowing continuous offensive play if timed right. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons. Twin Daggers can be powered up with the Skill '''Twin Daggers Focus''', which grants them a damage bonus for staying airborne and performing multiple midair "jumps".
+
| [[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>[[#slch|Slow Landing<br>Charge-Hunter]]
 
+
| [[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip<br>Attack-Hunter]]
Twin Daggers' Weapon Action is ''Spin''. Pressing the Weapon Action button will cause the player to spin in the air. This counts as a jump for Twin Daggers Focus, deals minor damage at point-blank range, and blocks attacks with Perfect Guard frames.
+
| [[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip<br>Attack-Hunter]]
 
 
===Double Sabers===
 
 
 
Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with area of effect attacks. Focus management is a very important part of using Double Sabers. Double Sabers can be powered up with the Skill '''Double Saber Focus''' to execute their Weapon Action.
 
 
 
Double Saber's Weapon Action is ''Whirlwind''. When activated with the Weapon Action button, the wielder flourishes the weapon in the air. When used in tandem with [[#dsgear|Double Saber Focus]], using it while at least one Focus Level is stocked will deplete your Focus Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Focus is consumed upon activation, the more damage the whirlwind deals and the longer the duration.
 
 
 
===Knuckles===
 
 
 
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. Knuckles can be powered up with the Skill '''Knuckles Focus''', which grants its user a power boost as long as the user continues a combo.
 
 
 
Knuckles' Weapon Action is ''Sway''. Pressing the Weapon Action button will cause the wielder to swiftly duck in place. This gives brief invulnerability and does not break combos for the purpose of Tech Arts and Knuckles Gear.
 
== Skill Tree Overview ==
 
 
 
[[File:FighterSkillTree.png|680px|link=]]
 
 
 
<div class="table-responsive">
 
{|style="width:680px" class="wikitable table-bordered"
 
|-style="text-align:center"
 
| width="136px"|[[#meleeup|Melee Power Up 1]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#airreversal|Air Reversal]]
 
| width="136px"|[[#perfrecovery|Perf. Recovery & ATK Combo]]
 
| width="136px"|[[#doublejump|Double Jump]]
 
|-style="text-align:center"
 
|
 
|
 
|
 
|
 
|
 
| [[#sidesteppacombo|Sidestep & Perf. ATK Combo]]
 
|-style="text-align:center"
 
|
 
| [[#dexup|Dexterity Up]]
 
| [[#hpup|HP Up 1]]
 
| '''''[[#armsfighter|Arms Enthusiast: Fighter]]'''''
 
| [[#meleedefup|Melee Defense Up]]
 
| [[#sidestep|Sidestep]]
 
|-style="text-align:center"
 
|
 
| [[#meleeup|Melee Power Up 2]]
 
| [[#hpup|HP Up 2]]
 
|
 
|
 
| [[#sidestepplus|Sidestep Plus]]
 
|-style="text-align:center"
 
|
 
| [[#meleeup|Melee Power Up 3]]
 
|  
 
| '''''[[#critstrike|Critical Strike]]'''''
 
| [[#perfectrecovery|Perfect Recovery]]
 
| [[#sidestepstrike|Sidestep Strike]]
 
|-style="text-align:center"
 
|
 
| [[#dsfocus|Double Saber Focus]]
 
| [[#tdfocus|Twin Daggers Focus]]
 
| [[#knucklefocus|Knuckles Focus]]
 
|
 
|
 
|-style="text-align:center"
 
|
 
| [[#dsparry|Double Saber Wind Parry]]
 
| [[#tdsomersault|Twin Daggers Somersault]]
 
| [[#knuckleboost|Knuckles Focus Boost]]
 
|
 
|
 
|-style="text-align:center"
 
|
 
| [[#valiantstance|Valiant Stance]]
 
|
 
| [[#wisestance|Wise Stance]]
 
| [[#adrenaline|Adrenaline]]
 
| [[#techarts|Tech Arts Perfect Attack Bonus]]
 
|-style="text-align:center"
 
|
 
| [[#valiantup|Valiant Stance Up]]
 
| [[#valiantcrit|Valiant Critical]]
 
| [[#wiseup|Wise Stance Up]]
 
| [[#wisecrit|Wise Critical]]
 
| [[#combo|Combo Var. P. Attack PP Save]]
 
|-style="text-align:center"
 
| [[#chaser|Chaser Damage]]
 
| [[#halfboost|Halfline Boost]]
 
| [[#deadslayer|Deadline Slayer]]
 
| [[#halfslayer|Halfline Slayer]]
 
|
 
| '''''[[#overload|Overload]]'''''
 
|-style="text-align:center"
 
| [[#extrachaser|Extra Chaser Damage]]
 
| [[#bind|Chaser Bind]]
 
| [[#photonslayer|Photon Slayer]]
 
| [[#crazyheart|Crazy Heart]]
 
| [[#crazybeat|Crazy Beat]]
 
| '''''[[#overloadpc|Overload Photon Charge]]'''''
 
 
|}
 
|}
</div>
 
 
== Skills ==
 
=== Stat Skills ===
 
<div id="hpup">
 
===='''HP Up'''====
 
</div>
 
Increases your max HP.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconHPUp.png|link=|38px]]
 
| HP Up 1
 
| -
 
| rowspan="2"|Max HP Boost
 
| rowspan="2"|+3
 
| rowspan="2"|+6
 
| rowspan="2"|+10
 
| rowspan="2"|+14
 
| rowspan="2"|+18
 
| rowspan="2"|+23
 
| rowspan="2"|+28
 
| rowspan="2"|+34
 
| rowspan="2"|+40
 
| rowspan="2"|+50
 
|-style="text-align:center"
 
| HP Up 2
 
| -
 
|}
 
</div>
 
 
HP Up 1 and 2 are cumulative (Total Max HP +100).
 
 
<div id="meleeup>
 
===='''Melee Power Up'''====
 
</div>
 
Increases your base {{icons|MEL}} MEL stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:UIIconMelUp.png|link=|38px]]
 
| Melee Power Up 1
 
| -
 
| rowspan="3"|Base MEL Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| Melee Power Up 2
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
| rowspan="2"|+4
 
| rowspan="2"|+9
 
| rowspan="2"|+14
 
| rowspan="2"|+19
 
| rowspan="2"|+25
 
| rowspan="2"|+31
 
| rowspan="2"|+39
 
| rowspan="2"|+50
 
| rowspan="2"|+62
 
| rowspan="2"|+75
 
|-style="text-align:center"
 
| Melee Power Up 3
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
|}
 
</div>
 
 
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +200).
 
 
<div id="dexup">
 
===='''Dexterity Up'''====
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconDexUp.png|link=|38px]]
 
| DEX Up
 
| -
 
| Base Dex Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
</div>
 
 
<div id="meleedefup>
 
===='''Melee Defense Up'''====
 
</div>
 
Increases your base {{icons|MEL Def}} MEL Def stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconMelDefUp.png|link=|38px]]
 
| Melee Defense Up
 
| -
 
| Base MEL Def Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
</div>
 
 
 
<div class="table-responsive">
 
 
</div>
 
 
=== Weapon Related Skills ===
 
 
<div id="dsfocus">
 
===='''Double Saber Focus'''====
 
</div>
 
'''Focus Skill.''' Hitting enemies with basic attacks or PAs will generate Focus. The more hits, the faster it fills.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconDoubleSaberFocus.png|link=|38px]]
 
| Double Saber Focus
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="dsparry">
 
===='''Double Saber Wind Parry'''====
 
</div>
 
'''Focus Skill.''' Allows Perfect Guard frames when activating Double Saber Focus. Requires at least 1/3 Focus to activate.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconDoubleSaberParry.png|link=|38px]]
 
| Double Saber Wind Parry
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="tdfocus">
 
===='''Twin Daggers Focus'''====
 
</div>
 
'''Focus Skill.''' Focus accumulates depending on the number of jumps in the air. PA Power increases based on Focus gauge level.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconTwinDaggersFocus.png|link=|38px]]
 
| Wired Lance Focus
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="tdsomersault">
 
===='''Twin Daggers Somersault'''====
 
</div>
 
'''Focus Skill.''' Allows horizontal movement while using Twin Dagger Spin.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconTDSomersault.png|link=|38px]]
 
| Wired Lance Focus
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="knucklefocus">
 
===='''Knuckles Focus'''====
 
</div>
 
'''Focus Skill.''' Focus accumulates depending on the number of consecutive attacks. Attack speed increases based on Focus gauge level.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconKnucklesFocus.png|link=|38px]]
 
| Partizan Focus
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="knuckleboost">
 
===='''Knuckles Focus Boost'''====
 
</div>
 
'''Focus Skill.''' Focus accumulates twice as much.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconKnucklesFocusBoost.png|link=|38px]]
 
| Partizan Focus
 
| -
 
| -
 
|}
 
</div>
 
 
=== Stance Skills ===
 
 
<div id="valiantstance">
 
===='''Valiant Stance'''====
 
</div>
 
'''Passive Stance Skill.''' Increases the damage done to enemies from the front.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconValiantStanceUp.png|link=|38px]]
 
| rowspan="2"|Fury Stance
 
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
 
! Front Attack Potency
 
| 120%
 
| 125%
 
| 130%
 
| 135%
 
| colspan="6"|140%
 
|-style="text-align:center"
 
! Rear Attack Potency
 
| 95%
 
| 96%
 
| 97%
 
| 98%
 
| 100%
 
| 110%
 
| 120%
 
| 125%
 
| 130%
 
| 135%
 
|}
 
</div>
 
* This Stance skill is disabled while [[#wisestance|Wise Stance]] is active.
 
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 
* The Stance increases your Front Attack damage, but decreases your Rear Attack damage before Level 5.
 
 
<div id="valiantup">
 
===='''Valiant Stance Up'''====
 
</div>
 
Further increases the effectiveness of Valiant Stance while attacking enemies from the front.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconValiantStanceUp.png|link=|38px]]
 
| Valiant Stance Up
 
| [[#valiantstance|Valiant Stance]] Lv 5
 
! Potency
 
| rowspan="2"|102%
 
| rowspan="2"|104%
 
| rowspan="2"|106%
 
| rowspan="2"|108%
 
| rowspan="2"|110%
 
|}
 
</div>
 
 
<div id="valiantcrit>
 
===='''Valiant Critical'''====
 
</div>
 
Increases your critical hit chance while under the effects of [[#valiantstance|Valiant Stance]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="1" | [[File:UIIconValiantStanceUp.png|link=|38px]]
 
| Fury Critical
 
| [[#valiantstance|Valiant Stance]] Lv 3
 
| Critical Strike Increase
 
| +10%
 
| +16%
 
| +20%
 
| +23%
 
| +25%
 
|}
 
</div>
 
 
<div id="wisestance">
 
===='''Wise Stance'''====
 
</div>
 
'''Active Stance Skill.''' Increases the damage done to enemies from the back. Overwrites the effects of Valiant Stance while active.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconWiseStance.png|link=|38px]]
 
| rowspan="2"| Wise Stance
 
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
 
! Rear Attack Potency
 
| 115%
 
| 117%
 
| 119%
 
| 122%
 
| 125%
 
| 127%
 
| 129%
 
| 131%
 
| 133%
 
| 135%
 
|-style="text-align:center"
 
! Front Attack Potency
 
| 95%
 
| 96%
 
| 97%
 
| 98%
 
| 100%
 
| 110%
 
| 115%
 
| 120%
 
| 125%
 
| 130%
 
|}
 
</div>
 
* This Stance skill cannot be used in tandem with [[#valiantstance|Valiant Stance]].
 
** When both are learned, turning this skill ON will turn Valiant Stance OFF, and turning this skill OFF will turn Valiant Stance ON.
 
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 
* The Stance increases your Rear Attack damage, but decreases your Front Attack damage before Level 5.
 
 
<div id="wiseup">
 
===='''Wise Stance Up'''====
 
</div>
 
Further increases the effectiveness of Wise Stance while attacking enemies from the back.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconWiseStanceUp.png|link=|38px]]
 
| Wise Stance Up
 
| [[#wisestance|Wise Stance]] Lv 5
 
! Potency
 
| 110%
 
| 115%
 
| 120%
 
| 125%
 
| 130%
 
|}
 
</div>
 
 
<div id="wisecrit>
 
===='''Wise Critical'''====
 
</div>
 
Increases your critical hit chance while under the effects of [[#wisestance|Wise Stance]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="1" | [[File:UIIconWiseStanceUp.png|link=|38px]]
 
| Fury Critical
 
| [[#wisestance|Wise Stance]] Lv 3
 
| Critical Strike Increase
 
| +10%
 
| +16%
 
| +20%
 
| +23%
 
| +25%
 
|}
 
</div>
 
 
=== Class Skills ===
 
 
<div id="armsfighter">
 
===='''Arms Enthusiast: Fighter'''====
 
</div>
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:UIIconArmsEnthusiast.png|link=|38px]]
 
| Arms Enthusiast: Fighter
 
| -
 
| Damage Multiplier
 
| 110%
 
|}
 
</div>
 
 
<div id="critstrike">
 
===='''Critical Strike'''====
 
</div>
 
'''Main Class Only.''' Increases your critical hit rate and grants a critical damage bonus.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconMeleeUp.png|link=|38px]]
 
| rowspan="2"|Critical Strike
 
| rowspan="2"|-
 
! Critical Damage Potency
 
| 103%
 
| 106%
 
| 109%
 
| 112%
 
| 115%
 
|-style="text-align:center"
 
! Critical Strike Increase
 
| +3%
 
| +6%
 
| +9%
 
| +12%
 
| +15%
 
|}
 
</div>
 
* Has no effect if the class is set as a subclass.
 
 
<div id="overload">
 
===='''Overload'''====
 
</div>
 
'''Main Class Only.''' Grants a temporary damage bonus to your Melee Potency and reduces your Max HP.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="4"|[[File:UIIconOverload.png|link=|38px]]
 
| rowspan="4"| Overload
 
| rowspan="4"|[[#meleeup|Melee Power Up 1]] Lv 5
 
! Potency
 
| 104%
 
| 108%
 
| 112%
 
| 116%
 
| colspan="6"|125%
 
|-style="text-align:center"
 
! Max HP
 
| colspan="10"|25%
 
|-style="text-align:center"
 
! Effect Duration
 
| 10s
 
| 15s
 
| 20s
 
| 25s
 
| 30s
 
| 35s
 
| 40s
 
| 45s
 
| 50s
 
| 60s
 
|-style="text-align:center"
 
! Cooldown
 
| colspan="5"| 60s
 
| 65s
 
| 70s
 
| 75s
 
| 80s
 
| 90s
 
|}
 
</div>
 
* Has no effect if the class is set as a subclass.
 
 
<div id="overloadpc">
 
===='''Overload Photon Charge'''====
 
</div>
 
'''Main Class Only.''' Completely restores your PP after Overload wears off.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconOverloadPC.png|link=|38px]]
 
| Overload Photon Charge
 
| [[#overload|Overload]] Lv 3
 
| -
 
|}
 
</div>
 
* This skill does not activate if you get incapacitated during Overload.
 
* Has no effect if the class is set as a subclass.
 
 
=== Other Skills ===
 
 
<div id="adrenaline">
 
===='''Adrenaline'''====
 
</div>
 
Increases the effect duration of each Shifta or Deband you receive.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconAdrenaline.png|link=|38px]]
 
| Adrenaline
 
| [[#meleeup|Melee Power Up 1]] Lv 2
 
| +30s
 
|}
 
</div>
 
* This skill directly adds to the duration of every hit of Shifta/Deband.
 
** Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
 
** This will not extend the maximum duration of 60 seconds however.
 
* This skill can also be applied to pets.
 
 
<div id="techarts">
 
===='''Tech Arts Perfect Attack Bonus'''====
 
</div>
 
Grants a damage bonus when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconTechArtsPABonus.png|link=|38px]]
 
| Tech Arts Perfect Attack Bonus
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
! Potency
 
| 105%
 
| 106%
 
| 108%
 
| 110%
 
| 115%
 
|}
 
</div>
 
 
<div id="combo">
 
===='''Combo Var. P. Attack PP Save'''====
 
</div>
 
Reduces your PP consumption when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconComboVarPAPPSave.png|link=|38px]]
 
| rowspan="2"|Combo Var. P. Attack PP Save
 
| rowspan="2"|[[#techarts|Tech Arts Perfect Attack Bonus]] Lv3
 
! Fi Weapon PP Consumption Rate
 
| 90%
 
| 86%
 
| 82%
 
| 78%
 
| 75%
 
|-style="text-align:center"
 
! Other Weapon PP Consumption Rate
 
| 95%
 
| 93%
 
| 90%
 
| 87%
 
| 85%
 
|}
 
</div>
 
 
<div id="chaser">
 
===='''Chaser Damage'''====
 
</div>
 
Grants a damage bonus when performing a Melee attack on an enemy that is affected by a status ailment.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
 
| Chaser Damage
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
! Melee Potency
 
| 110%
 
| 111%
 
| 112%
 
| 113%
 
| 115%
 
| 117%
 
| 119%
 
| 121%
 
| 123%
 
| 125%
 
|}
 
</div>
 
 
<div id="extrachaser">
 
===='''Extra Chaser Damage'''====
 
</div>
 
Grants a damage bonus when performing an attack on an enemy that is affected by a status ailment.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
 
| Chaser Damage
 
| [[#chaser|Chaser Damage]] Lv3
 
! Potency
 
| 105%
 
| 107%
 
| 109%
 
| 111%
 
| 115%
 
|}
 
</div>
 
 
<div id="bind">
 
===='''Chaser Bind'''====
 
</div>
 
Grants a chance of triggering a bind state when performing a Melee attack on an enemy that is affected by a status ailment.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconChaserBind.png|link=|38px]]
 
| Chaser Bind
 
| [[#chaser|Chaser Damage]] Lv5
 
! Activation Rate
 
| 20%
 
| 22%
 
| 24%
 
| 26%
 
| 28%
 
| 30%
 
| 36%
 
| 42%
 
| 54%
 
| 70%
 
|}
 
</div>
 
 
<div id="halfboost">
 
===='''Halfline Boost'''====
 
</div>
 
Boosts the chance of inflicting status ailments when your HP falls below 50%.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconHalflineBoost.png|link=|38px]]
 
| Halfline Boost
 
| [[#meleeup|Melee Power Up]] Lv3
 
! Activation Rate Multiplier
 
| 150%
 
| 160%
 
| 170%
 
| 180%
 
| 200%
 
|}
 
</div>
 
 
<div id="deadslayer">
 
===='''Deadline Slayer'''====
 
</div>
 
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 25%.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
 
| rowspan="3"| Deadline Slayer
 
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
 
! MEL Power
 
| rowspan="3"| +40
 
| rowspan="3"| +44
 
| rowspan="3"| +49
 
| rowspan="3"| +54
 
| rowspan="3"| +60
 
| rowspan="3"| +67
 
| rowspan="3"| +75
 
| rowspan="3"| +100
 
| rowspan="3"| +125
 
| rowspan="3"| +150
 
|-style="text-align:center"
 
! RNG Power
 
|-style="text-align:center"
 
! TEC Power
 
|}
 
</div>
 
 
<div id="photonslayer">
 
===='''Photon Slayer'''====
 
</div>
 
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your PP falls below 50%.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
 
| rowspan="3"| Deadline Slayer
 
| rowspan="3"| [[#deadslayer|Deadline Slayer]] Lv3
 
! MEL Power
 
| rowspan="3"| +50
 
| rowspan="3"| +65
 
| rowspan="3"| +80
 
| rowspan="3"| +95
 
| rowspan="3"| +110
 
| rowspan="3"| +125
 
| rowspan="3"| +140
 
| rowspan="3"| +155
 
| rowspan="3"| +170
 
| rowspan="3"| +200
 
|-style="text-align:center"
 
! RNG Power
 
|-style="text-align:center"
 
! TEC Power
 
|}
 
</div>
 
 
<div id="halfslayer">
 
===='''Halfline Slayer'''====
 
</div>
 
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 50%.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
 
| rowspan="3"| Halfline Slayer
 
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
 
! MEL Power
 
| rowspan="3"| +20
 
| rowspan="3"| +22
 
| rowspan="3"| +24
 
| rowspan="3"| +26
 
| rowspan="3"| +28
 
| rowspan="3"| +34
 
| rowspan="3"| +40
 
| rowspan="3"| +60
 
| rowspan="3"| +80
 
| rowspan="3"| +100
 
|-style="text-align:center"
 
! RNG Power
 
|-style="text-align:center"
 
! TEC Power
 
|}
 
</div>
 
 
<div id="crazyheart">
 
===='''Crazy Heart'''====
 
</div>
 
Boosts automatic PP Recovery as well as PP recovery following an attack while you have a status ailment.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconCrazyHeart.png|link=|38px]]
 
| Crazy Heart
 
| [[#halfslayer|Halfline Slayer]] Lv2
 
! PP Increase Rate
 
| 150%
 
| 160%
 
| 170%
 
| 180%
 
| 200%
 
|}
 
</div>
 
 
<div id="crazybeat">
 
===='''Crazy Beat'''====
 
</div>
 
Boosts your {{icons|MEL}} Melee Power while you have a status ailment.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconCrazyBeat.png|link=|38px]]
 
| Crazy Heart
 
| [[#halfslayer|Halfline Slayer]] Lv4
 
! MEL Power
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
|}
 
</div>
 
 
<div id="sidesteppacombo">
 
===='''Sidestep & Perf. ATK Combo'''====
 
</div>
 
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep & Perf. ATK Combo
 
| -
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="sidestep">
 
===='''Sidestep'''====
 
</div>
 
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestep.png|link=|38px]]
 
| Sidestep
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* Can be used for normal attacks and cancelling some PAs.
 
* Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
 
* The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}}
 
 
<div id="sidestep plus">
 
===='''Sidestep Plus'''====
 
</div>
 
Increases the invincibility time on [[#sidestep|Sidestep]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
|-style="text-align:center"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3 
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Plus
 
| [[#sidestep|Sidestep]] Lv1
 
| Invincibility Duration Increase
 
| +0.05s
 
| +0.09s
 
| +0.11s
 
| +0.13s
 
| +0.14s
 
| +0.15s
 
| +0.16s
 
| +0.17s
 
| +0.18s
 
| +0.20s
 
|}
 
</div>
 
* This skill is effective for both Sidestep and Blinding Sidestep.
 
* For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
 
* Hunter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.
 
 
<div id="sidestepstrike">
 
===='''Sidestep Strike'''====
 
</div>
 
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Strike
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
 
** Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
 
** The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.
 
 
<div id="perfectrecovery">
 
===='''Perfect Recovery'''====
 
</div>
 
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Perfect Recovery
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* The timing of the effect starts when you hit the ground the moment it happens.
 
* The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
 
 
=== Level Limit Skills ===
 
 
<div id="sidestepjump">
 
===='''Sidestep Jump'''====
 
</div>
 
Jumping right after doing a Sidestep in forward motion will transition you into running speed.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Jump
 
| Level 10
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 10 or higher
 
* This skill does not consume SP when learning it.
 
 
<div id="firstarts">
 
===='''First Arts Perfect Attack Addition'''====
 
</div>
 
 
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconFirstArts.png|link=|38px]]
 
| First Arts Perfect Attacks Addition
 
| Level 20
 
| Cooldown
 
| 0.25s
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 20 or higher.
 
* This skill does not consume SP when learning it.
 
* Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
 
* Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
 
 
<div id="airreversal">
 
===='''Air Reversal'''====
 
</div>
 
 
Allows you to perform a break-fall while in the air.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Air Reversal
 
| Level 30
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 30 or higher
 
* This skill does not consume SP when learning it.
 
* Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
 
* The effect does not occur if you press the jump button the moment you get launched into the air.
 
* Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
 
* If you recover in the air, Twin Daggers Focus will be maintained.
 
 
<div id="perfrecovery">
 
===='''Perf. Recovery & ATK Combo'''====
 
</div>
 
 
Makes Perfect-Attack timing apply after a Perfect Recovery.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Perf. Recovery & ATK Combo
 
| Level 30
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 30 or higher
 
* This skill does not consume SP when learning it.
 
* Air Reversal is also applicable for this skill.
 

Latest revision as of 01:08, 28 March 2023