Difference between revisions of "Atlas Zems EX"
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|TEC=1850 | |TEC=1850 | ||
|TEC35=2497 | |TEC35=2497 | ||
− | |WeaponDropInfo= | + | |WeaponDropInfo=Can be acquired at [[Zig Permit Exchange Shop]] by exchanging the following items. |
+ | * {{Icons|Rod}}{{rarity|14}} [[Atlas Zems]]+35 | ||
+ | * {{Icons|Rod}}{{rarity|14}} [[Lumiere Saxion]]+35 | ||
+ | * {{Icons|Tool}}{{rarity|10}} EX-Cube x 400 | ||
|WeaponAdditionalInfo=The Potential has the following properties: | |WeaponAdditionalInfo=The Potential has the following properties: | ||
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | * Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds. | ||
Line 21: | Line 24: | ||
* The order of effects that prevent a single incapacitation are as follows: | * The order of effects that prevent a single incapacitation are as follows: | ||
** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ||
+ | {{Icons|Material}}{{rarity|10}} Luminfragment Emel x 240 is required to change to the Redux Potential. | ||
}} | }} | ||
{| class="wikitable mw-collapsible table-bordered table-responsive-md" | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
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{{icons|Double Saber}} [[Atlas Vire EX]]<br> | {{icons|Double Saber}} [[Atlas Vire EX]]<br> | ||
{{icons|Knuckles}} [[Atlas Vadi EX]]<br> | {{icons|Knuckles}} [[Atlas Vadi EX]]<br> | ||
− | {{icons|Katana}} [[Atlas | + | {{icons|Katana}} [[Atlas Valua EX]]<br> |
{{icons|Soaring Blades}} [[Atlas Slecht EX]]<br> | {{icons|Soaring Blades}} [[Atlas Slecht EX]]<br> | ||
{{icons|Gunblade}} [[Atlas Alz EX]]<br> | {{icons|Gunblade}} [[Atlas Alz EX]]<br> | ||
Line 44: | Line 48: | ||
{{icons|Harmonizer}} [[Atlas Tacht EX]] | {{icons|Harmonizer}} [[Atlas Tacht EX]] | ||
|} | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|Weapon Camo}}[[* Atlas Relic EX]] |
Latest revision as of 22:05, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Atlas Zems EX
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Rarity:
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Req: 850
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1292 |
1744 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
1850 |
2497 |
Affix |
||||
Augment Factor |
S4: Refined Providence | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Atlas Zems+35
- Lumiere Saxion+35
- EX-Cube x 400
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with Spirit of a Knight, Knight's Melody, Spirit of a Paladin, and Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)
Related Camos |
* Atlas Relic EX |