Difference between revisions of "Template:SGA"
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| S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]] | | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]] | ||
| S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]] | | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]] | ||
− | | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1:Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]] | + | | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]] |
| S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]] | | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]] | ||
| S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]] | | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]] | ||
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| S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]] | | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]] | ||
| S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]] | | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]] | ||
− | | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]] | + | | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]] |
− | | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]] | + | | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]] |
| S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]] | | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]] | ||
| S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]] | | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]] | ||
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| S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
| S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
− | | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace| | + | | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]] |
− | | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2| | + | | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]] |
− | | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield| | + | | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield|Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]] |
− | | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: | + | | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Spectre|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]] |
| S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]] | | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]] | ||
| S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]] | | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]] | ||
| S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]] | | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]] | ||
| S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]] | | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]] | ||
− | | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield| | + | | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield|While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]] |
| S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]] | | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]] | ||
| S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]] | | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]] | ||
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| S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]] | | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]] | ||
| S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]] | | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]] | ||
− | | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: | + | | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Frontal Adept|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]] |
| S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]] | | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]] | ||
| S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]] | | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]] | ||
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| S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]] | | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]] | ||
| S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]] | | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]] | ||
− | | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: | + | | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lustrous Trap|Increases PP restored by Tactical Trap by 20%.}}]] |
| S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]] | | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]] | ||
| S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]] | | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]] | ||
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| S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|(Twin Machineguns Only)<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]] | | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|(Twin Machineguns Only)<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]] | ||
| S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]] | | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]] | ||
− | | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA| | + | | S6: Dodging Whistle = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Dodging Whistle|Evading will cause your pet to return back to you.}}]] |
+ | | S6: Evernight Star = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Evernight Star|Reduce Etoile Boost's decay per second by 50%.}}]] | ||
+ | | S6: Lucent Domain = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Lucent Domain|Recover 5 PP when an enemy near you is defeated.}}]] | ||
+ | | S6: Fortified Life Vessel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Life Vessel|HP +40}}]] | ||
+ | | S6: Fortified Photon V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Photon V|PP +4}}]] | ||
+ | | S6: Fortified Melee = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S6: Fortified Ranged = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Ranged|RNG Pwr +30}}]] | ||
+ | | S6: Fortified Technique = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S6: Guardian Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Guardian Shield|Reduces damage taken by 7%.}}]] | ||
+ | | S6: Heroic Howl = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Heroic Howl|Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.<br>Does not work if using a weapon with the "Heroic Anthem" potential.}}]] | ||
+ | | S6: Miraculous Encore = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Miraculous Encore|Reduces Threat Level generation while Showtime is active.<br>If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.}}]] | ||
+ | | S6: Overflowing Life V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Overflowing Life V|Increases maximum HP by 50% while Overload is active.}}]] | ||
+ | | S6: Shield of Carnage = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of Carnage|Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.<br>30 second cooldown.}}]] | ||
+ | | S6: Shield of the Sentinel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of the Sentinel|Gain a 10% chance to reduce damage taken by 70%.}}]] | ||
+ | | S6: Skillful Adept = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Skillful Adept|Increases critical hit rate by 15%.}}]] | ||
+ | | S6: Soaring Heavendance = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Heavendance|Bouncer Weapon Focus fills while airborne.<br>Does not work if using a weapon with the "Sacred Bird Guidance" potential.}}]] | ||
+ | | S6: Soaring Wings = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Wings|Increases jump height.}}]] | ||
+ | | S6: Soul Protection = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soul Protection|Hunter Weapon Focus and Katana Focus fills while Guarding.<br>Does not work if using a weapon with the "Galeblade" potential.}}]] | ||
+ | | S6: Tenacious Healscourge = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Tenacious Healscourge|Grants Super Armor for 60 seconds after being inflicted with a status ailment.}}]] | ||
+ | | S6: Escalating Expanse = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Escalating Expanse|Alters the range of Escalating Pursuit's bonus attack damage.<br>(15m AoE, not nullified on Part Break, not treated as an attack from behind)}}]] | ||
+ | | S6: Rainbow Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Rainbow Shield| While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Grants a chance (~20%) to drastically reduce damage taken.<br>(Reduced to 1 damage).}}]] | ||
+ | | S7: Empathic Communion = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Empathic Communion|Automatically answers any pet sympathy requests while Alter Ego is active.<br>Does not work if using a weapon with the "Sinister Stare" potential.}}]] | ||
+ | | S7: Fortified Attack = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack|MEL Pwr +25, RNG Pwr +25, TEC Pwr +25}}]] | ||
+ | | S7: Fortified Attack 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack 2|MEL Pwr +45, RNG Pwr +45, TEC Pwr +45}}]] | ||
+ | | S7: Fortified Melee = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S7: Fortified Melee 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee 2|MEL Pwr +50}}]] | ||
+ | | S7: Fortified Ranged = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged|S7: Fortified Ranged}}]] | ||
+ | | S7: Fortified Ranged 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged 2|RNG Pwr +50}}]] | ||
+ | | S7: Fortified Technique = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S7: Fortified Technique 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique 2|TEC Pwr +50}}]] | ||
+ | | S7: Fortified Life Vessel = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Life Vessel|HP +40}}]] | ||
+ | | S7: Fortified Photon V = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Photon V|PP +4}}]] | ||
+ | | S7: Supreme Perfection = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Supreme Perfection|Gain a 10% chance to stun enemies with Perfect Attacks.}}]] | ||
+ | | S7: Medicinal Potentiation = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Medicinal Potentiation|S7: Medicinal Potentiation}}]] | ||
+ | | S7: Still Grace = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Still Grace|Recover 4 PP per second while standing still for more than 1 second.}}]] | ||
+ | | S7: Dharma Boon = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Dharma Boon|Recovers 5% of HP and 10 PP upon successful Technique Charge Parry}}]] | ||
+ | | S7: Targeted Aggression = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Targeted Aggression|Increase Power by 1% and reduces damage taken by 15% from enemies targeting you.}}]] | ||
+ | | S7: Rainbow Adept = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Rainbow Adept|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Increases critical hit rate. (30%)}}]] | ||
+ | | S7: Concentrated Suidi = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Concentrated Suidi|Increases movement speed while charging Photon Arts.}}]] | ||
+ | | S8: Fortified Life Vessel = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel|HP +40}}]] | ||
+ | | S8: Fortified Life Vessel 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel 2|HP +60}}]] | ||
+ | | S8: Fortified Photon V = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V|PP +4}}]] | ||
+ | | S8: Fortified Photon V 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V 2|PP +6}}]] | ||
+ | | S8: Fortified Melee = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S8: Fortified Ranged = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Ranged|RNG Pwr +30}}]] | ||
+ | | S8: Fortified Technique = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S8: Mighty Medication = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Mighty Medication|Makes you temporarily invincible while drinking a -mate item.}}]] | ||
+ | | S8: Skydance Support = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Skydance Support|Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.}}]] | ||
+ | | S8: Resolute Flight = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Resolute Flight|Reduces falling speed when charging a Technique in mid-air.}}]] | ||
+ | | S8: Rainbow Erode = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Rainbow Erode|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active:<br>Makes attacks inflict random Status Ailments.}}]] | ||
+ | | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S6: Dodging Whistle}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page. | ||
<nowiki> | <nowiki> | ||
{{SGA|S1: Dance with Death}}</nowiki> | {{SGA|S1: Dance with Death}}</nowiki> | ||
<noinclude> | <noinclude> |
Latest revision as of 11:10, 26 January 2023
Use Case: S1: Dance with Death / S6: Dodging Whistle
Displays S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.
{{SGA|S1: Dance with Death}}