Difference between revisions of "Template:NGS PotLevel"
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m (fixed typo on "Origin Unit - Trois" (originally Trios)) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
+ | | [redacted]= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = [redacted] | ||
+ | |2 = [redacted] | ||
+ | |3 = [redacted] | ||
+ | |4 = [redacted] | ||
+ | |5 = [redacted] | ||
+ | |6 = [redacted] | ||
+ | }} | ||
| Basic Attack Unit III= | | Basic Attack Unit III= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 6: | Line 15: | ||
|3 = Potency +23%; PP Consumption -10% | |3 = Potency +23%; PP Consumption -10% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Inversion Unit= | | Inversion Unit= | ||
Line 13: | Line 24: | ||
|3 = Potency +23%; All Down Efficacies +20% | |3 = Potency +23%; All Down Efficacies +20% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Wellspring Unit= | | Wellspring Unit= | ||
Line 20: | Line 33: | ||
|3 = Potency +23%; Photon Blast Gauge Charge when attacking +15% | |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Endurance Unit= | | Endurance Unit= | ||
Line 27: | Line 42: | ||
|3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown). Effect starts 10 sec. after equipping. | |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown). Effect starts 10 sec. after equipping. | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Spirit Surge Unit= | | Spirit Surge Unit= | ||
Line 34: | Line 51: | ||
|3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown). | |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown). | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Sturdy Unit= | | Sturdy Unit= | ||
Line 41: | Line 60: | ||
|3 = Potency +24%; Gain immunity to knockback while HP is full. | |3 = Potency +24%; Gain immunity to knockback while HP is full. | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Lucky Unit= | | Lucky Unit= | ||
Line 48: | Line 69: | ||
|3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP) | |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP) | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Infalliable Unit= | | Infalliable Unit= | ||
Line 55: | Line 78: | ||
|3 = Potency +23%; All Down Resistances +20% | |3 = Potency +23%; All Down Resistances +20% | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Assault Unit= | | Assault Unit= | ||
Line 62: | Line 87: | ||
|3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown) | |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown) | ||
|4 = N/A | |4 = N/A | ||
+ | |5 = N/A | ||
+ | |6 = N/A | ||
}} | }} | ||
| Bastion Unit= | | Bastion Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +18%; Creates a barrier that | + | |1 = Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |2 = Potency +20%; Creates a barrier that | + | |2 = Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |3 = Potency +23%; Creates a barrier that | + | |3 = Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP. |
− | |4 = Potency +24%; Creates a barrier that | + | |4 = Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP. |
+ | |5 = Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP. | ||
+ | |6 = Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP. | ||
}} | }} | ||
| Defensive Formation= | | Defensive Formation= | ||
Line 76: | Line 105: | ||
|3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense. | |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense. | ||
|4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense. | |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense. | ||
+ | |5 = Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense. | ||
+ | |6 = Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense. | ||
}} | }} | ||
| Dynamo Unit= | | Dynamo Unit= | ||
Line 83: | Line 114: | ||
|3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
|4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||
+ | |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | }} | ||
+ | | Swift Attack= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep. | ||
+ | |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep. | ||
+ | |5 = Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
+ | |6 = Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep. | ||
}} | }} | ||
| Indomitable Unit= | | Indomitable Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +18%; All | + | |1 = Potency +18%; All Debuff Resistances +10% |
− | |2 = Potency +20%; All | + | |2 = Potency +20%; All Debuff Resistances +10% |
− | |3 = Potency +23%; All | + | |3 = Potency +23%; All Debuff Resistances +10% |
− | |4 = Potency + | + | |4 = Potency +24%; All Debuff Resistances +20% |
+ | |5 = Potency +25%; All Debuff Resistances +40% | ||
+ | |6 = Potency +42%; All Debuff Resistances +40% | ||
}} | }} | ||
| Meditation Unit= | | Meditation Unit= | ||
Line 97: | Line 141: | ||
|3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10% | |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10% | ||
|4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15% | |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15% | ||
+ | |5 = Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20% | ||
+ | |6 = Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20% | ||
}} | }} | ||
| Mustered Might Unit= | | Mustered Might Unit= | ||
Line 104: | Line 150: | ||
|3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%. | |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%. | ||
|4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%. | |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%. | ||
+ | |5 = Potency +22%; Increases Potency at high HP, up to a maximum of +8%. | ||
+ | |6 = Potency +35%; Increases Potency at high HP, up to a maximum of +8%. | ||
}} | }} | ||
| Offensive Formation= | | Offensive Formation= | ||
Line 111: | Line 159: | ||
|3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack. | |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack. | ||
|4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack. | |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack. | ||
+ | |5 = Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack. | ||
+ | |6 = Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack. | ||
}} | }} | ||
| Recycler Unit= | | Recycler Unit= | ||
Line 118: | Line 168: | ||
|3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
|4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
+ | |5 = Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
+ | |6 = Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||
}} | }} | ||
| Berserk Unit= | | Berserk Unit= | ||
Line 125: | Line 177: | ||
|3 = Potency +26%; Damage Resistance -10% | |3 = Potency +26%; Damage Resistance -10% | ||
|4 = Potency +27%; Damage Resistance -8% | |4 = Potency +27%; Damage Resistance -8% | ||
+ | |5 = Potency +31%; Damage Resistance -5% | ||
+ | |6 = Potency +46%; Damage Resistance -5% | ||
}} | }} | ||
| Valorous Unit= | | Valorous Unit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Potency +8%; Unleashes an extra attack | + | |1 = Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |2 = Potency +10%; Unleashes an extra attack | + | |2 = Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |3 = Potency +13%; Unleashes an extra attack | + | |3 = Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
− | |4 = Potency +14%; Unleashes an extra attack | + | |4 = Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown) |
+ | |5 = Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown) | ||
+ | |6 = Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown) | ||
+ | }} | ||
+ | | Soulspring Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +20%; Photon Blast Gauge Charge when attacking +20% | ||
+ | |2 = Potency +22%; Photon Blast Gauge Charge when attacking +20% | ||
+ | |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20% | ||
+ | |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20% | ||
+ | |5 = Potency +27%; Photon Blast Gauge Charge when attacking +40% | ||
+ | |6 = Potency +45%; Photon Blast Gauge Charge when attacking +40% | ||
+ | }} | ||
+ | | Fighting Spirit Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +14%; Potency against Boss Enemies +4%. | ||
+ | |2 = Potency +16%; Potency against Boss Enemies +4%. | ||
+ | |3 = Potency +19%; Potency against Boss Enemies +4%. | ||
+ | |4 = Potency +20%; Potency against Boss Enemies +4%. | ||
+ | |5 = Potency +21%; Potency against Boss enemies +10%. | ||
+ | |6 = Potency +38%; Potency against Boss enemies +10%. | ||
+ | }} | ||
+ | | Fortress Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +17%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
+ | |2 = Potency +19%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
+ | |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
+ | |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown. | ||
+ | |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown. | ||
+ | |6 = Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown. | ||
+ | }} | ||
+ | | Reinvigorating Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +17%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
+ | |2 = Potency +19%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
+ | |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
+ | |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown. | ||
+ | |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown. | ||
+ | |6 = Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown. | ||
+ | }} | ||
+ | | Focused Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
+ | |2 = Potency +17%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
+ | |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
+ | |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit. | ||
+ | |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit. | ||
+ | |6 = Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit. | ||
+ | }} | ||
+ | | Imbued Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +17%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
+ | |2 = Potency +23%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
+ | |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
+ | |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking. | ||
+ | |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking. | ||
+ | |6 = Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking. | ||
+ | }} | ||
+ | | Explosive Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |6 = Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | }} | ||
+ | | Vigorous Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
+ | |2 = Potency +23%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
+ | |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
+ | |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects. | ||
+ | |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |6 = Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | }} | ||
+ | | Harmonious Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
+ | |2 = Potency +14%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
+ | |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
+ | |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher. | ||
+ | |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |6 = Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher. | ||
+ | }} | ||
+ | | Virtuoso Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | ||
+ | |2 = Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | ||
+ | |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%). | ||
+ | |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%). | ||
+ | |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%). | ||
+ | |6 = Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%). | ||
+ | }} | ||
+ | | Unassailable Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | |6 = Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest. | ||
+ | }} | ||
+ | | Elusive Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |2 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | }} | ||
+ | | Staccato Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |2 = Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown. | ||
+ | }} | ||
+ | | Desperation Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Critical Hit Rate +30% when PP is below 50%. | ||
+ | |2 = Potency +14%; Critical Hit Rate +30% when PP is below 50%. | ||
+ | |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%. | ||
+ | |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%. | ||
+ | |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%. | ||
+ | |6 = Potency +29%; Critical Hit Rate +30% when PP is below 70%. | ||
+ | }} | ||
+ | | Revolutionary Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |2 = Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | |6 = Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown. | ||
+ | }} | ||
+ | | Trample Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Potency +6% against enemies other than bosses. | ||
+ | |2 = Potency +17%; Potency +6% against enemies other than bosses. | ||
+ | |3 = Potency +20%; Potency +6% against enemies other than bosses. | ||
+ | |4 = Potency +22%; Potency +6% against enemies other than bosses. | ||
+ | |5 = Potency +23%; Potency +8% against enemies other than bosses. | ||
+ | |6 = Potency +42%; Potency +8% against enemies other than bosses. | ||
+ | }} | ||
+ | | Pursuit Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |2 = Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |5 = Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | |6 = Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||
+ | }} | ||
+ | | Citadel Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |2 = Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |5 = Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | |6 = Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed. | ||
+ | }} | ||
+ | | Gyrating Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |2 = Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |5 = Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | |6 = Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown. | ||
+ | }} | ||
+ | | Tempered Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |2 = Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |5 = Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | |6 = Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%. | ||
+ | }} | ||
+ | | Illusory Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |2 = Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | |6 = Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown. | ||
+ | }} | ||
+ | | Impervious Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP. | ||
+ | |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP. | ||
+ | |6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP. | ||
+ | }} | ||
+ | | Coruscating Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |2 = Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |3 = Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |4 = Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |5 = Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | |6 = Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown. | ||
+ | }} | ||
+ | | Absorption Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +19%; PP +6 when you defeat nearby enemies. | ||
+ | |2 = Potency +21%; PP +6 when you defeat nearby enemies. | ||
+ | |3 = Potency +24%; PP +6 when you defeat nearby enemies. | ||
+ | |4 = Potency +25%; PP +6 when you defeat nearby enemies. | ||
+ | |5 = Potency +27%; PP +6 when you defeat nearby enemies. | ||
+ | |6 = Potency +42%; PP +6 when you defeat nearby enemies. | ||
+ | }} | ||
+ | | Blitz Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |2 = Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |3 = Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |4 = Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |5 = Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | |6 = Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep. | ||
+ | }} | ||
+ | | Flawless Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |2 = Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |3 = Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |4 = Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | |6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped. | ||
+ | }} | ||
+ | | Soothing Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |2 = Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |3 = Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |4 = Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |5 = Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | |6 = Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped. | ||
+ | }} | ||
+ | | Instant Death Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |2 = Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |3 = Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |4 = Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |5 = Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | |6 = Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS. | ||
+ | }} | ||
+ | | Flowing Spring Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |5 = Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |6 = Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | }} | ||
+ | | Circulating Spring Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |4 = Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |5 = Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | |6 = Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast. | ||
+ | }} | ||
+ | | Solidified Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |2 = Potency +25%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |3 = Potency +28%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |4 = Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |5 = Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | |6 = Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max. | ||
+ | }} | ||
+ | | Incandescent Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |2 = Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |3 = Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |4 = Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |5 = Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | |6 = Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped. | ||
+ | }} | ||
+ | | Dance Obscura Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |2 = Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |3 = Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |4 = Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |5 = Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | |6 = Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage. | ||
+ | }} | ||
+ | | Receptive Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |2 = Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |3 = Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |4 = Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |5 = Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | |6 = Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped. | ||
+ | }} | ||
+ | | Season Cycle Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +9%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |2 = Potency +11%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |3 = Potency +14%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |4 = Potency +16%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |5 = Potency +18%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | |6 = Potency +26%; Critical Hit Rate +10%; Damage Resistance +10% | ||
+ | }} | ||
+ | | Everbright Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency -28%; Critical Hit Rate +100% | ||
+ | |2 = Potency -25%; Critical Hit Rate +100% | ||
+ | |3 = Potency -23%; Critical Hit Rate +100% | ||
+ | |4 = Potency -22%; Critical Hit Rate +100% | ||
+ | |5 = Potency -21%; Critical Hit Rate +100% | ||
+ | |6 = Potency -17%; Critical Hit Rate +100% | ||
+ | }} | ||
+ | | Faithful Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |2 = Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |3 = Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |4 = Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |5 = Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | |6 = Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack. | ||
+ | }} | ||
+ | | Imbued Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking. | ||
+ | }} | ||
+ | | Explosive Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown. | ||
+ | }} | ||
+ | | Vigorous Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects. | ||
+ | }} | ||
+ | | Harmonious Unit: Deux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher. | ||
+ | }} | ||
+ | | Season Change Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |2 = Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |3 = Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |4 = Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |5 = Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |6 = Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | }} | ||
+ | | Conduction Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +21%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |2 = Potency +24%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |3 = Potency +27%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |4 = Potency +30%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |5 = Potency +31%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | |6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10% | ||
+ | }} | ||
+ | | Foundation Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Core Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Origin Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |2 = Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |3 = Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |4 = Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |5 = Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | |6 = Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped | ||
+ | }} | ||
+ | | Eruption Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |2 = Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |3 = Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |4 = Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |5 = Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | |6 = Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects. | ||
+ | }} | ||
+ | | Battleflag Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +23%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |2 = Potency +26%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |3 = Potency +29%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |4 = Potency +32%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |5 = Potency +33%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | |6 = Potency +38%; Critical Hit Rate +5%; Active PP Recovery +10%*; Photon Blast Gauge Charge when attacking +5% | ||
+ | }} | ||
+ | | Season Revolution Unit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +26%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |2 = Potency +28%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |3 = Potency +30%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |4 = Potency +32%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |5 = Potency +33%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | |6 = Potency +38%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%. | ||
+ | }} | ||
+ | | Origin Unit (Exelio) = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +25%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |2 = Potency +28%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |3 = Potency +31%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |4 = Potency +34%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |5 = Potency +35%; Photon Blast Gauge Charge when attacking +10% | ||
+ | |6 = Potency +41%; Photon Blast Gauge Charge when attacking +10% | ||
+ | }} | ||
+ | | Origin Unit - Deux = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +27%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |2 = Potency +30%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |3 = Potency +33%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |4 = Potency +36%; Increase PB Gauge when attacking +10%; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |5 = Potency +37%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | |6 = Potency +43%; Increase PB Gauge +10% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; Effects are enhanced depending on the number of charges | ||
+ | }} | ||
+ | | Origin Unit - Trois = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Potency +29%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |2 = Potency +32%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |3 = Potency +35%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |4 = Potency +38%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |5 = Potency +39%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
+ | |6 = Potency +45%; Increase PB Gauge +15% when attacking; Store up to 3 charges when you successfully nullify an attack with a Sidestep or Weapon Action; Spend all charges when activating Photon Blast to produce the following effects: PP Consumption reduced for 90 seconds; HP Recovery*; Effects are enhanced depending on the number of charges | ||
}} | }} | ||
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Latest revision as of 11:29, 9 November 2024