Difference between revisions of "Template:SGA Add"

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  | Add S1: Petalgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | Add S1: Petalgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | Add S1: Seagleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
 
  | Add S1: Seagleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
  | Add S1: Snowgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1:Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
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  | Add S1: Snowgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
 
  | Add S1: Moongleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | Add S1: Moongleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | Add S1: Leafgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
 
  | Add S1: Leafgleam =  [[S-Grade_Augments#S1|{{#simple-tooltip: Add S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
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  | Add S2: Rainbow Will =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | Add S2: Rainbow Will =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | Add S2: Rainbow Vitality =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
 
  | Add S2: Rainbow Vitality =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
  | Add S2: Timeflow Vitality =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2:Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
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  | Add S2: Timeflow Vitality =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
 
  | Add S2: Timeflow Vitality 2 =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
 
  | Add S2: Timeflow Vitality 2 =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
 
  | Add S2: Photon Descent =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Photon Descent|Reduces PP consumption by 10%.}}]]
 
  | Add S2: Photon Descent =  [[S-Grade_Augments#S2|{{#simple-tooltip: Add S2: Photon Descent|Reduces PP consumption by 10%.}}]]
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  | Add S4: Flashguard Lucent =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | Add S4: Flashguard Lucent =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | Add S4: Steely Determination =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
 
  | Add S4: Steely Determination =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
  | Add S4: Frontal Adept =  [[S-Grade_Augments#S4|{{#simple-tooltip: -|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
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  | Add S4: Frontal Adept =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Frontal Adept|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
 
  | Add S4: Second Whirlwind =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | Add S4: Second Whirlwind =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | Add S4: Hammer of the Wise =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
 
  | Add S4: Hammer of the Wise =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
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  | Add S4: Transmutation Circle =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | Add S4: Transmutation Circle =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | Add S4: Mettle of the Rested =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
 
  | Add S4: Mettle of the Rested =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
  | Add S4: Lustrous Trap =  [[S-Grade_Augments#S4|{{#simple-tooltip: -|Increases PP restored by Tactical Trap by 20%.}}]]
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  | Add S4: Lustrous Trap =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Lustrous Trap|Increases PP restored by Tactical Trap by 20%.}}]]
 
  | Add S4: Mighty Chain =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | Add S4: Mighty Chain =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | Add S4: Swift Arrows Strike =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
 
  | Add S4: Swift Arrows Strike =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
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  | Add S4: Escalating Pursuit =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Escalating Pursuit|Upon hitting with a PA/Technique, track 30% of damage dealt within the next four seconds,<br>and add additional damage to the next PA/Technique based on the damage dealt.<br>(250,000 Max Damage) (10s Cooldown)}}]]
 
  | Add S4: Escalating Pursuit =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Escalating Pursuit|Upon hitting with a PA/Technique, track 30% of damage dealt within the next four seconds,<br>and add additional damage to the next PA/Technique based on the damage dealt.<br>(250,000 Max Damage) (10s Cooldown)}}]]
 
  | Add S4: Amplified Adept =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Amplified Adept|Critical Hit Rate increased by 50% when attacking an enemy affected by any Status Ailment including Jellen and Blight Rounds.}}]]
 
  | Add S4: Amplified Adept =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Amplified Adept|Critical Hit Rate increased by 50% when attacking an enemy affected by any Status Ailment including Jellen and Blight Rounds.}}]]
  | Add S4: Amplified Adept =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Goliathslayer Lucent|Recover 40 PP every 10 seconds when there is a boss nearby.}}]]
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  | Add S4: Rainbow Adversity =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Rainbow Adversity|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 500 HP when you take 500 or more damage.}}]]
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| Add S4: Goliathslayer Lucent =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Goliathslayer Lucent|Recover 40 PP every 10 seconds when there is a boss nearby.}}]]
 
  | Add S4: Dodge Training =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Dodge Training|Perform an evasive maneuver when the two circles overlap to gain "Successful Dodge (Counter)" status.<br>If you do not evade, recover 5% HP.}}]]
 
  | Add S4: Dodge Training =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Dodge Training|Perform an evasive maneuver when the two circles overlap to gain "Successful Dodge (Counter)" status.<br>If you do not evade, recover 5% HP.}}]]
 
  | Add S4: Lustrous Amplify =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Lustrous Amplify|Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds.}}]]
 
  | Add S4: Lustrous Amplify =  [[S-Grade_Augments#S4|{{#simple-tooltip: Add S4: Lustrous Amplify|Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds.}}]]

Latest revision as of 10:53, 26 January 2023

Use Case: Add S1: Petalgleam / Add S6: Dodging Whistle
Displays Add: S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.

{{SGA_Add|Add S1: Petalgleam}}