Difference between revisions of "Template:Potential level"

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m (updated Arctic Crystal (JP name) to Freezing Crystal (Global Name))
 
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|Innocent Appearance=
 
|Innocent Appearance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power of uncharged Techniques boosted by 50%.
+
   |1 = Damage of uncharged Techniques boosted by 50%.
   |2 = Power of uncharged Techniques boosted by 60%.
+
   |2 = Damage of uncharged Techniques boosted by 60%.
   |3 = Power of uncharged Techniques boosted by 70%.
+
   |3 = Damage of uncharged Techniques boosted by 70%.
 
  }}
 
  }}
 
|Burning Seal=
 
|Burning Seal=
Line 427: Line 427:
 
   |3 = Boosts Dark Technique damage by 16%.
 
   |3 = Boosts Dark Technique damage by 16%.
 
  }}
 
  }}
|Wind Protection=
+
|Aegis of the West Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts Wind Technique damage by 12%.
 
   |1 = Boosts Wind Technique damage by 12%.
Line 675: Line 675:
 
|Phantasmal Blessing=
 
|Phantasmal Blessing=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
+
   |1 = Boosts damage based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
   |2 = Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
+
   |2 = Boosts damage based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
   |3 = Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
+
   |3 = Boosts damage based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
 
  }}
 
  }}
 
|Craft Mastery=
 
|Craft Mastery=
Line 862: Line 862:
 
|Falspawn Slayer=
 
|Falspawn Slayer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%.
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by ?%.
+
   |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
   |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%.
 
  }}
 
  }}
Line 1,030: Line 1,030:
 
|Heavenly Impact=
 
|Heavenly Impact=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Sliding Uppercut by ?%
+
   |1 = Boosts the damage of Sliding Uppercut by 10%
   |2 = Boosts the damage of Sliding Uppercut by ?%
+
   |2 = Boosts the damage of Sliding Uppercut by 15%
   |3 = Boosts the damage of Sliding Uppercut by ?%
+
   |3 = Boosts the damage of Sliding Uppercut by 20%
 
  }}
 
  }}
 
|Backhand Strike=
 
|Backhand Strike=
Line 1,462: Line 1,462:
 
|Star Divide=
 
|Star Divide=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of Starlings Fall by ?%
+
   |1 = Boosts the damage of Starlings Fall by 14%
   |2 = Boosts the damage of Starlings Fall by ?%
+
   |2 = Boosts the damage of Starlings Fall by 17%
   |3 = Boosts the damage of Starlings Fall by ?%
+
   |3 = Boosts the damage of Starlings Fall by 20%
 
  }}
 
  }}
 
|Rampaging Falcon=
 
|Rampaging Falcon=
Line 1,502: Line 1,502:
 
|Burning Hearts=
 
|Burning Hearts=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Effective at attacking flames in a certain quest.
+
   |1 = Attacks against Flaming Detritus in certain quests are more effective.
   |2 = Effective at attacking flames in a certain quest.
+
   |2 = Attacks against Flaming Detritus in certain quests are more effective.
   |3 = Protects the lives and hopes of everyone… it defends their future.
+
   |3 = Standing up for the lives and hopes of the people... means standing up for their future.
 
   |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.
 
   |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.
 
  }}  
 
  }}  
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|Shell Guard=
 
|Shell Guard=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase MEL Def by 75 and increase Melee and Ranged Power by 13% while Guard Stance is active.
+
   |1 = Increase MEL Def by 75 and increase Melee and Ranged damage by 13% while Guard Stance is active.
   |2 = Increase MEL Def by 100 and increase Melee and Ranged Power by 15% while Guard Stance is active.
+
   |2 = Increase MEL Def by 100 and increase Melee and Ranged damage by 15% while Guard Stance is active.
 
   |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active.
 
   |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active.
 
  }}  
 
  }}  
Line 1,557: Line 1,557:
 
|Glimmering Fluorescence=
 
|Glimmering Fluorescence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%.
+
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their damage by 5%.
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%.
+
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their damage by 5%.
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%.
+
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their damage by 5%.
 
  }}
 
  }}
 
|Pleiades Flag Cut=
 
|Pleiades Flag Cut=
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|Rapid Response I=
 
|Rapid Response I=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 5%.
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 9%.
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 13%.
 
  }}  
 
  }}  
 
|Rapid Response II=
 
|Rapid Response II=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%.
+
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase damage by 3%.
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%.
+
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase damage by 5%.
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%.
+
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase damage by 8%.
 
  }}  
 
  }}  
 
|Divine Photon Crystal=
 
|Divine Photon Crystal=
Line 1,642: Line 1,642:
 
|Gear Ward=
 
|Gear Ward=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
+
   |1 = Decrease PP Recovery by 60%, increase damage by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
   |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
+
   |2 = Decrease PP Recovery by 60%, increase damage by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
+
   |3 = Decrease PP Recovery by 60%, increase damage by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
 
|Oath to a New Dawn=
 
|Oath to a New Dawn=
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|Insentient Innocence=
 
|Insentient Innocence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Dead Approach by 14%.
+
   |1 = Boosts the damage of Dead Approach by 14%.
   |2 = Boosts the power of Dead Approach by 17%.
+
   |2 = Boosts the damage of Dead Approach by 17%.
   |3 = Boosts the power of Dead Approach by 20%.
+
   |3 = Boosts the damage of Dead Approach by 20%.
 
  }}
 
  }}
 
|Rushing Bullet=
 
|Rushing Bullet=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Bullet Squall by 14%.
+
   |1 = Boosts the damage of Bullet Squall by 14%.
   |2 = Boosts the power of Bullet Squall by 17%.
+
   |2 = Boosts the damage of Bullet Squall by 17%.
   |3 = Boosts the power of Bullet Squall by 20%.
+
   |3 = Boosts the damage of Bullet Squall by 20%.
 
  }}
 
  }}
 
|Elegant Songstress' Dance=
 
|Elegant Songstress' Dance=
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|Switchblade Surprise=
 
|Switchblade Surprise=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Fires an energy wave on normal attacks.
+
   |1 = Fires an energy wave on Normal Attacks.
   |2 = Fires an energy wave on normal attacks.
+
   |2 = Fires an energy wave on Normal Attacks.
   |3 = Fires an energy wave on normal attacks.
+
   |3 = Fires an energy wave on Normal Attacks.
 
  }}
 
  }}
 
|Sacred Spirit's Protection=
 
|Sacred Spirit's Protection=
Line 2,056: Line 2,056:
 
|Barren Blossom=
 
|Barren Blossom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |1 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |2 = Increase damage by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |2 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |3 = Increase damage by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
+
   |3 = Increase damage by 20%, Pet damage by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
 
  }}
 
  }}
 
|Photon Capture Shot=
 
|Photon Capture Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
+
   |1 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and damage of non-Normal Attacks by 5%.
   |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
+
   |2 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and damage of non-Normal Attacks by 7%.
   |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
+
   |3 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and damage of non-Normal Attacks by 10%.
 +
  |X = Note: Does not apply to Scion Classes.
 
  }}
 
  }}
 
|Blessing of Life=
 
|Blessing of Life=
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|Dawn Crystal =
 
|Dawn Crystal =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
+
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater.
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
+
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater.
 
  }}
 
  }}
 
|Homicidal Attack =
 
|Homicidal Attack =
Line 2,261: Line 2,262:
 
|Bewitching Darkness =  
 
|Bewitching Darkness =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
   |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
   |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
+
   |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 
  }}
 
  }}
 
|Decrepifying Blade=
 
|Decrepifying Blade=
Line 2,315: Line 2,316:
 
|Cataclysmic Rhythm=
 
|Cataclysmic Rhythm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 =  Increase damage by 6%. Boost the potency of Elemental Burst (+?% Potency) and automatically activate Elemental Burst when using a Photon Art.
+
   |1 =  Increase damage by 6%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |2 = Increase damage by 7% Boost the potency of Elemental Burst (+?% Potency) and automatically activate Elemental Burst when using a Photon Art.
+
   |2 = Increase damage by 7% Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
  }}
 
  }}
Line 2,351: Line 2,352:
 
|Water Rounds=
 
|Water Rounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 10% and increase the amount of PP restored by normal attacks (+?).
+
   |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2).
   |2 = Increase damage by 12% and increase the amount of PP restored by normal attacks (+?).
+
   |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2).
   |3 = Increase damage by 14% and increase the amount of PP restored by normal attacks (+2).
+
   |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2).
 
  }}
 
  }}
 
|Daybreak Tactics=
 
|Daybreak Tactics=
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|Gleaming Wired Lance=
 
|Gleaming Wired Lance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Potency +4%)
+
   |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (5s). (Potency +4%)
   |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Potency +4%)
+
   |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (10s). (Potency +4%)
 
   |3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%)
 
   |3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%)
 
  }}
 
  }}
Line 2,429: Line 2,430:
 
|Spirit of a Paladin=
 
|Spirit of a Paladin=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
+
   |1 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase damage by ?%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
+
   |2 = Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
Line 2,441: Line 2,442:
 
|Paladin's Melody=
 
|Paladin's Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
+
   |1 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
   |2 = Increase damage by ?%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
+
   |2 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
  }}
 
  }}
Line 2,459: Line 2,460:
 
|Persistent Fury=
 
|Persistent Fury=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
   |2 = Increase damage and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
   |3 = Increase damage and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
+
   |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
  }}
 
  }}
 
|Oath of Flame=
 
|Oath of Flame=
Line 2,507: Line 2,508:
 
|Chaotic Right Hand=
 
|Chaotic Right Hand=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Alter attack performance when using Weapon Action.
+
   |1 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |2 = Increase damage by 6%. Alter attack performance when using Weapon Action.
+
   |2 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |3 = Increase damage by 6%. Alter attack performance when using Weapon Action.
+
   |3 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters.
 
  }}
 
  }}
 
|Bloodthirsty Curse=
 
|Bloodthirsty Curse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase damage by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase damage by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
  }}
 
  }}
 
|Bullets of Demise=
 
|Bullets of Demise=
Line 2,533: Line 2,534:
 
   |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
   |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
   |3 = Increase damage based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
+
   |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 
  }}
 
  }}
 
|Phantom Nature=
 
|Phantom Nature=
Line 2,549: Line 2,550:
 
|Quick and Daring=
 
|Quick and Daring=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
+
   |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +30%)
   |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
+
   |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+70) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +40%)
 
   |3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
 
   |3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
 
  }}
 
  }}
Line 2,573: Line 2,574:
 
|Technique Unleashed=
 
|Technique Unleashed=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
 
  }}
 
  }}
 
|Enduring History=
 
|Enduring History=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |2 = Increase damage by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |3 = Increase damage by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
  }}
 
  }}
 
|Everlasting Life=
 
|Everlasting Life=
Line 2,603: Line 2,604:
 
|Everlasting Performance=
 
|Everlasting Performance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
   |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (?%) based on the number of hits.  
+
   |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits.  
 
   |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
 
   |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits.  
 
  }}
 
  }}
Line 2,615: Line 2,616:
 
|Photon Resurrection=
 
|Photon Resurrection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
  }}
 
  }}
 
|Starry Remembrance=
 
|Starry Remembrance=
Line 2,627: Line 2,628:
 
|Starry Serenade=
 
|Starry Serenade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Recast).
+
   |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
   |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Recast).
+
   |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
   |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Recast).
+
   |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown).
 
  }}
 
  }}
 
|Photon Serenade=
 
|Photon Serenade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
  }}
 
  }}
 
|Unflagging Spirit=
 
|Unflagging Spirit=
Line 2,723: Line 2,724:
 
|Rapid Response III=
 
|Rapid Response III=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
 
  }}
 
  }}
 
|Illuminating Blade=
 
|Illuminating Blade=
Line 2,741: Line 2,742:
 
|Battle Wounds=
 
|Battle Wounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds.
   |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds.
   |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
+
   |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds.
 
  }}
 
  }}
 
|Mutated Consolation=
 
|Mutated Consolation=
Line 2,789: Line 2,790:
 
|Virtuous Cycle=
 
|Virtuous Cycle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Resist knockback and gradually increase damage (?% ~ ?%) when performing consecutive Perfect Attacks.
+
   |1 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+4% per, MAX 16%)
   |2 = Resist knockback and gradually increase damage (?% ~ ?%) when performing consecutive Perfect Attacks.
+
   |2 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+7% per, MAX 16%)
   |3 = Resist knockback and gradually increase damage (12% ~ 16%) when performing consecutive Perfect Attacks.
+
   |3 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+12% per, MAX 16%)
 
  }}
 
  }}
 
|Sealed Fang=
 
|Sealed Fang=
Line 2,825: Line 2,826:
 
|Exalted in Death=
 
|Exalted in Death=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
   |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
+
   |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
   |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
   |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 
  }}
 
  }}
Line 2,861: Line 2,862:
 
|Slicing Wings=
 
|Slicing Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |2 = Increase damage by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
   |3 = Increase damage by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
+
   |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin.
 
   }}
 
   }}
 
|Illuminating Impaler=
 
|Illuminating Impaler=
Line 2,871: Line 2,872:
 
   |3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
 
   |3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
 
   }}
 
   }}
|Blue Dragon's Vow=
+
|Azure Dragon's Vow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA.
 
   |1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA.
Line 2,933: Line 2,934:
 
|Byakko's Decree=
 
|Byakko's Decree=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |1 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |2 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |3 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
 
   }}
 
   }}
 
|Yuletide Miracle=
 
|Yuletide Miracle=
Line 2,963: Line 2,964:
 
|Heroic Defense=
 
|Heroic Defense=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 7%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage.
+
   |1 = Increase damage by 7%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
   |2 = Increase damage by 9%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage.
+
   |2 = Increase damage by 9%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
   |3 = Increase damage by 11%. Gain Super Armor and 10% damage resistance, but lose 20 PP when taking damage.
+
   |3 = Increase damage by 11%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage.
 
   }}
 
   }}
 
|Golden Holy Crest=
 
|Golden Holy Crest=
Line 2,987: Line 2,988:
 
|Electromagnetic Barrier=
 
|Electromagnetic Barrier=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
   |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
   |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation.
 
   }}
 
   }}
 
|Supreme King Awakening=
 
|Supreme King Awakening=
Line 3,029: Line 3,030:
 
|Heavy Hitter=
 
|Heavy Hitter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
+
   |1 = Increase damage by 6%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |2 = Increase damage by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
+
   |2 = Increase damage by 8%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |3 = Increase damage by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
+
   |3 = Increase damage by 10%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
 
   }}
 
   }}
 
|Sincere Courage=
 
|Sincere Courage=
Line 3,131: Line 3,132:
 
|Shifting Offense=
 
|Shifting Offense=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
   |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target.
   |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a normal attack or PA fires a homing bullet at your target.
+
   |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target.
 
   }}
 
   }}
 
|Silver Accompaniment=
 
|Silver Accompaniment=
Line 3,149: Line 3,150:
 
|Fleet Flash=
 
|Fleet Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +6%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
   |2 = Damage +8%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
   |3 = Damage +10%. Boost normal attack speed by 15%. Consume Mate items instantly.
+
   |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly.
 
  }}
 
  }}
 
|Gleaming Fangs=
 
|Gleaming Fangs=
Line 3,337: Line 3,338:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Arctic Crystal=
+
|Freezing Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase the damage of Ice Techniques by 12%.
 
   |1 = Increase the damage of Ice Techniques by 12%.
Line 3,460: Line 3,461:
 
   |1 = Boosts the damage of Normal Attacks by 60%.
 
   |1 = Boosts the damage of Normal Attacks by 60%.
 
   |2 = Boosts the damage of Normal Attacks by 70%.
 
   |2 = Boosts the damage of Normal Attacks by 70%.
   |3 = Boosts the damage of Normal Attacks by 80%.<br>Note: Does not apply to Scion Classes.
+
   |3 = Boosts the damage of Normal Attacks by 80%.
 +
  |X = Note: Does not apply to Scion Classes.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,577: Line 3,579:
 
|Phantom Bud=
 
|Phantom Bud=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |1 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |2 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
+
   |3 = Damage fluctuates depending on the Photon Blast Gauge. (?%~16%)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}  
 
  }}  
Line 3,624: Line 3,626:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Glooming Bride=
+
|The Bride Clad in Black=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase damage by up to 25% over time.
 
   |1 = Increase damage by up to 25% over time.
Line 3,642: Line 3,644:
 
|Augmented Evolution=
 
|Augmented Evolution=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Augment)  
+
   |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% damage, 2% Auto PP Recov., 2% Atk PP Recov. / Augment)  
   |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment)  
+
   |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% damage, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment)  
   |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment)
+
   |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% damage, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment)
 
   |arena = true
 
   |arena = true
 
  }}
 
  }}
Line 3,658: Line 3,660:
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 
   |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
+
   |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 
   |special = true
 
   |special = true
Line 3,664: Line 3,666:
 
|Practiced Augmentation =
 
|Practiced Augmentation =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
+
   |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
+
   |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% Power and -2.5% PP Consumption per Augment)
+
   |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% damage and -2.5% PP Consumption per Augment)
 
   |special = true
 
   |special = true
 
  }}
 
  }}
Line 3,723: Line 3,725:
 
   |2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 
   |3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
 +
  |special = true
 +
  }}
 +
|Unflagging Battle Hymn Redux=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase damage by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase damage by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 
   |special = true
 
   |special = true
 
   }}
 
   }}
 
|Photon Resurrection Redux=
 
|Photon Resurrection Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
   |special = true
 
   |special = true
 
  }}
 
  }}
 
|Photon Serenade Redux=
 
|Photon Serenade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
   |special = true
 
   |special = true
 
  }}
 
  }}
Line 3,791: Line 3,800:
 
|Machine Gun Gale Redux=
 
|Machine Gun Gale Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by ?% for 60 seconds.
+
   |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 18% for 60 seconds.
   |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by ?% for 60 seconds.
+
   |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 20% for 60 seconds.
 
   |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds.
 
   |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds.
 
   |ultimate = true
 
   |ultimate = true
Line 3,833: Line 3,842:
 
|Sacred Bird Blessing Redux=
 
|Sacred Bird Blessing Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 16%. Increase PP Regen amount by ?% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
+
   |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
   |2 = Increase damage by 18%. Increase PP Regen amount by ?% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
+
   |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne.
 
   |ultimate = true
 
   |ultimate = true
Line 3,854: Line 3,863:
 
|Cataclysmic Rhythm Redux=
 
|Cataclysmic Rhythm Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |1 = Increase damage by 18%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |2 = Increase damage by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |2 = Increase damage by 19%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
   |3 = Increase damage by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |3 = Increase damage by 20%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
Line 3,875: Line 3,884:
 
|Chaotic Right Hand Redux=
 
|Chaotic Right Hand Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 14%. Alter attack performance when using Weapon Action.
+
   |1 = Increase damage by 14%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |2 = Increase damage by 16%. Alter attack performance when using Weapon Action.
+
   |2 = Increase damage by 16%. Alter attack performance when using Weapon Action. Excludes Lusters.
   |3 = Increase damage by 18%. Alter attack performance when using Weapon Action.
+
   |3 = Increase damage by 18%. Alter attack performance when using Weapon Action. Excludes Lusters.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
 
|Bloodthirsty Curse Redux=
 
|Bloodthirsty Curse Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 16%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |1 = Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase damage by 18%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |2 = Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase damage by 20%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |3 = Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
Line 3,916: Line 3,925:
 
   }}
 
   }}
 
|
 
|
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
+
|#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
[[Category:Weapon Templates]]
 
[[Category:Weapon Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 20:08, 27 July 2023