Difference between revisions of "Template:Potential level"
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m (updated Arctic Crystal (JP name) to Freezing Crystal (Global Name)) |
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|Innocent Appearance= | |Innocent Appearance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage of uncharged Techniques boosted by 50%. |
− | |2 = | + | |2 = Damage of uncharged Techniques boosted by 60%. |
− | |3 = | + | |3 = Damage of uncharged Techniques boosted by 70%. |
}} | }} | ||
|Burning Seal= | |Burning Seal= | ||
Line 427: | Line 427: | ||
|3 = Boosts Dark Technique damage by 16%. | |3 = Boosts Dark Technique damage by 16%. | ||
}} | }} | ||
− | |Wind | + | |Aegis of the West Wind= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts Wind Technique damage by 12%. | |1 = Boosts Wind Technique damage by 12%. | ||
Line 675: | Line 675: | ||
|Phantasmal Blessing= | |Phantasmal Blessing= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts damage based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge. |
− | |2 = Boosts | + | |2 = Boosts damage based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge. |
− | |3 = Boosts | + | |3 = Boosts damage based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge. |
}} | }} | ||
|Craft Mastery= | |Craft Mastery= | ||
Line 862: | Line 862: | ||
|Falspawn Slayer= | |Falspawn Slayer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by | + | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%. |
− | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by | + | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%. |
|3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | ||
}} | }} | ||
Line 1,030: | Line 1,030: | ||
|Heavenly Impact= | |Heavenly Impact= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Sliding Uppercut by | + | |1 = Boosts the damage of Sliding Uppercut by 10% |
− | |2 = Boosts the damage of Sliding Uppercut by | + | |2 = Boosts the damage of Sliding Uppercut by 15% |
− | |3 = Boosts the damage of Sliding Uppercut by | + | |3 = Boosts the damage of Sliding Uppercut by 20% |
}} | }} | ||
|Backhand Strike= | |Backhand Strike= | ||
Line 1,462: | Line 1,462: | ||
|Star Divide= | |Star Divide= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Starlings Fall by | + | |1 = Boosts the damage of Starlings Fall by 14% |
− | |2 = Boosts the damage of Starlings Fall by | + | |2 = Boosts the damage of Starlings Fall by 17% |
− | |3 = Boosts the damage of Starlings Fall by | + | |3 = Boosts the damage of Starlings Fall by 20% |
}} | }} | ||
|Rampaging Falcon= | |Rampaging Falcon= | ||
Line 1,502: | Line 1,502: | ||
|Burning Hearts= | |Burning Hearts= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Attacks against Flaming Detritus in certain quests are more effective. |
− | |2 = | + | |2 = Attacks against Flaming Detritus in certain quests are more effective. |
− | |3 = | + | |3 = Standing up for the lives and hopes of the people... means standing up for their future. |
|X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames. | |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames. | ||
}} | }} | ||
Line 1,533: | Line 1,533: | ||
|Shell Guard= | |Shell Guard= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase MEL Def by 75 and increase Melee and Ranged | + | |1 = Increase MEL Def by 75 and increase Melee and Ranged damage by 13% while Guard Stance is active. |
− | |2 = Increase MEL Def by 100 and increase Melee and Ranged | + | |2 = Increase MEL Def by 100 and increase Melee and Ranged damage by 15% while Guard Stance is active. |
|3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active. | |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active. | ||
}} | }} | ||
Line 1,557: | Line 1,557: | ||
|Glimmering Fluorescence= | |Glimmering Fluorescence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their | + | |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their damage by 5%. |
− | |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their | + | |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their damage by 5%. |
− | |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their | + | |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their damage by 5%. |
}} | }} | ||
|Pleiades Flag Cut= | |Pleiades Flag Cut= | ||
Line 1,611: | Line 1,611: | ||
|Rapid Response I= | |Rapid Response I= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase | + | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 5%. |
− | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase | + | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 9%. |
− | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase | + | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 13%. |
}} | }} | ||
|Rapid Response II= | |Rapid Response II= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase | + | |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase damage by 3%. |
− | |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase | + | |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase damage by 5%. |
− | |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase | + | |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase damage by 8%. |
}} | }} | ||
|Divine Photon Crystal= | |Divine Photon Crystal= | ||
Line 1,642: | Line 1,642: | ||
|Gear Ward= | |Gear Ward= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease PP Recovery by 60%, increase | + | |1 = Decrease PP Recovery by 60%, increase damage by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. |
− | |2 = Decrease PP Recovery by 60%, increase | + | |2 = Decrease PP Recovery by 60%, increase damage by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. |
− | |3 = Decrease PP Recovery by 60%, increase | + | |3 = Decrease PP Recovery by 60%, increase damage by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. |
}} | }} | ||
|Oath to a New Dawn= | |Oath to a New Dawn= | ||
Line 1,720: | Line 1,720: | ||
|Insentient Innocence= | |Insentient Innocence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Dead Approach by 14%. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Dead Approach by 17%. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Dead Approach by 20%. |
}} | }} | ||
|Rushing Bullet= | |Rushing Bullet= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Bullet Squall by 14%. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Bullet Squall by 17%. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Bullet Squall by 20%. |
}} | }} | ||
|Elegant Songstress' Dance= | |Elegant Songstress' Dance= | ||
Line 1,816: | Line 1,816: | ||
|Switchblade Surprise= | |Switchblade Surprise= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Fires an energy wave on | + | |1 = Fires an energy wave on Normal Attacks. |
− | |2 = Fires an energy wave on | + | |2 = Fires an energy wave on Normal Attacks. |
− | |3 = Fires an energy wave on | + | |3 = Fires an energy wave on Normal Attacks. |
}} | }} | ||
|Sacred Spirit's Protection= | |Sacred Spirit's Protection= | ||
Line 2,056: | Line 2,056: | ||
|Barren Blossom= | |Barren Blossom= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by ?%, Pet | + | |1 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". |
− | |2 = Increase damage by ?%, Pet | + | |2 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". |
− | |3 = Increase damage by 20%, Pet | + | |3 = Increase damage by 20%, Pet damage by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light". |
}} | }} | ||
|Photon Capture Shot= | |Photon Capture Shot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease the | + | |1 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and damage of non-Normal Attacks by 5%. |
− | |2 = Decrease the | + | |2 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and damage of non-Normal Attacks by 7%. |
− | |3 = Decrease the | + | |3 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and damage of non-Normal Attacks by 10%. |
+ | |X = Note: Does not apply to Scion Classes. | ||
}} | }} | ||
|Blessing of Life= | |Blessing of Life= | ||
Line 2,129: | Line 2,130: | ||
|Dawn Crystal = | |Dawn Crystal = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by | + | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater. |
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater. |
− | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase | + | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater. |
}} | }} | ||
|Homicidal Attack = | |Homicidal Attack = | ||
Line 2,261: | Line 2,262: | ||
|Bewitching Darkness = | |Bewitching Darkness = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase rate of Dark Blast Gauge accumulation by | + | |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. |
− | |2 = Increase rate of Dark Blast Gauge accumulation by | + | |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. |
− | |3 = Increase rate of Dark Blast Gauge accumulation by | + | |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. |
}} | }} | ||
|Decrepifying Blade= | |Decrepifying Blade= | ||
Line 2,315: | Line 2,316: | ||
|Cataclysmic Rhythm= | |Cataclysmic Rhythm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Boost the potency of Elemental Burst (+ | + | |1 = Increase damage by 6%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |2 = Increase damage by 7% Boost the potency of Elemental Burst (+ | + | |2 = Increase damage by 7% Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. |
|3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. | |3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. | ||
}} | }} | ||
Line 2,351: | Line 2,352: | ||
|Water Rounds= | |Water Rounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 10% and increase the amount of PP restored by | + | |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2). |
− | |2 = Increase damage by 12% and increase the amount of PP restored by | + | |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2). |
− | |3 = Increase damage by 14% and increase the amount of PP restored by | + | |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2). |
}} | }} | ||
|Daybreak Tactics= | |Daybreak Tactics= | ||
Line 2,381: | Line 2,382: | ||
|Gleaming Wired Lance= | |Gleaming Wired Lance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard ( | + | |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (5s). (Potency +4%) |
− | |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard ( | + | |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (10s). (Potency +4%) |
|3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%) | |3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%) | ||
}} | }} | ||
Line 2,429: | Line 2,430: | ||
|Spirit of a Paladin= | |Spirit of a Paladin= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by | + | |1 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase damage by | + | |2 = Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
|3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | ||
}} | }} | ||
Line 2,441: | Line 2,442: | ||
|Paladin's Melody= | |Paladin's Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by | + | |1 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase damage by | + | |2 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
|3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | ||
}} | }} | ||
Line 2,459: | Line 2,460: | ||
|Persistent Fury= | |Persistent Fury= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage and Critical Hit Rate (+?% | + | |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
− | |2 = Increase damage and Critical Hit Rate (+?% | + | |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
− | |3 = Increase damage and Critical Hit Rate (+16% | + | |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
}} | }} | ||
|Oath of Flame= | |Oath of Flame= | ||
Line 2,507: | Line 2,508: | ||
|Chaotic Right Hand= | |Chaotic Right Hand= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Alter attack performance when using Weapon Action. | + | |1 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |2 = Increase damage by 6%. Alter attack performance when using Weapon Action. | + | |2 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |3 = Increase damage by 6%. Alter attack performance when using Weapon Action. | + | |3 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
}} | }} | ||
|Bloodthirsty Curse= | |Bloodthirsty Curse= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Enhance | + | |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |2 = Increase damage by 7%. Enhance | + | |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |3 = Increase damage by 8%. Enhance | + | |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
}} | }} | ||
|Bullets of Demise= | |Bullets of Demise= | ||
Line 2,533: | Line 2,534: | ||
|1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
|2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
− | |3 = Increase damage based on the Photon Blast Gauge (3%/ | + | |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
}} | }} | ||
|Phantom Nature= | |Phantom Nature= | ||
Line 2,549: | Line 2,550: | ||
|Quick and Daring= | |Quick and Daring= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery + | + | |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +30%) |
− | |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+ | + | |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+70) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +40%) |
|3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) | |3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) | ||
}} | }} | ||
Line 2,573: | Line 2,574: | ||
|Technique Unleashed= | |Technique Unleashed= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the | + | |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
− | |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the | + | |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
− | |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the | + | |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
}} | }} | ||
|Enduring History= | |Enduring History= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by | + | |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |2 = Increase damage by | + | |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |3 = Increase damage by | + | |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
}} | }} | ||
|Everlasting Life= | |Everlasting Life= | ||
Line 2,603: | Line 2,604: | ||
|Everlasting Performance= | |Everlasting Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
− | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
|3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | ||
}} | }} | ||
Line 2,615: | Line 2,616: | ||
|Photon Resurrection= | |Photon Resurrection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
}} | }} | ||
|Starry Remembrance= | |Starry Remembrance= | ||
Line 2,627: | Line 2,628: | ||
|Starry Serenade= | |Starry Serenade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s | + | |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
− | |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s | + | |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
− | |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s | + | |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
}} | }} | ||
|Photon Serenade= | |Photon Serenade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s | + | |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s | + | |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s | + | |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
}} | }} | ||
|Unflagging Spirit= | |Unflagging Spirit= | ||
Line 2,723: | Line 2,724: | ||
|Rapid Response III= | |Rapid Response III= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase | + | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP. |
− | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase | + | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP. |
− | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase | + | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP. |
}} | }} | ||
|Illuminating Blade= | |Illuminating Blade= | ||
Line 2,741: | Line 2,742: | ||
|Battle Wounds= | |Battle Wounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover | + | |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds. |
− | |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover | + | |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds. |
− | |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% | + | |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds. |
}} | }} | ||
|Mutated Consolation= | |Mutated Consolation= | ||
Line 2,789: | Line 2,790: | ||
|Virtuous Cycle= | |Virtuous Cycle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Resist knockback and gradually increase damage | + | |1 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+4% per, MAX 16%) |
− | |2 = Resist knockback and gradually increase damage | + | |2 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+7% per, MAX 16%) |
− | |3 = Resist knockback and gradually increase damage (12% | + | |3 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+12% per, MAX 16%) |
}} | }} | ||
|Sealed Fang= | |Sealed Fang= | ||
Line 2,825: | Line 2,826: | ||
|Exalted in Death= | |Exalted in Death= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if | + | |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
− | |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if | + | |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
|3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | ||
}} | }} | ||
Line 2,861: | Line 2,862: | ||
|Slicing Wings= | |Slicing Wings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Add additional Ranged hits to | + | |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |2 = Increase damage by 8%. Add additional Ranged hits to | + | |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |3 = Increase damage by 10%. Add additional Ranged hits to | + | |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
}} | }} | ||
|Illuminating Impaler= | |Illuminating Impaler= | ||
Line 2,871: | Line 2,872: | ||
|3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. | |3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. | ||
}} | }} | ||
− | | | + | |Azure Dragon's Vow= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA. | |1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA. | ||
Line 2,933: | Line 2,934: | ||
|Byakko's Decree= | |Byakko's Decree= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce Normal Attack | + | |1 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |2 = Reduce Normal Attack | + | |2 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |3 = Reduce Normal Attack | + | |3 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
}} | }} | ||
|Yuletide Miracle= | |Yuletide Miracle= | ||
Line 2,963: | Line 2,964: | ||
|Heroic Defense= | |Heroic Defense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 7%. Gain Super Armor and | + | |1 = Increase damage by 7%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
− | |2 = Increase damage by 9%. Gain Super Armor and | + | |2 = Increase damage by 9%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
− | |3 = Increase damage by 11%. Gain Super Armor and | + | |3 = Increase damage by 11%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
}} | }} | ||
|Golden Holy Crest= | |Golden Holy Crest= | ||
Line 2,987: | Line 2,988: | ||
|Electromagnetic Barrier= | |Electromagnetic Barrier= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers | + | |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
− | |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers | + | |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
− | |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers | + | |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
}} | }} | ||
|Supreme King Awakening= | |Supreme King Awakening= | ||
Line 3,029: | Line 3,030: | ||
|Heavy Hitter= | |Heavy Hitter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Increase Normal Attack | + | |1 = Increase damage by 6%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |2 = Increase damage by 8%. Increase Normal Attack | + | |2 = Increase damage by 8%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |3 = Increase damage by 10%. Increase Normal Attack | + | |3 = Increase damage by 10%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks. |
}} | }} | ||
|Sincere Courage= | |Sincere Courage= | ||
Line 3,131: | Line 3,132: | ||
|Shifting Offense= | |Shifting Offense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a | + | |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
− | |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a | + | |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target. |
− | |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a | + | |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
}} | }} | ||
|Silver Accompaniment= | |Silver Accompaniment= | ||
Line 3,149: | Line 3,150: | ||
|Fleet Flash= | |Fleet Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +6%. Boost | + | |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |2 = Damage +8%. Boost | + | |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |3 = Damage +10%. Boost | + | |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
}} | }} | ||
|Gleaming Fangs= | |Gleaming Fangs= | ||
Line 3,337: | Line 3,338: | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Freezing Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase the damage of Ice Techniques by 12%. | |1 = Increase the damage of Ice Techniques by 12%. | ||
Line 3,460: | Line 3,461: | ||
|1 = Boosts the damage of Normal Attacks by 60%. | |1 = Boosts the damage of Normal Attacks by 60%. | ||
|2 = Boosts the damage of Normal Attacks by 70%. | |2 = Boosts the damage of Normal Attacks by 70%. | ||
− | |3 = Boosts the damage of Normal Attacks by 80%. | + | |3 = Boosts the damage of Normal Attacks by 80%. |
+ | |X = Note: Does not apply to Scion Classes. | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,577: | Line 3,579: | ||
|Phantom Bud= | |Phantom Bud= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%) |
− | |2 = | + | |2 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%) |
− | |3 = | + | |3 = Damage fluctuates depending on the Photon Blast Gauge. (?%~16%) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,624: | Line 3,626: | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |The Bride Clad in Black= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase damage by up to 25% over time. | |1 = Increase damage by up to 25% over time. | ||
Line 3,642: | Line 3,644: | ||
|Augmented Evolution= | |Augmented Evolution= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% | + | |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% damage, 2% Auto PP Recov., 2% Atk PP Recov. / Augment) |
− | |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% | + | |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% damage, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment) |
− | |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% | + | |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% damage, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment) |
|arena = true | |arena = true | ||
}} | }} | ||
Line 3,658: | Line 3,660: | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%. |
|3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
|special = true | |special = true | ||
Line 3,664: | Line 3,666: | ||
|Practiced Augmentation = | |Practiced Augmentation = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% | + | |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment) |
− | |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% | + | |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment) |
− | |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% | + | |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% damage and -2.5% PP Consumption per Augment) |
|special = true | |special = true | ||
}} | }} | ||
Line 3,723: | Line 3,725: | ||
|2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | ||
|3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Unflagging Battle Hymn Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase damage by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase damage by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
|special = true | |special = true | ||
}} | }} | ||
|Photon Resurrection Redux= | |Photon Resurrection Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
|special = true | |special = true | ||
}} | }} | ||
|Photon Serenade Redux= | |Photon Serenade Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional | + | |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
|special = true | |special = true | ||
}} | }} | ||
Line 3,791: | Line 3,800: | ||
|Machine Gun Gale Redux= | |Machine Gun Gale Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by | + | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 18% for 60 seconds. |
− | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by | + | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 20% for 60 seconds. |
|3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds. | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds. | ||
|ultimate = true | |ultimate = true | ||
Line 3,833: | Line 3,842: | ||
|Sacred Bird Blessing Redux= | |Sacred Bird Blessing Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 16%. Increase PP Regen amount by | + | |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |2 = Increase damage by 18%. Increase PP Regen amount by | + | |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
|3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. | |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. | ||
|ultimate = true | |ultimate = true | ||
Line 3,854: | Line 3,863: | ||
|Cataclysmic Rhythm Redux= | |Cataclysmic Rhythm Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 18%. Boost the potency of Elemental Burst ( | + | |1 = Increase damage by 18%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |2 = Increase damage by 19%. Boost the potency of Elemental Burst ( | + | |2 = Increase damage by 19%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |3 = Increase damage by 20%. Boost the potency of Elemental Burst ( | + | |3 = Increase damage by 20%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 3,875: | Line 3,884: | ||
|Chaotic Right Hand Redux= | |Chaotic Right Hand Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 14%. Alter attack performance when using Weapon Action. | + | |1 = Increase damage by 14%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |2 = Increase damage by 16%. Alter attack performance when using Weapon Action. | + | |2 = Increase damage by 16%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |3 = Increase damage by 18%. Alter attack performance when using Weapon Action. | + | |3 = Increase damage by 18%. Alter attack performance when using Weapon Action. Excludes Lusters. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Bloodthirsty Curse Redux= | |Bloodthirsty Curse Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage by 16%. Enhance Normal Attacks and boost the | + | |1 = Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |2 = Increase damage by 18%. Enhance Normal Attacks and boost the | + | |2 = Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |3 = Increase damage by 20%. Enhance Normal Attacks and boost the | + | |3 = Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 3,916: | Line 3,925: | ||
}} | }} | ||
| | | | ||
− | |#default = This potential hasn't been defined. It can be defined here: [http:// | + | |#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] |
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 20:08, 27 July 2023