Difference between revisions of "Template:SGA"
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| S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]] | | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]] | ||
| S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]] | | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]] | ||
− | | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1:Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]] | + | | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]] |
| S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]] | | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]] | ||
− | | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback. The barrier will appear and disappear in 20 second intervals.}}]] | + | | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]] |
| S1: Shadowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Shadowgleam|Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds.}}]] | | S1: Shadowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Shadowgleam|Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds.}}]] | ||
| S1: Skillful Adept = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Skillful Adept|Increases Critical Hit Rate by 15%.}}]] | | S1: Skillful Adept = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Skillful Adept|Increases Critical Hit Rate by 15%.}}]] | ||
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| S1: Goliathslayer's Will = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Goliathslayer's Will|Increases damage dealt to bosses by 4%.}}]] | | S1: Goliathslayer's Will = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Goliathslayer's Will|Increases damage dealt to bosses by 4%.}}]] | ||
| S1: Lustrous Partbreaker = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Lustrous Partbreaker|Increases Active PP recovery by 40% when attacking breakable parts.}}]] | | S1: Lustrous Partbreaker = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Lustrous Partbreaker|Increases Active PP recovery by 40% when attacking breakable parts.}}]] | ||
− | | S1: Luminous Adaptation = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Luminous Adaptation|Natural PP regeneration rate increased by 80% while weapon is sheathed. Natural PP regeneration rate reduced by 100% while weapon is unsheathed.}}]] | + | | S1: Luminous Adaptation = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Luminous Adaptation|Natural PP regeneration rate increased by 80% while weapon is sheathed.<br>Natural PP regeneration rate reduced by 100% while weapon is unsheathed.}}]] |
| S1: Partbreaker's Will = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Partbreaker's Will|Increases damage against breakable parts by 4%.}}]] | | S1: Partbreaker's Will = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Partbreaker's Will|Increases damage against breakable parts by 4%.}}]] | ||
| S1: Augmented Lifeboon = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Augmented Lifeboon|Increases HP recovered from self-healing by 40%.}}]] | | S1: Augmented Lifeboon = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Augmented Lifeboon|Increases HP recovered from self-healing by 40%.}}]] | ||
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| S1: Ranged Amp = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Ranged Amp|Increases damage by 1% for every 60 RNG Pwr affixed to this weapon.<br>Increases damage by an additional 2% if at least 200 RNG Pwr is affixed to this weapon.}}]] | | S1: Ranged Amp = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Ranged Amp|Increases damage by 1% for every 60 RNG Pwr affixed to this weapon.<br>Increases damage by an additional 2% if at least 200 RNG Pwr is affixed to this weapon.}}]] | ||
| S1: Technique Amp = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Technique Amp|Increases damage by 1% for every 60 TEC Pwr affixed to this weapon.<br>Increases damage by an additional 2% if at least 200 TEC Pwr is affixed to this weapon.}}]] | | S1: Technique Amp = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Technique Amp|Increases damage by 1% for every 60 TEC Pwr affixed to this weapon.<br>Increases damage by an additional 2% if at least 200 TEC Pwr is affixed to this weapon.}}]] | ||
− | + | | S2: Petalsea Adept = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Petalsea Adept|While Petalgleam, Seagleam, or Snowgleam are active, Critical Hit Rate is increased by 20%.}}]] | |
− | | #default = This Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page. | + | | S2: Will of the Petalsea = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Will of the Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, damage is increased by 3%.}}]] |
+ | | S2: Petalsea Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Petalsea Vitality|While Petalgleam, Seagleam, or Snowgleam are active, recover 2% of max HP every second.}}]] | ||
+ | | S2: Petalsea Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Petalsea Descent|While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 12%.}}]] | ||
+ | | S2: Petalsea Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Petalsea Descent 2|While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 14%.}}]] | ||
+ | | S2: Moonleaf Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Moonleaf Shield|While Moongleam, Leafgleam, or Shadowgleam are active, damage taken is reduced by 12%.}}]] | ||
+ | | S2: Luminous Moonleaf = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Luminous Moonleaf|While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%.}}]] | ||
+ | | S2: Lustrous Moonleaf = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Moonleaf|While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 25%.}}]] | ||
+ | | S2: Lustrous Moonleaf 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Moonleaf 2|While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 28%.}}]] | ||
+ | | S2: Moonleaf Song = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Moonleaf Song|While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second.<br>Maxes out at 5% after 37.5 seconds.}}]] | ||
+ | | S2: Moonleaf Song 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Moonleaf Song|While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second.<br>Maxes out at 7% after 37.5 seconds.}}]] | ||
+ | | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]] | ||
+ | | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]] | ||
+ | | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]] | ||
+ | | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]] | ||
+ | | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]] | ||
+ | | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]] | ||
+ | | S2: Photon Descent 3 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 3|Reduces PP consumption by 15%.}}]] | ||
+ | | S2: Tumultuous Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Tumultuous Vitality|Grants a 10% chance to restore HP equal to 1% of damage dealt.<br>Maximum amount of HP restored is 300.}}]] | ||
+ | | S2: Lucent Adversity = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lucent Adversity|Recovers 15% of your max PP when you take damage.}}]] | ||
+ | | S2: Dynamo Dance = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Dynamo Dance|Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
+ | | S2: Luminous Adaptation = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Luminous Adaptation|Natural PP regeneration rate increased by 100% while weapon is sheathed.<br>Natural PP regeneration rate reduced by 100% while weapon is unsheathed.}}]] | ||
+ | | S2: Timeflow Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Grace|Restores 10 PP every 4 seconds.}}]] | ||
+ | | S2: Lucent Domain = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lucent Domain|Recovers 3 PP when a nearby enemy is defeated.}}]] | ||
+ | | S2: Luminous Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Luminous Grace|Increases natural PP recovery by 17%.}}]] | ||
+ | | S2: Aggressive Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Aggressive Will|Increases damage by 2%.}}]] | ||
+ | | S2: Photonic Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photonic Will|Increases damage by 3% while PP is at or above 40%.}}]] | ||
+ | | S2: Lustrous Partbreaker = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Partbreaker|Increases active PP recovery by 35% when attacking breakable parts.}}]] | ||
+ | | S2: Two-edged Strike = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Two-edged Strike|Increases damage by 3% but take 6% more damage while your weapon is drawn.}}]] | ||
+ | | S2: One with the Flame = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Flame|Increases fire resistance and burn resistance by 30%.<br>Increases damage by 3% against enemies weak to fire.}}]] | ||
+ | | S2: One with the Tundra = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Tundra|Increases ice resistance and freeze resistance by 30%.<br>Increases damage by 3% against enemies weak to ice.}}]] | ||
+ | | S2: One with the Thunder = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Thunder|Increases lightning resistance and shock resistance by 30%.<br>Increases damage by 3% against enemies weak to lightning. }}]] | ||
+ | | S2: One with the Storm = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Storm|Increases wind resistance and blind resistance by 30%.<br>Increases damage by 3% against enemies weak to wind.}}]] | ||
+ | | S2: One with the Light = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Light|Increases light resistance and panic resistance by 30%.<br>Increases damage by 3% against enemies weak to light.}}]] | ||
+ | | S2: One with the Dark = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: One with the Dark|Increases dark resistance and poison resistance by 30%.<br>Increases damage by 3% against enemies weak to dark.}}]] | ||
+ | | S2: Skillful Adept = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Skillful Adept|Increases Critical Hit Rate by 12%.}}]] | ||
+ | | S2: Skillful Adept 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Skillful Adept 2|Increases Critical Hit Rate by 15%.}}]] | ||
+ | | S2: Precision Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Precision Will|Increases Critical Hit damage by 3%.}}]] | ||
+ | | S2: Precision Will 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Precision Will 2|Increases Critical Hit damage by 4%.}}]] | ||
+ | | S2: Lustrous Strike = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Strike|Increases Active PP recovery by 17%.}}]] | ||
+ | | S2: Lustrous Strike 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Strike 2|Increases Active PP recovery by 20%.}}]] | ||
+ | | S2: Runner's High = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Runner's High|Increases Natural PP recovery by 100% and restores 15% of your max HP for every 5 seconds you are running.}}]] | ||
+ | | S2: Prowess in Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Prowess in Descent|Reduces PP consumption by 5% for 30 seconds upon landing a PA or Technique.<br>Has a 33% chance to reduce PP consumption by 30% instead.<br>35 second cooldown upon activation.}}]] | ||
+ | | S2: Sky-Earth Lucency = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Sky-Earth Lucency|Reduces PP consumption by 8% while airborne.<br>Increases Natural PP and Active PP recovery by 20% while on the ground.}}]] | ||
+ | | S2: Sky-Earth Lucency 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Sky-Earth Lucency 2|Reduces PP consumption by 15% while airborne.<br>Increases Natural PP by 25% and Active PP recovery by 35% while on the ground. }}]] | ||
+ | | S2: Timeflow Armor = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Armor|Deband is automatically cast every 14 seconds.}}]] | ||
+ | | S2: Guardian Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Guardian Shield|Reduces damage taken by 7%}}]] | ||
+ | | S2: Guardian Shield 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Guardian Shield 2|Reduces damage taken by 10%}}]] | ||
+ | | S2: Partbreaker's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Partbreaker's Will|Increase damage against breakable parts by 3%.}}]] | ||
+ | | S2: Perfect Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent|Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
+ | | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
+ | | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
+ | | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]] | ||
+ | | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]] | ||
+ | | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield|Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]] | ||
+ | | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Spectre|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]] | ||
+ | | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]] | ||
+ | | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]] | ||
+ | | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]] | ||
+ | | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]] | ||
+ | | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield|While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]] | ||
+ | | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]] | ||
+ | | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]] | ||
+ | | S3: Petalsea Song = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Song|While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second.<br>Maxes out at 5% after 37.5 seconds.}}]] | ||
+ | | S3: Petalsea Song 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Song 2|While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second.<br>Maxes out at 7% after 37.5 seconds.}}]] | ||
+ | | S3: Will of the Moonleaf = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Will of the Moonleaf|While Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 3%.}}]] | ||
+ | | S3: Moonleaf Descent = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Moonleaf Descent|While Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 14%.}}]] | ||
+ | | S3: Moonleaf Vitality = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Moonleaf Vitality|While Moongleam, Leafgleam, or Shadowgleam are active, recover 2% of max HP every second.}}]] | ||
+ | | S3: Moonleaf Adept = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Moonleaf Adept|While Moongleam, Leafgleam, or Shadowgleam are active, Critical Hit Rate is increased by 20%.}}]] | ||
+ | | S3: Luminous Rainbow = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Rainbow|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 40%.}}]] | ||
+ | | S3: Lustrous Rainbow = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Rainbow|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 45%.}}]] | ||
+ | | S3: Rainbow Descent = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Rainbow Descent|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 20%.}}]] | ||
+ | | S3: Lustrous Strike = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Strike|Increases active PP recovery by 20%.}}]] | ||
+ | | S3: Lustrous Strike 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Strike 2|Increases active PP recovery by 23%.}}]] | ||
+ | | S3: Lustrous Strike 3 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Strike 3|Increases active PP recovery by 35%.}}]] | ||
+ | | S3: Precision Will = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Precision Will|Increases Critical Hit damage by 4%.}}]] | ||
+ | | S3: Precision Will 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Precision Will 2|Increases Critical Hit damage by 5%.}}]] | ||
+ | | S3: Precision Partbreaker's Will = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Precision Partbreaker's Will|Increases Critical Hit damage against breakable parts by 9%.}}]] | ||
+ | | S3: Aggressive Will = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Aggressive Will|Increases damage by 2%.}}]] | ||
+ | | S3: Axiom Will = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Axiom Will|Increases damage by 3% while HP is above 80%.}}]] | ||
+ | | S3: Axiom Will 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Axiom Will 2|Increases damage by 5% while HP is above 80%.}}]] | ||
+ | | S3: Two-edged Strike = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Two-edged Strike|Increases damage by 4% but take 8% more damage while your weapon is drawn.}}]] | ||
+ | | S3: Photon Descent = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Photon Descent|Reduces PP consumption by 7%.}}]] | ||
+ | | S3: Skillful Adept = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Skillful Adept|Increases Critical Hit Rate by 12%.}}]] | ||
+ | | S3: Lucent Domain = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lucent Domain|Recover 3 PP when a nearby enemy is defeated. }}]] | ||
+ | | S3: Lucent Adversity = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lucent Adversity|Recovers 15% of your max PP when you take damage.}}]] | ||
+ | | S3: Luminous Grace = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Grace|Increases natural PP recovery by 17%.}}]] | ||
+ | | S3: Luminous Grace 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Grace 2|Increases natural PP recovery by 20%.}}]] | ||
+ | | S3: Timeflow Vitality = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Timeflow Vitality|Restores 40% of your maximum HP every 40 seconds.}}]] | ||
+ | | S3: Timeflow Vitality 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Timeflow Vitality 2|Restores 60% of your maximum HP every 40 seconds.}}]] | ||
+ | | S3: Timeflow Grace = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Timeflow Grace|Restores 7 PP every 4 seconds.}}]] | ||
+ | | S3: Steadfast Vitality = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Steadfast Vitality|Recover 70 HP when you hit with a Normal Attack. Has a 1.2~1.3s cooldown between uses.}}]] | ||
+ | | S3: Strikeflow Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Strikeflow Shield|Reduces damage taken by 1% for every 300,000 damage dealt.<br>Maxes at 15%.}}]] | ||
+ | | S3: Strikeflow Descent = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Strikeflow Descent|Reduces PP consumption by 1% for every 300,000 damage dealt.<br>Maxes at 15%.}}]] | ||
+ | | S3: Strikeflow Adept = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Strikeflow Adept|Increases Critical Hit Rate by 2% for every 300,000 damage dealt.<br>Maxes at 30%.}}]] | ||
+ | | S3: Timeflow Mettle = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Timeflow Mettle|Shifta is automatically cast every 14 seconds.}}]] | ||
+ | | S3: Guardian Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Guardian Shield|Reduces damage taken by 7%.}}]] | ||
+ | | S3: Persistent Fury = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Persistent Fury|Increases damage by 4% and Critical Hit Rate by 5%.<br>Enhances PP efficiency as follows:<br>PP recovery +10%<br>Active PP recovery +15%<br>PP consumption -5%.<br>Effects will be lost when damage is taken (180s cooldown).}}]] | ||
+ | | S3: Dynamo Dance = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Dynamo Dance|Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]] | ||
+ | | S3: Spectre's Descent = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Spectre's Descent|Reduce PP consumption based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>8% = 4-7 Bars<br>12% Full Charge}}]] | ||
+ | | S3: Goliathslayer's Will = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Goliathslayer's Will|Increases damage dealt to bosses by 4%.}}]] | ||
+ | | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]] | ||
+ | | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]] | ||
+ | | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Frontal Adept|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]] | ||
+ | | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]] | ||
+ | | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]] | ||
+ | | S4: Lifesteal Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lifesteal Strike|Restores HP equal to 1% of damage dealt (30 HP Max).}}]] | ||
+ | | S4: Prolonged Blade = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Prolonged Blade|Reduces the depletion of the Focus Gauge while Katana Focus is active.}}]] | ||
+ | | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]] | ||
+ | | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]] | ||
+ | | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lustrous Trap|Increases PP restored by Tactical Trap by 20%.}}]] | ||
+ | | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]] | ||
+ | | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]] | ||
+ | | S4: Refined Providence = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Refined Providence|Increases the potency of Element Conversion by 5% for non-matching weapon elements.}}]] | ||
+ | | S4: Sustained Cycle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Sustained Cycle|Reduces the cooldown of Photon Flare by 20%.}}]] | ||
+ | | S4: Wand Impact = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Wand Impact|Increases Wand normal attack speed by 1.1x and negates hitstop.}}]] | ||
+ | | S4: Support Amplification = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Support Amplification|Shifta and Deband's maximum duration becomes 120 seconds.}}]] | ||
+ | | S4: Precise Balance = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Precise Balance|Reduces Critical Hit Rate by 50% and increases Critical Hit damage by 6%.}}]] | ||
+ | | S4: Luminous Protection = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Luminous Protection|Bestow Natural PP Recovery and increase PP recovery rate by 300% while Guarding.}}]] | ||
+ | | S4: Steadfast Will = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steadfast Will|Increases Normal Attack damage by 13%}}]] | ||
+ | | S4: Saintly Shield = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Saintly Shield|Deploys a barrier that reduces damage taken by 60% at regular intervals.}}]] | ||
+ | | S4: Rainbow Balance = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Rainbow Balance|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery and PP consumption are both reduced by 30%.}}]] | ||
+ | | S4: Escalating Pursuit = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Escalating Pursuit|Upon hitting with a PA/Technique, track 30% of damage dealt within the next four seconds,<br>and add additional damage to the next PA/Technique based on the damage dealt.<br>(250,000 Max Damage) (10s Cooldown)}}]] | ||
+ | | S4: Amplified Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Amplified Adept|Critical Hit Rate increased by 50% when attacking an enemy affected by any Status Ailment including Jellen and Blight Rounds.}}]] | ||
+ | | S4: Amplified Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Goliathslayer Lucent|Recover 40 PP every 10 seconds when there is a boss nearby.}}]] | ||
+ | | S4: Dodge Training = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Dodge Training|Perform an evasive maneuver when the two circles overlap to gain "Successful Dodge (Counter)" status.<br>If you do not evade, recover 5% HP.}}]] | ||
+ | | S4: Lustrous Amplify = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lustrous Amplify|Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds.}}]] | ||
+ | | S4: Nullzone Bestowal = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Nullzone Bestowal|You and all party members recover HP and PP when a nearby enemy or boss dies.}}]] | ||
+ | | S5: Flashguard Unleashed = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Unleashed|-}}]] | ||
+ | | S5: Flashguard Peerless = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Peerless|(Wired Lance Only)<br>Increases damage by 2%.<br>Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.}}]] | ||
+ | | S5: Furious Charge = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Furious Charge|(Partisan Only)Increases damage by 2%.<br>Inflict 300% as damage while running.<br>Unleash a 1000% potency shockwave when you stop running.}}]] | ||
+ | | S5: Brilliant Vortex = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Brilliant Vortex|(Twin Daggers Only)<br>Reduces natural PP recovery to 0 while PP is above 50%.<br>Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.}}]] | ||
+ | | S5: Elusive Combo = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Combo|(Double Saber Only)<br>Increases damage by 2%.<br>Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.}}]] | ||
+ | | S5: Elusive Smash = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Smash|<br>(Knuckles Only)<br>Increases damage by 2%.Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.}}]] | ||
+ | | S5: Skillful Adept Will = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Skillful Adept Will|Increases Critical Hit Rate by 20%.<br>Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max).}}]] | ||
+ | | S5: Counter Blade = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Counter Blade|<br>(Katana Only)<br>Increases damage by 2%.<br>Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.<br>Generates Braver Focus Gauge when you successfully counter an attack.}}]] | ||
+ | | S5: Lightning Pursuit = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lightning Pursuit|(Soaring Blades Only)<br>Using PAs will cause blades of lightning equal to 200% damage to assault the enemy.}}]] | ||
+ | | S5: Obliterating Blast = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Obliterating Blast|(Launcher Only)<br>Increases damage by 2%.<br>Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.<br>Cooldown resets upon successfully evading an attack with Dive Roll.}}]] | ||
+ | | S5: Elusive Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Lucent|(Twin Machineguns Only)<br>Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards.<br>The effect is lost upon taking damage.}}]] | ||
+ | | S5: Homing Bolt = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Homing Bolt|(Bow Only)<br>All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.<br>Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds.}}]] | ||
+ | | S5: Steadfast Shaft = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Shaft|(Rod Only)<br>Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop,<br>and increases the damage of Photon Bullet by 100%.}}]] | ||
+ | | S5: Rapid Support = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Rapid Support|(Talis Only)<br>All Support Techniques have instant charge time.<br>The damage of Zondeel is reduced by 34%.}}]] | ||
+ | | S5: Steadfast Harpoon = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Harpoon|(Wand Only)<br>Increases damage by 2% and negates hitstop.<br>Every 3rd hit of a Normal Attack combo will generate a shockwave.}}]] | ||
+ | | S5: Cataclysmic Rhythm = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Cataclysmic Rhythm|(Jet Boots Only)<br>Increases Elemental Burst potency by 30%.<br>Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. }}]] | ||
+ | | S5: Augment Bloom = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Augment Bloom|Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon.}}]] | ||
+ | | S5: Sleight Incantation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Sleight Incantation|Reduces Technique damage by 40%.<br>Same element Techniques that are chained together with a Perfect Attack will have instant charge times.}}]] | ||
+ | | S5: Amplified Restraint = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Amplified Restraint|Deal 3% more damage against enemies inflicted with a status effect.<br>40% chance to inflict bind on enemies inflicted with a status effect.}}]] | ||
+ | | S5: Life V Adaptation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Life V Adaptation|Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:<br>1000 HP: Reduces damage taken by 5%.<br>1500 HP: Recover 5% of your maximum HP every 10s.<br>2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)<br>2500 HP: Recover 30 HP on attack.<br>3000 HP: Become immune to knockback.}}]] | ||
+ | | S5: Lance of Eternity = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lance of Eternity|(Partisan Only)<br>Increases damage by 2%.<br>When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.}}]] | ||
+ | | S5: Steadfast Expanse = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Expanse|(Assault Rifle Only)<br>Increases damage by 2%.<br>Adds an extra attack to normal attacks that has a chance to stun enemies.}}]] | ||
+ | | S5: Provincial Provision = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Provincial Provision|Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:<br>While Critical Field is active: Critical Damage + 3%.<br>While EPPR Field is active: Normal Attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.}}]] | ||
+ | | S5: Defensive Balance = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Defensive Balance|(Force Only)<br>Increases damage by 4%.<br>Reduces damage taken by 25% but you lose 20 PP every time you take damage.}}]] | ||
+ | | S5: Dodge Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Dodge Lucent|<br>(Knuckles Only)<br>Stop Natural PP Regeneration.<br>Increase Active PP Recovery by 50% and | ||
+ | restore 100 PP upon successfully evading an attack with Sway or Step.<br>Increase damage by 2%.}}]] | ||
+ | | S5: Steadfast Quadrate = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Quadrate|(Launcher Only)<br>Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%.}}]] | ||
+ | | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|(Twin Machineguns Only)<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]] | ||
+ | | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]] | ||
+ | | S6: Dodging Whistle = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Dodging Whistle|Evading will cause your pet to return back to you.}}]] | ||
+ | | S6: Evernight Star = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Evernight Star|Reduce Etoile Boost's decay per second by 50%.}}]] | ||
+ | | S6: Lucent Domain = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Lucent Domain|Recover 5 PP when an enemy near you is defeated.}}]] | ||
+ | | S6: Fortified Life Vessel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Life Vessel|HP +40}}]] | ||
+ | | S6: Fortified Photon V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Photon V|PP +4}}]] | ||
+ | | S6: Fortified Melee = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S6: Fortified Ranged = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Ranged|RNG Pwr +30}}]] | ||
+ | | S6: Fortified Technique = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S6: Guardian Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Guardian Shield|Reduces damage taken by 7%.}}]] | ||
+ | | S6: Heroic Howl = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Heroic Howl|Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.<br>Does not work if using a weapon with the "Heroic Anthem" potential.}}]] | ||
+ | | S6: Miraculous Encore = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Miraculous Encore|Reduces Threat Level generation while Showtime is active.<br>If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.}}]] | ||
+ | | S6: Overflowing Life V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Overflowing Life V|Increases maximum HP by 50% while Overload is active.}}]] | ||
+ | | S6: Shield of Carnage = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of Carnage|Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.<br>30 second cooldown.}}]] | ||
+ | | S6: Shield of the Sentinel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of the Sentinel|Gain a 10% chance to reduce damage taken by 70%.}}]] | ||
+ | | S6: Skillful Adept = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Skillful Adept|Increases critical hit rate by 15%.}}]] | ||
+ | | S6: Soaring Heavendance = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Heavendance|Bouncer Weapon Focus fills while airborne.<br>Does not work if using a weapon with the "Sacred Bird Guidance" potential.}}]] | ||
+ | | S6: Soaring Wings = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Wings|Increases jump height.}}]] | ||
+ | | S6: Soul Protection = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soul Protection|Hunter Weapon Focus and Katana Focus fills while Guarding.<br>Does not work if using a weapon with the "Galeblade" potential.}}]] | ||
+ | | S6: Tenacious Healscourge = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Tenacious Healscourge|Grants Super Armor for 60 seconds after being inflicted with a status ailment.}}]] | ||
+ | | S6: Escalating Expanse = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Escalating Expanse|Alters the range of Escalating Pursuit's bonus attack damage.<br>(15m AoE, not nullified on Part Break, not treated as an attack from behind)}}]] | ||
+ | | S6: Rainbow Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Rainbow Shield| While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Grants a chance (~20%) to drastically reduce damage taken.<br>(Reduced to 1 damage).}}]] | ||
+ | | S7: Empathic Communion = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Empathic Communion|Automatically answers any pet sympathy requests while Alter Ego is active.<br>Does not work if using a weapon with the "Sinister Stare" potential.}}]] | ||
+ | | S7: Fortified Attack = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack|MEL Pwr +25, RNG Pwr +25, TEC Pwr +25}}]] | ||
+ | | S7: Fortified Attack 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack 2|MEL Pwr +45, RNG Pwr +45, TEC Pwr +45}}]] | ||
+ | | S7: Fortified Melee = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S7: Fortified Melee 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee 2|MEL Pwr +50}}]] | ||
+ | | S7: Fortified Ranged = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged|S7: Fortified Ranged}}]] | ||
+ | | S7: Fortified Ranged 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged 2|RNG Pwr +50}}]] | ||
+ | | S7: Fortified Technique = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S7: Fortified Technique 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique 2|TEC Pwr +50}}]] | ||
+ | | S7: Fortified Life Vessel = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Life Vessel|HP +40}}]] | ||
+ | | S7: Fortified Photon V = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Photon V|PP +4}}]] | ||
+ | | S7: Supreme Perfection = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Supreme Perfection|Gain a 10% chance to stun enemies with Perfect Attacks.}}]] | ||
+ | | S7: Medicinal Potentiation = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Medicinal Potentiation|S7: Medicinal Potentiation}}]] | ||
+ | | S7: Still Grace = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Still Grace|Recover 4 PP per second while standing still for more than 1 second.}}]] | ||
+ | | S7: Dharma Boon = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Dharma Boon|Recovers 5% of HP and 10 PP upon successful Technique Charge Parry}}]] | ||
+ | | S7: Targeted Aggression = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Targeted Aggression|Increase Power by 1% and reduces damage taken by 15% from enemies targeting you.}}]] | ||
+ | | S7: Rainbow Adept = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Rainbow Adept|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Increases critical hit rate. (30%)}}]] | ||
+ | | S7: Concentrated Suidi = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Concentrated Suidi|Increases movement speed while charging Photon Arts.}}]] | ||
+ | | S8: Fortified Life Vessel = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel|HP +40}}]] | ||
+ | | S8: Fortified Life Vessel 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel 2|HP +60}}]] | ||
+ | | S8: Fortified Photon V = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V|PP +4}}]] | ||
+ | | S8: Fortified Photon V 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V 2|PP +6}}]] | ||
+ | | S8: Fortified Melee = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Melee|MEL Pwr +30}}]] | ||
+ | | S8: Fortified Ranged = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Ranged|RNG Pwr +30}}]] | ||
+ | | S8: Fortified Technique = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Technique|TEC Pwr +30}}]] | ||
+ | | S8: Mighty Medication = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Mighty Medication|Makes you temporarily invincible while drinking a -mate item.}}]] | ||
+ | | S8: Skydance Support = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Skydance Support|Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.}}]] | ||
+ | | S8: Resolute Flight = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Resolute Flight|Reduces falling speed when charging a Technique in mid-air.}}]] | ||
+ | | S8: Rainbow Erode = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Rainbow Erode|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active:<br>Makes attacks inflict random Status Ailments.}}]] | ||
+ | | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S6: Dodging Whistle}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page. | ||
<nowiki> | <nowiki> | ||
{{SGA|S1: Dance with Death}}</nowiki> | {{SGA|S1: Dance with Death}}</nowiki> | ||
<noinclude> | <noinclude> |
Latest revision as of 11:10, 26 January 2023
Use Case: S1: Dance with Death / S6: Dodging Whistle
Displays S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.
{{SGA|S1: Dance with Death}}